Base Patrol Fleet

  • legion381
    legion381
    Strike-force Captain
    Joined Aug 2011 Posts: 800
    good point...make that it can only wheight 20% of the max dock wheight

    i think that would be stupid it would be like tellin the navy the biggest fleet they are allowed to send to patrol their nations waters is tugboats if u have the fleets u shud be able to choose which one u want to set to guard your base
    Just an **** being a Pirate
    "Don't like it go play Farmville"
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  • legion381
    legion381
    Strike-force Captain
    Joined Aug 2011 Posts: 800
    ONLY allow Players lvl 30 and BELOW.. By lvl 31 you should have all DU4's and all lvl 4 towers..
    NOTE: Only way this is going to work is if ships are place and ENTRANCE of BASE.. NOT by Buildings or in Channel....
    Bases will be to difficult to get in... It will be great for the lower Lvls, to help out if they can have an extra set of PM's or Cutlass ships helping out with dmg.. but not for the Higher lvls... or only allow Merc fleet...

    Not looking forward to this new edition...

    and this would also make the game pointless and favored towards set groups of players if it is a forsaken feature it shud be available to all players
    Just an **** being a Pirate
    "Don't like it go play Farmville"
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  • legion381
    legion381
    Strike-force Captain
    Joined Aug 2011 Posts: 800
    see none are realising yes it will make a base harder to get into but it wud also be more costly as if a range is set all u need do is find that range and use subs to kill the fleet before u attack the base they have already stated they are droppin the free bubbles so u cud prep as many times as needs to get in as long as u dont cause 25% damage to the actual base
    Just an **** being a Pirate
    "Don't like it go play Farmville"
    Proud winner of the Corvette, Frigate, Destroyer, Destroyer X, Lightcruiser, Lightcruiser X, Battlecruiser, Battlecruiser X, Goliath, Battleship, Super Fortress, Spectre, Strike Cruiser, Dreadnought X, Triton, Thresher and the Mercury
  • Paul Stokes
    Paul Stokes
    Greenhorn
    Joined Feb 2012 Posts: 8
    i love this feature but how long until it is here
  • cotycreech
    cotycreech
    Greenhorn
    Joined Feb 2012 Posts: 24
    you cant put restrictions on where you can place these fleets bc if the opponent can travel there i think you should be able to go anywhere they can go
  • CaptainZonko
    CaptainZonko
    Potential Threat
    Joined Aug 2011 Posts: 47
    about time. especially with the new drac tech this will be handy. and no nerfing the fleet protecting unless u gonna nerf siege weapons cuz other wise this is useless. but yay fianly a better base defense
  • straybo
    straybo
    Greenhorn
    Joined Sep 2011 Posts: 11
    Woohoo very good idea, bases should be hard as heck to destroy anyways. How many pirates does anyone think would just leave there base undefended by a fleet or two anyways? This change just makes sense. The way it is now leaves bases just to open to attack and just doesn't make sense, as i have said pirates would certainly leave a fleet or two behind to guard there home base.
  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    DTH-rw wrote: »
    Bases are already hard enough to get into without having an op6 available let alone having a whole flt protecting your base as well, 10mins way to long i could stop and have a picnic and still 100% a base with 10mins.
    i doubt fleets will make much difference if you use prep fleets
    King David Level 57

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  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    Tally wrote: »
    Finaly a use for stalkers. Lmfao!
    yes stalkers would be a challenge especially if you add large shield ship lol.also place thm near flak towers to keep missles off them
    King David Level 57

    winner of dreads,barracudas,goliath,strike cruisers,dread x, battle ship, excetera excetera add nauseum

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  • Hotstreak69
    Hotstreak69
    Incursion Leader
    Joined Mar 2011 Posts: 1,001
    bees wrote: »
    Jupp i a going to build a square base also then i can kite the attacking fleet around my base while turrets fire from land!

