Damage Protection Rules Change

  • Joshua Ruff
    Joshua Ruff
    Strike-force Captain
    Joined Nov 2011 Posts: 685
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.

    THANKS YOU FOR THIS!!!!!!!!!!

    Im gonna have a great time watching cowards panic cuz they cant bubble each other :lol:
    (Meh everyone does, so why not....) Won: Interdictor, Striker, Halo, Super Fort, Golliath, Spectre, Cuda, Corvette, Light cruiser, Destroyer.....that is all my friends...
    Level: 50
    Sectors visited: Who cares?...
  • Edward_Teach
    Edward_Teach
    Minor Nuisance
    Joined Aug 2011 Posts: 166
    well i am level 32 not spend eny coin on game and removed all my res building like i dont need them eny longer so this will give me all labs and tower 46 too 65 prosent damage 36 houer bub?????

    Nope, that doesn't work, tried that and it took half of my platforms to get a bubble. Meaning with a good base fleet they can just walk in by slowly working your defense.
  • Joshua Ruff
    Joshua Ruff
    Strike-force Captain
    Joined Nov 2011 Posts: 685
    I'm nowhere near maxed out; but as it's going; I'm likely to get annoyed as hell with it & leave the game anyways; they can give non-coiners crap saying there's be no game if not for the coiner; but they are full of it; because every click made in this game gives them coins, & it likely amounts to a sizable paycheck for them; they can feed that line to rubes who aren't PC & Internet technicians; those who are know it's a line of bull.......

    The sad thing is, is that ur right..

    A flash player game is;
    cheap to run
    easy to manipulate
    Unbalanced
    Laggy
    Bugged
    easy to hack
    and FUN!

    However, i have heard around my town that there is a group that are gonna make their own version of "battle pirates" but it will be to do with the sky, so instead of the water on the world map and islands, it will be the sky and floating islands with sky ships that are similar to this. Now OBVISOULY they are not gonna make it as good as KIXEYE can make a flash player game so what KIX should do is make another kind of version to battle pirates, but have battle pilots :L

    Honestly i would love a fleet killing game to do with ships in the sky (the leviathan off of final fantasy 12 would be a good example of a high lvl ship)

    However it is partly true that coiners make this game free... but flash players are not aloud to be pay to play from what i what i know so it is lies. however its a great game! :P
    (Meh everyone does, so why not....) Won: Interdictor, Striker, Halo, Super Fort, Golliath, Spectre, Cuda, Corvette, Light cruiser, Destroyer.....that is all my friends...
    Level: 50
    Sectors visited: Who cares?...
  • Keith D.
    Keith D.
    Skilled Warrior
    Joined May 2011 Posts: 311
    Honestly I think Kix needs to fix all the bugs first before opening up anything from these features to come.... I know programming those features will open up a can of bugs and throw the balance way off as things will need to change sooo much. So PLEASE fix the bugs before anything else. These are cool but when you have problems after every update that usually never get fixed then can you imagine the problems after this change?
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    Nope, that doesn't work, tried that and it took half of my platforms to get a bubble. Meaning with a good base fleet they can just walk in by slowly working your defense.

    lol i test my base now before i redesign it and 2 towers and 5 lab building 24 prosent damage now you need too take all labs before you get too the defense and if that defense crack your fleet i get a bub or you have too get true on 1 try since all res buildings are gone i dont have them i need less damage too get a bub
  • firesniper
    firesniper
    Minor Nuisance
    Joined Mar 2012 Posts: 164
    when will these new programs take effect?
    Alliance- 375 Regulators
    Firesniper Out
  • Man Tim
    Man Tim
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,372
    firesniper wrote: »
    when will these new programs take effect?

    Coming Soon...
  • 007
    007
    Potential Threat
    Joined Feb 2012 Posts: 39
    That's called base design, it's a feature that was implemented long ago

    mmmm while I would like to agree with you, for those who have a base that is hit by a big player 5 sizes larger, all the base design in the world wont help if you are at the level where you can not keep the big boys and girls out because you don't have the features they have.

    By removing the only protection they had this will now leave them vulnerable for farming on a regular basis, and while you big fellas/fellesses may think that 'just part of the game,suck it up' - its actually no fun for anyone, cept those farming. And I reiterate, great base design is useless against a good flt 5 levels higher than what you are capable of researching. Especially for those levels 23 - 27ish. So, in theory, all for the fixing of this but am still left with a few wonderings which have already been questioned by others.
    Are there any suggestions that are practical for those players who will find this yet another 'refinement' that puts them on the back foot again, other than - 'base design' or 'suck it up, its a game'.
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    Calaway049 wrote: »
    For those who want to redesign their base, or who get rimmed often, I think you should keep the 1hr bubble regardless of damage. But I do agree than anything more than an hour needs to be done through damage or coin.

    yea i agree 1 hour for 4 attacks but NO 48 hour.
  • spidermanjb
    spidermanjb
    Minor Nuisance
    Joined Jun 2011 Posts: 211
    THANKS YOU FOR THIS!!!!!!!!!!

