Defending Tips [alpha ver]

desmondyeoh
desmondyeoh
Skilled Warrior
Joined Oct 2011 Posts: 304
edited 14 Dec 2011, 1:53PM
Update history

5 Dec 2011
- info about Unit stance



What is the UNIT STANCE? (for newbies)
- availble on lv3 cc or higher
- 3 stances:
a. Aggresive - Units will go after distant enemies and purse them relentlessly
b. Normal - Units will go after close enemies and retur to their starting position
c. Stand ground - Units will fire at enemies within range but will not move.



THERE IS NO BEST DEFENCE. BUT AT LEAST WE CAN MAKE IT LEAST DAMAGE.

1. Walls prevent First Blood

Put walls at corner and place them in the right distance, making land units to deploy farther.

wall-corner.jpg

2. Power Plants as the most important buildings

As in the field manual, power plants are important to defend your base. Without power plants, towers operate at 25%. So I put them in the centre.

power-protect.jpg

3. Prevent farmers - protect the storages

Put them next to power plants. It is more important to protect your storages than resources gatherer if you always launch attacks. Gatherers produce really less resources . Four Lv10 can only produce 1 M in 12hrs

storages-protect.jpg

4. Unite the defending towers

Put them close to have the most concentrated fire power. When one tower is under attack, at least 2 can do a backup or kill the enemies. And also, place them in different types (mortars & turrets)

towers-unity-1.jpg

5. Hide behind.

The lv4++ cc can make us hide something behind it - towers or land units. For units, let them stand ground.
I recommend to put hercs or humvees to defend air strikes, razor backs as ground unit defends.

units-behind-cc.jpg

6. Protect upgrading/ researching buildings

Every upgrades/researches will be paused once damaged or destroyed. So, put them near to towers.

upgrades-near-towers.jpg

7. Suprise!

Suicide bombers can bomb up tanks in a second. Even megatanks are scared of them, 2 SB are able to crash down one mega tank.
So Hide them in trees and ruined-buildings (sometimes they go out from trees, i choose to put behind buildings) , let them be aggresive.

suicide-hid.jpg



continue : next post
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    8. Land Mines - good for men and cars

    Upgrade everything to the highest lv possible. It takes not much resources but time. Shaped-charge does about 1000 damage - good for most men and light tanks.

    Really, less resources but more time.

    resources-mine-fac.jpg

    9. Lv5 towers

    Upgrading towers take more resources and less time. So let all of them be lv5 in 3days or less. Upgrading to lv5 needs only 1 hr. Make them at least lv5!
    The range:

    towers-lv5.jpg

    10. Standground near towers

    Put longrange units - razorbacks - near to the towers. They can help a little.

    razor-backs.jpg

    11. Learn from some beeches that attacked you before.

    Sometimes that is a nice lesson for you.

    12. Combos!

    a. Doctors + Hercs

    - Note that medics should be hiding behing Hercs. You can predict where air strikes come from, right?
    - I prefer them to stand ground.

    [image will be here soon]

    b. Techs + Tanks

    - Very Common combination, but make sure the tanks are not in a tight bunch, separate them to avoid explosive bullets.
    - I dont recommend you to put them stand ground, because they need to run if the birds are shooting them. They dont have long range, and they have to reach enemies. However, dont let all of them be aggresive. This can prevent units baiting.

    tanks-tech-combo.jpg

    c. 2 Turrets + 2 Mortars

    - Place the 4 towers close. This is a good combination to prevent bunches of air strikes or Heavy tanks.

    Example 1
    2mortar2turret-B.jpg

    Example 2
    2mortar2turret-A.jpg
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    13. REALLY HEAVY!

    megatank.jpg
    (i shouldnt put this picture, right?)

    - Upgrade tech centre as fast as possible to have mega tanks. They almost can replace mortars, they're having the accurate aims with really big bullets. Even lv9 mortars are unable to kill them.


    14. Walls are useful in someways.

    walls-word.jpg

    Make your favourite word, or something u want to say to ur hostile.
    - If some player are going to destroy this word, they are totally f up with the mines. Unless they use copters/cobras. (i think this may happen, but i dont recommend you to do so)

    NOTE: Let me know if i gave a wrong information. Thank you.
  • Brian boudreau
    Brian boudreau
    Master Tactician
    Joined Oct 2011 Posts: 2,204
    thankxz for the tips buddy, keep the goodwork up on helpin us i knew this but for the new guyz it will help them alot
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    Ya. Older players have their own skills. This is just a reference for newbies.
  • Stephan Drabosenig
    Stephan Drabosenig
    Minor Nuisance
    Joined Oct 2011 Posts: 108
    Nice Guide Man! Till i learned all this things u tell here on my own i was lvl 19 or so ^^
    So good Tips for the Newcomers :)
    And really good pictures!
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    Nice Guide Man! Till i learned all this things u tell here on my own i was lvl 19 or so ^^
    So good Tips for the Newcomers :)
    And really good pictures!

