Damage Protection Rules Change

  • Sharpton
    Sharpton
    Minor Nuisance
    Joined Sep 2011 Posts: 232
    I agree with that. The Hacker Catching Division is the lonely and slightly odd dude in the basement protecting his prized red stapler.
    LIE of the DECADE!

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    “It’s all a balance ecosystem.”
    ~ Will Harbin     [VentureBeat - March 16, 2012]
  • bigez3804
    bigez3804
    Potential Threat
    Joined Jan 2012 Posts: 33
    Oh good,,now the psychopathic nut jobs that you keep rewarding with the Raids will be able to farm us and sink our "patrol" fleets. Who is it that is crying more? The ones who use buddy bubbles or the ones who whine about people who use it? Since you handed out those scorpions, in sector hitting has escalated to the point where people are quitting the game, brilliant move on your part.
  • Dannystar72
    Dannystar72
    Minor Nuisance
    Joined Mar 2012 Posts: 215
    i agree with the fact that everyone should not be in a bubble at all times,but you need to look at the rule for 5 up or 5 down hit rule cause as far as im concerned the higher ups take advantage of the lower players personally 2up 2down hit would be more plauseable
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  • Shawn Bruske
    Shawn Bruske
    Potential Threat
    Joined Nov 2011 Posts: 53
    So the poor little guys are no longer going to be able to defend their bases and will be farms, wonderfull epic fail. I see a mass exodus of players quitting because of this. How about fixing the bought bubble system? Your 28 day cooldown does not work as I have a friend believe it or not who is lev 30 and has not spent one day outside of a bubble. He just waits till he has an hour left and pops it and buys another one with no cool down. Gonna fix that one? Probally not since it lines your pockets with cash. Congrats on the loss of 100,000 players.
  • DeFlorre
    DeFlorre
    Skilled Warrior
    Joined Oct 2011 Posts: 338
    finaly no more bubblepussy's !!!
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,794
    One thing that you need to add is a way to prevent 'denial of service' (DOS) base attack schemes:

    Currently, when I am attacked in base, i am stuck watching the battle.
    I need a 'map' button in base attack view, and I need to be able to launch fleets.

    Otherwise, continuous attacks could shut me down completely.
    One can just 'attack' with a gunboat fleet, run out to the corner, quit when you get close with base defense fleet, rinse and repeat....

    BP ID: 1038         WC ID: 1476        VC ID: 18589     Tome ID: 3698   

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  • Neutrino
    Neutrino
    Potential Threat
    Joined Sep 2011 Posts: 26
    The BEST - IMHO of course - deal would be to leave the system AS IS for lower level players, up to level 22 ( or whatever seems reasonable ), and implement the new system at higher ranks. New players get the protection they need, and higher levels have no option to abuse. Did you just think "BRILLIANT!" ? Thanks! ^_^
    Бъди дявол,за да се чувстваш като у дома си,когато те пратят подяволите!
  • PittsburghPirates
    PittsburghPirates
    Minor Nuisance
    Joined Oct 2011 Posts: 123
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.


    Keep the bubbles! Do something like make players pay for a bubble buster and allow 1 bubble buster a month for non-coiners. Charge 100 FB credits for a bubble buster and you guys will be making loads more money. Not having these bubbles is going to ruin this game. Sniping attacks will be constant and no one will progress in the game. I will be sniping the crap out of ppl's upgrades and researches with rockets. I will also send in my friends with rockets to hit them as well, over and over and over again. And inside guard fleets will simply get killed off, let me think, i will use a pinch to disable to patrol fleet then kill it. Then I will have 10 of my friends target his upgrades and researches with rockets. We take no damage, and because there is no bubble from the 4/10 hit rule, that guy is screwed.
    PittsburghPirates lvl 55

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  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    i say keep the 4 hit 1 hour bubble to keep from spamming
    Decimate the Weak

