[RELEASE NOTES] 11.25 Release Notes

KIX Drake
KIX Drake
KIXEYE Community Manager
Joined Mar 2014 Posts: 1,557
edited 28 Jun 2021, 8:13PM


Captains, the 11.25 Update deploys on Wednesday, June 23rd at ~2 PM PDT. This week, the update contains support for the June Bounty, and the Foreboding Seas, High Ground and Titanic Ascension TLCs.


Read on for more details!


Reminders: 

  • Please discuss everything for this Update in the 11.25 UPDATE DISCUSSION THREAD.


June Bounty 


The June Bounty features the T-10 Conqueror Hull - Skysaber, the T-10 Conqueror Weapon - Thunderbolt Missile, and the T-10 Special - Holographic Targeting, as well as the new Hardmount PAC Heavy Turret, and E/M Rails IV.


Begins: Wednesday, June 23rd @ 3:00PM PDT

Ends: Monday,  June 28th @ 3:00PM PDT

Store Opens: Thursday, June 24th @ 3:00PM PDT

Store Closes: Tuesday, June 29th @ 3:00 PM PDT


Please note, bounty will now automatically secure in 5000 increments without requiring the player to go to the Bounty popup.

Foreboding Seas Campaign


Begins: Wednesday, June 23rd @ 3:00PM PDT

Ends: Wednesday, June 30th @ 3:00PM PDT


Use your Ronin fleet to earn upgrade tokens, limited blueprints, complementary components, VXP tokens, and build tokens (24h) for the Harbinger.


  • [Prize Pack 1] Rising Gatling Gun Blueprint, 1x Harbinger VXP Token (Medium), 1x Harbinger Build Token 24h, 20x Harbinger upgrade kits

  • [Prize Pack 2] Harbinger Blueprint, 1x Harbinger VXP Token (Medium), 1x Harbinger Build Token 24h, 20x Harbinger upgrade kits

  • [Prize Pack 3] Reckoning Munition Casings, 5x Damage Diffusion System II limited blueprint, 2x Harbinger VXP Token (Medium), 1x Harbinger Build Token 24h, 40x Harbinger upgrade kits

  • [Mastery Pack x5] 3x Omen Gatling Gun, 1x Neural Network Engine, 1x Harbinger VXP Token (Medium), 1x Harbinger Build Token 24h, 40x Harbinger upgrade kits, 1x 24H Harbinger Upgrade Token


High Ground Campaign


Begins: Wednesday, June 23rd @ 3:00PM PDT

Ends: Wednesday, June 30th @ 3:00PM PDT


Everest upgrades and tech!


  • [Prize Pack 1] Icefall Mortar, 1x Everest VXP Token (Medium), 1x Everest Build Token 24h

  • [Prize Pack 2] Everest Blueprint, 1x Everest VXP Token (Medium), 1x Everest Build Token 24h

  • [Prize Pack 3] K-2 bombardment, 5x Explosive Battery I, 1x Cloudbreaker Everest Blueprint, 2x Everest VXP Token (Medium), 1x Everest Build Token 24h, 1x Cloudbreaker Everest VXP Token (Medium), 1x Cloudbreaker Everest Build Token 24h

  • [Mastery Pack x3] 1x Zynthium Isotope Armor G2-M, 1x Zynthium Isotope Armor G2-X, 1x Everest VXP Token (Medium), 1x Everest Build Token 24h, 1x Cloudbreaker Everest VXP Token (Medium), 1x Cloudbreaker Everest Build Token 24h, 1 x Gale Defense System IV, 1 x Missile Defense System III


Titanic Ascension Campaign


Begins: Wednesday, June 23rd @ 3:00PM PDT

Ends: Wednesday, June 30th @ 3:00PM PDT


A Mega Campaign for your Mega Ship!


  • [Prize Pack 1] Twin Cobra Scattergun Module,2x Mega Module Build Token (6 Hour), 1x Twin Cobra Scattergun Module Upgrade Token

  • [Prize Pack 2] Fission Engine Module, 200,000 Titanium, 4x Mega Module Build Token (6 Hour), 1x Fission Engine Module Upgrade Token (12 hour)

  • [Prize Pack 3] Flurry Launcher Module, Giant's Bane Launcher Module, Ultracapacitive Railgun Module, 200,000 Titanium, 1 x Metal Alloy, 1 x Advanced Systems

  • [Mastery Pack x5] Cannon Strike Drone Module, Atrophy Engine Module, 200,000 Titanium, 1 x Metal Alloy, 1 x Advanced Systems, 1x Cannon Strike Drone Module Upgrade Token (12 hour), 1x Atrophy Engine Module Upgrade Token (12 hour), 1x Mega Module Build Token (24 Hour)


IMPROVEMENTS

  • Added Salvo Reload time stat to weapon stat blocks. This is the reload time between individual projectiles in a salvo. This stat has always existed but was previously not displayed. In the majority of cases it is the default of 0.2 seconds. The impact of this stat is perhaps most obvious on the Omega Executioner, which has a considerable delay (0.6s) between each projectile in its salvo to give it more time to retarget if an earlier projectile kills its target.

  • Added comma delimiters to a number of stats, including ship health and deflections.

  • In an effort to reduce World map clutter and improve performance, your own Gantry will now be the only one visible on the worldmap.

  • Bounty automatically secures in the specified increments instead of requiring a player to go to the Bounty popup to trigger it.


BUG FIXES

  • General improvements and bug fixes

This discussion has been closed.