    Lol. I can only put 7pics in a post. I think it is better to have them gathered up. I put pics to let some guys that hate bundles of words (including me :rolleyes:) to read better lol.
  • Tom Borland
    Tom Borland
    Unicorn Overlord
    Joined May 2011 Posts: 6,413
    Lol. I can only put 7pics in a post. I think it is better to have them gathered up. I put pics to let some guys that hate bundles of words (including me :rolleyes:) to read better lol.

    Yeah, I discovered that when I did my first unit stats thread. Liking this, linked in my guide
    GNU Terry Pratchett

  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    Why did they limit this. Prevent slow loading? :confused:
  • Donjuanicus
    Donjuanicus
    Potential Threat
    Joined Nov 2011 Posts: 60
    LMAO @ walls are useful picture, that's awesome... keep up the good work!
  • RTM
    RTM
    Greenhorn
    Joined May 2011 Posts: 13
    What is the highest level NPC that can be farmed?
  • Tom Borland
    Tom Borland
    Unicorn Overlord
    Joined May 2011 Posts: 6,413
    RTM wrote: »
    What is the highest level NPC that can be farmed?
    Level 30ish, just don't take down the CC and they'll be back in 6hrs
    GNU Terry Pratchett

  • JamesT
    JamesT
    Greenhorn
    Joined Dec 2011 Posts: 1
    tip number one i understand your theory on walls but what is the correct distace apart?i have seen walls used as walls and also as barriers .I like to think for myself and learn as i go but your first tip is vaigue as
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    Level 30ish, just don't take down the CC and they'll be back in 6hrs

    I am just going to ask this. Thanks.:)

    JamesT wrote: »
    tip number one i understand your theory on walls but what is the correct distace apart?i have seen walls used as walls and also as barriers .I like to think for myself and learn as i go but your first tip is vaigue as

    Sorry, can i ask What is 'vaigue'?
  • Frostriver
    Frostriver
    Potential Threat
    Joined Sep 2011 Posts: 26
    Excuse me, how do you make troops be agressive or stand ground? Looked in manual but no key or anything?
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    Frostriver wrote: »
    Excuse me, how do you make troops be agressive or stand ground? Looked in manual but no key or anything?

    1. Select a unit,
    2. see the pic below.

    unitsstance.jpg

    a. stand ground
    b. Normal
    c. Aggresive.

    :)
  • Frostriver
    Frostriver
    Potential Threat
    Joined Sep 2011 Posts: 26
    1. Select a unit,
    2. see the pic below.

    unitsstance.jpg

    a. stand ground
    b. Normal
    c. Aggresive.

    :)

    Oh thanks :)
  • Frostriver
    Frostriver
    Potential Threat
    Joined Sep 2011 Posts: 26
    Frostriver wrote: »
    Oh thanks :)
    Um didn't work, no see the def. stance thing.
  • Emil Johansson
    Emil Johansson
    Minor Nuisance
    Joined Aug 2011 Posts: 284
    Frostriver wrote: »
    Um didn't work, no see the def. stance thing.
    it is only available from lvl 3 cc
    "Backyard monsters 10398588" lvl 47 - inferno lvl 37
    "War commander 666714" lvl 32

    Windows 7 Google chrome 18 Flash Version: 11
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    it is only available from lvl 3 cc

    Thanks for the info. Post updated.:)
  • George Chalkias
    George Chalkias
    Strike-force Captain
    Joined Nov 2011 Posts: 835
    What about enemy air units?They can attack from where cc is...Mortar cant get it only gun turrets.Only gun turrets havent long range.I could attack your base with air units on your cc :P
    Senior member of War Commander wikia.Photographer of special events in WC Wikia. 


  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    What about enemy air units?They can attack from where cc is...Mortar cant get it only gun turrets.Only gun turrets havent long range.I could attack your base with air units on your cc :P

    Sorry to tell u that gun turrets have 375 as their max range. Copters have 290, cobras have 315. 290<315<315.
    Somemore, do you own bunkers? Put rifles/heavy gunners inside, there's a range boost.:)
  • GoSmokeMore
    GoSmokeMore
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,088
    345 is gun turrets max range
    War Commander: Level 43
  • Tianzi38
    Tianzi38
    Minor Nuisance
    Joined Nov 2011 Posts: 125
    Sorry to tell u that gun turrets have 375 as their max range. Copters have 290, cobras have 315. 290<315<315.
    Somemore, do you own bunkers? Put rifles/heavy gunners inside, there's a range boost.:)

    Thunderbolts and Raptors both have extremely long max ranges, much greater than 345, which is the max for a gun turret. However, they are so difficult to control that they are rarely used (not to mention build and unlock times).
  • LarsB
    LarsB
    Unicorn Overlord
    Joined Nov 2011 Posts: 15,313
    the range doesn't matter with planes, because they just fly over the target afyer shooting, so it has to be destroyed immediately, and planes just don't do that much damage
    WC: Lvl: 35 User ID: 933725 Sector: 38
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