Alliance War

  • Hotstreak69
    Hotstreak69
    Incursion Leader
    Joined Mar 2011 Posts: 1,001
    Quote Originally Posted by Rufi0 View Post
    Victory conditions:

    I think that alliances and alliance wars should be scored based on a points system.
    For example when you declare war on another alliance. There should be a score page divided into 2 columns, with the wins and losses showing on both sides.
    Offensively:

    OP I/II/III/IV/V = 4/8/12/16/20 points
    Each Warehouse = 5 points

    Defensively:

    Successfully defending a base attack without losing any OP/WHs = 1 point
    Every attacking ship sunk = 1 point


    i think that its very important that the defending player get points for a good defence. Giving them 1 point every time the enemy enters their base without taking warehouses, gives them credit if the enemy needs to use multiple base attacks to prep.

    On the other hand it also provides an incentive for attacking players to get through with the minimum number of attacks, and discourages practices such as dock and research trolling. At the same time you don't want the penalty to be too high so as to discourage base attacks. 1 point seems like a good number.

    Likewise fleet battles should also score points, albeit less than base attacks. I propose a 4 tier system of scoring base on the hull class sunk.

    Lightweight (Gunboat, Longboat, Predator Sub, Marauder, Battle Barge) each sunk = 1 point
    Middleweight (Battle cruiser, Stalker submarine, Sea wolf, Leviathon, Sea Scorpion) each sunk = 2 points
    Heavyweight (Battleship, Floating fortress, Hammerhead A/B/C) each sunk = 3 points
    Super heavyweight (Dreadnought) each sunk = 4 points


    The key point here is to balance it so that spamming wave after wave of instant repair subs does not become overpowered, while at the same time if a smaller guy does manage to take down a large hull then they are rewarded accordingly.

    Both teams should have arbitrary point "goals", set out at the beginning of the war, which must be achieved in order to gain victory.

    Fair Fights

    Alliances should level up based on their alliance victories, much like an experience system. Like say 10 alliance wins to reach rank II. 25 alliance wins to reach rank III etc etc.

    In order to keep things fair between bigger and smaller alliances the point goals should be based on the alliances rank.

    For example:

    Rank I alliance requires 1000 points in order to declare victory
    Rank II alliance requires 1200 points in order to declare victory


    War bonuses

    I think that alliances should be rewarded based on both their alliance rank and their alliance loyalty.

    Alliance Rank
    I would like to see alliances rewarded with battle pirates credits when their alliance levels up. The amount would be scaled of course based on the rank.

    Rank I --> Rank II = 20 credits to all alliance members.
    Rank II --> Rank III = 50 credits to all alliance members. etc
    It would provide a real incentive, and fire up a LOT of wars.

    It might seem like a lot of credits. But when you consider most alliances will only have 1 war going per week, then it seems very reasonable.

    Alliance Loyalty

    To ensure that alliance members are rewarded for their individual contributions to the alliance wars, i think they should be given loyalty points, whenever they score for their alliance.

    During alliance wars:
    Fleet V Fleet victory = 1 point
    Base attack victory = 5 points

    As players accrue more and more loyalty points, they should be able to unlock new ship skins, paint jobs, flags etc. This would be a great way to designate different ranking members of alliances. Something to show off, without tipping the game balance. Obviously if they change alliances then their loyalty points should be reset back to 0.

    Feel free to PM me Swag if you want to talk in more detail. I have a lot of ideas.

    Cheers



    badass i would like too see every aspect of this thrown in of course tweaked a little bit by kixeye
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  • burnt
    burnt
    Potential Threat
    Joined Nov 2011 Posts: 81
    •War bonuses: special bonuses that are generated from combat between warring Alliances.

    % of loot and XP

    •Victory Conditions: what factors are used to declare a winner.

    I think the best way is just like Base Invaders, (Total damage given) since you already have the code for scoring this way.

