The art of warcommander.

IIZard
IIZard
Potential Threat
Joined Dec 2011 Posts: 45
edited 23 Feb 2012, 11:54AM
Good evening,
In this guide I will outline theories of attacking a defended base.
Please note, I am not a "massively high" level player, but I do enjoy successful raids often.
This is intended for those who have a varied and decently upgraded attacking force
who wish to raid an enemy base for any of a number of reasons (to be given in due time).

Also, please note that I will be deliberately vague about names of units.

If you cannot be bothered to read an entire section, a few "TL;DR" statements will sum up all of the valid points
into little snippets of wisdom at the top of each section.

Most Recent Changes:
29/1/12
- Added to the Mines section.



Contents:
I) Time
II) Range vs Damage Per Second
III) Expendable Resources
IV) Mines
V) Defensive Offence
VI) Miscellaneous Tips
VII) Accreditations

I. Time

Time is the governor of all, without measure or respect; life is meaningless.
Destroy what you need to hurt your enemy the most,
or assist your own forces as much as possible; no more.

A defensive building being upgraded is not a ticking clock counting down until an upgrade is complete, it is a window of opportunity for even the lowermost soldier to take advantage of. Levelling any building while the process is occurring halts its progress, causing much pain and suffering to the defender.

Time might be a barrier for many things (upgrades, Damage protection, Unit Construction...) and it is more apparent is certain aspects that others, for example: You send a column of tanks to their death - yet you can have them working (albeit with about 5hp) within minuets. However, losing a flight of Helicopters will take hours to re-assemble.

Also, Having your base being decimated is not necessarily a bad thing (especially if you had few resources). When I was trying to upgrade my Command Centre I was praying for decimation - thus gaining me at-least a day's worth of construction time, unhindered, for a mere 35 minuets of repairing time. The inverse is of-course possible. Why should you grant an enemy a day's worth of construction, upgrades and preparation time to retaliate with a more organised force? The answer is to destroy either the expensive, upgrading building, or the many resource buildings to assist your own forces. Dodge defences as much as possible.

Keep to this tactic, and you can raid an enemy quite often; preventing key buildings from upgrading or stealing vast amounts of resources. I only ever total a base as a show of force.
II. Range vs Damage Per Second

The effective DPS of any unit that cannot hit you is nil.
When confronted by a high wall, do you seek to climb over it,
only to fall down the other side; or just simply walk around it?

In warcommander, the attacking force is usually smaller than the defending one, thus fighting a DPS battle is pointless. The enemy will out-gun you. How can you therefore limit the DPS of your enemy and maximise your own? The answer is simple, shoot him where he cannot shoot you in turn. That means anything from helicopters against tanks, to artillery against stationary weapons, to snipers against soldiers.

There will be many who disagree, feeling that maximising your own DPS with endless columns of heavy tanks is the only way to destroy some bases. They are correct - endless columns of tanks will level any base, but at what cost to your own forces? Chances are you will lose most to mines and mortars - and further after the the point of attacking has diminished into a joke, or revenge killing. This is not the mark of a good commander, rather the opposite in fact.

Often I have peered at my attack logs, showing a loss of a defensive building or two, then the entire destruction of the enemy force... "Were you using RUBI?" I wonder. This is only proof that the DPS battle does not work, as your forces take damage and inevitably you take losses, how are you to maintain your DPS? Only through disciplined hit and run tactics and keeping out of the range of your enemy's weapons will you ever hope to become a force to be reckoned with.

Remember, I am not saying that high DPS units have no place - they are merely overused and easily countered, whereas the only counter to a high range unit is to get in close and pummel it.

Would you attack with a lone suicide bomber (high DPS, low range), or a lone sniper(High range, low DPS)?
(A difficult question, sometimes.)
III. Expendable Resources

Why waste a tank when you can escape in a buggy?
Aggressive enemies are prone to traps, Passive enemies are prone
to artillery shelling from great distance.

Have you ever deployed a small force to attack a base, only to discover all the hostile units (usually tanks) are now hunting you down mercilessly? This has happened to me, on occasion.. but nothing is more simpler to destroy, a base with no units. A quick deployment of helicopters and pulling my ground forces back ensured a line of scrap tanks as the enemy willingly ran into my helicopters fire. Even normal units can be baited in this way, with a fast ground unit. Any amount of baiting the enemy forces will be possible. Should you fail to destroy the enemy in time and they happen across this scout unit, no fear- a buggy is quickly repaired, their tank column will not be so fast to get back on its feet.

