Pangolin's built in targeting system

ttoozz
ttoozz
Minor Nuisance
Joined Jul 2011 Posts: 268
It is listed under the hull's special abilities. Has a rang of 10 and but no damage value associated with it? I've been trying to make sense out of it to no avail. Can someone please explain to me what benefit this targeting system serves for the hull?
  • FreyaCat
    FreyaCat
    Potential Threat
    Joined Dec 2020 Posts: 86
    Like Pharinah so it can get main weapons in range
  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    FreyaCat said:
    Like Pharinah so it can get main weapons in range
    Huh?
  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    ttoozz said:
    It is listed under the hull's special abilities. Has a rang of 10 and but no damage value associated with it? I've been trying to make sense out of it to no avail. Can someone please explain to me what benefit this targeting system serves for the hull?
    This is an excellent question. Why is it that with the release of this hull that has 2 new gimmicks going on with it, there hasn't been a post created by either a mod or maybe even Developer about the 2 mechanics upon release? Players shouldn't be having to ask these 'simple' questions.

    Weapon has next to no range, nor damage. Description really is rather ambiguous 
  • Sputnik001
    Sputnik001
    Unicorn Overlord
    Joined Jun 2013 Posts: 2,502
    ttoozz said:
    It is listed under the hull's special abilities. Has a rang of 10 and but no damage value associated with it? I've been trying to make sense out of it to no avail. Can someone please explain to me what benefit this targeting system serves for the hull?
    This is an excellent question. Why is it that with the release of this hull that has 2 new gimmicks going on with it, there hasn't been a post created by either a mod or maybe even Developer about the 2 mechanics upon release? Players shouldn't be having to ask these 'simple' questions.

    Weapon has next to no range, nor damage. Description really is rather ambiguous 
    I thought it was for using the Rhino, or Mastodon with its extra range....oh wait we cant use those hulls in base defence, and I dont think there are any defence hulls that use range "extenders" like that????

    So I think it might be as mentioned, allows you to get up close and personal thus ensuring your weapons hit the target
  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    Yes it's like previous built in targeting systems on defenders like that of the Badger.

    It's to stop your ships running to the edge of your base when someone gets close before popping gates (when using the suggested main weapon), and it's to encourage the ship to drive on top of the attacker fleet instead of stopping at the edge of it's range. 
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  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    Yes it's like previous built in targeting systems on defenders like that of the Badger.

    It's to stop your ships running to the edge of your base when someone gets close before popping gates (when using the suggested main weapon), and it's to encourage the ship to drive on top of the attacker fleet instead of stopping at the edge of it's range. 
    Nice to have some clarification
  • TexTuna
    TexTuna
    Minor Nuisance
    Joined Sep 2012 Posts: 152
    edited 29 May 2022, 5:24AM
    Ok, I'll bite.  Why on earth would ANY attacker drive over the thing when they rediculously outrange it?  The answer is they don't.  They stop, kill it in 2 seconds because they have 10 million deflection to your 200k - and move on.  If you place it behind portals so that it doesn't run until they break, then the attacker simply drives in the opposite direction as the Pangolin is entirely too slow to keep up, thus kiting you with the weapons and killing you again with no effort.  It's the biggest waste of a hull in God knows how long.
  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    edited 29 May 2022, 8:34AM
    TexTuna said:
    Ok, I'll bite.  Why on earth would ANY attacker drive over the thing when they rediculously outrange it?  The answer is they don't.  They stop, kill it in 2 seconds because they have 10 million deflection to your 200k - and move on.  If you place it behind portals so that it doesn't run until they break, then the attacker simply drives in the opposite direction as the Pangolin is entirely too slow to keep up, thus kiting you with the weapons and killing you again with no effort.  It's the biggest waste of a hull in God knows how long.
    Even with a bunch of specials added to bump up speed (I've toyed with the tech I have) CS is around 40 & losing out on damage.

    Certainly it's a strange hull. I'm not going to *&^% all over it just "yet" until I've seen how it fares in combat. Hopefully it's not a dog. I wonder how much testing Kix did with it? Did the Mods get to muck around with it in the test server? (at least there'd be honest feedback, not "coiner's feedback"  )
  • TexTuna
    TexTuna
    Minor Nuisance
    Joined Sep 2012 Posts: 152
    Yep I've not got it above 41 or 42 without losing too much damage capability...that's not good enough when Infiltrators are 46 and longshots 56.  Inf's have a 95 range and longshots 125 so between the 45 range of the pangolin and the low combat speed it's a joke.  Only a fool would ever drive over one.

  • MillionDlrBil
    MillionDlrBil
    Moderator
    Joined Apr 2013 Posts: 2,674
    I'm not going to give away a build on this one as the one I'm running isn't mine lol. But I will say that you don't really have to worry about range as there is a built in targeting system that tries to stay at 10 range regardless of your specials chosen (provided you use the correct weapon), this allows you to put more damage related specials on while making use of something like Reaver Scout engine. 
    You can also gain speed without using specials. Look at alternative options to assist you here. 
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  • Blackbeard III
    Blackbeard III
    Unicorn Overlord
    Joined Nov 2015 Posts: 4,570
    I'm not going to give away a build on this one as the one I'm running isn't mine lol. But I will say that you don't really have to worry about range as there is a built in targeting system that tries to stay at 10 range regardless of your specials chosen (provided you use the correct weapon), this allows you to put more damage related specials on while making use of something like Reaver Scout engine. 
    You can also gain speed without using specials. Look at alternative options to assist you here. 
    Oh, darn.. Reaver Scout engine, I do not have that.


    Cough cough, can you pass it up to include in Pillage prize-list please, as the base campaign that held it is no longer available. TYIA (interesting idea, btw, although major loss of range)
  • alan.griffiths.526
    alan.griffiths.526
    Greenhorn
    Joined Jun 2013 Posts: 6
    Whay is the best build for a Pangolin?

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