    •Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    Rank the alliances that register by averaging the lvl of the total alliance or the same for total XP
    “I pity that man who wants a coat so cheap that the man or woman who produces the cloth shall starve in the process.” Benjamin Harrison
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    Suggestions:

    War Bonuses: If these are bonuses gained purely in the battle modes between alliances, then I propose the following:
    • Team fights - similar to attacking drac bases, we should be able to engage up to 4 fighters per alliance into a battle with another alliance IFF those alliances are at war (the number 4 is arbitrary)
    • Allies can defend each other's bases they way they'd defend their own
    • Allies can observe each other's battle logs but ONLY see a list of people they've been involved with if those people are members of the enemy alliance

    Victory Conditions: I propose 'medals' or 'win packages' for a variety of things:
    • Most damage done to enemy alliance fleets or most ships sunk
    • Most damage done to enemy alliance WHs/OP or most res looted
    • Most time spent in damage protection ('winning' this would be bad - like a demerit)

    Fair Fights: In the same way that players have a +-5 level of base attack, I propose that alliances be given levels based on internal player strength and that there be a +- limit on attacking between alliances. Options for this include:
    • Number of players --> +-10 players
    • Experience earned --> +- (equivalent of 5 levels * 1/4 number of members of smallest alliance)
    • Weaker alliance can deny war but stronger one cannot (strength determined by average level of player with a minimum level of 20 - so there is no weakling stacking to bring strength down)
    I don't play much anymore =(
  • oleboy13
    oleboy13
    Incursion Leader
    Joined Dec 2011 Posts: 1,025
    Suggestions:

    War Bonuses: If these are bonuses gained purely in the battle modes between alliances, then I propose the following:
    • Team fights - similar to attacking drac bases, we should be able to engage up to 4 fighters per alliance into a battle with another alliance IFF those alliances are at war (the number 4 is arbitrary)
    • Allies can defend each other's bases they way they'd defend their own
    • Allies can observe each other's battle logs but ONLY see a list of people they've been involved with if those people are members of the enemy alliance

    Victory Conditions: I propose 'medals' or 'win packages' for a variety of things:
    • Most damage done to enemy alliance fleets or most ships sunk
    • Most damage done to enemy alliance WHs/OP or most res looted
    • Most time spent in damage protection ('winning' this would be bad - like a demerit)

    Fair Fights: In the same way that players have a +-5 level of base attack, I propose that alliances be given levels based on internal player strength and that there be a +- limit on attacking between alliances. Options for this include:
    • Number of players --> +-10 players
    • Experience earned --> +- (equivalent of 5 levels * 1/4 number of members of smallest alliance)
    • Weaker alliance can deny war but stronger one cannot (strength determined by average level of player with a minimum level of 20 - so there is no weakling stacking to bring strength down)
    Your so dam cool... I agree with all ideas all time :D
    TrueTexan
    lvl 49
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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    oleboy13 wrote: »
    Your so dam cool... I agree with all ideas all time :D

    Nice to see I have a fan =)

    I hope some of these are implemented
    I don't play much anymore =(
  • oleboy13
    oleboy13
    Incursion Leader
    Joined Dec 2011 Posts: 1,025
    I wanna see the spectator feature where you see the names above fleets like in Base Invaders 2 if you are spectating and a box showing all the spectators (should also include attacker/defender if they are watching)
    TrueTexan
    lvl 49
    "Its better to try and fail than fail to try"
    darksun98 wrote: »
    I think the super fortress will be like a unicorn. You know its there but you will probably never see one.
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  • Calypso1
    Calypso1
    Minor Nuisance
    Joined Oct 2011 Posts: 244
    As long as we dont have to listen to their **** talk in comms........... and they shouldnt get anything special for doing this!!! Or you'll just get alliance alliances........ ok this week we kill you next week you kill us........
    maybe a pretty little flag to put in their bases...... theirs a valid prize
    Level 34
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  • sirsmokesalot
    sirsmokesalot
    Potential Threat
    Joined Jul 2011 Posts: 80
    This I'm looking forward to...Let the War Games begin!!
  • Polarragnarspartan
    Polarragnarspartan
    Skilled Warrior
    Joined Sep 2011 Posts: 468
    look up the game SOCIAL WARS on face book kixeye they have something like wat you are sugesting you may get some ideas from them...you can ad a button that shows alliances and has multiple features like "create own alliance" or "join exsisting alliances" and also a button for start wars or something of the sort since u want to have alliances to start wars against each other....
    i myself like it just the way it is because my allaince doesnt like to have alot of attenntion
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    211~212~266~344~352~366~409~433~442~444 ~473~to be continued

