Predator Submarine Armor Adjustment

  • hmlawdavid2011
    hmlawdavid2011
    Minor Nuisance
    Joined Oct 2011 Posts: 270
    useless.people will still repair them to 1 hp
    but does it not make sense from a money making stand point to just release all the quota prizes to the public? ...
    they will be released for others later on, date to be confirmed.
    That day has yet to come...

    How can PEACEMAKER make peace?
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Actually the simplest fix for subs would be just to make it to where they HAVE to be built with some level of armor, just like a ship has to be built with at least one weapon. That would solve it right there and really not need to add time to a repair.

    I can sympathize with the lower level players who use subs as a cost deterrent but those players are having to suffer because you do have some higher level players that either use it as a crutch in place of skill or are just plain ignorant and abuse them. Not all mind you but some.
    Rumseeker
    Lvl 34
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  • HanQuinJao2
    HanQuinJao2
    Skilled Warrior
    Joined Sep 2011 Posts: 548
    I think that if they are going to take longer to repair, then it should be because they have MORE ARMOR. Another way of saying that is "don't increase repair time without balancing it with an increase in the base armor value." Which is what Kixeye is talking about doing. I think it's a pretty good idea.

    I have a few "battle subs" that I use and they have DU1. I can take a couple hits from enemy ships and still have a sub firing torpedoes. It takes 16 minutes to repair one of those subs, but it's more useful in battle. If base armor were increased, then it would be even stronger. Might take 20 minutes to repair, but it would be a stronger sub, and I'm cool with that.
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  • RoarFury
    RoarFury
    Force to be Reckoned With
    Joined Feb 2011 Posts: 1,739
    I CALL NOT ENOUGH
    in order to make subs fair, they must also not be capable of being released with minimal hp.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Actually to make it totally fair that should be implemented for ALL ships. Not just subs.
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  • Viscount
    Viscount
    Greenhorn
    Joined Feb 2012 Posts: 23
    The pred buff has been implemented but not announced.Now added to announcement

    7mins repair for no armour Eng3 Hav3.

    Oh and you have to repair the added Hit points on yourself lol.

    Time to start building those 5 min Wolf builds methinks.
    Vulpes_TNT......formerly ViscountVash .
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Thanks for all the feedback you gave on the subject. We took it all into consideration and decided to move forward with making this go live in the game.
  • n0s_speed
    n0s_speed
    Unicorn Overlord
    Joined Jul 2011 Posts: 3,636
    yay! thanks! subs........bleh! takes too much work and time to kill a merc fleet. LOL.
    In Game Name: n0s_speed
    Alliance: DOA
    Level: 66

  • AnnieArky
    AnnieArky
    Greenhorn
    Joined Mar 2012 Posts: 4
    Trying out your new sub adjustment.
    On reloading game all subs were damaged, not cool to find in your dock.
    Using subs now get damage every time they are used in battle yet they are not hit, some in our sector reporting 50% damage, I have found my fleets a little less than that.
    I am hoping the upgrade on subs is bugged as this is happening.

    Quick question, why didn't you just take away the instant >5 mins repair option on all fleets? Seems it would have been all round more fair.
  • jimbo89
    jimbo89
    Minor Nuisance
    Joined Dec 2011 Posts: 117
    I recently got my sfb3 and HB3 so for me all i use is my sw but as someone that used to have subs in the time where sfb3 didnt exist this is yet another kixeye update aimed at higher levels and coiners not everyone is level 30 and up when is there going to be at least some form of balance to the game for those trying to get op5. As a level 30 im secure for the moment butwhat about those who have yet obtain the larger island ;)
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  • Azazal
    Azazal
    Potential Threat
    Joined Jan 2012 Posts: 35
    Does not seem fair that the subs get damaged when they are not hit. I use them only for res so this is really stupid.
  • CaptainVik
    CaptainVik
    Greenhorn
    Joined Dec 2011 Posts: 9
    Well, evidently the new update added a new glitch. I just hit a salvage, took NO damage on my subs. However, when I came out of the battle, it shows that all of my subs are damaged. Can you please fix that one quickly?
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    We have recalled the change for further testing.
  • CaptainVik
    CaptainVik
    Greenhorn
    Joined Dec 2011 Posts: 9
    We have recalled the change for further testing.

    Thank you for taking care of this so quickly.
  • Azazal
    Azazal
    Potential Threat
    Joined Jan 2012 Posts: 35
    Thanks alot
    I can see if you are damaged you should not have instant repair but if not damaged you should not have to repair.
  • HAVEN-MOHST
    HAVEN-MOHST
    Potential Threat
    Joined Nov 2011 Posts: 39
    This feature can not come quick enough!!! So tired of people who just spawn subs over and over....etc. Too many people just spawn subs - create a fleet of "no armor" subs with torp4's and then ram them down a players fleet...just to go back to base...instant repair and use that same fleet again on the same sw/bb/levi/ff/hh fleet. And around and around they go until the other players fleet is sunk. ** and for that whine and moan about lower level players needing a "edge" the above tactic is/can be used by any level...33's are using it. So big fail!!!
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    We have recalled the change for further testing.
    Oh no wonder i just killed one of mine and still was insta repairable
  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    This feature can not come quick enough!!! So tired of people who just spawn subs over and over....etc. Too many people just spawn subs - create a fleet of "no armor" subs with torp4's and then ram them down a players fleet...just to go back to base...instant repair and use that same fleet again on the same sw/bb/levi/ff/hh fleet. And around and around they go until the other players fleet is sunk. ** and for that whine and moan about lower level players needing a "edge" the above tactic is/can be used by any level...33's are using it. So big fail!!!

