Finally!!!! This is excactly what I wrote about on the forums half a year ago! Why did it take so long to evaluate this? Maybe you guys can hire me as a developer?
Valhalla - or Vanilla or Valblablabla... people love me - Forsaken Kings... I forgot what sectors I was in, please remind me
A friend made a whole post on this awhile ago bout time you guys fixed it.
But you should also know you can get a 25% bubble just from skimming a persons base. Hope you take that into consideration.
Retired at level 32
Just an occasional Forum Visitor
A friend made a whole post on this awhile ago bout time you guys fixed it.
But you should also know you can get a 25% bubble just from skimming a persons base. Hope you take that into consideration.
Dude kixeye created this game they know more about it then most ppl here they probably already know this but at least they are taking a step in right direction
for fixing how easy it was to get friendly bubble
not that easy if the same player hit you 4 times you get 1 houer now but if that player hit you 3 times and a new hit you 3 times and 0 damage you still have a bub try and test if a new player hit you 3 new times 0 damage you still not have a bub try it but if another player hit that base again you have a 2 day try it this will just not help a player stay whit a gunboat 3 times 15 min then next is on 3 times then next you wont be abel too play att all
I'm having difficulty understanding you but I'll try.
You're saying that currently, if the same player hits you 4 times in an hour, that will give a 1 hour bubble. However, if the player hits you 3 times (even if it is for 0 damage) and then a second player hits you 3 times in the same hour, you won't get the bubble. Therefore, if you have a bunch of people taking turns spamming hitting you, it can go on forever because by the time the last player is done hitting your base, the 1 hour is up and the 1st player can start again?
You have a point. Therefore, we should keep the 10 hit a day bubble but reduce it to 1 hour. The 10 hits a day counter will also reset if the bubbled person hits any other base. This way, keeping a large number of targets bubbled for long periods of time will become very difficult.
main problem is the hit then grab a bubble people , which they could fix by putting a cool down of an hour on getting a # of hits bubble after hitting a base , which also will leave the hit bubbles in and stop bubbling after hitting some one to prevent revenge, also will hinder bubble buddies
whs: 0 res makers: 0 interest in playing bp: 0
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
main problem is the hit then grab a bubble people , which they could fix by putting a cool down of an hour on getting a # of hits bubble after hitting a base , which also will leave the hit bubbles in and stop bubbling after hitting some one to prevent revenge, also will hinder bubble buddies
yes putting a cooldown on bubbles (other than damage ones) would be a better solution IMO instead of taking the 4/10 bubbles out alltogether
yes putting a cooldown on bubbles (other than damage ones) would be a better solution IMO instead of taking the 4/10 bubbles out alltogether
yes , the current idea seems like it will lead to bullies trolling people till they quit
whs: 0 res makers: 0 interest in playing bp: 0
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
main problem is the hit then grab a bubble people , which they could fix by putting a cool down of an hour on getting a # of hits bubble after hitting a base , which also will leave the hit bubbles in and stop bubbling after hitting some one to prevent revenge, also will hinder bubble buddies
Interesting idea. I assume the cooldown will not include bubbles caused by damage?
Ok, I can understand removing the 48h bubble because ppl abuse it, but if u remove the 1h bubble, which serves the purpose of "anty-harasment" u will kill the game! Meany ppl will quit! Its that simple. I hope u good ppl of Kixeye rethink this decision.
Just to make it clear for anyone that doesn't see the big picture of what will happen, ill explain.
example: u have sector "A" and sector "B", both sectors have a few alliances in them and a strong "sector defense", what used to hapen is a big hitter from sector "A" would attack a base in sector "B" and sector "B" defenders would proceed to sink this guys from sector "A"'s fleets and fallow them to his base in sector "A", then proceed to bunker-bust his docks, so he cant deploy anything for 4h.
BUT, what will happen after u remove the 1H bubble is this: same scenario, but instead of bunker-busting his docks, they will just attack, retreat, attack, retreat, attack, retreat, attack, retreat, for hours even days on end, so that guy from sector "A" will only have LOADING!, loading, loading, loading, loading, indefenetly, he will not be bale to play, in anyway, no deploying fleets, no typing in coms, even no relocating, because all he will have is LOADING!, loading, loading, until the guys from sector "B" finally leave him alone, or until he Quits.
Hopefully you good ppl of kixeye will see my point and change your decision on removing the 1H "anty-harasment" bubble, it is nesecary to this game, its that simple. And thanks for taking the time to read this message from a loyal player, Good Day.
