Introductions to Attacking Bases
I am going to offer a general tactic I used for assaulting the bases in the event which works, it even gets past majority of the defenses with next to zero losses on my part. It is not that hard to assault a base if you use certain tactics against certain situations. Also remember Razorback units are your friend and shouldn’t be considered useless. It is also a good idea to keep your army flexible with different type of units, allowing for change of strategy on the fly. With that being said, I completed this event and even attacked the HQ to get the special paint job with the units I have below.
Personal tip: Remember you only have 5 minutes to level a player’s base, so it is best to split your forces up to take on the same time. Attack their Units first, then attack their base’s defenses second, and then use every unit you have to level the base. Use the first attack to wipe out units, second attack to create an opening by taking down a few turrets without putting them in Damage Protection status, and finally the third attack to level the base. Split the units for three separate attacks from different directions on turrets when assaulting the base for the final attack. Remember… the more number of units you have, the more angles you can assault a base from.
Another thing, the more buildings the base has, the less likely you be able to put them in Double Protection because it depends on the percent of buildings you destroy. This includes walls, so I avoid as much as I can, destroying them while attacking another player's base.Units Deployed for Event
- Rocket Buggy (1)
- Razorbacks (8)
- Paladins (8)
- Cobras (10)
- Wing Drones (10)
First Objective: Baiting Anti-Infantry and Anti-Vehicle UnitsScenario #1: First deploy Cobra’s far away from Gun Turrets or Anti-Air units, then deploy a single rocket buggy just beyond the range of mortars and gun turrets, but close enough to draw attention of the anti-infantry and anti-vehicle units. The idea is to bait these units that can’t fire on air units into the cobra’s line of fire which will demolish with ease, while the rocket buggy is considered expendable since from time to time it will be destroyed.
Scenario #2: In an event that you encounter anti-infantry or anti-vehicle units that are stationary, use razorbacks that outrange the units to destroy them. If the stationary unit is by a mortar which can reach the razorbacks, use a rocket buggy to draw the mortar’s fire while you take out the stationary units. No need to destroy the mortar just yet. When the unit you are aiming for is destroyed, withdraw your razorbacks from the range of the mortar and then withdraw your rocket buggy.
Personal Tip: Against a player base, using this tactic will never put them in Double Protection status, which means you can end the battle prematurely for each encounter with their units that are station in their base.Second Objective: Baiting Anti-Air UnitsScenario #1: To bait an Anti-Air unit, it is best to deploy a single aircraft that is controllable which Cobra’s is the desired choice of unit since they are fast and easily controllable. First deploy armored anti-vehicle units beyond the range of mortars and gun turrets, now deploy a cobra to lure the anti-air units towards the anti-vehicle units positioned, the cobra should be positioned well behind the anti-vehicle units positioned to ambush the enemy’s unit or units.
Scenario #2: When an anti-air unit is positioned with anti-vehicle units, position anti-vehicle units further away and deploy aircraft unit further away as well. Anti-aircraft units have a larger detection radius than anti-vehicle or anti-infantry units, so you can lure them away without drawing attention from the other two types of units. Also if you come across this situation, it is wise to take out the anti-air units first before doing First Objective.
Scenario #3: Upon coming across stationary anti-air units it would be best to use razorbacks to finish them off like anti-vehicles or anti-infantry units. If they are position next to mortars, use a rocket buggy to draw the fire from it while razorbacks make short work of the anti-air units. After successfully destroying the anti-air units, retreat your razorbacks and rocket buggy beyond the range of the mortars before prematurely ending the attack.
Personal Tip: Against a player base, using this tactic will never put them in Double Protection status, which means you can end the battle prematurely for each encounter with their units that are station in their base.Third Objective: Assaulting Gun TurretsScenario #1: After eliminating any stationary or mobile units, it would be time to assault Gun Turrets which can be a pain for aircrafts. You would only need one type of unit in this scenario which is the Razorbacks, because of their tremendous long range. A fully maxed out Razorback can outrange a maxed out Gun Turret, so this allows for you to destroy it without taking damage.
