Chris Gorsuch wrote: »
the instant repair is all the subs have going for em you take it away and ill personally stop using them and make my build infamous no missle no mortar heavy dps and high speed as it is all i use the preds for are level 8s and higher and all those crying about subs are prolly the ones using the missles and that if they to stuck on long range to realize that there are missles that shoot underwater they wouldnt be complaining about subs it would be somthing else myself personally i like fighting the subs the way they are and will take them out if brought to my base everytime but then im sure anyone who has striker d51L would say the same thing so idk i guess ill be seeing where this games gonna go in the next few weeks
Madmumbler98 wrote: »
Love the idea i have 4 subs myself have 22min repair for each one its unfair tht i have a 22 min repair and they have instant so i hope this goes into effect
antman wrote: »
I want my resources and gold to cover researching hav 1-4 and the subs.
I coinedhalf my research and sub bp's because it was a instant repair fleet!
giuseppe wrote: »
Hell yes make them take a long time and very expensive and maybe they will use other fleets a level the fight
KIXEYE CM Swag wrote: »
The Predator Submarines currently have a base armor value of 80. This means that if Predators are not equipped with any additional armor and have small flagship, they can instant repair. After several months of seeing how the Predator is being used in combat, we feel that they should not be able to instant repair.
We will be buffing the base armor value of Predator Submarines to ensure that no fleet combination of 4 Predators + a small flagship will allow for an instant repair time.
donutguy wrote: »
"level" the fight? that's what subs have DONE! you show me ONE person that base attacks on their own level, and I'll stop thinking of you as a moron...you don't want a level fight, you want to have it easy
do I blame you for that? no, I don't, but don't talk about "leveling" a fight when I'd bet all my Sea Wolves (15) that you mostly hit bases 3-5 levels below you
K0FAX wrote: »
Just lower the total weapon weight that a predator sub can carry from 400LBS to 250LBS and also increase the armor base rate to 400.
Chris Bothwell wrote: »
NO not that high of hit points and then havoc 4 wouldn't fit =/
Rumseeker wrote: »
It's actually not extreme. If you look at it, subs are among the most quickly repaired things out there with the potential for being the most devastating. Requiring full health before being re-launched is more than fair. Considering that at present there is no armor for use against them and there is not weapon other than a torpedo that can hit them underwater.
Nate Kamakea wrote: »
here im that person i dont like to hit anything 2 lvls below me i only hit 1 down and 5 up anything below that is because that player hit me with them **** subs and put damaghe on a 15 hour repair fleet with his/her stupid subs that instant repair and they come right back to my base and keep hitting my fleet befor you know it i got 5-6 hours of repair and they are left with none so i go and kill their base just to shut them down for a bit as i repair