Damage Protection Rules Change

  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    Correct, but the 5 level cap it two large. I would suggest that you only be able to attack a base that is your level or higher.

    there has to be the ability to retaliate against someone "lower" than you also. 26-27-28-29 are all pretty equal in terms of strength so what you propose is that a level 26 can hit a level 27 base but the level 27 player can't hit a level 26. that = fail . narrowing of the range a player can attack as well as a cooldown period for bubbles (other than damage) would be a better solution IMHO instead of just taking the 4/10 bubbles out as that will lead to so much bullying that eventually all that will be left is coiners and cheaters playing.
  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    I agree that something needs to be done with bubble pirates, but this isn't the right solution for it. For the first if you can get bubble if some do 25% or 50% or even 100% damage on your base people can still abuse it. What is the problem getting a 50% **** on your base when you gonna live in a bubble for 2 days and can repair the base asap! This IDEA wont work at all or will stop friendly bubbling!

    The only way to stop this is simple to remove the option is to attack in your own sector!
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    Correct, but the 5 level cap it two large. I would suggest that you only be able to attack a base that is your level or higher.

    or that you can max hit 10 bases a week max and if you hit your 10 in one day you can get hit the next 6 days and cant hit back but too remove bub is a great thing but too not get all bullis out and hit evry player ho is level 5 below let us say you can hit player ho is lower than you 10 times a week player att same level or higher so much you want
  • kyle_c
    kyle_c
    Greenhorn
    Joined Mar 2012 Posts: 4
    i think this is an unfair advantage for all the palyers who have finished building and researching all of the long builds and tech's.....these players have played the game for more than 6 months and the developers are making it harder and longer for lower players to level up.... the same goes with the new sub armour increase..... its unfair for the smaller players who use subs to hit salvage sgips for resources this has now added hours to a standard players game waiting for repairs..... I dont find this fair one bit and i think the devs are going to loose alot of players out of this.... is there any forums or threads we cana sk for these changes to be put back into place and maybe have level limits for the bubble's so if your over level 25 or something u cant bubble im not sure but i would love to hear other players words under lvl 27 also
  • Dirtyd0g
    Dirtyd0g
    Skilled Warrior
    Joined Mar 2012 Posts: 501
    I think this is a bit drastic and will only prevent low level players from growth. When they get tired of getting nowhere they will quit playing. Whats the point of spending 2 weeks gathering resources to do an upgrade then in minutes it is all gone and you are still waiting to do the upgrade. At level 26 a person cannot build their base good enough to stop a level 31 from destroying them and they cannot build a fleet strong enough to even slow them down either. If it were controlled by fleet levels that a level 24 fleet cannot attack a level 7 fleet it may become somewhat fair.
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  • rummrunner24
    rummrunner24
    Potential Threat
    Joined Aug 2011 Posts: 67
    If you want to remove the 48 hour buddy bubble, why not reduce it to 36 hours? Evaluate retention rate and monetization.

    Then reduce it to 24 hours, evaluate retention rate and monetization.

    Then finally remove the buddy bubble and evaluate retention rate (overall and per level) and monetization.

    The Great Hall should give you data about virality.

    I want to see the data.

    (this is not a post supporting or not supporting bubble buddies, or responding to the trolls... it's a suggestion about incrementally making changes and evaluating the data to see whether there is a more balanced solution... i've already expressed an emotional opinion about removing the friendly bubble system).
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  • Capt Kragmire
    Capt Kragmire
    Greenhorn
    Joined Dec 2011 Posts: 6
    Will Players still be able to BUY protection? I remain in a bubble to build up big until I feel I am ready to "pop it", can I still do this repeatedly?
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    If you want to remove the 48 hour buddy bubble, why not reduce it to 36 hours? Evaluate retention rate and monetization.

    Then reduce it to 24 hours, evaluate retention rate and monetization.

    Then finally remove the buddy bubble and evaluate retention rate (overall and per level) and monetization.

    The Great Hall should give you data about virality.

    I want to see the data.