Scenario #2: If the Gun Turret is position next to a Mortar, this would be problematic for a player focusing without a unit to draw the mortars fire. The idea is to use a rocket buggy to draw fire from mortar from another direction while Razorbacks finish off the Gun Turret. Once Gun turret is destroyed, retreat your razorbacks and rocket buggy out of harm’s way.
Personal Tip: Too many gun turrets destroyed will place the player’s base under Damage Protection, so it is suggested to take out two or three gun turrets on the same side before ending the game.Fourth Objective: Assault MortarsScenario #1: To take out a mortar, it would be wise to use a unit such as a Cobra and Fixed Wing Aircrafts. Since all anti-air defenses have been eliminated, the aircrafts can demolish all mortars to pave way for heavier assault vehicles to destroy the base. This is only if you want to wipe out all the defenses.
Personal Tip: If you took out the Gun Turrets on a specific side, you created a weak point to exploit. Use Cobra’s to take out the mortars on that side of the base then immediately send in razorbacks to deal serious damage from the exposed side you have created. Sometimes this is all it takes to liberate resources from the player base and level their command center before timer runs out.Fifth Scenario: Assaulting BunkersScenario #1: If bunkers don’t have any snipers, it would be wise to use Razorbacks on them. This will allow you to outrange their infantry inside, but make sure you even split between tanks and razorbacks when assault the bunker. After the bunker is destroyed, the infantry inside will rush you, so the tanks will take the brunt of the damage while shredding the infantry.
Scenario #2: If the bunker only contains Rocket Launchers, all you will need to use is Cobras which will destroy the bunker and quickly wipe out any Rocket Launchers who are within it before they flee. This is the best scenario you should hope to encounter.
Scenario #3: This scenario is the hardest of them all, because snipers can pick off your Razorbacks rather quickly with their combined shot. In a time like this, it is best to use brute force to destroy the bunker and then bring in Cobra’s and tanks to take them out. There is no way avoiding taking damage and sometimes you can suffer losses.
Personal Tip: If you decide to take out the bunkers, you will be more than likely to put the player’s base into Double Protection, so it is suggested to use your strongest forces you have before the timer runs out on your assault.Sixth Scenario: Leveling the BaseScenario #1: Since all defenses are completely wiped out, it is suggest you deploy every unit you can use to take down the base. Focus on the resources as your first priority, command center second priority, and then systematically wipe out the rest. With this, your mission is complete for the event. The higher your troop counter and level of your units, the faster you can wipe out the base in the allotted amount of time. Also the amount of aircraft units isn't limited, only limited by the airfield's capacity.
Scenario #2: You don’t have to destroy all mortars and anti-vehicle units, just need to be rid of all anti-air defenses and units, which allows for you to level the base with just aircraft units. It would be a great idea to have a ton off fixed wing attacking the strongest defense buildings while cobra’s rip apart the weaker buildings.
Personal Tip: If you really want to hurt the player, take out production buildings/Tech Center/Academy if there is still time, this should be your third priority. This will slow down their recovery rate, unless you are dealing with a credit user. Credit users really hurt themselves, because they are losing money to compensate for your onslaught.
Design Units for Developers! (War Commander)
AC-130 H Pave "Spectre" Gunship (War Commander)
Guide: Introduction to Support/Long Range Army
I made this guide for players who are around level 17 to 23 and apparently you didn't read the whole thing, just read a few topics and started to complain.
Design Units for Developers! (War Commander)
AC-130 H Pave "Spectre" Gunship (War Commander)
Guide: Introduction to Support/Long Range Army
Prizes won: Elite Rifleman, Elite Heavy Gunner, Attack Dog, Stinger, Shock Trooper, Colossus, Gladiator, Elite Humvee, Honey Badger, Elite Gatling Truck, Elite Shock Tank, Flak Tank, FAV, Elite Laser Tank + Schematic, Elite Hellfire+ Schematic, Elite Mega Tank, Behemoth, Reaper Drone, Elite Warhawk , Havoc, Hellstorm, Kondor, Heavy Ionized Armor
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
New forum style? Think you can help translate it for the new forum style? So they can read it...