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  • Instigator1
    Instigator1
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,825
    Thumbs up on this one Kixeye, it's about time .
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    keep the bubbles! Do something like make players pay for a bubble buster and allow 1 bubble buster a month for non-coiners. Charge 100 fb credits for a bubble buster and you guys will be making loads more money. Not having these bubbles is going to ruin this game. Sniping attacks will be constant and no one will progress in the game. I will be sniping the crap out of ppl's upgrades and researches with rockets. I will also send in my friends with rockets to hit them as well, over and over and over again. And inside guard fleets will simply get killed off, let me think, i will use a pinch to disable to patrol fleet then kill it. Then i will have 10 of my friends target his upgrades and researches with rockets. We take no damage, and because there is no bubble from the 4/10 hit rule, that guy is screwed.

    big +1
  • TerraKezzba
    TerraKezzba
    Potential Threat
    Joined Mar 2012 Posts: 45
    YYYEEEEHHHHH!!! Cop that SNQ & Top stuff kixeye:D
  • teamerlracing
    teamerlracing
    Potential Threat
    Joined May 2011 Posts: 52
    hmmm, wonder what IDK thinks about all this....lmao
    Capt ARRRGH

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  • DTH-rw
    DTH-rw
    Skilled Warrior
    Joined Oct 2011 Posts: 522
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.

    No more comm warriors running there mouths in there buddy domes <3.
    You can't imitate perfection.
    Shiba wrote: »
    you must of been one of those that cored out the lvl 28 bases then..
    NOT being able to core out the base is a good thing.
    i bet i can core out ur base noob
  • seadansr
    seadansr
    Potential Threat
    Joined Oct 2011 Posts: 92
    people there is only one reason and one reason only why they are doing this

    because no one buys the bubble packages

    this is the only reason why cause they want us to pay to play
    If you cant win, COMPROMISE. If you cant compromise, CHEAT YOUR **** OFF!!!!!
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    well get all the big coiners in sector 1 too 99 and they ho dont spend coins in 401 too 500 all be happy
  • God
    God
    Minor Nuisance
    Joined Dec 2011 Posts: 236
    But then someone could try to be annoying by keep getting in and out of your base while your online...
    God lvl 51
    Mr H wrote: »
    god let this stupid idea die allready...................

    God wrote: »
    Die stupid idea!!!
  • Schon
    Schon
    Skilled Warrior
    Joined May 2010 Posts: 504
    Wow, I can enter someone's base over and over and rim them and he wont bubble? nice...........
    Schon lvl61- The Fallen

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    You haven't played BP until you've started hitting in-sector, fact.
  • BigBry
    BigBry
    Minor Nuisance
    Joined Jan 2012 Posts: 256
    I'm cool with this, but only if they lower the base hit range... The difference between a 27 and a 32 is HUGE. You might as well put your Warehouses on the edge and ask them to take what they want and beg to not be completely leveled.

    Does this also mean that you will get rid of the glitch that keeps players from entering a base if another player keeps launching fleets...?
    "Been around the world and found that only stupid people are breeding, the cretins cloning and feeding... And I don't even own a tv!"(Flagpole Sitter by Harvey Danger)

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  • bakla
    bakla
    Skilled Warrior
    Joined Dec 2011 Posts: 578
    yippee one can troll sum1 elses dock theoethically forver
    My base is a zombie.
    It rises up after its dead and start killing anew.
  • AlienDawg
    AlienDawg
    Greenhorn
    Joined Jan 2012 Posts: 10
    this is quite ignorant , since there are people out there that only want to keep you from doing what you need to do, not to get res or xp, just to screw with you
  • JoeFri85
    JoeFri85
    Strike-force Captain
    Joined Jun 2011 Posts: 611
    Sooooooo... in theory, u can have your long channel with lots of guns. Then you can have your fleets guarding ur WH on the inside, so after the "base fleet" makes it inside, the "fleet killer" patrolling on the inside will smash what is left of the base fleet, and then you bubble? Is there going to be restrictions on where you can have your fleet at inside your base? If not, then this will definitely make any half way decent player's base impervious. I mean, just put a thud fleet inside, they will tear through anything that happens to make it past the rest of the defenses.