Another situation, You have no air units, but you have some tanks and need to destroy a high level mortar. Do you send them in as a group? do you send one forward as bait? I do neither. I use yet another fast, easily replaced, scout unit to dance in front of the mortar's guns - rarely getting hit in the process, while my tanks finish the job. Remember, defensive turrets and units shoot at whatever is closest to them, make sure it is expendable and cheap to replace.

And if you have been wise and have a varied and multi-tasking force, then you can adapt, change, and destroy any foe with the uppermost ease - even if it could take you a little while longer than a few columns of tanks, you will be able to raid again, and again, and again; the tanks will need to be replaced after one raid.
IV. Mines

Mines are the bane of every and any ground unit.
If you are predictable in your approach, expect a mine.
A mine is like any other 'building', you cannot have two in the same spot.

Undetectable, untraceable and as deadly as a poke in the face with a machete - mines; if placed well, they can decimate your ground forces. This will cause your air force to become useless in the presence of gun turrets and masses of AA units. At this point there is no countermeasure to such devices, apart from sending a scout unit in front of the main force to take the damage instead of them - however, once you have lost your scout to a mine you will know the path to that point will be clear.

Mines are usually placed at the edges of a mortar turret's range in parallel with nearby turrets, and occasionally inside a base its self. They are rarely in a well-defended section of defence, so the question is posed - Risk a mine strike or attack the towers head-on? It depends on your personal point of view, if you are good with a scout unit and the enemy has no units to hinder your scout - feel free to dance in front of the mortars with a scout and damage with tanks, else the more predictable and more frustrating approach may be your only option. (Note, there is always more than one option when attacking.)

In fact, the only place you are guaranteed to not run into one of these 'pesky packages of joy', is if you move your units on top of destroyed buildings, and keep them on them. If you move your units where mines cannot physically be placed, then you are removing one threat to your forces; always a good thing. (2) But if you have to move over open ground, use a cheap scout unit first; better to lose a scout than to lose a tank.
V. Defensive Offence

No defence is impenetrable.
An enemy with no army is no true enemy.
To remove yourself from attack is the best possible defence.

Occasionally, you may come across an opponent who posses great skill, he or she may be able to crush your defences with a single blow - leaving your resources in tatters and your base in DP. You will probably also find this his or her base is built in meticulous detail - every direct attack you make is costly and without the reward of metal or oil. In such cases you must reside to the fact that if you do not act quickly against such an opponent, they shall best you in the long term. You must strike under the cover of DP, furiously baiting all possible units out of the mutual protection of your enemies defences and crush them - leaving them useless for several hours. You will need to repeat this often until you have the capacity to fully assault the base, losing as little as possible in the process. If his or her units are destroyed, any attack will be swiftly thwarted, or will not occur for some time; be wary of air units.

However, indeed the best defence (currently) is to never log out at all - to employ the use of such tactics can see you permanently removed of the battlefield if found guilty of foul play. Scripting is frowned upon since there is no defence against such dastardly schemes, and to do so is to fight without honour; but to prove that such tactics are being used is difficult, even though it is apparent that a few users clearly do.
Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
Stupidity:
LarsB wrote: »
i did sound logic
andrew d wrote: »
there is no such thing as "sound logic".
  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    VI. Miscellaneous Tips

    Attacking an enemy's strongest position tends to be suicide, unless you turn it into a weakness.

    Sometimes an enemy might be too strong to attack, their defensive placements are vastly superior to your attacking forces; Attack something vulnerable or wait for the enemy to attack somewhere else and thus lower their own unit's defensive potential. (1)

    Destroying all the anti air threats in a base enables you to "mop up" with air units.

    You have a maximum of 3 attacking waves every ~ 30 minuets, as long as you do not damage a base over 50% in the process and send it into DP.

    Enemy units are annoying, destroy them before assaulting the defences if you can.

    Find something that works for you, and keep it.

    Defend a building while it is upgrading, or it never will.

    If you find a base that has no defences, feel free to attack at your leisure - the battle is already won.

    VII. Accreditations

    Because Great minds think alike.
    1) Ben Palmer
    2) paulmh


    I hope this helps you.
    Any constructive feedback is welcomed.


    Changelog:
    29/1/12
    - Added to the Mines section.

    28/1/12
    - Added Accreditations section
    - Added a misc. tip.
    - Hit the char limit -_-

    24/1/12
    - Added Defensive Offence section
    - Incremented Miscellaneous Tips
    - Updated contents.
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • Kopalec
    Kopalec
    Minor Nuisance
    Joined Nov 2011 Posts: 108
    I would wager that most of the people that play this game are to dumb to realize the quality information in this post. I give you Kudos for trying, but maybe if you added something like "Mega Tanks are OP!", or "Repair times suck!!", into the title. Then you might trick a few into reading it.
  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    Kopalec wrote: »
    I would wager that most of the people that play this game are to dumb to realize the quality information in this post. I give you Kudos for trying, but maybe if you added something like "Mega Tanks are OP!", or "Repair times suck!!", into the title. Then you might trick a few into reading it.