    Current lvl ~473

  • Polarragnarspartan
    Polarragnarspartan
    Skilled Warrior
    Joined Sep 2011 Posts: 468
    also u can add something like a daily bonous for being in an alliance such as a small /large boost of exp per day (ex:50 exp-1000) or a random boost of resource ..... as for wining a war u could make prizes such as a mix of all the kinds of res or only 1 type and give a medium or large boost in it or exp (ex: 1000-100000 exp or res .... if this isnt reasonable amount it can be changed)
    Sectors traveled- 8~39~47~59~79~102~103~104~105~106~107~108~167~205~208~210~
    211~212~266~344~352~366~409~433~442~444 ~473~to be continued

    Current lvl ~473

  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    Score points per player in the alliance, so that larger alliances can't gang up and claim victory based on numbers, nor can they say hey, we are allied with these guys so their points count too. So if one alliance has 20 and the other has 50, fine, let them declare war, but only the top 20 scores count. So many points for fleets killed, based on type fleet, ff, hh, sw, etc....so many points for bases defensed, meaning they get 50 percent damage or less then base is defended. Something like that. Points for bases taken, 51 to 75 percent and points for bases crushed, 76 to 100 percent. This also prevents someone from going in and dropping 5 bb's to prior to taking a base because while they do take the base, they also get 4 losses because they did less than 50 percent damage when they entered the base to drop their rocket.
    I get lucky sometimes and love keeping it real.
  • Clarky
    Clarky
    Skilled Warrior
    Joined Feb 2012 Posts: 457
    I think that they are all great ideas and this will be a great feature to add into the game. I have played other games in the past that have had alliance war features. One of the best that I have seen is that the winning side in the war gets a set amount of XP points for the alliance and also each player in the registered alliance gets XP for their overall rank for winning a war. The XP amount was fairly high so you had something to play for.

    Other features you may include are that you get double XP for every base you hit that is in the opposing alliance that you are at war with?

    Victory should be on amount plundered and destroyed points, the combination of the 2 totaled up. You could also have specific alliance challenges so that an alliance can work towards specific goals aside from the wars and these would all be based around team work. Each alliance then gets ranked on both to help create an overall rank to answer that age old question "who is the best alliance".

    Another thing you should factor in is alliance average points per player. Its great to do an overall combined score so we know who is the biggest in the game, but there will be smaller but very strong alliances that will have high points per player. This keeps there interest in this also.

    Just some thoughts on how this could work, talk about them or trash them up...just wanted to input
    Kung Po Panda
    Co Leader of Death or Glory [DOGS]
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  • Clarky
    Clarky
    Skilled Warrior
    Joined Feb 2012 Posts: 457
    One thing I forgot to mention is the war colours. Alliances sometimes dont all have the TAG in their name and for this to work each alliance leader would register his players in the alliance. Once a war has been agreed each player on the opposing alliance's name's in game change to red so you know of all who are in the opposing alliance. This then goes back to white once the war is over. Same thing if you are allied with an alliance their names change to Green.
    Kung Po Panda
    Co Leader of Death or Glory [DOGS]
    Level 79
    "One man Army"
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  • AarrgghhAlan
    AarrgghhAlan
    Potential Threat
    Joined Jul 2011 Posts: 26
    after reading all the posts on alliances, why arent they just simple? all this war stuff, rewards, etc are not necessary. We war enough on our on, we know who our enemies are and so on.
    A simple thing like letting our "own" alliances be shown in game has gotten way out of hand.
    This is akin to when you brought in all the specials, you made the game so much more complicated, older players were punished and set back 3 months for each special update, while newer players built and credit card players had an advantage and grew with them in place.
    We dont want whining in the chat or to be forced to battle in sector. Put a flag on our ships and have a place to register our alliances and let it be done, we'll handle the battles.
    KISS, keep it simple stupid.
  • VvVvVvVvV
    VvVvVvVvV
    Incursion Leader
    Joined Jan 2012 Posts: 1,144
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    Due to the limitations on COMMS, all members of an alliance have to be in the same sector. Some sectors prefer to act is a single team and are more interested in sector vs sector combat.

