Time always runs out when attacking drachonian base!

kixeyeuser_1388206204979_100007110362324
kixeyeuser_1388206204979_100007110362324
Minor Nuisance
Joined Dec 2015 Posts: 147
When attacking drachonian base, though my fleet is mostly undamaged, I loose because of time running out!
This time issue is only for the left side (see below screenshot)
Often my fleet moves like it's stuck in mud, which seems part of the time issue.
Only giving 5 minutes for the attack seems unreasonably short!!  :/

  • The Qing
    The Qing
    Unicorn Overlord
    Joined Dec 2013 Posts: 2,550
    When attacking drachonian base, though my fleet is mostly undamaged, I loose because of time running out!
    This time issue is only for the left side (see below screenshot)
    Often my fleet moves like it's stuck in mud, which seems part of the time issue.
    Only giving 5 minutes for the attack seems unreasonably short!!  :/

    This is an old target where the intended ship has built-in ice field resistance. New ships don't come with the ability to do these targets efficiently unless you specifically refit them to do so.

    You have 3 solutions to this issue:
    Punisher Mk2's thrower can hit underwater and deal with the mines. Equip one ship with sonar and that can do the targets easily.
    Gladius/Reclaimer fleets need to have one ship refitted with sonar special and one weapon that can hit underwater (like a depth charge)
    Ditch this target completely and just auto base part depots. They're easy enough with reclaimers and damocles fleets
    Playing this game is like trying to row a boat up a waterfall.
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