    Why, thank you kindly. I'm glad that at least one person understood the points I was trying to get across.
    :cool:
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • Drako2k0
    Drako2k0
    Incursion Leader
    Joined Dec 2011 Posts: 1,320
    I agree, these points are all well used. I have yet to face an opponent who uses any of these tactics, the end result being a daily farm for me. Come to the point where I level their entire base simply as a "show of power" like you stated.
    WC User ID: 799779
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    Gun Turrets - Level 10 X8
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  • Joseph Lee
    Joseph Lee
    Minor Nuisance
    Joined Sep 2011 Posts: 163
    nice post, will reference to in the future
  • Hvar
    Hvar
    Greenhorn
    Joined Dec 2011 Posts: 23
    nice post indeed :p
    WC level 31
    User ID: 89814
    location: Norway
  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    Thanks for the feedback chaps, if you want to see anything added here, please let me know and I'll pop it in (with references, if appropriate).
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • Brian boudreau
    Brian boudreau
    Master Tactician
    Joined Oct 2011 Posts: 2,204
    mega tnaks r not over powerfull holy s h i t wit repair time any tank can get killed easy and u have to wait hrs lv 10 motor will kill meas faster then they can move
  • Ben Palmer
    Ben Palmer
    Unicorn Overlord
    Joined Apr 2011 Posts: 14,385
    Nicely written, but you don't go into the crux of attacking at higher levels, and thus I shall assume that you have no idea to attack high-level turrets + stationary mega tanks + anti-air units + awesome placement of those things that makes using mortar-baiting units nothing short of impossible.
    RoyalGuard


  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    Ben Palmer wrote: »
    Nicely written, but you don't go into the crux of attacking at higher levels, and thus I shall assume that you have no idea to attack high-level turrets + stationary mega tanks + anti-air units + awesome placement of those things that makes using mortar-baiting units nothing short of impossible.

    Why would you attack a position that strong? It's like trying to break into a house through a blast door rather than using an open window.
    I honestly wouldn't waste my units. I'd either attack them somewhere more vulnerable or wait until they have attacked someone else and their units are damaged.

    A good point well raised, I was trying to copy the style of The Art of War and I assure you it doesn't go into massive detail about specifics, but more into general rules of thumb and good practices that give you a better understanding of war; on and off the battlefield.

    I'll credit you though :3
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • paulmh
    paulmh
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,692
    Very good, thanks very much for posting this.
    I will add a tactic that I use and that is never go around a wall, take time to go through and avoid obvious mines.I break wall with copter drones and hover out of range picking off troops and looting any resources left undefended during attack.
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  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    paulmh wrote: »
    Very good, thanks very much for posting this.
    I will add a tactic that I use and that is never go around a wall, take time to go through and avoid obvious mines.I break wall with copter drones and hover out of range picking off troops and looting any resources left undefended during attack.

    although there are some smart players that put there mines in front of walls because that is where people usually run over.
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  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    paulmh wrote: »
    Very good, thanks very much for posting this.
    I will add a tactic that I use and that is never go around a wall, take time to go through and avoid obvious mines.I break wall with copter drones and hover out of range picking off troops and looting any resources left undefended during attack.

    Indeed, something I should have mentioned is that the only place there physically cannot be a mine, is when your units are on top of a destroyed building.
    (^ cred.)
    LarsB wrote: »
    although there are some smart players that put there mines in front of walls because that is where people usually run over.

    Level 5 CC grants you 80 wall pieces.
    Level 5 Mine Factory grants you 18 mines.
    Therefore: Much more likely a mine will be placed in-between wall sections than directly in front of one.
    Personally: I only use wall pieces to block spawns .. not for the traditional purpose of blocking enemy units.
    But: You can never predict where they are, there is always a chance of hitting a mine which is why having scout units is so important.
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • War Spec
    War Spec
    Potential Threat
    Joined Feb 2012 Posts: 43
    Very nice post. Strategy over brute force anytime! as for OP megas....please!!! I am lvl 28 & have not unlocked megas yet lol, I focused on defense and love to see rivals attacking with just alot of megas, their wreckage decorates my base lol. They are also easily baited out & killed w/ copter drones when attacking, getting around them is pretty easy, so OP?
    Level 34/ leader of Sons of Guns, [url]https://www.facebook.com/#!/groups/167153200037105/[/url]
  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    War Spec wrote: »
    Very nice post. Strategy over brute force anytime! as for OP megas....please!!! I am lvl 28 & have not unlocked megas yet lol, I focused on defense and love to see rivals attacking with just alot of megas, their wreckage decorates my base lol. They are also easily baited out & killed w/ copter drones when attacking, getting around them is pretty easy, so OP?

