Flag and Anti-Missile ship now @ U2, a 2nd regular ship @ U2, back 2 ships @ U0
Take roughly same damage in a 172 and 180 1Hr 26mins to 1Hr 36 mins.
I'm finding the results when measured in lowered repair time are non-existent
- not enough repair time saved for upgrades that took 16Hrs + 2Days 1Hr 25mins across 3 ships + a few extra hours for the flag -
Is the extra survivability @ U2 even working?
Also, what are the enemy turrets made from?
According to shipyard i'm doing over 3mil dmg with my back 3, over 2mil dmg with my anti-missile and just under 1mil dmg with my flag
My fleet is dealing over 13 million in Damage and it takes how many hits? to drop some of those turrets?
All in All I find the upgrades underwhelming - any way they can be looked at to make sure they're even working?
Interestingly I got the same repair times with only 4 ships yesterday when I had flag @ U2, Anti-Missile @ U2 and back 2 were only U0. The 5th ship added in today was getting its U2 upgrade which turned out to be a waste of time! Ugh!
This means dealing an extra 3million dmg with a 5th ship - even with that ship @ U2, provides Absolutely No Benefit - even though that ship also added in one more Gale4.
Please fix the Everest upgrades.