Design Units for Developers! (War Commander)
AC-130 H Pave "Spectre" Gunship (War Commander)
Guide: Introduction to Support/Long Range Army
This is what I see.
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if you'd use the 000000 color code, it would become white in the new skin yes, but if you use a different black font, it won't change to white in the new skin.
Prizes won: Elite Rifleman, Elite Heavy Gunner, Attack Dog, Stinger, Shock Trooper, Colossus, Gladiator, Elite Humvee, Honey Badger, Elite Gatling Truck, Elite Shock Tank, Flak Tank, FAV, Elite Laser Tank + Schematic, Elite Hellfire+ Schematic, Elite Mega Tank, Behemoth, Reaper Drone, Elite Warhawk , Havoc, Hellstorm, Kondor, Heavy Ionized Armor
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
| Quick Tips | Format for unit ideas | Format for base design | How not to post a unit idea | Unit Special Abilities | My base | Hercules or Gatling Truck | Walls: explained | New Unit: MAWS | New Unit: Railgunner | New Unit: Rock-It-Copter | New Unit: Flame Tank | New Unit: Tesla Tank | New Unit: PAC Tank |
Useful Stuff:
| Base | Units |
Design Units for Developers! (War Commander)
AC-130 H Pave "Spectre" Gunship (War Commander)
Guide: Introduction to Support/Long Range Army
| Quick Tips | Format for unit ideas | Format for base design | How not to post a unit idea | Unit Special Abilities | My base | Hercules or Gatling Truck | Walls: explained | New Unit: MAWS | New Unit: Railgunner | New Unit: Rock-It-Copter | New Unit: Flame Tank | New Unit: Tesla Tank | New Unit: PAC Tank |
Useful Stuff:
| Base | Units |
How do you change it?
EDIT: Figured it out
" I am going to offer a general tactic I used for assaulting the bases in the event which works, it even gets past majority of the defenses with next to zero losses on my part. It is not that hard to assault a base if you use certain tactics against certain situations."
Some people might argue that to claim the above is not realistic. It can be VERY hard to assault a base if you keep to a formula-based approach. Will this really enable your average Joe to be able to break down defences as easily as you claim, always keep the majority of your units and deal effortlessly with theirs?
Good players with good bases continually evolve and test bases against all comers, using some important basic rules only, but other than that, I see this game as a process of adaptation, thinking creatively, making the correct defensive and attacking decisions when things go wrong, studying your opponent's strategies by their behaviour, defending and attacking style and so forth...players are, after all, human, and there is such a variation of experience levels and base design possibilities out there, that it would be more correct to be real, and say to the noobs:
"it's tough to take down a base, you could go back online right now and find your opponent just completely re-arranged their base and unit configuration. So you have to think on your feet sometimes .....you know, when you're actually IN it, in the thick of battle....you're best to hatch your best plan, your OWN plan, more cunning than a parcel of foxes addressed to Mr Foxy Fox of Foxville, choose the right combination of units, execute it, then adapt on the fly if things don't go as expected....you have to be resourceful and **** ruthless......now some people have got it, and some haven't.......you can't teach it, and if you haven't got it then no amount of whining on the forums and ignoring other people's well-meant but ultimately meaningless advice, is going to remedy this fact and your base is going to die." Simple.
I always hit techs and upgrading buildings first, my opinion, why because you are now his rival so you want to slow him down, also if I was at a low level I would not attack other unless they hit me first as you want to use this quiet period to upgrade as much as you can as when you do get higher you have plenty of chances to hit other players
Note that everything he said in the above was an opinionated statement that leaves the reader the decision whether to use this approach or not. Obviously this "formula" has worked for him, and it could work for others. There is always a formula to taking down a base, some formulas work against a majority of bases, others require more complex formulas. There is nothing wrong with his post. You can't claim his opinion and approach is wrong.