    Is the alliance system designed to disrupt these sectors? That could be an undesirable side-effect. :mad:

    You really need to allow both modes of play -- alliance vs alliance within a sector, for those sectors that want to operate that way, and sector vs sector for those that prefer that sort of game.
  • VvVvVvVvV
    VvVvVvVvV
    Incursion Leader
    Joined Jan 2012 Posts: 1,144
    Clarky wrote: »
    Other features you may include are that you get double XP for every base you hit that is in the opposing alliance that you are at war with?

    Give me a good reason why I would want to gain more XP? As far as I can see, moving to a new level is a BAD THING in this game.

    My player level doesn't affect may ability to do anything in the game. Everytime I gain a level, it's a bad thing, because now I'm subject to attack by a new group of higher level players.

    The level system in this game is not a good design and overall the game does NOT provide a level playing field where you can face an opponent on mostly equal terms.
  • Kirk
    Kirk
    Strike-force Captain
    Joined Oct 2011 Posts: 669
    Not sure if i mentioned it..my internet has been down a few days...

    BUT can we have an "Alliance Tagging" system..where by alliance leaders can determine who has there alliance tags...currently TL1 has a scurge of players faking our tags...and even our names :( It would be nice to somehow own our reputation.
    --TL1--KIRK-- (formally just Kirk)
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  • Kris M
    Kris M
    Strike-force Captain
    Joined Dec 2011 Posts: 924
    An armada battle mode would be really cool, similar to what we saw in base invaders events, where 4 fleets can work together on the same team against an enemy, but with this have 4 fleets vs 4 fleets, i guess there'd have to be a way to organize it so not just anyone can wander in like placing "armada buoys" on the map where all fleets have to converge before the fight will start or a new option when clicking on another players fleet saying " join armada", the controller of the fleet being joined would be in control of the armada on the map screen until it is full and engages battle with another full armada, and players with a fleet in an armada can opt out at any time on the map screen by clicking the fleet again and selecting a relevant option. When a battle starts, players with fleets in the armada can simply click join battle as seen in base invaders and will then take control of their fleet for the battle.
    Kris_M Level 62  

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  • Capt Mal Reynolds
    Capt Mal Reynolds
    Minor Nuisance
    Joined Jan 2012 Posts: 214
    VvVvVvVvV wrote: »
    Give me a good reason why I would want to gain more XP? As far as I can see, moving to a new level is a BAD THING in this game.

    My player level doesn't affect may ability to do anything in the game. Everytime I gain a level, it's a bad thing, because now I'm subject to attack by a new group of higher level players.

    The level system in this game is not a good design and overall the game does NOT provide a level playing field where you can face an opponent on mostly equal terms.

    'Anybody that goes into a fair fight, hasn't really thought about it', General Herbert Norman Schwarzkopf KCB

    Now you can luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet: I will end you.

  • Christian Parkin
    Christian Parkin
    Greenhorn
    Joined Mar 2012 Posts: 1
    dfgdgbdf gd
  • Paul Webster
    Paul Webster
    Minor Nuisance
    Joined May 2011 Posts: 112
    There should be no bonuses that make large alliances even stronger.

    A leaderboard should be set up with a restriction on how many places below or above you alliance position you can declare war on. This would protect small new and weaker alliances from the big strong alliances.

    Points for leaderboard can only be earnt during a declaration of war and should be based on OP killed and points won should reflect the level of the OP killed and the level of the attacker. ie you kill the OP of a base 5 levels lower you get 1 point, same level 6 points and if the defeated base is 5 levels higher then 11 points. this would ensure a level 20 in an alliance can earn just as many points for his alliance as a lvl 30.

    Some indication next to the bases of the top 3 alliance should be the only reward mabe make the top alliance bases gold.