    If you dont like being attacked FvF, keep your precious ships on the inside where you wont get a repair bill
  • A3Sapper
    A3Sapper
    Skilled Warrior
    Joined Dec 2011 Posts: 332
    We have recalled the change for further testing.

    What kind of testing? Honestly I think only 20 more armor would be good. Not the 40 that was added. Adding just one minute to the repair time will drastically reduce sub spammers.
  • marybc
    marybc
    Greenhorn
    Joined Mar 2012 Posts: 11
    My fleets are stuck on repair..I can not cancel them nor speed them up. I can not battle because if they get damaged, I can not repair them.
  • Instigator1
    Instigator1
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,825
    We have recalled the change for further testing.

    WTH Swag? I was just bragging Kixeye finally listened and did right by it's players on a feature and you recalled it?
  • RoarFury
    RoarFury
    Force to be Reckoned With
    Joined Feb 2011 Posts: 1,739
    WTH Swag? I was just bragging Kixeye finally listened and did right by it's players on a feature and you recalled it?

    itll be back. there was just a glitch where subs took damage regardless of being hit or not.
  • Instigator1
    Instigator1
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,825
    I say let em keep instant repair and remove the +5 -5 base attack rule, makes em stand to lose something then once they decide to annoy a higher level with em.
  • Sir_Smeal
    Sir_Smeal
    Greenhorn
    Joined Jul 2010 Posts: 16
    They avoid the stalker because it turns slowly and moves slowly. Predators move quickly and turn quickly enough to move out of the way in the hands of a skilled sub driver. They will be used just as much as before, just not by the folks who used them for quick salvaging and competitions.
    Burke wrote: »
    Will anyone still use predator subs after this, or will people avoid them like they seem to do for the stalker subs, because the repair times seem like they would always be too long relative to the damage capabilities?
    Well, SINK ME!
  • Dark_Matter
    Dark_Matter
    Strike-force Captain
    Joined May 2011 Posts: 918
    wait, so is the instant off or on right now?
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  • JackSparra67
    JackSparra67
    Strike-force Captain
    Joined Jan 2012 Posts: 762
    The_Jerk wrote: »
    Actually, if you read the OP, it says that fleets of a small flagship and 4 predator subs will not be instantly repairable. So, you take an extra minute and break the fleet apart still instant repair.

    This buff needs to be so NO predator sub can be instant repaired PERIOD.

    And when you have a fleet that takes 14 hours to repair, getting hit by predators, sinking them and your stuck with a 2 hour repair bill for it, then yes, preds should come with a higher repair bill too.

    As Paul Preece put it: Pain should equal cost. You wanna inflict that kind of pain and lose? Then I should get to inflict that kind of Pain back on you and Win.

    While you increase the repair time, also increase the resource cost of the repair. Let them feel true pain for their actions. Lower Levels should NOT be hitting the higher levels without consequences. And by this I mean a level 23 hitting a level 32 player.
    I m level 31 so....My argument is valid... but You think you should be allowed to bully the lil guy with no cost to you right? IN THE INTEREST OF SAVING TIME , I M SURE YOU SAID NO.... SO ILL OUTRIGHT CALL YOU A **** LIAR NOW!
  • Gorgonzillah
    Gorgonzillah
    Potential Threat
    Joined Oct 2011 Posts: 64
    Happy for the recall:

    A. The reason we all chose not to put armor on subs is because their was no advantage to doing so.
    There was no practical amount of armor to add that would save a sub that surfaced in the wrong place.
    Thus, we fought naked, and still you fear us.

    B. The game was already balanced, or overbalanced in the favor of higher level players/coiners/hackers/Moderators: Instead of calling them 'Instant Repair Fleets', you could have called them 'Instant Kill Fleets', since every high level player has a Sea Wolf fleet with Engine and Booster mods to kill them with.

    C. Now that higher level players are all crazed Blueprint hunters, there are no lower level salvages for lower level players to take. We need subs to take salvage that they won't touch. -which is usually the 6's where subs are evenly matched, since they have to dodge longer range missiles again.
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  • HanQuinJao2
    HanQuinJao2
    Skilled Warrior
    Joined Sep 2011 Posts: 548
    The_Jerk wrote: »
    Actually, if you read the OP, it says that fleets of a small flagship and 4 predator subs will not be instantly repairable. So, you take an extra minute and break the fleet apart still instant repair.


    Currently (before the proposed change) you still have to "break down the fleet" to be able to repair them instantly. It takes 4 minutes to repair a single Predator Sub with no armor. That's a single sub. Assuming you have the Officer and your normal weapons and specials. There has never been an instant repair fleet of subs. You have always had to break them down to single units if they were 100% damaged.
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  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    WTH Swag? I was just bragging Kixeye finally listened and did right by it's players on a feature and you recalled it?

    The change had some unintended side-effects. It will still most likely go live again but it needs tweaking.
  • Mac13
    Mac13
    Potential Threat
    Joined Aug 2011 Posts: 33
    Just put armor on them and take them into battle like any other fleet
    Que
This discussion has been closed.