Commiesalami wrote: »
Ive got a lvl 7 factory, and will be starting it towards lvl 8 tonight. The repair time is about 33 min. I set a timer for when the repair finishes, and then start rebuilding my forces. The savings in time (currently 18min per paladin) is more than enough to make up for the increased repair times. Also the extra health at the factory makes it so you hit DP (51%+ damage) sooner during an attack, because generally (at least in my base design) the factory is the first to go.
So Ben is there any tips that you would give for a lower level tech bracket (High level Paladins, Some with Challengers). I think Im the only one with [lvl 1] Raptors right now. My attacking consists of luring if possible then hitting them with the raptors once their out of the base. Otherwise its send out riflemen/suicide bombers to draw fire. (Suicide Bombers are much more likely to get a lot closer IMO as they move faster and have more health), and hit them with paladins. Is there any more useful advice now?
Vancouver Jimmy wrote: »
Your telling Ben strategy? Didn't you read his post? He invented it all. haha! Too funny....
Mike Thomson wrote: »
Well for one thing don't use raptors.
Ben Palmer wrote: »
Useful advice? In every attack, you need 70 rifles and 5-6 paladins and that's it. The rifles are for drawing units out and spreading around them so that they have to retarget (and using paladins to destroy the defending units). A cloak of moving rifles that were placed spread out can draw fire from gun turrets and make mortars miss whilst paladins tear the towers apart from behind. Suicide bombers in defence are the only way to stop this strategy, and even they can be taken out using masses of heavy gunners.
JON FRENCH wrote: »
Pretty sure its design is inspiried by the "Titty Twister" strip club from "Dusk to Dawn"
Evgenij Koltjev wrote: »
no problems with megatanks or any other units attacking me now ever. its amazing how my enemy dieing very fast with my new layout. most ppl deploying units and instantly undeploying with 0% damage to base
but if they decide to continue after deploying - all their units die and my base usually only 3-5% damaged
Ben Palmer wrote: »
1. Your base layout is stunning until it meets my old friend: the razorback. Well done - you have managed to make your base safe from MTNs. Make it safe from experienced players and I will give you a Nobel Prize.
2. Most people in the game don't have mega tanks, so can't revel in your "glorious" strategy.