    There should be no restriction on the number of members in an alliance or you will get a few 10 CC only player alliances at the top, maybe give points to encourage bigger more level spread alliances, alliances is and will be more the method to help people level up and learn the game, so its vital to encourage alliances to spread their experience rather than encouaraguing them to become a closed group of only the strongest players.
  • Ian Smith
    Ian Smith
    Minor Nuisance
    Joined Jun 2011 Posts: 190
    An armada battle mode would be really cool, similar to what we saw in base invaders events, where 4 fleets can work together on the same team against an enemy, but with this have 4 fleets vs 4 fleets, i guess there'd have to be a way to organize it so not just anyone can wander in like placing "armada buoys" on the map where all fleets have to converge before the fight will start or a new option when clicking on another players fleet saying " join armada", the controller of the fleet being joined would be in control of the armada on the map screen until it is full and engages battle with another full armada, and players with a fleet in an armada can opt out at any time on the map screen by clicking the fleet again and selecting a relevant option. When a battle starts, players with fleets in the armada can simply click join battle as seen in base invaders and will then take control of their fleet for the battle.

    i would second this with the proviso that it is only allowable to players in the alliance fighting players in another alliance
  • CaptainZonko
    CaptainZonko
    Potential Threat
    Joined Aug 2011 Posts: 47
    im a leader of BG we have 2 more besides me so ud have to mark us all as leaders or a leader 2nd in command and lieutenant
  • mrtransams
    mrtransams
    Potential Threat
    Joined Jan 2012 Posts: 54
    Victory Conditions: what factors are used to declare a winner. could try a damage counter witch is set by lvl and number in alliance

    Fair Fights: how to stop large powerful Alliances picking on much lower Alliances. Average lvl and number in alliance giveing alliance a rank with a 5 up and 5 down system
  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    i like theofficer system with tiers that have different privlages
    1 leader
    2 vice leaders
    4 comanders
    8 officers figuring most alliances will have roughly 100 total pirates

    each alliance should get a special emblem to show its alliance
    cannot attack members of same alliance
    possibly have alliance comm
    should be able to make peace and war status with other alliances
    should also have ability to transfer resources among members
    King David Level 57

    winner of dreads,barracudas,goliath,strike cruisers,dread x, battle ship, excetera excetera add nauseum

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  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    I hope this doesnt turn into a "Arena" style fight like WOW brought on....

    "We like you, your cool and all, but were going to take someone else isntead, because your rank/rating sux...tahnks for playing tho!"

    just more Epeen.

    100 vs 5 or 30 vs 60, what difference does it make.

    if 2 people were able to destroy 20 people, or 10 people destroy 5 people, good.

    they shouldn't be opening their mouth saying how fabulous they are.

    If you have a community who likes to travel around or "Alliance" whatever you want to call it, then they should be willing to accept and challenge whoever they want.

    I hope the "pick your best 5 and lets go" doesn't get involved.

    An Alliance of 100 shouldn't be able to call out a alliance of 30, but vise versa can happen.

    if 30 people are confident they can roll over 100, then let them. Will make people think twice about why they are joining an "alliance" to begin with.
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  • kevinjarman
    kevinjarman
    Minor Nuisance
    Joined Nov 2011 Posts: 148
    1 for rules of engagement there should be an equal or with in a range of 5 up or down of members declaring war with again roughly same amount of lvls
    2) bonuses should be varied for either base hitting amount of damage caused to the attacker and bonus to the attacked if he sinks the attacking flt and flt 2 flt victory bounus to the victor
    3) victory conditions should be determined when either one side sue,s for peace or runs from the battle ie relocates
    4) there should only be one aliance in a sector to declare war other wise one or the other could call in outside help
  • Camp
    Camp
    Greenhorn
    Joined Mar 2012 Posts: 2
    If we are going to be stuck with this gangsta war idea it should cost the participants res and or credits to declare war. Wars cost $$$$ and not just for repairs and equipment.
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    Camp wrote: »
    If we are going to be stuck with this gangsta war idea it should cost the participants res and or credits to declare war. Wars cost $$$$ and not just for repairs and equipment.

    are u retarded?
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  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    Camp wrote: »
    If we are going to be stuck with this gangsta war idea it should cost the participants res and or credits to declare war. Wars cost $$$$ and not just for repairs and equipment.

    you saying the word gangsta made you sound like a dumbass
    Decimate the Weak

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