Interesting idea. I assume the cooldown will not include bubbles caused by damage?
that was the idea , only putting the cool down on the #hits bubble not the damage bubble , all in all if they added a cooldown on getting a hit bubble on base attack and maybe even a reset hit count when you hit a base , would handle the bubble problems rather well and still leave protection from trolling people out of the game.
whs: 0 res makers: 0 interest in playing bp: 0
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
Wouldn't a friend just be able to give a rimjob over and over again until til damage limit is reached? Would it possible to deploy a random base patrol fleet (to avoid a chosen fleet of gunboat when friend attacks) automatically to protect the base, when base is hit a certain number of times or when buildings are damaged more than x times in repeating attacks to perhaps avoid this if that is the case?
SWFer: "I see ''yacht'' opened in google there..admit it you had to use google because you couldn't spell it!!:p"
Alright great the finally no more bubble buddies but i am concerned how players will take advantage of this by constantly rocketing docks, or hitting outside researching or upgrading buildings.
If the person has an upgrade or research reachable, then they deserve to have to broken if someone wanted to break it.
The point is someone can constantly drop ROCKETS on your dock/research/upgrades once SUXEYE takes the 4/10 bubbles out.
Toy Junkie, u sound like a man of reason and understanding. Also, one that knows what he is talking about. These high lvl players don't realize it will hurt them just as much! Especially with such long repair times on docks and launchpads, they will be out of the game for hrs and hrs due to constant rocket attacks! Then we will hear them cry about it.
PittsburghPirates lvl 55
Born: sect 137
Visits: 138, 15, 360, 269, and I forget the rest.....
A problem i see is that this could encourage more cheats....
I have a 'buddy base' and attack my own base putting resourse gatherers on the rim so as to take 50% damage.....my 'buddy base' will then retreat giving me a full protection for little loss...He/she will retreat into their own base and not worry about being bubbled as they do nothing until i need another bubble...a few hours beforeI need another bubble, they rebuild, if required, and then hit me again. Because they do not mine, hit resources or even build more then a few res gatherers, they will not be repeatedly hit by others.....as we all know you only hit those who give the most gain, and if you know a base is inactive and flattened you sail past.
Obviously this buddy base will have to do just enough to keep in the 5 range....
My personal solution is that things stay the same on bubbles. BUT...from xyz date...no more in sector hitting..this would mean that 2 players would have to arrange to drop into sectors next to each other...if they wanted to buddy bubble.
Agree'd too many people are bubbling each other. But concerns are valid with relation to upgrading and researching. Thinking of all playing levels not just those with op 5.
The point is someone can constantly drop ROCKETS on your dock/research/upgrades once SUXEYE takes the 4/10 bubbles out.
well they can do that now till the 5 attacks or hit 25% I see what you are saying tho, but you can always put guards outside your base, another idea for KIXEYE would be to add in an hr bubble after a rocket is dropped
or you could get unfriendly bubbles to, have someone come in and hit everything but your upgrades/research
There have been several threads on this issue, and I agree that it's annoying as hell to have people out hitting bases then bubbling up to prevent retaliation. However, there are valid reasons to maintain certain types of DP. Until those reasons are removed, there needs to be some protection against the grief attacks and some faster/safer way to redesign your base. As it stands now a team of 2 people can keep someone from playing indefinitely by rocketing their dock every 5hrs. This won't even set off a bubble as it stands now. Even saving up res garnered from salvaging or mining is so difficult for lower-level players that many of them just give up. I cannot count the number of level 24/25 bases I've seen or heard about that were just smoking ruins because the person ran into a wall that they could not progress beyond.
The simplest solution is this: a cooldown period after attacks by a player within which that player cannot obtain DP from anything other than damage. Say, 24 hours. So after you go out and smash a base, you cannot receive a friendly bubble for that period. Goodbye double-bubbles, and it'll be so much work to get a 48-hour that people will mostly only get one if they really really need it.
Also, please scrap the ability of rockets to damage a dock. It's lame-**** cheap shot. I know they have their own damage type, it shouldn't be too hard to code.
The simplest solution is this: a cooldown period after attacks by a player within which that player cannot obtain DP from anything other than damage. Say, 24 hours. So after you go out and smash a base, you cannot receive a friendly bubble for that period. Goodbye double-bubbles, and it'll be so much work to get a 48-hour that people will mostly only get one if they really really need it.
