Joey Zeleny wrote: »
Quote Originally Posted by Rufi0 View Post
I think that alliances and alliance wars should be scored based on a points system.
For example when you declare war on another alliance. There should be a score page divided into 2 columns, with the wins and losses showing on both sides.
OP I/II/III/IV/V = 4/8/12/16/20 points
Each Warehouse = 5 points
Successfully defending a base attack without losing any OP/WHs = 1 point
Every attacking ship sunk = 1 point
i think that its very important that the defending player get points for a good defence. Giving them 1 point every time the enemy enters their base without taking warehouses, gives them credit if the enemy needs to use multiple base attacks to prep.
On the other hand it also provides an incentive for attacking players to get through with the minimum number of attacks, and discourages practices such as dock and research trolling. At the same time you don't want the penalty to be too high so as to discourage base attacks. 1 point seems like a good number.
Likewise fleet battles should also score points, albeit less than base attacks. I propose a 4 tier system of scoring base on the hull class sunk.
Lightweight (Gunboat, Longboat, Predator Sub, Marauder, Battle Barge) each sunk = 1 point
Middleweight (Battle cruiser, Stalker submarine, Sea wolf, Leviathon, Sea Scorpion) each sunk = 2 points
Heavyweight (Battleship, Floating fortress, Hammerhead A/B/C) each sunk = 3 points
Super heavyweight (Dreadnought) each sunk = 4 points
The key point here is to balance it so that spamming wave after wave of instant repair subs does not become overpowered, while at the same time if a smaller guy does manage to take down a large hull then they are rewarded accordingly.
Both teams should have arbitrary point "goals", set out at the beginning of the war, which must be achieved in order to gain victory.
Alliances should level up based on their alliance victories, much like an experience system. Like say 10 alliance wins to reach rank II. 25 alliance wins to reach rank III etc etc.
In order to keep things fair between bigger and smaller alliances the point goals should be based on the alliances rank.
Rank I alliance requires 1000 points in order to declare victory
Rank II alliance requires 1200 points in order to declare victory
I think that alliances should be rewarded based on both their alliance rank and their alliance loyalty.
I would like to see alliances rewarded with battle pirates credits when their alliance levels up. The amount would be scaled of course based on the rank.
Rank I --> Rank II = 20 credits to all alliance members.
Rank II --> Rank III = 50 credits to all alliance members. etc
It would provide a real incentive, and fire up a LOT of wars.
It might seem like a lot of credits. But when you consider most alliances will only have 1 war going per week, then it seems very reasonable.
To ensure that alliance members are rewarded for their individual contributions to the alliance wars, i think they should be given loyalty points, whenever they score for their alliance.
During alliance wars:
Fleet V Fleet victory = 1 point
Base attack victory = 5 points
As players accrue more and more loyalty points, they should be able to unlock new ship skins, paint jobs, flags etc. This would be a great way to designate different ranking members of alliances. Something to show off, without tipping the game balance. Obviously if they change alliances then their loyalty points should be reset back to 0.
Feel free to PM me Swag if you want to talk in more detail. I have a lot of ideas.
KIXEYE CM Swag wrote: »
Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
War bonuses: special bonuses that are generated from combat between warring Alliances.
Victory Conditions: what factors are used to declare a winner.
Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
Curtis Smale wrote: »
War Bonuses: If these are bonuses gained purely in the battle modes between alliances, then I propose the following:
Team fights - similar to attacking drac bases, we should be able to engage up to 4 fighters per alliance into a battle with another alliance IFF those alliances are at war (the number 4 is arbitrary)
Allies can defend each other's bases they way they'd defend their own
Allies can observe each other's battle logs but ONLY see a list of people they've been involved with if those people are members of the enemy alliance
Victory Conditions: I propose 'medals' or 'win packages' for a variety of things:
Most damage done to enemy alliance fleets or most ships sunk
Most damage done to enemy alliance WHs/OP or most res looted
Most time spent in damage protection ('winning' this would be bad - like a demerit)
Fair Fights: In the same way that players have a +-5 level of base attack, I propose that alliances be given levels based on internal player strength and that there be a +- limit on attacking between alliances. Options for this include:
Number of players --> +-10 players
Experience earned --> +- (equivalent of 5 levels * 1/4 number of members of smallest alliance)
Weaker alliance can deny war but stronger one cannot (strength determined by average level of player with a minimum level of 20 - so there is no weakling stacking to bring strength down)
darksun98 wrote: »
I think the super fortress will be like a unicorn. You know its there but you will probably never see one.
oleboy13 wrote: »
Your so dam cool... I agree with all ideas all time
KIXEYE CM Swag wrote: »
An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":
Clarky wrote: »
Other features you may include are that you get double XP for every base you hit that is in the opposing alliance that you are at war with?
VvVvVvVvV wrote: »
Give me a good reason why I would want to gain more XP? As far as I can see, moving to a new level is a BAD THING in this game.
My player level doesn't affect may ability to do anything in the game. Everytime I gain a level, it's a bad thing, because now I'm subject to attack by a new group of higher level players.
The level system in this game is not a good design and overall the game does NOT provide a level playing field where you can face an opponent on mostly equal terms.
Quadraxis666 wrote: »
An armada battle mode would be really cool, similar to what we saw in base invaders events, where 4 fleets can work together on the same team against an enemy, but with this have 4 fleets vs 4 fleets, i guess there'd have to be a way to organize it so not just anyone can wander in like placing "armada buoys" on the map where all fleets have to converge before the fight will start or a new option when clicking on another players fleet saying " join armada", the controller of the fleet being joined would be in control of the armada on the map screen until it is full and engages battle with another full armada, and players with a fleet in an armada can opt out at any time on the map screen by clicking the fleet again and selecting a relevant option. When a battle starts, players with fleets in the armada can simply click join battle as seen in base invaders and will then take control of their fleet for the battle.
Camp wrote: »
If we are going to be stuck with this gangsta war idea it should cost the participants res and or credits to declare war. Wars cost $$$$ and not just for repairs and equipment.