Base Patrol Fleet

  • ChrisUrban5233
    ChrisUrban5233
    Potential Threat
    Joined Dec 2011 Posts: 32
    wow. This is great. Though i have 3 Floating fortresses now at lvl 27, I AM GOING TO UTILIZE THIS! Once i have a lot of FF's and SW's, this is going to be the best
  • bakla
    bakla
    Skilled Warrior
    Joined Dec 2011 Posts: 578
    ill have my sfb3 ff patrolling. nice. then it would be uneconomical to hit me anymore
    My base is a zombie.
    It rises up after its dead and start killing anew.
  • Sultan714
    Sultan714
    Minor Nuisance
    Joined Aug 2011 Posts: 187
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    Seriously? One of the dumbest ideas I've seen on here. How bout fix the dozens upon dozens of other issues before implementing such nonsense.
  • darthvador1976
    darthvador1976
    Minor Nuisance
    Joined Oct 2011 Posts: 273
    To cpljdog...

    Very good questions. My same thoughts...
    Youtube: http://www.youtube.com/darthvador1976
    Home Sector: 203
  • robocop
    robocop
    Potential Threat
    Joined Oct 2011 Posts: 90
    omg really kixeye...wtf is that...bases are already hard enough to crack...and your gonna let us put a fleet in on top of it...wow i can see it now everyone will put seawolfs with thuds and HB3s then put in a bunch of victorys and howies and bam noone gets in with anything...that has got to be the worst idea yet...c'mon think this thru b4 u put this in here....i can garantee you ppl will quit playing this game....and i mean alot.....so i am asking you to plz reconsider.....thanx
    MagicNinja_SBS lvl 60 ID# 275467
    owner of- every boat in the game :D
    Raid wins - BI 2, BI 3, BI 4, BI 5, BI 6, SW, SS, SF, LR,LF
    memeber of the SBS strike team
    sectors visited - 59,61,60,411,367,406,407,178,413,369,408,152,
    Rubber Ducky Your The One... You Make Bath Time So Much Fun!!!!!! :D
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    dragyn wrote: »
    I love the idea. I think it would make a prep fleet much more important, and the game as a whole much more realistic. I do believe though that the defending fleet must not add to the hit points of the base. In other words, destroying a base fleet should not bubble a base, nor even take it to 1% damaged.

    Nope the defending fleet should count as damage percentage, nothing crazy but definitely some.
  • captain_morgan
    captain_morgan
    Minor Nuisance
    Joined Aug 2011 Posts: 237
    robocop wrote: »
    omg really kixeye...wtf is that...bases are already hard enough to crack...and your gonna let us put a fleet in on top of it...wow i can see it now everyone will put seawolfs with thuds and HB3s then put in a bunch of victorys and howies and bam noone gets in with anything...that has got to be the worst idea yet...c'mon think this thru b4 u put this in here....i can garantee you ppl will quit playing this game....and i mean alot.....so i am asking you to plz reconsider.....thanx

    I think your doing something wrong when attacking bases
  • blksvt
    blksvt
    Potential Threat
    Joined May 2011 Posts: 77
    if they put limitations on the patrol fleets this could be a good thing with all the drac tech and sfb3's and all but if it is going to be a normal fleet like what you would send out then i think that would be to much. the game would be unbalanced. getting into bases would be almost impossible to get into bases
    Blksvt-SBS Level 55
    SBS Strike Team Member
    Hulls owed cuda, toilet, strike cruiser, destroyer, light cruiser, battle cruiser, battleship, strike cruiser, interdictor, sea scorpion A, corvette, hammerhead B, dread X, spectre, and super fortress
    current sector 413
    Sector visited 60, 61, 367, 406, 407, 413
  • Ryan121068
    Ryan121068
    Skilled Warrior
    Joined Mar 2011 Posts: 549
    lysan wrote: »
    I don't like this idea much. The people my level are hard enough to get into, this will make it not worth the effort. I guess I'll have to go back to hitting bases that have no chance of keeping me out.

    Since the UNF breakup, I am assuming your guys have fallen far behind. Attacking bases has become very simple given the correct builds and versatility of different fleets. As it stands NO base is safe, none. Giving us a new wrinkle is JUST what BP needs right now to keep it interesting.

