GraveDigger2012_POMD wrote: »
All in all, this is a great idea yes. HOWEVER it does have its drawback. Me personally, I could care less if I have a bubble anymore. But what about the mid level players that say upgrade their advanced lab to 10 round 27-28. That would turn 14 days for an upgrade into 30+ in the worst case scenario. I know at that point I would say f u and leave the game. If you are going to do this to these players then at least have the decency to not set back upgrade times. This is not a good way to promote business (Business Admin Major fyi). Another thing to think about, no where near all of us have a fortune we could spend on the game. I admit I am a coiner, but only for raid and repairs when the sector or a friend needs help, no more, no less. The vast majority have bills to pay, gas to buy, families, so why make it to where these mid level players are forced to buy bubble, gets rather expensive after awhile. This is a great game don't get me wrong, just don't want to see no more dead bases than there already is out there. Now one item I do agree with that was mentioned, is the ability not to bubble after making a base hit, thats just **** if you ask me lol. Have a time limit to where they can not get bubbled(friendly) for at least 12 hours after attack on a base.
Kixeye CM Swag wrote: »
There are currently several ways that a players base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly bubbling each other are abusing this system.
We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.
This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.
Joe Papa 999 wrote: »
Since the current bubble protection system is soon to be history ....
Why spend any money if you cannot protect what you have bought or trying to build / upgrade ?
mastermark wrote: »
the reason alot of people have had to take refuge under the base bubble is because of the point spread of each lvl to the next one. As you go up a lvl it takes more points to get to the next lvl thus allowing an unfair advantage against the newly arrived lvl 25 base to be severely out gunned by the lvl 30 base & so on. The patrol is nice, but it does not fix the lvl unevenness of that is drastic difference. Now it looks like you will end up with more people that may quit on the game due to no protection against a player 4 times the strength....
bees wrote: »
this is a good and a bad idea. Some people i fight they attack me 5 times in a row and just stay in my bases so i can't play for 25 minutes. Really looking froward for people doing this so i can't play for 24 hours. they can just coordinate it and keep my base under attack for 24 hour everyday. No KIXEYE are you guys on drugs? Seriously the 2 latest ideas are so stupid that they should get inn guiness record bock for dumb ideas
tunder00 wrote: »
Plus, just think if you had a WH that was able to be picked off from the outside, someone could drain you dry.
PittsburghPirates wrote: »
Now people like me that are aggressive players will be constantly rocketed and have my dock pummeled. I set a fleet to patrol the area and I get hit 50 times and my fleet dies, then what? Then they rocket my upgrades over and over so nothing gets done, and I just end up quitting the game. Great idea.
Daniel Mark Buzzard wrote: »
If the "buddy bubble" system is taken away I think a fair exchange for mid-level players is to exchange it for being able to upgrade more than one thing at a time. Put this stipulation on it though, it couldn't be 2 labs or something like that. Has to be something like a lab and a turret. Just an idea but would keep the mid-levels interested in trying to play.
Paul Preece wrote: »
Oh and we didn't do it for money.
Hast at work wrote: »
Actually like this idea. Defenses like towers and tower upgrades really SHOULD be on a separate timer than lab upgrades. This would allow the mid level players to adequately defend themselves more quickly while not bringing their other development to a complete halt.
Munchy wrote: »
What it ultimately comes down to in my opinion is money. Right now the free bubbles mean that hardly any players buy protection. Without the free option some coiners may actually buy them. Win for them. Additionally by continuing to only allow one building to upgrade at a time it encourages even more coinage for them. Win number 2 for them. Might be cynical, but I can't see them changing it just to make players happy. Especially since other players would complain about new players being able to complete things too fast.
Hast at work wrote: »
Thing is, I bet if they analyze their coin income, they would see that a significant amount comes from people finishing the last few hours of something (that's how i tend to play, I will almost never drop big money to finish something from scratch unless i'm treating myself). They may actually see an increase in this segment of coining if more things got to that "few hours left" point more often. For example, if i'm upgrading a resourse generator and it has 1 hour left and a turret with 2 hours left and I am currently using the 2 hours I typically have in a day to play the game i might just drop the 6 credits to get these done, start something new, make some room in my warehouses and go gather more res.
As it is now they would get the creds for 1 thing and have to wait till the end of the other for the rest (if it doesn't finish on its own while i'm at work).
I would use the same reasoning to justify a refit dock for elite class ships...
Munchy wrote: »
It's not that I don't agree, it just seems unlikely. Of Kixeye's 3 big games only BYM has more than one worker, and even in that ones Inferno expansion, it only has one worker, along with outposts. War Commander is the same way. Essentially though, since they have a business model in BYM to compare it to, I assume they have already decided it's more profitable for them to leave it with one worker.
redneck69 wrote: »
There is no reason to put a guard fleet inside of base......Get rid of bubbles if you want, Im all for that but this fleet guarding is bs
jayem8ch wrote: »
and like i said, when your sfb fleet is in the channel protecting dock, and my lvl 38 base fleet rains hell down with 1 or 2 volleys on your lightly armored sfb wolves that are stuck in a channel around your dock, you'll lose 28 mill from my base hit, and them will have a 6 mil repair bill on those wolves after your dock repairs in 3 hrs.
See my point!
Paul Preece wrote: »
No dock weight increase is planned. For Forsaken tech anyway...
Rufi0 wrote: »
really great to hear. lovin this new section of the forum
KIXEYE CM Swag wrote: »
Thanks for all the feedback so far, it's been a great read.
I do want to address one concern at this point. Damage Protection was not created with the intention that friends would indefinitely keep each other bubbled. The term "bubble buddies" really should not exist. Battle Pirates is designed to be an interactive experience with other players and hiding under what is essentially a permanent bubble is not interaction.
Kevin Kilfoil wrote: »
Well, then, do not arrange your base that way!