Base Patrol Fleet

  • n0s_speed
    n0s_speed
    Unicorn Overlord
    Joined Jul 2011 Posts: 3,636
    greaaaaaaaaaat...........MORE REPAIRS!

    disable the dreads from defending the bases......**** ship is too powerful
    In Game Name: n0s_speed
    Alliance: DOA
    Level: 66

  • EE_REC
    EE_REC
    Potential Threat
    Joined Feb 2012 Posts: 26
    i think there should be stipulations on the gaurd fleet makes it impossible to hit a base if there online
    http://www.youtube.com/user/Tobbyfield016 Be wiser than other people if you can, but do not tell them so.
  • sharpfamily
    sharpfamily
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,899
    n0s_speed wrote: »
    greaaaaaaaaaat...........MORE REPAIRS!

    disable the dreads from defending the bases......**** ship is too powerful


    no, they won the ship, why cant they defend with it????
  • Nick Van Den Broeck
    Nick Van Den Broeck
    Minor Nuisance
    Joined Nov 2011 Posts: 100
    I like the other ideas but this is gonna make a lot of people stop basehitting. With all the new specials, bases became a lot better already. But with this upgrade it might be pretty impossible for higher lvls. But for all lvls, it's just gonna be a pain in the ****, and not in a good way. For me, this'll mess the game up bigtime
    Winner of Base Invaders II - sector 305
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  • dragyn
    dragyn
    Potential Threat
    Joined Oct 2011 Posts: 99
    jayem8ch wrote: »
    I did read it carefully! read my other posts! fleets in a base will be ez to defeat, just like all other auto pilot fleets. It might take a week or 2 to figure them out, but in the end, they will just be target practice. I agree that if someone is on line, it might make it more interesting, but really not much different than now and them sending out fleets to defend. Besides, if you are getting hit from a stronger player, you probably don't have a fleet to defeat them anyway, and your just losing a fleet on top of your base. That's why most SMART people don't leave guards out now, cuz they just target practice. If you look at the drac bases, the fleets were the easiest to take out.

    You are not using your imagination.

    Think about the many possible scenarios. Then remember that the next time you attack a base, the guarding fleet may be set up totally different. Here are a few scenarios I can envision:

    1) Fleet of Levis or wolfs with rippers/thuds set right outside an entrance. Easy to kill right? Not if they have covering fire from a VM, sent, or 2. I could see setting a few of those at the entrance to encourage bubbling and making my guarding fleet much harder to kill.

    2) Fleet of FF with one or 2 assault mortars each positioned inside the channel. These would easily take the place of my VMs, allowing for even more fleet damage, and freeing up 4 turrets. I could even give them cover fire from a flack and bombard.

    3) Stalkers might find a use in my base as defenders. Imagine forcing an attacker to stop and take them out after killing my turrets if i position them next to my warehouses. Put some shocks on them as well, and watch the carnage.

    As for your fear that it will widen the gap between lower level player and higher levels, I disagree. The scenarios I mentioned above would help lower level players a lot to defend. And how many 28s are really attacking level 30 bases anyway? Oh yeah, they only really do it to troll upgrades and docks. Now they can try trolling fleets instead. I know those with dreads would hate to log on just to discover that I had gone into their base to kill their fleet with subs.
  • ulm9
    ulm9
    Minor Nuisance
    Joined Jul 2011 Posts: 237
    I think that the fleet should deploy from the dock when the fight starts. If you want your ships to engage right away it means you have to put your dock closer to the action. If your dock is inside the base then your fleet should have to go through the channel to get to the attackers.
    alliance: WBD (Won't Back Down)
  • Clarky
    Clarky
    Skilled Warrior
    Joined Feb 2012 Posts: 457
    I agree I think attack times should be increased so we can now deal with the fleets also
    Kung Po Panda
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  • MikeHuntHurtz
    MikeHuntHurtz
    Strike-force Captain
    Joined May 2011 Posts: 706
    cool ideas.. but lets not all get excited all at once "coming soon"
  • William Hickey
    William Hickey
    Potential Threat
    Joined Sep 2011 Posts: 80
    now atleast the trolls who hit my research and gens then high tail it and run will have to face my guarding wolves inside the base oh man I so love this change thank you..
  • H4YDEN
    H4YDEN
    Incursion Leader
    Joined Oct 2011 Posts: 1,219
    does this mean that like when attacking a drac outpost we will have 10 minutes to attack rather than 5?

    No way 5 will be enough to kill a fleet and a well designed base

    Also will the killing of this fleet count towards base damage so by killing the fleet could I give the person a bubble?
    H4YDEN
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  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    H4YDEN wrote: »

    Also will the killing of this fleet count towards base damage so by killing the fleet could I give the person a bubble?
    don't think so
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • scrambled
    scrambled
    Potential Threat
    Joined Apr 2011 Posts: 33
    i say let us do what we want put what fleets we want to guard and let us have to figure out how to crack a base now and if someone cant use there brain to figure something out they should not be playing a strategy game so don't nerf or put limits on anything.
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  • USCOASTGUARD
    USCOASTGUARD
    Greenhorn
    Joined Nov 2011 Posts: 24
    I feel kixeye has now began to reach for updates or upgrades just for the sake of having something new. Sometimes people just have to play and master the current gaming scheme before given much more options. Putting fresh ideas in the game is a good idea but they should select them carefully. More is not always better. I guess you better warm up your thumbs and keep them close to the retreat button. Also, bring a ship killer to go in first.


