10.51 Update Notes

CM_Ghillie
CM_Ghillie
KIXEYE Community Manager
Joined Jun 2019 Posts: 3,452
edited 21 Dec 2020, 9:42PM



Captains, the 10.51 Update is deploying Tuesday, December 15th at ~7:30 PM PST. 


This update contains support for the December Forsaken Mission, VXP Weekend, Building Content Updates, a change to the Cormorant, and two campaigns: Titan Rising and Blood Frenzy.


Read on for more details!


Reminders: 


HTML5


As a reminder, we advise everyone to play Battle Pirates exclusively in HTML5 from this point forward. Having trouble with HTML5? Please visit our forum post for a list of best practices and how we can help. 

Tip: If you’re having trouble with Battle Pirates, try using a different Chromium-based browser. For example, Opera GX or Edge (Chromium).


GENERAL

  • For a future release: Please note that we will be releasing some updates to Cormorants to better align with the functionality of the new Ronin T9.5 Skirmish hull. Details to follow. 


NEW BUILDING UPGRADES


Building upgrades are launching alongside the 10.51 Update in preparation for Tier 10 (coming at the beginning of 2021). 


Please note that instead of the Bunker Buster previously mentioned in the Designer Diary, we will be introducing the Orion V anti-building rocket, as tuning determined something with a bit more splash was desirable.


Launch Pad

  • Level 6

    • Requires OP12

    • Grants access to new Rockets

    • Importantly, the newer rockets have a higher weight than their predecessors (1 vs 5 tonnes). Players will be able to build up to 5 of the Orion V or Daisy Cutter V rockets in their Launch Pad.

    • TTB = 15 days


Launch Pad Rockets

  • Orion V

    • Anti building rocket, deals medium explosive damage in large splash radius against buildings and walls

    • Building damage 50,000,000

    • Damage Type: Explosive

    • Build time = 2h

    • Research time = 14d

    • Requires Launch Pad Level 6



  • Daisy Cutter V 

    • Anti-ship rocket, deals large explosive damage to ships with very small splash (no building or wall damage)

    • Damage qty: 20,000,000

    • Damage type: Explosive

    • Build time = 2h

    • Research time = 14d

    • Requires Launch Pad Level 6




Conquest Yard 

  • Level 4 

    • Requires OP12

    • Bonus Building Damage for Tier 9-10 Conquerors. 

    • TTB = 10 days

    • Building damage + 5 %


  • Level 5


    • Requires OP12

    • Bonus Building Damage for Tier 9-10 Conquerors. 

    • TTB = 15 days

    • Building damage + 10 %


War Academy

  • Level 20

    • Requires Outpost 12

    • Prerequisite for Outpost 13

    • Shipyard Storage slots increased to 110

    • TTB = 10 days


Titanium Extractor 

  • Level 6

    • Production 75k/day

    • Max capacity= 125k 

    • TTB = 10 days

  • Level 7

    • Production 100k/day

    • Max capacity= 150k

    • TTB = 10 days

  • Level 8

    • Production 125k/day

    • Max capacity= 175k

    • TTB = 10 days

  • All new levels require Outpost 12


Uranium Facility

  • Level 7

    • Production 96k/day

    • Max capacity= 300k 

    • TTB = 10 days

  • Level 8

    • Production 144k/day

    • Max capacity= 400k

    • TTB = 10 days

  • Level 9

    • Production 192k/day

    • Max capacity= 500k

    • TTB = 10 days

  • All new levels require Outpost 12


EVENTS


DECEMBER FORSAKEN MISSION

Cycle 1

Begins: Wednesday, December 16th @ 3:00PM PST

Ends: Wednesday, December 23rd @ 12:00PM PST


Cycle 2

Begins: Wednesday, December 23rd @ 3:00PM PST

Ends: Wednesday, December 30th @ 12:00PM PST


Cycle 3

Begins: Wednesday, December 30th @ 3:00PM PST

Ends: Wednesday, January 6th @ 12:00PM PST


Cycle 4

Begins: Wednesday, January 6th @ 3:00PM PST

Ends: Wednesday, January 13th @ 12:00PM PST


December Forsaken Mission features a new target for the Everest (bring your free fleets!) and the highly-anticipated Bushido Battery. 