    Im gonna have a great time watching cowards panic cuz they cant bubble each other :lol:

    They will move all there tower to the oposite side and destroy all buildings except OP and warehouses... Then put back when bubbled.. lol
    :lol:Invincibility lies In Defense; the possibility of Victory is to Attack."
    :confused:Born in Sector 96, Traveled 280, 281, 198, 442, 205, 154, 78, 193, 207, 209, 208
    :pProud Owner of SeaScorp, Barracuda, Goliath, BattleC., BattleS., StrikeC., Intrdictor, Dred X, Hammer Head B, Spec, Halo, Jugg, MCX, Hurricane
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    SWAG, here's some feedback on the 4 hit hour bubble thing. I hate the bubble buddy thing i'll tell ya that. But, lets say a guy comes and d53's my dock, then again, then again, then again over and over and over again? lol I just thought about that after reading the Omega thread and the crap they pull.
    I get lucky sometimes and love keeping it real.
  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    Jeff Smith wrote: »
    SWAG, here's some feedback on the 4 hit hour bubble thing. I hate the bubble buddy thing i'll tell ya that. But, lets say a guy comes and d53's my dock, then again, then again, then again over and over and over again? lol I just thought about that after reading the Omega thread and the crap they pull.

    then your fooked unless you can AFFORD to buy a bubble
  • Calypso1
    Calypso1
    Minor Nuisance
    Joined Oct 2011 Posts: 244
    I Vote YES!!!
    Level 34
    Sailing with DR
    Female Pirates Are Ruthless & Down Right Scary!
  • sirsmokesalot
    sirsmokesalot
    Potential Threat
    Joined Jul 2011 Posts: 80
    Jeff Smith wrote: »
    SWAG, here's some feedback on the 4 hit hour bubble thing. I hate the bubble buddy thing i'll tell ya that. But, lets say a guy comes and d53's my dock, then again, then again, then again over and over and over again? lol I just thought about that after reading the Omega thread and the crap they pull.

    Build some good fleets to guard
  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    Build some good fleets to guard

    Leaving guard fleets AFK is an invitation for a LARGE and LENGTHY repair bill
  • I am a Spy
    I am a Spy
    Skilled Warrior
    Joined Aug 2011 Posts: 463
    Without the current damage protection I say defending ships should count towards the base damage. Also if the dock gets hit it should auto bubble for 2 days.
  • I'm _A_Lion
    I'm _A_Lion
    Minor Nuisance
    Joined Jan 2012 Posts: 293
    This would be okay IF:

    KIXEYE can first bring in an " interception " strategy, whereby once you get into a certain radius of a moving ship, you should be able to "lock " it into battle. That way you and your friends can help defend bases.

    It would also help if in sector hitting are made impossible, then a whole sector can help each other out.
    Release me
  • Perbrill
    Perbrill
    Strike-force Captain
    Joined Jul 2011 Posts: 806
    Keith D. wrote: »
    Honestly I think Kix needs to fix all the bugs first before opening up anything from these features to come.... I know programming those features will open up a can of bugs and throw the balance way off as things will need to change sooo much. So PLEASE fix the bugs before anything else. These are cool but when you have problems after every update that usually never get fixed then can you imagine the problems after this change?

    + 1 mil
  • Jonathan Joseph Schale
    Jonathan Joseph Schale
    Skilled Warrior
    Joined Sep 2011 Posts: 559
    I don't mind the removal of the damage protection and the addition of the base protection fleet, but, with that comes the constant razing of or rim jobs by people who just come in and run the outside of the base and destroy anything upgrading and researching. Each time they do that, you get set back 8 hours on what ever you are doing. I think that set back time is a large reason people do the "buddy bubbles". Maybe you should consider also doing away with the 8 hour set back time. Just a thought.
    No Current Alliance... Not Looking to Join Once.

    Been here since 2011... After 9 years... I often wander ... "Is It Worth It?"
  • Jonathan Joseph Schale
    Jonathan Joseph Schale
    Skilled Warrior
    Joined Sep 2011 Posts: 559
    Changing the 4/10 rule doesn't really change anything at all. People have for a long time been doing the 25% damage thing instead to get a bubble. The only way to truly stop Buddy Bubbles is to stop "in Sector" hitting altogether. I don't see that happening. I know people who use the 4/10 rule to simply protect their collected resources from people they can't possibly defend against. In most cases, a person who is 5 levels below you can't defend against what you have, especially if you are a lvl 30's player. What if lvl 30's players could only hit in their lvl 30 range? Same with the 20's, 10's, etc.?
    No Current Alliance... Not Looking to Join Once.