    (this is not a post supporting or not supporting bubble buddies, or responding to the trolls... it's a suggestion about incrementally making changes and evaluating the data to see whether there is a more balanced solution... i've already expressed an emotional opinion about removing the friendly bubble system).

    the problem is that you are proposing consecutive tests. ie. there is no way to ascertain what change is causing the drop in retention rate.

    also incremental changes won't work because there is no sliding scale between having and not having a bubble. it doesn't make any difference whether the 10 hit bubble lasts for 48, 36 or 24 hrs. The only thing it would change is how frequently players have to bubble each other. Taking it away completely, would have a much bigger impact.
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  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    Rufi0 wrote: »
    the problem is that you are proposing consecutive tests. ie. there is no way to ascertain what change is causing the drop in retention rate.

    also incremental changes won't work because there is no sliding scale between having and not having a bubble. it doesn't make any difference whether the 10 hit bubble lasts for 48, 36 or 24 hrs. The only thing it would change is how frequently players have to bubble each other. Taking it away completely, would have a much bigger impact.
    Yeah Taking it out totally will give Trolls and Bullies FREE REIGN and cause a lot of mid level players to quit
  • I'm _A_Lion
    I'm _A_Lion
    Minor Nuisance
    Joined Jan 2012 Posts: 293
    You have to have protection if you are going to be able to do research and upgrading without constantly being knocked back for hours all the time.

    If I am a level 30 I can constantly damage a level 25 with massive setbacks in hours in terms of upgrading and research.

    I agree that mid level players will just quit.

    So, if you remove the bubble, remove the extended hours for research and upgrading as well.
    Release me
  • Kassandra
    Kassandra
    Greenhorn
    Joined Mar 2012 Posts: 9
    I'm sure this issue has been mentioned elsewhere but I don't have the time to read all the previous posts.

    At one time I too sneered at those who hid behind bubbles all the time. I thought skill and effort should be enough for defense. As I was first building I got hit hard and often by everything including the kitchen sink. I'm pretty sure I saw Farmville harvesters sweep thru my base a couple of times. I shrugged it off as part if the learning curve and 'built higher and stronger' for the next time.

    But after having my base flattened to nothing but smouldering pits on numerous occasions without my turrets firing in defense even once throughout the attacks I quickly dropped my superior attitude. I've also been given enough damage in a first attack that I should have received a bubble but didn't, allowing the attacker to repeatedly farm me until I had nothing left.

    I realize now that no amount of skill, hard work or credit card use is of any avail against unscrupulous players.

    I saw posted elsewhere that the issues presented in this thread are separate from the issues presented by hackers. I strongly disagree. If this change is implemented prior to tightening down the code so I can be assured that hard work, skill and cash will give me the tools I need to enjoy and grow in the game I can see no option but to take my entertainment dollars elsewhere.
  • Aaron C Reichert
    Aaron C Reichert
    Skilled Warrior
    Joined Feb 2011 Posts: 462
    about freaking time...

    although you might want to make some changes to rocket griefing, now a group of players can permanently lock a player out of their dock using rockets.

    making the dock(and possibly research projects) a MUCH faster repair or immune to rockets would be a nice fix.
  • Macus Maximus
    Macus Maximus
    Potential Threat
    Joined Mar 2012 Posts: 85
    danarchy wrote: »
    I agree here too. Only lame **** bullies hit 5 lvls down anyway. You should make the range withing 2 or 3 lvls. Will force the lames to learn to play at the lvls they are at.

    I would like to see it, your level or higher. but even within 2 is much better than 5. If it wasn't for someone showing me "friendly" bubbles, I'll still be stuck at level 15 or 20. And no matter how good you are, someone 5 levels above you has a big advantage and I'd rather quit the game then be someone's "farm".
  • Macus Maximus
    Macus Maximus
    Potential Threat
    Joined Mar 2012 Posts: 85
    Rumseeker wrote: »
    Will be glad when the buddy bubbling is gone lol..

    If you are that scared at level 30 that your base sucks then you should just go play farmville.

    No matter how good our base is, it's not going to stop a players with drac weapons. If you think your base is invincible, then you haven't been visited by a fleet with dracs tech. Not to mention, seldom are is a base attacked by a SINGLE fleet.

    There are enough "bugs" in the game to fix, then to worry about bubble buddies. Heck you already have the same players whining about bubbles now whining about defense fleets, that they have to me wolves are smaller. Typical lamers..
  • AK KIDD
    AK KIDD
    Minor Nuisance
    Joined May 2011 Posts: 119
    Get rid of the bubbles I'm fine with. Getting clobbered by players 5 levee above me is unreal. The gap between 30-31 is over 9 mill XP...that means they got a **** load of better stuff than the lower guys. Swag you all need to change it to 2 below and above. Other wise mid levels players are kinda screwed.and I for one wouldn't coin anything if this is they way its gunna be.and I ain't coined in a loonng time because of this kinda farming.
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  • Macus Maximus
    Macus Maximus
    Potential Threat
    Joined Mar 2012 Posts: 85
    7seas wrote: »
    LOL the whinning has begun and the changes havent even been made... People that constantly use the bubble do so because they dont know how to play they hit bases and have a friend standing by to bubble them so there is no chance of immediate retalliation.. This is going to stop alot of people who attack run and hide because they really cant play any other way from hitting bases without having to face possible retaliation.. So why play the game if you are so scared your dock is going to get hit or research, maybe when you have important upgrades going on it would be wise to not hit bases..lol This is going to be good I have a list of 7 buddie bubblers who i fully intend to pay back once the new system is in place, i bet it is some of them crying here now because they know what is coming happy pirating arrrrgggg...lol