Full briefing released by the end of day Tuesday, December 15th.


DECEMBER VXP WEEKEND

Begins: Friday, December 18th @ 9:00AM PST

Ends: Monday, December 21st @ 9:00AM PST

 

December VXP Weekend features great VXP payouts and VXP Token drops, and a new target for the new T9.5 Skirmish season hull, the Ronin!


BLOOD FRENZY CAMPAIGN

Begins: Wednesday, December 16th @ 3:00PM PST

Ends: Wednesday, December 23rd @ 3:00PM PST


Bring your Zealots to earn tech and tokens for the powerful Overlord Carrier Defender Flagship, and the Piranha Defender hull. When paired together, these formidable base defenders will tear your enemies to shreds in a blood frenzy.


  • [Prize Pack 1] Forgefire Thrower Blueprint, Hierarchy Mortar Blueprint, 2 x Overlord Carrier [SHARD], 1 x Piranha Build Token (24 Hr), 1 x Overlord Carrier Build Token (24 Hr), 1 x Medium Piranha VXP Token, 1 x Medium Overlord Carrier VXP Token

  • [Prize Pack 2] 1 x Piranha Limited Blueprint, 2 x Overlord Carrier [SHARD], 1 x Piranha Build Token (24 Hr), 1 x Overlord Carrier Build Token (24 Hr), 1 x Medium Piranha VXP Token, 1 x Medium Overlord Carrier VXP Token

  • [Prize Pack 3] 2 x Overlord Carrier [SHARD], 1 x Punch Drive System Blueprint, 1 x Radioactive Ignition Blueprint, 1 x Piranha Build Token (24 Hr), 1 x Overlord Carrier Build Token (24 Hr), 1 x Medium Piranha VXP Token, 1 x Medium Overlord Carrier VXP Token

  • [Prize Pack 4] (4x mastery runs) 2 x Overlord Carrier [SHARD], 1 x Piranha Build Token (24 Hr), 1 x Overlord Carrier Build Token (24 Hr), 1 x Medium Piranha VXP Token, 1 x Medium Overlord Carrier VXP Token



TITAN RISING CAMPAIGN

Begins: Wednesday, December 16th @ 3:00PM PST

Ends: Wednesday, December 23rd @ 3:00PM PST


Break out your Mega Ships to pick up various modules and Mega Class Tokens. 


  • [Prize Pack 1] Congreve Rocket Module; Pyro Engine Module; 6hr Mega Class Tokens x6

  • [Prize Pack 2] Missile Strike Drone Module; Drone Bridge; 6hr Mega Class Tokens x6

  • [Prize Pack 3] Exocet Missile; 6hr Mega class Tokens x3

  • [Prize Pack 4] Rocket Strike Drone Module; 6hr Mega Class Tokens x3 


BUG FIXES


Tickets: Pirates, a friendly reminder that we are experiencing a longer than normal wait time when it comes to support tickets. Thank you for your patience, we will get to them as quickly as possible. 

Reminder: HTML5 will reset to the default client after each update. For now, you will still be able to switch to Flash manually if needed.  

Also, all new changes and fixes will be prioritized for HTML5, unless otherwise noted. 


GENERAL

  • [CAMPAIGN] Fixed issue in Blood Frenzy campaign where structures appear to regain health after defeat

  • [BATTLE LOG] Fixed issue where Megaship battles don’t have battle log to download

  • [GENERAL] General improvements and bug fixes. Please note that we are working on HTML5 issues. If you are experiencing an issue, please reach out to CM Ghillie on Discord or the forum. Thanks! 


Battle Pirates Community Manager
This discussion has been closed.