    really.... lol go ahead update this and ill Resign and go back too xbox 360 with no regret except that iwasted nearly a year of my life on this game i should of Stuck with halo...**** it


    only a dumbass would let someone kite there base fleet but if you have little piss ants running auto repair fleets and throwing them in base defend how are you going too get a nice chance at a base without them being a douche with the game its kind of like people coming too fight and they drive there fleets all around the map and wont hit you.
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  • donutguy
    donutguy
    Minor Nuisance
    Joined Apr 2011 Posts: 118
    legion381 wrote: »
    i think that would be stupid it would be like tellin the navy the biggest fleet they are allowed to send to patrol their nations waters is tugboats if u have the fleets u shud be able to choose which one u want to set to guard your base
    I don't really get how people determine what should resemble real world counterparts, and what should not...not sure I'm agreeing/disagreeing with you, legion, not sure what I think of how this will turn out
    but concerning your reason, how "real" is it to be able to repair ships that have been sunk, for a fraction of the build cost? or how do they even make it back to base? (going faster than normal, no less) why do subs surface at all?
    like I said though, not necessarily disagreeing with the end result, only the reasoning
    legion381 wrote: »
    see none are realising yes it will make a base harder to get into but it wud also be more costly as if a range is set all u need do is find that range and use subs to kill the fleet before u attack the base they have already stated they are droppin the free bubbles so u cud prep as many times as needs to get in as long as u dont cause 25% damage to the actual base
    if you are right in assuming the fleet can be lured out, I agree...I'm not sure though, will they be able to be lured?
    or will we be able to decide where they start, and set the radius too small to provoke from outside?
    debate on what WOULD be fair is all well and good, but I'm not sure Kixeye will get it right

    also, good job on triple posting...see that edit button? know how to copy and paste quotes?
  • Mark Cassidy
    Mark Cassidy
    Potential Threat
    Joined May 2011 Posts: 80
    Stupid idea
  • Ross McCorkindale
    Ross McCorkindale
    Strike-force Captain
    Joined Sep 2011 Posts: 671
    Stupid idea

    Let's see how it is implemented 1st before we shout down the idea.... Might be epic
    Once No-Beard now HELLO-DS, yep that's me, my youtube channel here
    Drakii wrote: »
    agreed... Just for giggles, if someone whines, SWAG should be able to turn their fleets into floating sausages for 24 hours.
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    The M wrote: »
    If your base is there and I need resources, I'm a pirate, need I say more?
  • cotycreech
    cotycreech
    Greenhorn
    Joined Feb 2012 Posts: 24
    first off kixey said that they would set a radius for where your ships can travel so they can't get kited and secondly you can't place restrictions on where you can have your fleets because i have such a large area covered that there isn't much area open outside the base to fight, and then third if they do use subs then you can see where the subs are before they go under and then you can plan your attack from there. last i believe they should allow for maybe 2 and a half more minutes to be used for a base attack to make it to 7 and a half minutes.
  • TheRevolution Hascome
    TheRevolution Hascome
    Potential Threat
    Joined Jun 2011 Posts: 25
    You guys just never get tired of screwing up this once awesome game. LOL
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  • Adam Cotton APC
    Adam Cotton APC
    Greenhorn
    Joined Mar 2012 Posts: 1
    i want this to happen it is anoying with a lvl 30 coming into my base
  • cartman
    cartman
    Greenhorn
    Joined Mar 2012 Posts: 22
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    anyone know when this update is supposed to happen?
  • pedro1979
    pedro1979
    Skilled Warrior
    Joined Oct 2011 Posts: 355
    Hate it bigtime
  • robertg
    robertg
    Skilled Warrior
    Joined Nov 2011 Posts: 564
    lol put the fleet next to your wh and noone will be able to prep you or rob you.
    if that will be possilble its a plain stupid idea
  • Phule
    Phule
    Minor Nuisance
    Joined Jun 2011 Posts: 270
    This feature will create too much book keeping. The game is already bogging down with all the specials, blueprints, mini drac bases etc. Bases are hard enough to get into.
    Frankly however, a base guard fleet on the outside of a base fulfills the same function. I'm sure implementation of this feature will just lag out a base attack.
  • someonehere
    someonehere
    Incursion Leader
    Joined Sep 2011 Posts: 1,276
    well mixed on this to protect labs? how about if you wanna change base making up toss out 2 blocks of land people wold be getting into making new bases... hard bases with a fleet inside think would make it more of people salving than base hitting.. its a pirate game so many people look to salvs for resources over base hitting...
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  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    lol...bite me..hahhahaha
    ok i'm done attacking online players ;)
    not a normal gal...xoxo
  • Warler
    Warler
    Minor Nuisance
    Joined Jan 2012 Posts: 107
    well atleast the big boys will be safe with the removal of DP and this BPF all of the higher players are just going to eat up the 25 - 28 and that means lots and lots of players quitting !
  • spongebob_killed
    spongebob_killed
    Skilled Warrior
    Joined Nov 2011 Posts: 584
    Warler wrote: »
    well atleast the big boys will be safe with the removal of DP and this BPF all of the higher players are just going to eat up the 25 - 28 and that means lots and lots of players quitting !
    no they wont quite the game just quite trying to b ebig **** players hitting the 30s lol
    spongebob_killed_u
    lvl55
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  • spongebob_killed
    spongebob_killed
    Skilled Warrior
    Joined Nov 2011 Posts: 584
    very annoying coming online and sum lvl26 has rimed jobed u then go hide in a bubble
    spongebob_killed_u
    lvl55
    Alliance- none
    goliaths rock
    so do my cruisers ask 283 :)
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  • VvVvVvVvV
    VvVvVvVvV
    Incursion Leader
    Joined Jan 2012 Posts: 1,144
    Phule wrote: »
    This feature will create too much book keeping. The game is already bogging down with all the specials, blueprints, mini drac bases etc. Bases are hard enough to get into.
    Frankly however, a base guard fleet on the outside of a base fulfills the same function. I'm sure implementation of this feature will just lag out a base attack.