    Edit: Sorry, wrong thread, still relates to some of the discussion, but I'm gonna repost it in the proper thread.
  • Saboo911
    Saboo911
    Potential Threat
    Joined Dec 2011 Posts: 39
    Ok how about some more enhanced options for rebuilding a base....like a storage section to remove items and stor them to place them later... We have been doing lots of base testing and moving things around to set things up for SFB... would be nice to quicken the process up.
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  • Fire_DS
    Fire_DS
    Strike-force Captain
    Joined Dec 2011 Posts: 933
    there will be no way to protect your research from getting extended 8+ hours over and over again....even with a protecting fleet....once it's dead it will have to be repaired and someone can keep coming in over and over again extending the research over and over again.....I say get rid of the 8+ hour research extending when a building is destroyed....or give us more land tiles so we can protect our research
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  • aryaspot22
    aryaspot22
    Greenhorn
    Joined Mar 2012 Posts: 17
    Taking away the buddy bubble system is fine, but how does a lvl 25 stop a lvl 30 from constantly ripping his base apart. There is no way somebody can stop somebody 5 lvls higher than them from ripping their base up. This was a good system, that needed tweaked not removed. Could have put a limit on how often you got friendly bubble or something. Your game is beginning to favor those who will pay money way too much, and I am afraid these changes will ruin for those of us who have to work to advance. One more thought, this means someone can "rim" a base repeatedly without players getting bubbled. You really need to think this one over kixeye.:mad::mad::mad::mad::mad::mad:
  • DTH-rw
    DTH-rw
    Skilled Warrior
    Joined Oct 2011 Posts: 522
    dbled80 wrote: »
    Taking away the buddy bubble system is fine, but how does a lvl 25 stop a lvl 30 from constantly ripping his base apart. There is no way somebody can stop somebody 5 lvls higher than them from ripping their base up. This was a good system, that needed tweaked not removed. Could have put a limit on how often you got friendly bubble or something. Your game is beginning to favor those who will pay money way too much, and I am afraid these changes will ruin for those of us who have to work to advance. One more thought, this means someone can "rim" a base repeatedly without players getting bubbled. You really need to think this one over kixeye.:mad::mad::mad::mad::mad::mad:


    This is one of the reasons buddy bubbles are being taken away ppl like you that live in buddy domes and think your untouchable.
    You can't imitate perfection.
    Shiba wrote: »
    you must of been one of those that cored out the lvl 28 bases then..
    NOT being able to core out the base is a good thing.
    i bet i can core out ur base noob
  • Omega Fleet
    Omega Fleet
    Incursion Leader
    Joined Jun 2011 Posts: 1,023
    wesker wrote: »
    what about people who want to change their base?
    post lots of guards or let a LOT of fast repair buildings get smashed LOL! I caught an idiot working on his base with No Dome...I fixed that and gave him a two day :P
  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.

    wait you wait until after i change sectors from the sectors of the idiot base builders who i get 100 mill off with little damage to there base before 10 hit rule stops me
    King David Level 57

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  • David the First
    David the First
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,659
    post lots of guards or let a LOT of fast repair buildings get smashed LOL! I caught an idiot working on his base with No Dome...I fixed that and gave him a two day :P

    see always new you were an old softy since 4 hour bubbles were not given for damage but multi hits
    King David Level 57

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  • usmcja
    usmcja
    Minor Nuisance
    Joined Dec 2011 Posts: 244
    wont change a thing, they will just put unimportant buildings outside and let them be destroyed until 25 % is done or whatever. bottom percentage needs to be raised to make it require some important buildings be hit to get one. i will believe it when i see it!
This discussion has been closed.