    Either you can't be serious, or you really don't play the game. I've NEVER hit someone's base first, but as soon as that bubble goes down, here come's another GD HH fleet to take my resources. So your comments falls on deaf ears. It has nothing to do about "retaliation", its the excuse you use to whine about people who bubble.

    If you really want to fix THAT problem, simply allow the person who got hit, to hit the opposing base, whether or not they have a bubble. Oh wait...we can't do that. that makes too much sense...
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    No matter how good our base is, it's not going to stop a players with drac weapons. If you think your base is invincible, then you haven't been visited by a fleet with dracs tech. Not to mention, seldom are is a base attacked by a SINGLE fleet.

    There are enough "bugs" in the game to fix, then to worry about bubble buddies. Heck you already have the same players whining about bubbles now whining about defense fleets, that they have to me wolves are smaller. Typical lamers..

    Ok

    Let me put this in simple laymans terms so it puts it into perspective.

    This is a WARGAME. Plain and simple. At some point you are going to get hit. It's what a wargame is all about. Rolling the dice that your fleet or your base is better than the attacker or defender. If bases or fleets were invincible, then the game would quickly get boring and die. At this point a buddy bubble makes a base invincible, since most who abuse it pair up with someone that is with 5 levels of them and they bang back and forth until both have 48 bubbles. NOT because it is needed, but because they are too ignorant to know better and have been taught this tactic and are just plain lazy.

    Proper bases are constantly evolving with the new researches coming out for turrets, weapons etc and with the emerging Draconian Blueprints that are either won or found thru salvaging. At NO point am i saying or implying that my base is invincible or unbreachable. I know it has weaknesses but I am working towards making it the best that it can be.. WITHOUT bubbling. 99.9% of the time I have no bubble. I put no guards out other than a half dead, crappy Merc fleet. The reasons for this are rather simple.

    First off, if I attack you it is only fair you get the opportunity to roll the dice and attack me back. You might succeed, you might not. Second, it allows me to see if my base has a weakness, if it gets breached, and allows me the opportunity to fix that.

    I've seen a lot of people rail and whine both for and against this pending update and there are points to both sides of the arguement but I have to lean towards the side that favors the buddy bubble being nerfed. As it is right now it serves no viable purpose other than to make a player weak. And a weak player becomes a farm because all it takes is a 10 second gap in that bubble coverage and a fleet is in there. If your base is not at least half decent, well, I thank you for your donation to my war-chest. I'll make sure I spend the 28 mill+ wisely.
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  • Steven VanScoy
    Steven VanScoy
    Potential Threat
    Joined Dec 2011 Posts: 39
    How about more defense barriers & a few more base guns; perhaps even a 2nd tier for players who reach L-25 or 30; & have "EVERYTHING" upgraded; bigger boats; better defense; new outpost upgrades;
    new ideas & plans would help to keep players playing longer; as it is; the long repair times & longer upgrade times drive alot of the less patient players out of the game.... Once you max out everything; whats there left to do??
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Bases are rough enough as is.. adding more base guns would narrow that gap and make a base even more towards "Nearly Invulnerable". Speaking as a 33, unless you coin you don't have everything upgraded and maxed. But yes new plans etc are called for.
    Rumseeker
    Lvl 34
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    "Kicking the crap out of RRs wherever they Frubble"
  • Steven VanScoy
    Steven VanScoy
    Potential Threat
    Joined Dec 2011 Posts: 39
    Between a player who is a "Coiner" & a game glitch; last week over the period of 4 days; I lost "over" 100 mill in resources; this coiner; was a L-31; I was a L-27 at the time; would come in & hit me with a Large Pinch rocket that would completely destroy my defenses at the entrance to my dock/shipyard then completely flatten my base; he has to be a coiner, or a hacker; because his rockets & his ship weapons are advanced; likely more than a player who's gotta work to build his base & fleet first run netted him between 60-70 mill; 3/4's of my resources; I went back out mining &grinding got back to apx 15-25 mill each resource; entered the game map; then went back in to check something; the game had glitched & eat up all my resources except about 2 mill or less; again; I went back to grinding; had restored 12-13 mill each; about that time my bubble dropped; & the same guy waltzed in flattened my defense, & took another 40 mill from me....