Also, please scrap the ability of rockets to damage a dock. It's lame-**** cheap shot. I know they have their own damage type, it shouldn't be too hard to code.
I bet you can still purchase a nice shiny bubble from kixeye though. I very seldom use the friendly bubble and hate it when players attack me and then hide in one. But if your'e gonna do away with it, do away with all of it.
I bet you can still purchase a nice shiny bubble from kixeye though. I very seldom use the friendly bubble and hate it when players attack me and then hide in one. But if your'e gonna do away with it, do away with all of it.
Of course you can this is just another way of SUXEYE wanting to squeeze $$$$$$$$$$ from their players.
only one concern if you take the bubbles i beleive you should narrow the range of bases one can hit from 5 up to 5 down to maybe 2 0r 3 in each direction so there attacking people who are built close to the same as them rather then just hitting people that are 5 levels lower
I agree here too. Only lame **** bullies hit 5 lvls down anyway. You should make the range withing 2 or 3 lvls. Will force the lames to learn to play at the lvls they are at.
The rocket problem is easily solved by implementing a "rule" that rockets don't affect the dock. There is allready a "rule" that makes attacking WHs with rockets pointless, because u will not get any resourses. U can do the same to the dock, but in that case the rocket will do no damage on the dock.
When are you going to do something about the broken parts of the game like the invisible Merc fleets that launch themselves but you cannot use them? 2 days ago I had 35 Merc fleets available to launch now I have 32. It says I can't launch one for 5 hours. Whether or not someone uses a bubble to protect their resources from people with over powering ships is far less important than fixing components that are broken.
No Current Alliance... Not Looking to Join Once.
Been here since 2011... After 9 years... I often wander ... "Is It Worth It?"
Dam people really think the friendly bubble will go lol they really have to pull there heads out of there ### hahah now it aint gonna stop if you think it will you are stuck in dream land. As far as i see it lvl 30 players will still give friendly hit to lvls below how many tie you see base testing in your coms where they stop after clearing the platform ha ????.
YES they will slow it down NO they can not stop it, so as soon as every one see it like this the better move onto **** about the glitches thats the real problem with this game right now not the dam bubble buddies ........
The point is someone can constantly drop ROCKETS on your dock/research/upgrades once SUXEYE takes the 4/10 bubbles out.
or just juse a booster fleet you dont always need too rocket the dock you can juse a booster fleet too that job aswell and the same on research so if they remove the bub they need too auto repair and instant repair on dock so we get the res fast back on salvage so we dont have too wait for houers and we need bub time too redesign base aswell after a hit a rocket pad level5 take 1 day 10 houer repair and max after a hit is 1 day 12 houer you cant redesign on 2 houer whit all walls you have too move around you need longer cooldown on a bub so player can redesign or collect res back
Valhalla - or Vanilla or Valblablabla... people love me - Forsaken Kings... I forgot what sectors I was in, please remind me
But you should also know you can get a 25% bubble just from skimming a persons base. Hope you take that into consideration.
Just an occasional Forum Visitor
Dude kixeye created this game they know more about it then most ppl here they probably already know this but at least they are taking a step in right direction
for fixing how easy it was to get friendly bubble
Sector: 217
I'm having difficulty understanding you but I'll try.
You're saying that currently, if the same player hits you 4 times in an hour, that will give a 1 hour bubble. However, if the player hits you 3 times (even if it is for 0 damage) and then a second player hits you 3 times in the same hour, you won't get the bubble. Therefore, if you have a bunch of people taking turns spamming hitting you, it can go on forever because by the time the last player is done hitting your base, the 1 hour is up and the 1st player can start again?
You have a point. Therefore, we should keep the 10 hit a day bubble but reduce it to 1 hour. The 10 hits a day counter will also reset if the bubbled person hits any other base. This way, keeping a large number of targets bubbled for long periods of time will become very difficult.
Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
yes putting a cooldown on bubbles (other than damage ones) would be a better solution IMO instead of taking the 4/10 bubbles out alltogether
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
Interesting idea. I assume the cooldown will not include bubbles caused by damage?
Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
Just to make it clear for anyone that doesn't see the big picture of what will happen, ill explain.
example: u have sector "A" and sector "B", both sectors have a few alliances in them and a strong "sector defense", what used to hapen is a big hitter from sector "A" would attack a base in sector "B" and sector "B" defenders would proceed to sink this guys from sector "A"'s fleets and fallow them to his base in sector "A", then proceed to bunker-bust his docks, so he cant deploy anything for 4h.