    If your having a hard time getting into bases now, then obviously you haven't gotten fleet builds figured out yet and this new feature will undoubtedly cause you more problems, but making the statement "people my level are hard enough to get into", well Lysan this is why you maybe should have spent more time paying attention to fleet builds and less time "playing" with your subs and not joining the majority of the UNF in TS etc... But that isn't what this thread is about, it's about how you and your failing friends "thought" they knew it all... have fun.
    Josey
    I suck at this game, you just suck more.
    Level: 35
    Alliance: DOA
    Sector of origin: 151
    Awards: HH-B-174; Dreadnought-151; Sea Scorpion-151; Barracuda-16
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    bakla wrote: »
    ill have my sfb3 ff patrolling. nice. then it would be uneconomical to hit me anymore

    You won't be leaving your sfb3 ff patrolling too long after it gets killed a few times and you have 10 hr repair after a 4 hr dock repair on top of losing 25 mil.
  • Mortius
    Mortius
    Greenhorn
    Joined Nov 2011 Posts: 19
    lysan wrote: »
    I don't like this idea much. The people my level are hard enough to get into, this will make it not worth the effort. I guess I'll have to go back to hitting bases that have no chance of keeping me out.

    Yup your so right it's unbalancing the game more didn't you unbalance the game enuff with the big Drac ship who ever has them are pretty much can't be stoped with the right guns on them your really starting to take the fun out of this game : (
  • cuddleybunny
    cuddleybunny
    Potential Threat
    Joined Nov 2011 Posts: 34
    all this is theory yet.lets see update and fight it out see where it goes.none of us knows how this will work out.but its been this way since hb3 lol.that is why ive made it a year here.
  • daddyc2121
    daddyc2121
    Greenhorn
    Joined Apr 2011 Posts: 18
    Though I think this is a game changer of sorts, I still think it could be manageable. Lets see what comes out of it before bashing it. In the end most likely we will just have to have at least 2 fleets to take a base. But who knows...there is potential here though.
  • Zirg
    Zirg
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,799
    I like the idle here, but. With all these new base buffs, and now the fleet. Raiders will not be able to get into a half way good base. Need a 6th ship, or raise max weight so we can put on more of the bigger guns and armor. Alot of ppl play and love this game because of the raiding side. If you make bases unbeatable, or not worth the efort to lv. Ppl will walk away from the game. Removeing the 5 hits and you bubble is a start. But still, the repair bills and down time won't be worth the efort. Hope Kixeye thinks about all this, and makes it so ither fleets can take more damage, or less repairs are needed.
    Shhh!!!!! Be wery, wery quiet. I'm hunting wabbits.
  • tmmgem
    tmmgem
    Potential Threat
    Joined Jan 2012 Posts: 56
    jayem8ch wrote: »
    And how is this really any different than putting a fleet outside? Base hitters will just send in a prep fleet to clear the fleet inside then retreat, just like they do now with clearing outside defenders. Even if you put them in the center of the base, they can easily be kited from the outside.
    Yes, and with no bubble any more they can take 15 hits to do it.
  • Kickass BDS
    Kickass BDS
    Incursion Leader
    Joined May 2011 Posts: 1,426
    KIXEYE....we wouldnt need a base defense fleet if u had the **** base weapons done properly....
     Kickass (BDS)  
    Sector: CURRENTLY PLAYING "another game" (name redacted because of a forum mod's threat of a ban)............... because Battle Pirates Devs DO NOT LISTEN and REFUSE to do what is NEEDED  to put Battle Pirates back on track.
     ------------------------------------------------------------------- 
    Youtube:

     -------------------------------------------------------------------
  • Soren9288
    Soren9288
    Skilled Warrior
    Joined Oct 2011 Posts: 310
    ok i like the idea of it but any chance of limiting to a forsaken fleet only type of deal? i don;t want to walk into a base that has long range dread fleet taken out my main hammer head fleet before it even reaches the first turret.
  • Michael McHenry II
    Michael McHenry II
    Greenhorn
    Joined Oct 2011 Posts: 11
    seadansr wrote: »
    about time, but instead of just being online, make it where we can have it off line too. have it where we can position the ships around inside the base to help hit those that are kiting our WHs and resources.