Favorite Units: Elite Warhawk (Level 8) - Elite Gatling Truck (Level 8) - Elite Hellfire Tank (Level 8)
Gun Turrets - Level 10 X8
Mortar Turrets - Level 10 X6
Bunkers - Level 5/Level 5
I can and I have.
I completely refute that there is a formula for most bases for exactly the sound reasons I explain above. Have you attacked most bases? Has the poster? Do you or they claim to have seen and attacked most WC bases? No.
And please read what I say about his over ambitious claims.....he claims it's easy, and losses are next to nothing, and there's a tried and trusted way to achieve this even against coiners and very experienced players. He makes it all sound so simple..."once you've taken out their air defences" etc etc blah....well my advice is, just **** TRY doing that for yourself to a reasonable player with a nice little base, and SEE HOW EASY IT ACTUALLY IS!!
You're much better off just making sure you have the right units, a rough plan of action.....and that's it, because as I said above, once you start the attacks, and the **** hits the fan, you have to think on your feet and adapt in the moment.....experience learned from these moments in actual action is worth a hundred times more than some stupid guide. You're HUMAN!!! You can evolve!! Adapt!! Create!! Don't listen to ANYONE!!! Trust YOURSELF!! Be an individual!! A leader, not a follower!!!!!
You know what gets me? All these WC Gurus spouting their advice...but their advice is NOT going to be with you when you try to attack or defend against a good base, when you're surprised by a hidden megatank or whatever, your "mentor" is not going to be available, with their oh-so- fantastic advice that you like to rely on.....you're on your own. You have to get into the fight and experience this for yourself.That's what I'm talking about and that's why you have to learn to listen to yourself, rely on yourself, and use ingenuity.
Do you actually AGREE with the poster's ridiculously over generalised and unsubstantiated claims that underpin his whole facile argument?
I don't care what your level is, if you agree with this then you're misleading a lot of new gamers.
So I'm right and he's wrong.
End of.
YOU sir, are WRONG.
Oh and btw, are you the one asking for advice? NO? then stay quiet. We don't need your garbage of "Don't read this, play for yourself, and if you can't you're an idiot". on threads designed to help players get better.
Favorite Units: Elite Warhawk (Level 8) - Elite Gatling Truck (Level 8) - Elite Hellfire Tank (Level 8)
Gun Turrets - Level 10 X8
Mortar Turrets - Level 10 X6
Bunkers - Level 5/Level 5
Where did I say what you misquoted above? SHOW ME. I said, "either you've got it or you haven't".....and nowhere did I say a person was an idiot or even hinted at it, I hinted that if they haven't got it, then maybe look at another game, as their base will eventually die, they'll leave it to rot with the other thousands who got bored because they weren't winning!!!
Stop twisting my words to try and prove a point, it shows you are getting desperate. You say you destroy most bases without much losses. Then again, what level are you? Oh yes, almost 30 I should guess. and with maxed out challengers or megas, or both? Level 10 turrets etc?
Well then of course you will find it easy, you could use no formula at all like some coiner, and do THAT.
Ahhhh. now I see you change the wording from "most bases" to "each and every base I encounter"....because I correctly pulled you up on the fact that NOBODY has fought any where near all the bases on WC, so that claim I take it you now go back on?
Oh, and about proof that you don't use a formula, I don't need it.....like I say, while applying your "formulas", having the luxury of maxed or near-maxed everything, and you are surprised by something like a hidden group of hercs, or an unscouted mine, or whatever, do you apply a formula there then?
It's just REACTIONS, EXPERIENCE, CHARACTER,COMMON SENSE and PRACTICE that comes into effect THEN.
