KIXEYE CM Swag wrote: »
Our intention is not to declaw defenses, rather to balance the game appropriately. The intention of instant repair is to help new players get into the game faster, not endlessly be able to assault level 10 salvage ships. Again with DP, only a small percentage were using it as intended.
However, we have also buffed defense by giving turret specials and the upcoming patrol fleet. It's all a delicate balancing act.
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antman wrote: »
Lol im not talkingbase fleets. But if the abity was removed to attack other players fleets there wouldnt be a problem.
Like I said earlier if it is to be changed this way the money I spent on subs was completely worthless. I would have no problem at all if I didnt coin them.
What would u do if u bought a dvd playing tv and they said they changed thier mind and wanted to remove thedvd player?
I only coined on the junk because of the instant repair.
Paul Preece wrote: »
Oh and we didn't do it for money.
Alisha wrote: »
Again this game is for the people who began 1 year ago, i prefer stop playing and not spend more money, because all is for the higher level, is hard for the low and mid level to have res, and will be hard to keep them, so is not point all this new stuff....
robertg wrote: »
same old story.higher levels complain and kixeye follows. i do agree that instant repair is wrong for subs, its just too easy.
but the higher levels want farms that fight back just a little for fun and then lay on their back.
dont tell me that when you were low level you got beaten every day bla bla bla.
in those days you could make a base that would hold off most attackers, nowadays thats not possible anymore.
there are so much changes going on right now that noone can tell us where we stand with bp.
my worry is the speed they throw new things at us. when under 30 there is no catching up anymore, the gap is getting wider.
low levels are harder to find (might be the sektors i move in) that is something kixeye should monitor
i sincerely hope that the balance will be back and that future changes will be more thought out.
Fractal wrote: »
I have decent success taking level 8's and even managing a couple 9's now with subs. But it certainly isn't an easy deal. One mistake, bad timing, over confidence, bad night, and the whole fleet is toast. Sure we can take the big salvages, but only with a good amount of practice. That same practice teaches us the skills we can use later with the bigger ships.
Besides, the more resources us little guys can fill our warehouses with, the more there will be for you bigger ones to farm.
Hellspawn wrote: »
I don't want anyone to get me wrong, if you can use your subs and take a salvage fleet in one shot, then you have the skill to do so. What I don't agree with is the people who lack the skill to do so, but repeatedly send the same instant repair sub fleet out time after time and take the higher level salvage fleets that higher level players need. Let's face it, there's two reasons:
1. What does a lower level player need with the tier 3 blueprints they will be getting from level 8-9 salvs? I understand the desire to get them early, but I want them, dammit! (I know, it's a personal beef, not a game breaking problem.)
2. The higher level salvs are the only ones that are even useful to higher level players. After low level payers go out and take all the 8's and 9's, and all I can find are 6's and down, it isn't worth it to me to go out and hit 9 lvl 6 salvs to fill up my fleet, when I could hit 2 lvl 8's or 1 lvl 9. Economically, it's just not viable.
But I think the main gripe about the subs and their instant repair is just about players abusing that to constantly send them after higher level players fleets to cause 10+ hours damage vs an instant repair. And all the talk in the world won't make that a fair trade. Yes, subs are easy enough to sink with the right boat, but when you are being assaulted by an unending surge of instantly repaired subs, you WILL eventually lose. And they will have lost next to nothing.
Sorry for the wall-o-text.
Madmumbler98 wrote: »
Love the idea i have 4 subs myself have 22min repair for each one its unfair tht i have a 22 min repair and they have instant so i hope this goes into effect
Kixeye CM Swag wrote: »
The Predator Submarines currently have a base armor value of 80. This means that if Predators are not equipped with any additional armor and have small flagship, they can instant repair. After several months of seeing how the Predator is being used in combat, we feel that they should not be able to instant repair.
We will be buffing the base armor value of Predator Submarines to ensure that no fleet combination of 4 Predators + a small flagship will allow for an instant repair time.
Munchy wrote: »
22 minutes apiece? That just means you put armor on them which is not a wise thing to do. Take it off and you will be fine.
SeaRanger wrote: »
Higher Levels are the only ones crying about subs... Subs with insta repair actually help the lower level guys to make a difference in the game even if it is a small difference... if the subs are not modified to be much stronger then this is a very bad move...
jayem8ch wrote: »
How about we fix instant repair glitch before we go worrying about instant fix subs!
Gary White wrote: »
Great idea, it would stop the constant barrage of subs. I think an armor-less sub should take around 2-3 mins per each, it would be low enough to not stop the use of them, but high enough to stop the constant barrage of them. This is an easy change to make as well so another plus.
Edit: 2-3mins each with the 5min speed up, so 7-8 mins total.
Florian Precht wrote: »
May the whining of these sub users start
KIXEYE CS Xandamere said:
KIXEYE logic is the only logic and you ain't never logic'd till you've KIXEYE logic'd.