BUT, what will happen after u remove the 1H bubble is this: same scenario, but instead of bunker-busting his docks, they will just attack, retreat, attack, retreat, attack, retreat, attack, retreat, for hours even days on end, so that guy from sector "A" will only have LOADING!, loading, loading, loading, loading, indefenetly, he will not be bale to play, in anyway, no deploying fleets, no typing in coms, even no relocating, because all he will have is LOADING!, loading, loading, until the guys from sector "B" finally leave him alone, or until he Quits.
Hopefully you good ppl of kixeye will see my point and change your decision on removing the 1H "anty-harasment" bubble, it is nesecary to this game, its that simple. And thanks for taking the time to read this message from a loyal player, Good Day.
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
If the person has an upgrade or research reachable, then they deserve to have to broken if someone wanted to break it.
The point is someone can constantly drop ROCKETS on your dock/research/upgrades once SUXEYE takes the 4/10 bubbles out.
Toy Junkie, u sound like a man of reason and understanding. Also, one that knows what he is talking about. These high lvl players don't realize it will hurt them just as much! Especially with such long repair times on docks and launchpads, they will be out of the game for hrs and hrs due to constant rocket attacks! Then we will hear them cry about it.
Born: sect 137
Visits: 138, 15, 360, 269, and I forget the rest.....
Forum Bans: 1
Length: 3 days
Naughty Points: 3
I have a 'buddy base' and attack my own base putting resourse gatherers on the rim so as to take 50% damage.....my 'buddy base' will then retreat giving me a full protection for little loss...He/she will retreat into their own base and not worry about being bubbled as they do nothing until i need another bubble...a few hours beforeI need another bubble, they rebuild, if required, and then hit me again. Because they do not mine, hit resources or even build more then a few res gatherers, they will not be repeatedly hit by others.....as we all know you only hit those who give the most gain, and if you know a base is inactive and flattened you sail past.
Obviously this buddy base will have to do just enough to keep in the 5 range....
My personal solution is that things stay the same on bubbles. BUT...from xyz date...no more in sector hitting..this would mean that 2 players would have to arrange to drop into sectors next to each other...if they wanted to buddy bubble.
well they can do that now till the 5 attacks or hit 25% I see what you are saying tho, but you can always put guards outside your base, another idea for KIXEYE would be to add in an hr bubble after a rocket is dropped
or you could get unfriendly bubbles to, have someone come in and hit everything but your upgrades/research
The simplest solution is this: a cooldown period after attacks by a player within which that player cannot obtain DP from anything other than damage. Say, 24 hours. So after you go out and smash a base, you cannot receive a friendly bubble for that period. Goodbye double-bubbles, and it'll be so much work to get a 48-hour that people will mostly only get one if they really really need it.
Also, please scrap the ability of rockets to damage a dock. It's lame-**** cheap shot. I know they have their own damage type, it shouldn't be too hard to code.
That is the best idea iv seen yet on this topic
1 % Alliance- Level 53
Sea Scorpion/Barracuda/Goliath/Destroyer/BattleCruiser/BattleShip/Interdictor/Strike Cruiser
Of course you can this is just another way of SUXEYE wanting to squeeze $$$$$$$$$$ from their players.
i really doubt this will lead to any more bought bubbles.
its currently widespread because it is a cheap, and effective protection. Coining it simply isnt.
Once its gone i think we will see a dramatic decrease in friendly bubbles. Which is great in my books.
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I agree here too. Only lame **** bullies hit 5 lvls down anyway. You should make the range withing 2 or 3 lvls. Will force the lames to learn to play at the lvls they are at.
yep less friendly bubbles and less players too
YES they will slow it down NO they can not stop it, so as soon as every one see it like this the better move onto **** about the glitches thats the real problem with this game right now not the dam bubble buddies ........
or just juse a booster fleet you dont always need too rocket the dock you can juse a booster fleet too that job aswell and the same on research so if they remove the bub they need too auto repair and instant repair on dock so we get the res fast back on salvage so we dont have too wait for houers and we need bub time too redesign base aswell after a hit a rocket pad level5 take 1 day 10 houer repair and max after a hit is 1 day 12 houer you cant redesign on 2 houer whit all walls you have too move around you need longer cooldown on a bub so player can redesign or collect res back