gambits??????????

Gordon Gettings
Gordon Gettings
Potential Threat
Joined Dec 2018 Posts: 55
so whats the point of building a fleet of gambits if it doesnt do what it says it can do. put it up against a lvl316 target in fm on auto. guess what not only didnt it destoy the target but i get a 16 hr repair job and ZERO FM POINTS. WTF KIXEYE!!!!!!!!!!!!!! yall have became the woprst game on the net, your constant CHEATING, RULE CHAGING AND LYING ARE JUST THE TIP OF THE ICEBERG. LETS SEE HOW WELL YOU DO IN FEDERAL COURT.
  • matty b 71
    matty b 71
    Potential Threat
    Joined May 2012 Posts: 89
    wow 16hrsx that's good lol
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 15,850
    edited 3 Oct 2022, 5:11PM
    16 hours is insanely high, even for auto... As an example, my fleet (fully built and all ships at U2 or U3) autos the 316 for 30 minutes damage and a 336 for 1.5 hours damage in total, with no crew. Even if the fleet is only partially built, that is still extremely high.

    I see two possibilities here:
    1) The fleet was set to a waypoint where it was in an enemies firing range, but not close enough to return fire and was just killed off over time.
    2) The fleet was accidentally sent into a non-garrison class target.

    Both of which would explain the dead fleet as well as no FM points. Outside of that, I am at a loss for what could have happened.

    What is the build on your fleet? How many ships do you have? And what is the upgrade level of the fleet?
  • Xevian
    Xevian
    Strike-force Captain
    Joined May 2011 Posts: 735
    3rd option: What's the build? 4th: Are they upgraded at all to at least U2/U3? 5th: Do you have the flagship built/upgraded?   6th: What crew are you using if any?  I either use the Steelheads 1 hour or Creeping Death but usually Creeping Death for the extra building damage aka faster target death, make sure to have plenty of splash too---best ships running 160% splash.  You hit target with enough mortars and whole platform goes.   My ships are U2 with 1 being U3.  I auto the 215s with Brutes while doing the 326 and 336 as I drive those.   Definitely need to stay out of range of the older rocket turret on edges using the mountains to block their salvos.   Same with ringed missile turrets and the Icebreakers field of fire.  
  • NYK7586
    NYK7586
    Potential Threat
    Joined Jul 2020 Posts: 96
    ?? I can do easy target 336. Think your build is very bad.
  • Dead_Base64
    Dead_Base64
    Minor Nuisance
    Joined Jun 2011 Posts: 260
    16 hours is insanely high, even for auto... As an example, my fleet (fully built and all ships at U2 or U3) autos the 316 for 30 minutes damage and a 336 for 1.5 hours damage in total, with no crew. Even if the fleet is only partially built, that is still extremely high.

    I see two possibilities here:
    1) The fleet was set to a waypoint where it was in an enemies firing range, but not close enough to return fire and was just killed off over time.
    2) The fleet was accidentally sent into a non-garrison class target.

    Both of which would explain the dead fleet as well as no FM points. Outside of that, I am at a loss for what could have happened.

    What is the build on your fleet? How many ships do you have? And what is the upgrade level of the fleet?
    Same here... ships U2 or U3... less than 30 minutes damage on auto. Doing well so far.
    Sector 10, proud member of LABDK
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