Drakii wrote: »
agreed... Just for giggles, if someone whines, SWAG should be able to turn their fleets into floating sausages for 24 hours.
The M wrote: »
If your base is there and I need resources, I'm a pirate, need I say more?
axent13 wrote: »
Central point of his arguement was fast and easy resources if you read his post. Too many people are crying about putting the time and putting up some effort. You need protection - create a crew or join an alliance- relocate. There are options. If doing some real work makes me an elitist **** then so be it.
r80354 wrote: »
What makes an elitist **** is when they only want new toys for themselves and say screw the leveling and new players. The game has changed, and it will not be the same game that it was when you were leveling. Not everyone has hundreds of dollars to spend, or countless hours to put in to get to level 30 and join an alliance. You people act like new players put in no time at all to get where they are, and thats just not the case.
Its not "easy" nor "fast" to get res if you are getting hammered on a daily basis. Why should a leveling player just roll over for someone else? Who wants to play a game where they have absolutely no chance of defending themselves? Subs give players that chance, as do bubbles. (but thats a different thread yes?) If you dont like the repair bill to your HH fleet, dont screw with a player whos only viable means of defending themselves is subs. You may walk out with a few million in res, but you are going to pay for it. It works both ways, and screwing over the lower level players so you dont have 18 hours of repairs is wrong, and will cause many players to give up and leave the game because its NOT FUN when you cannot defend yourself.
S-S-N wrote: »
i think this update isnt good for newer players since they will find the game boring with all the repair times and start to leave
and btw this thread is only getting good reactions because most people(not all)on forums are high lvl players, just look at the lvl of every player that posted something good about this
Kixeye CM Swag wrote: »
The Predator Submarines currently have a base armor value of 80. This means that if Predators are not equipped with any additional armor and have small flagship, they can instant repair. After several months of seeing how the Predator is being used in combat, we feel that they should not be able to instant repair.
We will be buffing the base armor value of Predator Submarines to ensure that no fleet combination of 4 Predators + a small flagship will allow for an instant repair time.
Lord Daemonicus wrote: »
You really need to stop **** and just play the game as it stands. You may not be aware but many of the big players started playing long before the introduction of the subs and draconian inputs of the game and some got hammered on a daily basis, as did I. I got hit so bad it took me 3 weeks to upgrade my naval lab to lvl 10 and I got the resources for outpost 5 with 5 barge fleets so if you want to **** about how bad the newer players have it now put yourself in my shoes and many of those that have had to deal with the issues that I have. Sounds like you're the one who wants everything handed to him and not have to work for anything at all. And you want to talk about time, take a look at how many resources are needed to upgrade to OP5 and tell me I didn't have to work with 5 barge fleets just to get that then you can start talking about how much easier the newer players have it today.
I've got 2 preds no armor, not that i use them all that often and I really just got to ask what are you talking about when you say instant repair fleet as the two of them together completely dead are 8 min, the repair time of 1 of my SW with no armor?
to instant repair a predator now you need to break down the fleet to its individual subs and repair them, if you have an officer its instant, if not you have to wait a few seconds already before putting it back out. the only instant repair fleets I'm aware of are fleets that consist of small lightly or no armor marauders or below.
kevinjarman wrote: »
I feel that this will disadvantage the lower players as a lot of them use subs to salvage
SmokinJoe wrote: »
DUDE is subs and buddy bubbles is your only way of defending yourself then you really should be playing something else!
Christian Christiansen wrote: »
You just want ppl to coin for repair - why don't you admit it?
capitqain_d wrote: »
all that needed to be done with subs was to make them only capabe of hitting salvage, much like the merc fleets that can not haul cargo rendering them useless as a base fleet.
this move only makes it more expensive for mid-levels to salvage, congrats you crybaby big boys you got your way, and dont give me no crap about base designs, that take resources and time both of which have now been stolen.
eventually you"ll all get what you really want "coiners only". I just became target practice for siege weapons but i have never uttered one complaint about your ability to melt my base, I guess this proves if ya whine enough and spend enough you get it your way what a bunch a whinebags.
kingj0n wrote: »
I doubt its that reason. I mean, come on, get real. This NEEDED to happen and besides, you can skill kill practically all salvages without getting hit. So who cares?
S-S-N wrote: »
what you lvl 30+ players dont seem to understand is newer players with subs HAVE NO SKILL USING SUBS and will keep dying and dying and dying but atleast they could instant repair, but now if that changes they will feel bored and will just stop using subs which will mean they will get resc. slower which also means they will get bored of the game since everything takes much longer
AND as many other players they will have NO DEFENCES AGAINST HIGHER LVL PLAYERS so baiclly they will **** on lower lvl players
and for those whiners out there that keep saying it was much harder in the past, get over it grandpa, life improves and makes it easier and funner so just because you did it the hard way doesnt mean other players should
and for those coiners out there, you guys just basically **** on other average players
Rufi0 wrote: »
OR maybe those "skilless" players might actually have to learn to use them properly hmmmmmmmmm.... go figure
lets get one thing straight. sub players are not going to quit because they now have to wait 4 minutes to repair instead of 0 minutes. if they do quit then good riddance.