Macus Maximus wrote: »
Correct, but the 5 level cap it two large. I would suggest that you only be able to attack a base that is your level or higher.
rummrunner24 wrote: »
If you want to remove the 48 hour buddy bubble, why not reduce it to 36 hours? Evaluate retention rate and monetization.
Then reduce it to 24 hours, evaluate retention rate and monetization.
Then finally remove the buddy bubble and evaluate retention rate (overall and per level) and monetization.
The Great Hall should give you data about virality.
I want to see the data.
(this is not a post supporting or not supporting bubble buddies, or responding to the trolls... it's a suggestion about incrementally making changes and evaluating the data to see whether there is a more balanced solution... i've already expressed an emotional opinion about removing the friendly bubble system).
Rufi0 wrote: »
the problem is that you are proposing consecutive tests. ie. there is no way to ascertain what change is causing the drop in retention rate.
also incremental changes won't work because there is no sliding scale between having and not having a bubble. it doesn't make any difference whether the 10 hit bubble lasts for 48, 36 or 24 hrs. The only thing it would change is how frequently players have to bubble each other. Taking it away completely, would have a much bigger impact.
danarchy wrote: »
I agree here too. Only lame **** bullies hit 5 lvls down anyway. You should make the range withing 2 or 3 lvls. Will force the lames to learn to play at the lvls they are at.
Rumseeker wrote: »
Will be glad when the buddy bubbling is gone lol..
If you are that scared at level 30 that your base sucks then you should just go play farmville.
7seas wrote: »
LOL the whinning has begun and the changes havent even been made... People that constantly use the bubble do so because they dont know how to play they hit bases and have a friend standing by to bubble them so there is no chance of immediate retalliation.. This is going to stop alot of people who attack run and hide because they really cant play any other way from hitting bases without having to face possible retaliation.. So why play the game if you are so scared your dock is going to get hit or research, maybe when you have important upgrades going on it would be wise to not hit bases..lol This is going to be good I have a list of 7 buddie bubblers who i fully intend to pay back once the new system is in place, i bet it is some of them crying here now because they know what is coming happy pirating arrrrgggg...lol
No matter how good our base is, it's not going to stop a players with drac weapons. If you think your base is invincible, then you haven't been visited by a fleet with dracs tech. Not to mention, seldom are is a base attacked by a SINGLE fleet.
There are enough "bugs" in the game to fix, then to worry about bubble buddies. Heck you already have the same players whining about bubbles now whining about defense fleets, that they have to me wolves are smaller. Typical lamers..
sharpfamily wrote: »
About time, now it will make people redo there base instead of hiding all the time
seadansr wrote: »
people there is only one reason and one reason only why they are doing thisbecause no one buys the bubble packages
this is the only reason why cause they want us to pay to play
Owen Batfink wrote: »
all hail kixeyebye bye bubble buddies
Stevolution wrote: »
Just make the bubble permeable to any player that has been attacked by that base within the preceding 3 days. This can be limited to one "attack". Say a 10 minute window from first retaliatory strike.
And bubble should be lost for attacking another player's fleet, not just their base.
Simply put, if you attack another player's assets, you lose existing damage protection. And any player you attack has a free shot back at you within three days. Those two things would stop a lot of the current whining.
KIXEYE CM Swag wrote: »
There are currently several ways that a players base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly bubbling each other are abusing this system.
We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.
This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.