    Players like myself who have to play the game as it is; without coins; because we have to pay bills & feed our family struggle against a terrible game disadvantage with those who pay to play; & you chinsy SOB's are too tight to even give us any incentive coins for leveling, or accomplishments in-game; those rewards aren't much for those who have money to spend; but for those on the poor-man/woman plan receiving some incentive coin would be greatly appreciated...

    And can you tell me why the f*ck this discussion forum logs me out apx every 5 minutes; this is annoying as ****.....
  • John Swint
    John Swint
    Greenhorn
    Joined Sep 2011 Posts: 21
    I don't see what ur point is. Some people just like to get barges, not attack bases. Maybe I will in the future. My gf is trying to upgrade herself, and if people just attack because they can, it's frustrating to get anything done.
  • Steven VanScoy
    Steven VanScoy
    Potential Threat
    Joined Dec 2011 Posts: 39
    I'm nowhere near maxed out; but as it's going; I'm likely to get annoyed as hell with it & leave the game anyways; they can give non-coiners crap saying there's be no game if not for the coiner; but they are full of it; because every click made in this game gives them coins, & it likely amounts to a sizable paycheck for them; they can feed that line to rubes who aren't PC & Internet technicians; those who are know it's a line of bull.......
  • John Swint
    John Swint
    Greenhorn
    Joined Sep 2011 Posts: 21
    About time, now it will make people redo there base instead of hiding all the time

    I don't see what ur point is. Some people just like to get barges, not attack bases. Maybe I will in the future. My gf is trying to upgrade herself, and if people just attack because they can, it's frustrating to get anything done.
  • marybc
    marybc
    Greenhorn
    Joined Mar 2012 Posts: 11
    you will definitely have alot of people quit playing by removing this..I bubble to protect myself from bigger players and will not continue playing if this happens..n btw i am a player that coins..so u are going to lose one customer who pays because of this new rule!! AS well as my children who I also purchase coins to help them in the game..I refuse to pay for a game when we have an unfair disadvantage with bigger players that take everything you work to get!!! However we are not big coiners so you probably wont care!
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111
    seadansr wrote: »
    people there is only one reason and one reason only why they are doing this

    because no one buys the bubble packages

    this is the only reason why cause they want us to pay to play


    AMEN...if the "damage protection" abuse was such a problem, why do they SELL THEM!?!? They getting rid of the cash bubbles? HELL NO. They don't want anyone getting a FREE two day when they can sell them. EVERYTHING they do is geared toward taking away something you can do for free because they wanna charge you for it. :p
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111
    absolutely fantastic
    all hail kixeye

    bye bye bubble buddies :p

    LOL, If you could think past your credit card son, you would realize that if I can get someone to spend 20 min. hitting me 10 times, I can rocket your dock, get back, and have him spend 5 min. taking out a few collectors and worthless buildings (store, great hall, whatever, all while my turrets are placed at the other end, so he gets ZERO DAMAGE to his fleet)), and get my protection in half the time. That's what I love about you coiners, you all have the IQ of a mushroom, LMFAO...
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    Just make the bubble permeable to any player that has been attacked by that base within the preceding 3 days. This can be limited to one "attack". Say a 10 minute window from first retaliatory strike.

    And bubble should be lost for attacking another player's fleet, not just their base.

    Simply put, if you attack another player's assets, you lose existing damage protection. And any player you attack has a free shot back at you within three days. Those two things would stop a lot of the current whining.

    yeah so if you first get hit by a bulli hi can hit your mining fleet and get moore free res yeah a smart ide
  • A Ernie BP
    A Ernie BP
    Strike-force Captain
    Joined Feb 2012 Posts: 925
    " As Battle Pirates is a Massively Multiplayer Online game, we feel this will greatly enhance the effect of being an open-world game. The game has a strong emphasis on competition, so it only makes sense to grant anyone the ability to view players competing with each other. "
    I've borrowed this quote from Swags other post just to emphasis a discrepancy. But first I would like to say I am in favour of reducing the bubble buddy system but it has to be done right. Reducing the Lvl of player you can hit to 3 even 4 below you would go a long way to reducing the bubbling buddies. Preventing an attacker from getting a bubble straight after an attack should also be stopped.
    So back to the orignal point. It's a cold fact of the game the strong rob the weak. The problem here is the gap between the strong and the weak is too big. "The game has strong emphasis on competition" It's not a competition when a FF fleet destroys your base and your defences don't even scratch the paint work. The term cannon fodder comes to mind. So here are my suggestions I know Kixeye wont listen as they seem to only cater to the needs of their top players.
    1. A kixeye non computer wiz employee to start a new account in a rough sector.
    Limit their battle pirate spend to 20 bucks a weeks (general pocket money)
    Don't use their position to give themselves any fancy weapons, hulls or up grades.
    Put simply just try to play the game like everyone else.
    Listen to their feedback.


