Sultan714 wrote: »
All fine and dandy Swag. But how about you guys actually remove the lvl 4,5,6,7,8 bases that are ALL OVER the friekin' map, so alliances can actually move close to eachother. If you want to get serious about alliance features, DO THIS FIRST for F's sake.
Born to be 90 alliance wrote: »
yay born to be 90 should be against all of sec 89 and we would win !!!!!!!!!!!!!!!!
Artillis wrote: »
What I think would be best to prevent this from happening with this feature is give the smaller alliance a buff. For example, use like the average level for the alliances to determine the difference, and the smaller one may get like a buff in armor on thier ships or a buff in damage. This way it would make it fairer I think.
Will Harbin wrote: »
Your happiness is our primary objective and everything that we do to improve the game is aimed at increasing it.
robertg wrote: »
ah ackabar and dredbull, kings of the trolls in the frontline together.
all go to sleep, there is nothing to worry about, game is just fine, you just need to change all your settings to reduce lag a bit, offcourse all the new players will understand that and do that at once to play this wonderfull game.
Florian Precht wrote: »
Kixeye doesn't want to give coiners a too big advantage.
RTyst wrote: »
Blueprints as rewards or a lot of resources.
The total ship health of those participating will determine the winner.
Common level should determine the fair fights.
Florian Precht wrote: »
lol...5 out of 6 posts about Base Bombers...
I think there should also be an option to mark other alliances as allies in a war and count their victories together
andyedm85 wrote: »
how can u win when you cant bubble buddy each other to save your ****!
Vafanculo wrote: »
I think an in-game alliance function is long overdue.
I disagree with everything else in your initial post. Here is a detailed explanation:
Rufi0 wrote: »
I think that alliances and alliance wars should be scored based on a points system.
For example when you declare war on another alliance. There should be a score page divided into 2 columns, with the wins and losses showing on both sides.
OP I/II/III/IV/V = 4/8/12/16/20 points
Each Warehouse = 5 points
Successfully defending a base attack without losing any OP/WHs = 1 point
Every attacking ship sunk = 1 point
i think that its very important that the defending player get points for a good defence. Giving them 1 point every time the enemy enters their base without taking warehouses, gives them credit if the enemy needs to use multiple base attacks to prep.
On the other hand it also provides an incentive for attacking players to get through with the minimum number of attacks, and discourages practices such as dock and research trolling. At the same time you don't want the penalty to be too high so as to discourage base attacks. 1 point seems like a good number.
Likewise fleet battles should also score points, albeit less than base attacks. I propose a 4 tier system of scoring base on the hull class sunk.Lightweight (Gunboat, Longboat, Predator Sub, Marauder, Battle Barge) each sunk = 1 point
Middleweight (Battle cruiser, Stalker submarine, Sea wolf, Leviathon, Sea Scorpion) each sunk = 2 points
Heavyweight (Battleship, Floating fortress, Hammerhead A/B/C) each sunk = 3 points
Super heavyweight (Dreadnought) each sunk = 4 points
The key point here is to balance it so that spamming wave after wave of instant repair subs does not become overpowered, while at the same time if a smaller guy does manage to take down a large hull then they are rewarded accordingly.
Both teams should have arbitrary point "goals", set out at the beginning of the war, which must be achieved in order to gain victory.Fair Fights
Alliances should level up based on their alliance victories, much like an experience system. Like say 10 alliance wins to reach rank II. 25 alliance wins to reach rank III etc etc.
In order to keep things fair between bigger and smaller alliances the point goals should be based on the alliances rank.
Rank I alliance requires 1000 points in order to declare victory
Rank II alliance requires 1200 points in order to declare victory
I think that alliances should be rewarded based on both their alliance rank and their alliance loyalty.Alliance Rank
I would like to see alliances rewarded with battle pirates credits when their alliance levels up. The amount would be scaled of course based on the rank.
Rank I --> Rank II = 20 credits to all alliance members.
Rank II --> Rank III = 50 credits to all alliance members. etc
It would provide a real incentive, and fire up a LOT of wars.
It might seem like a lot of credits. But when you consider most alliances will only have 1 war going per week, then it seems very reasonable.Alliance Loyalty
To ensure that alliance members are rewarded for their individual contributions to the alliance wars, i think they should be given loyalty points, whenever they score for their alliance.
During alliance wars:
Fleet V Fleet victory = 1 point
Base attack victory = 5 points
As players accrue more and more loyalty points, they should be able to unlock new ship skins, paint jobs, flags etc. This would be a great way to designate different ranking members of alliances. Something to show off, without tipping the game balance. Obviously if they change alliances then their loyalty points should be reset back to 0.
Feel free to PM me Swag if you want to talk in more detail. I have a lot of ideas.
snowman wrote: »
Please keep in mind the forums in general have a minority of bp players posting. Further, on a specific thread,.... even less
Most players in the game don't even get on sector comms that much.
They go about their business mining, salvaging, hitting bases, and building awesome bases and ships, with NO CARE what other players are saying.
Personally I won first in the last two raids hitting the mini drac bases BY MYSELF with better success then the recommended coordinated attacks.
The point is, if this new alliance feature puts the silent majority at a disadvantage (not having the cool toys/benefits that an alliance has) these will quietly stop playing... as quietly as they played.
Be very careful in implementing this feature, or you will loose much business.