    lvl 6 megas on stand ground on top of turrets can be pretty OP....
    WC: Lvl: 35 User ID: 933725 Sector: 38
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    I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game

  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    War Spec wrote: »
    Very nice post. Strategy over brute force anytime! as for OP megas....please!!! I am lvl 28 & have not unlocked megas yet lol, I focused on defense and love to see rivals attacking with just alot of megas, their wreckage decorates my base lol. They are also easily baited out & killed w/ copter drones when attacking, getting around them is pretty easy, so OP?

    Indeed, There is one chap who constantly attacks with 5 megas .. I just laugh when I see "5 Mega Tanks destroyed" in my attack logs.
    LarsB wrote: »
    lvl 6 megas on stand ground on top of turrets can be pretty OP....

    suicide bomber rush solves all your problems..
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • Ben Palmer
    Ben Palmer
    Unicorn Overlord
    Joined Apr 2011 Posts: 14,385
    IIZard wrote: »
    suicide bomber rush solves all your problems..
    In order to have the capacity to complete a successful "suicide bomber rush", you'd have to scrap most of your tank force.
    RoyalGuard


  • paulmh
    paulmh
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,692
    LarsB wrote: »
    lvl 6 megas on stand ground on top of turrets can be pretty OP....

    I would not like to be on your side in a real war.
    You won't use your best defense as it's OP.
    If you got top weapons, you use top weapons.
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  • Ben Palmer
    Ben Palmer
    Unicorn Overlord
    Joined Apr 2011 Posts: 14,385
    paulmh wrote: »
    I would not like to be on your side in a real war.
    You won't use your best defense as it's OP.
    If you got top weapons, you use top weapons.
    People knowing it's OP is the first step towards it being balanced so it's not.
    RoyalGuard


  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    Ben Palmer wrote: »
    In order to have the capacity to complete a successful "suicide bomber rush", you'd have to scrap most of your tank force.

    I tend to have inf in my bunkers.. I'm sure I won't have to sacrifice tanks for some more explosives.
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    Ben Palmer wrote: »
    People knowing it's OP is the first step towards it being balanced so it's not.

    what you say now with your OP meag tanks? the laser tank has approximately 385 range...
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    I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game

  • IIZard
    IIZard
    Potential Threat
    Joined Dec 2011 Posts: 45
    LarsB wrote: »
    what you say now with your OP meag tanks? the laser tank has approximately 385 range...

    Larz, please keep on topic, I don't want you to keep getting my threads locked.
    If you want to post specifies about units, post it in the unit guides, not in a thread about general strategy.
    Wisdom is appreciated, Intelligence is nice, ignorance is curable, stupidity is none of these things.
    Stupidity:
    LarsB wrote: »
    i did sound logic
    andrew d wrote: »
    there is no such thing as "sound logic".
  • paulmh
    paulmh
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,692
    Ben Palmer wrote: »
    People knowing it's OP is the first step towards it being balanced so it's not.

    exactly.
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    AREA52 'cos 51 was already taken...........
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  • dutchy
    dutchy
    Greenhorn
    Joined Feb 2012 Posts: 4
    My CC is upgraded to the max,so what do I do to get more troops etc.
  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    dutchy wrote: »
    My CC is upgraded to the max,so what do I do to get more troops etc.

    you can't get more.....
    WC: Lvl: 35 User ID: 933725 Sector: 38
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  • davidporter
    davidporter
    Greenhorn
    Joined Feb 2012 Posts: 1
    im trying to upgrade my command centre but cant due to oil levels i cant upgrade them unless i upgrade the command centre please can anyone suggest what i need to do thanks.
  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    im trying to upgrade my command centre but cant due to oil levels i cant upgrade them unless i upgrade the command centre please can anyone suggest what i need to do thanks.

    storages upgrade EACH INDIVIDUALLY. also check if you have build the maximum amount of storages....
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  • dutchy
    dutchy
    Greenhorn
    Joined Feb 2012 Posts: 4
    Upgrade your oil and metal or buy it.
  • John Lawlor
    John Lawlor
    Minor Nuisance
    Joined Oct 2011 Posts: 283
    great guide thanks im new to this and can use all the info i can get thanks +1
    John_Lawlor-Battle pirates User ID: 1924775
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