It's funny how the poster made all the claims that it's easy to take down most bases even coiners, at high level, and that there are formulas to do it relating to THEIR idea of set scenarios, then when I question this and refute it, they claim "it's only for levels 17-23" DESPITE NEVER MENTIONING THAT ANYWHERE IN THEIR ORIGINAL POST!!! Funny how people amend their posts to something other than what they originally tried to get across, isn't it, when they are challenged?
MY ADVICE, which is MUCH BETTER than yours or the poster's, is the following...
YES abide by the basics...
PLACE BUILDINGS THAT ARE IMPORTANT TO YOU IN THE CENTRE AND CLOSE TOGETHER.
PROTECT THIS BY PLACING PAIRS OF TURRETS AND MORTARS CLOSE TOGETHER OUTSIDE OF THE BUILDINGS BUT NOT ON THE BASE PERIMETER AND AT EVEN INTERVALS.
ALWAYS USE LESSER UNITS LIKE ROCKET BUGGIES OR RIFLEMEN TO SCOUT FOR MINES BEFORE DROPPING LARGER UNIT/ VEHICLES TO DO DAMAGE
GO AND PLAY THE GAME
Adaptation, learning while playing and attacking by trial and error to increase your unit control skills, learning distance control and unit combinations, learning what to do and retain composure when under intense fire with things going wrong, learning how to surprise, confuse your enemies, think creatively and learning them for all yourself, are MUCH MORE IMPORTANT than listening tp the biased, misplaced, and spurious opinions of others.
This is a game of COMMANDERS. LEADERS, not FOLLOWERS.
I urge all new players to heed my warning, that listening to unrealistic claims by people can easily take out bases without losses and claim you can do this with most bases by a formula (THEIR formula LOL), will NOT help you, and they can't be with you when you go into battle, can they, when you try to take out a base for the first second or even 3rd time, if it's well designed. What happens when you are looking at a base that adheres to NONE of the design types you have applied formulas to, (AND THERE ARE A LOT OF THEM) what are you going to do THERE?
These people make these claims, but how can they POSSIBLY have encountered every type of TENS OF THOUSANDS of bases made by many different individuals with their own ideas? Let alone broken it down into a formula.
"If their tanks are on stand-ground behind a building and their turrets are not close enough together and you outrange them, do X and Y."
They're just WANNABE WC Gurus!!!
WHO is in charge of YOUR base, YOU or THEM?
It's BALDERDASH of the HIGHEST ORDER!!
If you listen to these people you will NEVER learn to think for yourself!!!
And don't EVER tell ME to stay quiet, just because you know I'm correct, just because you have backed up the poster and consequently been questioned. and doesn't make you all look so cool in front of the noobs reading this . Don't put the cart before the horse, noobs aren't seeking YOUR advice on here, and people like you and the poster put your opinions on here to look good and attract lost noobs to make you feel useful, and when someone challenges this "advice" you don't like it, and have to resort to mis quoting, revising previous statements, etc etc. doesn't look good does it?
Giopanipi, on the other hand, just posts quick tips as suggestions, without bragging, making unrealistic claims with the luxury of a high level base with high level units, for people to take on board and use as a rough guideline. Try THAT.
Yes, step-by-step instructions on how to take out X number of bases isn't the right step forward, but copying is always used.
Armies copied each others technology and tactics, it's how the human race develops, by stealing ideas and tweaking and tweaking some more, then comes more technological windows and more people stealing and tweaking. This has happened for umpteen thousands of years, and where are we now? At a peak of technology, where the highest grade of technology is available to a sizeable portion of the world.
Not everything is discovered from people 'Being leaders and discovering yourself' i''m afraid.