    2. When you do get rid of the Bubbles, which I have no doubt you will, as compensation give every player once they reach Lvl 25; OP 5, DU4, lvl 4 turrets, lvl 4 walls VM4 and SM4.
    (wait for the bullies to whine)
    and if you really feel generous 1 fully armed HH or FF fleet to strike back with ( more moans and groans from them ones who want everything their way)
    Do this and you will see a stronger emphasis on fair competition.

    If Battle Pirates truly wants to be an "open world game" It has to promote fairer competition and condemn acts of cyber bulling even though sometimes it can be a very fine line between the two but in most cases it is as plane as the nose on your face.I'm sure Kixeye has got countless reports on alleged Hackers that turn out to be nothing more than just a higher lvl players better research. A lot of these would stop if the gap between the strong and the weak was not so big.

    For this game to continue it has to evolve and promote better fairer competition it has to allow and encourage new players to grow strong enough to bring out the best in everyone.
    Remember, Defeating the weaker is an act of an oppressor Defeating the stronger is an act of a hero.
    It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
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  • coldhardtruth
    coldhardtruth
    Potential Threat
    Joined Mar 2012 Posts: 28
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.

    You have just ruined this game for everyone that can not afford to coin everything, you have ruined this game for families that can not afford to do things out side of there home to interact ! How is this so you may be wondering? let me tell you, first off i have been in several different sectors and the sector rules were always the same, NO IN SECTOR HITTING ! IF YOU WANT TO ATTACK GO TO EITHER SECTOR ON EITHER SIDE AND ATTACK THERE ! well then comes along maybe 1 person or a horde of players like the bc group for example that talk filthy language on comms to the women and children or the eldery players of that sector and there statement is as such, WE WILL FARM ALL YOU MOTHER FOKERS FOK ALL YOU SOB'S THERE ARE NO RULES THAT SAYS WE CAN NOT DO AS WE WANT, WE WILL DO AS WE **** WELL PLEASE AND THERE IS NOT A **** THING YOU CAN DO ABOUT IT SO SHUT THE FOK UP AND TAKE IT LIKE A MAN ! and that is just a sample of what is said and then the attacks begin all of these rude lazy so called players were level 29 and above, if they could not hit your base they went for you on mines or as you were trying to gather salvage, and if they could hit your base as soon as you collected any amount of salvage they hit your base and left you with nothing that you had worked for leaving the player with only 1 option SPEND MONEY TO PLAY OR DO WITH OUT!!! and this continued untill 90% of the normal players either left or just stopped playing all together, the friendly bubble is all those normal players had to protect them selves, and YOU Kixeye allow this kind of stuff to go on and now you are makeing it even worse, You say that a roaming base fleet will be as effective as the bubble, i say your trying to cator to the upper levels and the bullies , how so? because if your a level 25 your ships are not going to be as deadly as a level 30 player so that roaming fleet is TOAST !! and further more say its level 30 aginst level 30 the attacker has only to come back with or have another ship waiting there or have other players waiting so if the 1st attacker gets killed he just brings in another ship and cleans house and there goes all the resources that the attacked had worked for and i mean worked for to do the next research or upgrade leaving the attacked with NO OTHER OPTION THEN TO COIN IF TO GO FURTHER IS DESIRED ! And this all equals to GREED, FORCING PLAYERS TO SPEND MONEY TO PLAY ! and now for how it ruins it as well for families who want to play this ruined game, there will be no more peacefull interaction of Father and Son helping his Son to build a base or to kill a salvage or to teach honor or compassion, there will be no Moms and Daughters Dads and Sons working together to have any fun together why cause the violence and disrespect will be to the hilt and NO decent person will want to subject there families to that kind of abuse!!! so here again it shows that Kixeye is catoring to the wealthy and the bullies by not caring or showing ANY concern for the decent people that would like to play this game as well ! You see Kixeye I am 1 of those Fathers with children and a wife that use to enjoy this game but me and many others will stop playing all together and post on face book what this game is really like to keep decent people from even coming to this app then all you will have are the filth that is left ! Thanks for ruining the game !
  • AlienDawg
    AlienDawg
    Greenhorn
    Joined Jan 2012 Posts: 10
    Not gonna happen, i refuse to be a fool coiner
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