    all i can say to this comment is if tyour wh are being sniped you should redesign your base
  • Scott Tuxworth
    Scott Tuxworth
    Greenhorn
    Joined Oct 2011 Posts: 9
    tmmgem wrote: »
    Yes, and with no bubble any more they can take 15 hits to do it.

    there will be a bubble the length of time is counted as to how much damage is done!
  • tmmgem
    tmmgem
    Potential Threat
    Joined Jan 2012 Posts: 56
    there will be a bubble the length of time is counted as to how much damage is done!
    Not if your base fleet is less than 25% of your base damage points. That is if they even count towards damage. Though I am guessing they will because of how the drac outposts were.
  • STFU77
    STFU77
    Potential Threat
    Joined Jan 2012 Posts: 52
    this will pretty much kill base hitting
    LVL 84, 
  • Lady Lotus
    Lady Lotus
    Potential Threat
    Joined May 2011 Posts: 35
    I like this idea. Looking forward to seeing it.
    Lady Lotus - Sector 57
  • Cecil
    Cecil
    Potential Threat
    Joined Aug 2011 Posts: 95
    i think it is bad idea and see when this is put into play going ahead and taking my loses i have spent on the game and recycling everything to find another game to play i can kiss that grand or better i have spent over the last yr good bye and they can kiss any future money good bye as well cause i wont be here and everyone that thinks it is great will change there toon when they hit a base and cannot get into them anymore it great for your farmville players that do not attack bases
  • KingOfCarnies
    KingOfCarnies
    Minor Nuisance
    Joined May 2011 Posts: 177
    Will damage to the patrolling fleet be included in base damage %.... damage towards a bubble?

    Not likely. People have asked this question about a dozen times.

    If they do make the patrolling fleet a part of the damage towards a bubble, then that will just be silly. The fleets in Base Invaders was one thing, and this is another. It should just be considered a PVP battle and nothing else.
  • CaribianPirat
    CaribianPirat
    Skilled Warrior
    Joined Sep 2011 Posts: 575
    Very cool <3
  • Andy shepherd
    Andy shepherd
    Potential Threat
    Joined Nov 2011 Posts: 81
    Is this instead of loosing the 500% rule ? Or if this takes the same time to get here were in for a long wait. Also think about the fleet in base I'm not gonna use a SFB fleet as most base fleets have RA3 LOL
    BP level 64
    Hulls won
    just missing the non pimped dread
  • bpm
    bpm
    Minor Nuisance
    Joined May 2011 Posts: 243
    I've been playing for a Year, I'm a level 34; this is a TERRIBLE idea, the worst idea that "KicksYouInTheEye" has ever had!

    FIX the BUGS already in the flipping game, like the Base Glitch and the Fleet Glitch!
    User ID is: 331423
  • ANGRY-VENOM
    ANGRY-VENOM
    Potential Threat
    Joined Mar 2012 Posts: 27
    this sounds VERY cool if done right...also fix stupid glitchs!!! very sick of them!
    COBRA alliance rocks!
    -:mad:
  • fentz
    fentz
    Greenhorn
    Joined Oct 2011 Posts: 8
    jayem8ch wrote: »
    Put it this way to make it clear!

    This will not make things more even, it will make the balance of power greater! Why?

    The stronger players bases will be even harder to hit for lower level players or even same level players, and the stronger players will drop down a level or 2 to make sure they hit a base they can take. So for example you 'll see even less lvl 30's hitting each other, almost no lvl 28's hitting a lvl 30, and more of a lvl 30 hitting lvl 25 and 26's.

    How is that better?
  • AlphaOmega187
    AlphaOmega187
    Potential Threat
    Joined Jun 2011 Posts: 45
    Come on guys with the new bubble rules, this will just take some prep work like the turrets do. Dont be a bunch of whiners and just learn new strats. Dont limet the fleets that can guard and dont nerf them, make the attacker figure out strategy and this will make the game alot funner.
    WAR_LORD_ALPHA187 Founder of the WAR_LORDS in 256.
This discussion has been closed.