    What is going to create too much bookkeeping is the proposed alliance change. That is going to be a problem.

    A base guard fleet does NOT even come close to fulfilling the same function. Guard fleets can be killed by players OTHER THAN the base hitter. If you want to hit a base, get your allies to clear the guard fleets - so the 'Guard' function doesn't really do much.

    The HUGE BENEFIT to this change is that now, when my base is attacked, I actually get to participate instead of just watching helplessly. This makes base hitting much of of a game, instead of just a spectator event.

    This is a great change -- depending on the details of how it's finally implemented.
  • USS ENTERPRISE
    USS ENTERPRISE
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,686
    Online: Your invincible
    Offline: Why waste the fleet, its the same as putting it outside the base -.-
  • Joshua Philp
    Joshua Philp
    Strike-force Captain
    Joined Aug 2011 Posts: 703
    Online: Your invincible
    Offline: Why waste the fleet, its the same as putting it outside the base -.-

    I disagree.

    The fact that we can set parameters for where our defence fleet will go makes it more likely to be effective.
    If you can set it so your fleet never leave the gauntlet, the attacker will have 14 turrets and 5 ships to worry about all at once!
  • Eldredd
    Eldredd
    Potential Threat
    Joined Nov 2011 Posts: 52
    I disagree.

    The fact that we can set parameters for where our defence fleet will go makes it more likely to be effective.
    If you can set it so your fleet never leave the gauntlet, the attacker will have 14 turrets and 5 ships to worry about all at once!

    You don't have to run in the gauntlet to kill the fleet even if it doesn't move out.
    Even if you prevent your base fleet to run outside your gauntlet to engage the attacker it'll be easy to pulled to the back of the base and killed by a prep fleet.
    After all, with the current poor AI, the base fleet will most likely stand still when in range and will be easy target for mortars.
    Even the best sfb3/assault missile dreads fleet defending a base can be easy killed by a FF fleet with RA3 & mortars (one of the most common base attack fleet) if it just stands still because of the poor AI.
  • Joshua Philp
    Joshua Philp
    Strike-force Captain
    Joined Aug 2011 Posts: 703
    Eldredd wrote: »
    You don't have to run in the gauntlet to kill the fleet even if it doesn't move out.
    Even if you prevent your base fleet to run outside your gauntlet to engage the attacker it'll be easy to pulled to the back of the base and killed by a prep fleet.
    After all, with the current poor AI, the base fleet will most likely stand still when in range and will be easy target for mortars.
    Even the best sfb3/assault missile dreads fleet defending a base can be easy killed by a FF fleet with RA3 & mortars (one of the most common base attack fleet) if it just stands still because of the poor AI.

    You seem to be forgetting that this will lead to turrets such as Bombards/Flaks being positioned to protect Turrets AND fleet.
This discussion has been closed.