Yay ^.^
| Quick Tips | Format for unit ideas | Format for base design | How not to post a unit idea | Unit Special Abilities | My base | Hercules or Gatling Truck | Walls: explained | New Unit: MAWS | New Unit: Railgunner | New Unit: Rock-It-Copter | New Unit: Flame Tank | New Unit: Tesla Tank | New Unit: PAC Tank |
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Take your point, that is in the main correct, however, what I'm against is...
a) They're trying to say it's easy
b) They're saying you can do this and take no or next to no damage
c) That only 2 or 3 formulated scenarios can deal with a plethora of well designed bases
d) They leave out my points of the need to be creative, experimenting with different unit combos, and practicing their skills as much as possible, which I believe should be stressed as at least equally, even more importantly, than the others.
e) That every player uses a formula which they develop for each base. (What rubbish- people often change their base layout after you attack them a few times or just as a routine to stop the formula junkies, don't they? What's the noob gonna do THEN? Go back and ask their Guru how to beat the new design? HUH, this is War COMMANDER not War follower by Numbers, laddie!!)
If they had said that you can apply some basic formulas sometimes, but it's not easy and you must practice, and it doesn't work on all bases, because the next time you attack, they may have hidden some suicide bombers in trees near where you always deploy, that this can be changed again the next time you attack, that you must never underestimate the ingenuity of the enemy or the element of surprise a base can inflict on you once you click the "attack" button........ then they would not have received such a grilling because they wouldn't be misleading the noobs.
I think it's true that you can apply some of the blanket strategies above for easy bases, and perhaps a few for intermediate bases, but on advanced bases, no, your on your own sonny!
Not sure if you are right about where we'd be if discoveries weren't shared. I bet you that the tribe that discovered fire, or the wheel, KEPT IT A SECRET as much as possible to gain the advantage over their enemies. The same is true today. You have a good idea, a good brand, a good business model, a new invention, a new weapon, guess what? You keep it to yourself and a few trusted others!!
These only become common knowledge many years later once used a lot, or as you say, stolen, and sometimes technologies are "rediscovered" or simultaneously discovered, like the TV or the internal combustion engine, where, quite independently, Germans and British were working on the same thing completely separately to each other but coming up with the same invention.
Although this sounds a little pedantic, I do accept a lot of what you say, this is only a game, but to pretend to others "oh it's easy" etc, just because it's easy to them, is to show lack of understanding as to their responsibilities when offering themselves up as a "mentor" or whatever. It's not a good look, I'm afraid!!
The best teachers may not necessarily even have the best knowledge, they just get it across better, don't exaggerate for effect, the worst teachers fail to be able to revert and put themselves in the learner's position, a place they themselves were at at one time, making the mistake of assuming that you have all the luxuries of having been there and done that, and that it's all really easy when you know how, which the learner can have no comprehension of.
Attacking bases is trial and error - error being you're repairing tanks for hours. Yes, for all bases you can say there is this forumla:
Air goes for Mortars
Tanks go for Gun Turrets
I'd say they're the only two 'formulae' you can implement on any base.
| Quick Tips | Format for unit ideas | Format for base design | How not to post a unit idea | Unit Special Abilities | My base | Hercules or Gatling Truck | Walls: explained | New Unit: MAWS | New Unit: Railgunner | New Unit: Rock-It-Copter | New Unit: Flame Tank | New Unit: Tesla Tank | New Unit: PAC Tank |
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That's it!! All that needs to be said, above and beyond these basics, nothing else holds save from individuality, skill, and determination. Believe us, Mr Poster, when your tanks are sitting repairing for hours while you lick your wounds and reflect on the battle, and what you should or shouldn't have done, that's when you really learn.
Design Units for Developers! (War Commander)
AC-130 H Pave "Spectre" Gunship (War Commander)
Guide: Introduction to Support/Long Range Army
And so do you, Andrew, you're trying here to look "oh I am so cool and I have ever taken an idea from someone else". MArk made this guide to help, not to be acused, to share his knowledge, not to force anyone to be his follower. So yes, be quiet. I appreciate what Mark has done because all players that are not playing since the first day are learning from more experienced players, and then developing and adapting their tactics to the way they like to play. Try to do something creative and to help others, and not to flame people who are actually trying to apport something to this forum