    ATTACKER:
    Senerio: Bring two fleets. One to kill the ships patrolling and other to hit base. While your in the base. Someone comes and kills ur base fleet. Wasted effort and numerous hours of repair for nothing.
    Option 2: Have a friend take out the defending fleet. Might work out ok.

    DEFENSE:
    Senerio: Your offline and your limited to where your ships patrol. Meaning once a person sees that. They can use subs or a long range fleet to kill your defender. Useless defense then. Added repairs. Might as well leave them outside base.


    Just a few thoughts.

    Remember, freedom is never free!
  • A3Sapper
    A3Sapper
    Skilled Warrior
    Joined Dec 2011 Posts: 332
    don't think so

    But he makes valid point. Prevent sub users from coming in, slamming the ships then hitting with a base fleet. Makes no real since to keep it separate. Might need to count towards total damage. More armor means more % points so on.
    Im a hacker!
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  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    But he makes valid point. Prevent sub users from coming in, slamming the ships then hitting with a base fleet. Makes no real since to keep it separate. Might need to count towards total damage. More armor means more % points so on.

    Or you are smart enough not to have your ships outside of your channel
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • madandcrazy
    madandcrazy
    Greenhorn
    Joined Nov 2011 Posts: 21
    like idea, but agree that a primary fleet could take base fleet out....;)
    Originally Posted by Kixeye CS Xandamere

    Yeah, you guys aren't supposed to be seeing this....yet.

    Quick, look over there! *distract*
  • robbing bastards
    robbing bastards
    Potential Threat
    Joined Aug 2011 Posts: 39
    excellent idea ,,u changing the dock time n launchpad time so i can hit n build more rockets ,u gettin rid of the 2 bubbling thing unless they BUY THEM FOR A WEEK to many bubble **** for my likin ,,18hr base repair should be plenty ,,u need to sort it out ,ur makin the game rubbish after i spent lots of cash im becomin really annoyed with u .
  • bg4
    bg4
    Potential Threat
    Joined May 2011 Posts: 88
    What about allowing additional fleet to attack a base. Make it more like a Drac Outpost????
    BP Name: bg4
    BP Current Sector: 389 Home Sector: 53
    BP Level: 34
    BP Alliance: The Bad **** Pirates
  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    bgfour wrote: »
    What about allowing additional fleet to attack a base. Make it more like a Drac Outpost????

    *imagines 20 dread attacking his base

    I don't think that would be a good idea
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • Zaliya
    Zaliya
    Minor Nuisance
    Joined Dec 2011 Posts: 156
    Sorry if I may be repeating a question. But, will we be given more than the current 5 minutes of attack time?
    Madam_Zaliya
    Sector 450
    Level 61
  • J David Yates
    J David Yates
    Greenhorn
    Joined Oct 2011 Posts: 8
    Finally a way to watch some of these folks and the way that they tend to play. Great way for defending your own base especially if you get on honking fleet defending your base. Great idea put into play here.
  • LexLuthor801
    LexLuthor801
    Skilled Warrior
    Joined Jun 2011 Posts: 344
    I could see if this was the merc fleet. Then they don't have specials, carry random armaments and expire every 12 hours.

    But I love the idea. Just not sure how it would work.

    The 20% of dock weight idea made sense.
    All your base are.... Bubbled by us
  • Michael Middleton
    Michael Middleton
    Strike-force Captain
    Joined Jun 2011 Posts: 812
    oh **** this is going to make base attack nasty as hell, a bases defences and five ships nasty
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    Sortar wrote: »
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  • bg4
    bg4
    Potential Threat
    Joined May 2011 Posts: 88
    That would be a downside to it, but who to say you couldn't have a lvl 38 Battle fleet as a guard. Additional who to say you couldn't have a defender swoop in and defend the base. Kixeye is going to do something with alliance member, why not make it with base attacks as well. Allow for 4 fleets 2 attacking fleet vs. 1 defending fleet plus the guard fleet?????
    *imagines 20 dread attacking his base

    I don't think that would be a good idea
    BP Name: bg4
    BP Current Sector: 389 Home Sector: 53
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  • Bones.
    Bones.
    Strike-force Captain
    Joined Aug 2011 Posts: 637
    hmmm...I think attacking times should be increased and maybe also nerf the defending fleet as I don't want an SFB 3 fleet sniping my mortar FFs while it is traveling through the channel. If both are at full power base defending will become OP and impossible to destroy them

    LOL not even in place yet and already looking for a nerf.
    LVL 101
  • KeithT
    KeithT
    Greenhorn
    Joined Jan 2012 Posts: 22
    My base is tough, but not uncrackable. If I put a fleet of dreadnoughts in it however, it would be impossible. Mercenary fleets or the 20% thing are good ideas. Possibly a compromise allowing players to designate what goes on their mercenary fleet from limited options would work well.
  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    Bones510 wrote: »
    LOL not even in place yet and already looking for a nerf.

    you want to fight an all DU IV base with 5 Dreads with SFB 3 missiles?
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • MrsSmith
    MrsSmith
    Minor Nuisance
    Joined Aug 2011 Posts: 102
    I like the idea of this and trying to figure out what to use as base defence fleet on top of that nice. :)


    MrsSmith
    at the mo in 314 lol
     Hulls Won  Who cares

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  • Travis Johnson
    Travis Johnson
    Minor Nuisance
    Joined May 2011 Posts: 249
    Will damage to the patrolling fleet be included in base damage %.... damage towards a bubble?
    Corroded_Cajones LVL 52 Battle Pirates
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  • ADMIRAL-TURD
    ADMIRAL-TURD
    Potential Threat
    Joined Jul 2011 Posts: 97
    i kind of like this idea, i curious to see how this works out
This discussion has been closed.