ADMIRAL-**** wrote: »
i kind of like this idea, i curious to see how this works out
Kixeye CM Swag wrote: »
You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.
We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being kited (lured) away from the base.
If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.
Travis Johnson wrote: »
Will damage to the patrolling fleet be included in base damage %.... damage towards a bubble?
dragyn wrote: »
You are not using your imagination.
Think about the many possible scenarios. Then remember that the next time you attack a base, the guarding fleet may be set up totally different. Here are a few scenarios I can envision:
1) Fleet of Levis or wolfs with rippers/thuds set right outside an entrance. Easy to kill right? Not if they have covering fire from a VM, sent, or 2. I could see setting a few of those at the entrance to encourage bubbling and making my guarding fleet much harder to kill.
2) Fleet of FF with one or 2 assault mortars each positioned inside the channel. These would easily take the place of my VMs, allowing for even more fleet damage, and freeing up 4 turrets. I could even give them cover fire from a flack and bombard.
3) Stalkers might find a use in my base as defenders. Imagine forcing an attacker to stop and take them out after killing my turrets if i position them next to my warehouses. Put some shocks on them as well, and watch the carnage.
As for your fear that it will widen the gap between lower level player and higher levels, I disagree. The scenarios I mentioned above would help lower level players a lot to defend. And how many 28s are really attacking level 30 bases anyway? Oh yeah, they only really do it to troll upgrades and docks. Now they can try trolling fleets instead. I know those with dreads would hate to log on just to discover that I had gone into their base to kill their fleet with subs.
Shiba wrote: »
you must of been one of those that cored out the lvl 28 bases then..
NOT being able to core out the base is a good thing.
MasterCheef wrote: »
i bet i can core out ur base noob
Ice38851 wrote: »
this feature should be incorporated with a OP6 upgrade, which would give us more land tiles.....and after the OP6 upgrade is complete the base battle grid will get larger to accommodate the land tiles and the fleet. Along with the larger grid, battle timer should be increased to 10 Minutes....same as base invaders
jayem8ch wrote: »
Well, you just reinforce my point. The have's will be more inclined to kill the have not's as bases will get harder to hit for EVEN leveled players. So as I have said earlier, it will just encourage hitting bases 4 or 5 levels lower.
As for your scenarios,
1 My mortar fleet will toast your thud fleet as it sits at the edge of its patrol area that you set at the entrance. It might slow me down, but I can probably take it out without a scratch.
2 Your FF's in the channel, unable to maneuver will also get toasted as they are ranged from oustide by a prep fleet of sfb3 or mortar fleet of almost any kind well out of range of your cover
3. Stalkers? enough said! But if I must, if they are sitting outside your wh inside your moat, easily hit from outside your ring by a mortar or missile fleet while your useless torpedoes slam into the ring protecting me. They might even give me a target to take out a wh or 2 while i'm shooting if my morts got a nice spread and splash.
ulm9 wrote: »
I think that the fleet should deploy from the dock when the fight starts. If you want your ships to engage right away it means you have to put your dock closer to the action. If your dock is inside the base then your fleet should have to go through the channel to get to the attackers.