    Been here since 2011... After 9 years... I often wander ... "Is It Worth It?"
  • Ivan Bull
    Ivan Bull
    Potential Threat
    Joined Nov 2011 Posts: 84
    Nevar wrote: »
    If folks are getting destroyed way to much they will leave the game. There was another game I used to play a lot with well over 100k in players.... then someone had a bright idea ( a bit like this one ) and made a change to allow more attacks on folks. Within 3 months the game populations were down to 50k players. At 6 months there was less 20k in players.

    Just my 2 cents
    Happened to me in War Commander. I was still fairly new to the game. Attacks started after the initial protection dropped and didn't stop. Never had a chance to recover before the next attack came in. After a few days of it, I just stopped logging in. Haven't played it since.
  • Nuno Serdoura Dos Santos
    Nuno Serdoura Dos Santos
    Minor Nuisance
    Joined Sep 2011 Posts: 281
    Ivan Bull wrote: »
    Happened to me in War Commander. I was still fairly new to the game. Attacks started after the initial protection dropped and didn't stop. Never had a chance to recover before the next attack came in. After a few days of it, I just stopped logging in. Haven't played it since.

    X2
    Nuno-WK
    Sectors 71 (home), 182, 183, 72, 409, 229, 217, 71, 182,183, 70, 381, 182, 24, 428, 327, 116 (and so on...) Cuda, Goliath (Benemoth), Italian Shoe, Dic (they robbed my wallet and i was watching), Jugg, Dread X, Triton, and a couple more, owner
    "These build times are out of control.
    I can build a real live house in the time it takes to build a SC siege fleet." - by Clare Mills
    Lvl 71
  • caved
    caved
    Potential Threat
    Joined Mar 2012 Posts: 99
    this would give the smaller level players no chance to grow and spend money on game,also what about the time you need to upgrade to protect and build your base,you should be more concered of the hackers that abuse the system not the so called bubble buddies the bubbles only last for awhile and then they unprotected anyway.Just think it would ruin the game for lower levels due to the fact they would have no chance once you allow there bases to be leveled .research times ,update times,and refit times must also be reviewed.this game will not be attractive to new players if this is allowed what about buying prtection is that going to become alot cheaper{ALOT CHEAPER}
  • caved
    caved
    Potential Threat
    Joined Mar 2012 Posts: 99
    i totally agree with this player i will do same if this happens
  • mauisurfrat
    mauisurfrat
    Potential Threat
    Joined Nov 2011 Posts: 80
    our sector is getting constantly attacked by Pirates that can repair their fleets while attacking a base. what are we supposed to do?
    KIXEYE IS DOING NOTHING.
    The level spread needs to be adjusted as well then because the 5 up 5 down spread seems way out of wack having a 28 attack a 23 is not very ballanced at all.
    If you do away with subs that you can repair fast and the buddy bubble what chances do the lower levels have.
    A lot of lower levels will leave thew game because they are just getting farmed all the time without a chance for retaliation.leave the bubble and keep the predetors the way they are or at least find a viable medium for the buddy bubble, like blocking bubble abuse.
    If we take all power away from lower levels we will loose a lot of players. And higher levels will figure out ways to deal wit these issues like bubbles and subs
    .......
  • Nikolaus
    Nikolaus
    Strike-force Captain
    Joined Jun 2011 Posts: 759
    Jeff Smith wrote: »
    SWAG, here's some feedback on the 4 hit hour bubble thing. I hate the bubble buddy thing i'll tell ya that. But, lets say a guy comes and d53's my dock, then again, then again, then again over and over and over again? lol I just thought about that after reading the Omega thread and the crap they pull.

    Move it to a location where they can't do it. Or at the very least, under the protection of your guns. Your base design IS flexible, regardless of what people whine and moan about. You can't protect everything, but you can choose what you do protect.
    Support Battle Pirates! Sink a Coiner!
  • kyuzo
    kyuzo
    Potential Threat
    Joined Jan 2012 Posts: 75
    Sounds like this game is dying, and KIXEYE knows it, and they just want to cash out as much as possible before it does by making the high level coiners happy and give them more money until the player base has nothing left except for level 30+ players. It's too bad because this game has so much more potential.
  • Kevin Holland
    Kevin Holland
    Greenhorn
    Joined Jan 2012 Posts: 18
    kyuzo you are right it has a lot of potential but the problem is they try to do one thing everyone has an opinion about it I will play regardless of whether it changes or not
  • Joshua Philp
    Joshua Philp
    Strike-force Captain
    Joined Aug 2011 Posts: 703
    IMO the answer to the constant trolling issues that will be raised by this move are to allow members of an alliance to guard each others bases. (I have started a thread in the wishlist)
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    Nikolaus wrote: »
    Move it to a location where they can't do it. Or at the very least, under the protection of your guns. Your base design IS flexible, regardless of what people whine and moan about. You can't protect everything, but you can choose what you do protect.

    Okay rocket it then. Just sayin. Yes, something should be done about bubble buddy. But then yes, rocketing dock over and over and over will happen. Lol not moaning. Just throwing a catch 22 to their solution.
    I get lucky sometimes and love keeping it real.
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