Ok, here's what you've all been waiting for; someone to create a ship calc/planner after TopGear left his project.
After TopGear stopped working on the Ship Calc, I decided to continue my old project, from way back when the game was still in Flash. And by 'continue' I actually meant completely start over from scratch, since it originally was meant to be an app for PC. But tbh, had I known how much data was in the game and how much coding this would take, four months ago, I would probably never had started. ><
Keep in mind, as I don't have the same connection to Kix as TopGear had, despite my best efforts over the years, it will take time for new items to appear on the site, after they've been released. Various new mechanics may also deviate from what you get in-game, as I either have to figure these out myself, or wait for them to be added to the wiki. There’s a lot of work involved in that and getting it right, so please be patient.
Most mobile devices should be supported, but it's hard to cover every variant out there, so you're likely bound to run into problems at some point. Internet Explorer and Edge on the other hand, I've had to disable due to various problems. Microsoft seems to have their own thing going and doesn't seem to care about supporting features other browsers do. Any other browser should work.
For now, it's in English only and with minimum descriptions on stats, until I get the time to translate everything. However most icons should be self-explanatory. Some may differ slightly from what you see in-game, as those often make no sense.
And before you ask, no, I will not call it Ship Calc, as that was TopGear's thing and it may confuse players, which one is meant.
Leave a comment with any issues you may have and I'll see if I can fix'em when I have the time.
More to come.
As a side note; I - hate - JavaScript. 1 + 2 = 12, and 0.07 * 100 = 7.000000000000001. Seriously? Worst coding language ever. Bug hunting is a pain when the language isn't up to even the most basics.
* If a targeted slot has an item in it, the items will swap places
instead. First remove what's all ready there, if you want to do a copy.
All settings are persistent, but can be changed at any given time.
1.0.728
- Added Bulwark
- Added Hurricane Driver
- Added Reclaimed Kinetic Shield
- Added Charged Hull and Energy Booster
- Redesigned salvage stats to include all info
- Fixed salvage slot lineup on loadout
1.0.698
- Added Scrapper.
- Added Diversiform Missiles.
- Added Reclaimed Armor.
- Added Reclaimed Shield.
- Added Lateral Thrusters.
- Added Modified Loaders.
- Added support for salvage tech.
- New static load system, which should improve initial loading time.
1.0.687
- Added Slingshot.
- Added Sling Driver.
- Added Spectre Enhanced Resistor.
1.0.685
- Added Evasive Thruster.
- New stats on Ilios Missile.
1.0.684
- Added Optio.
- Added Ilios Missile.
- Added Lustre Cannon.
1.0.681
- Added Modulator.
- Added Hacksaw Vulcan.
- Added A9 Fleet Commander.
- Updated various to support new stats.
1.0.673
- Added Warbird.
- Added Tracker Torpedo.
- Added Carbyne Armor.
1.0.667
- Added Ship Damage stat.
- Fixed mass reductions on Architect.
- Compressed Rounds can no longer be stacked with Bypass specials.
1.0.664
- Added Architect.
- Added Electro, Pyro and Shelling Coadjutant.
- Added Fulgor Beam.
- Added Ternary Shields.
- Added Shielded Conductors.
- Added Nitro Munitions.
- Added Compressed Rounds.
1.0.661
- Added Warden Thruster.
- Added weapon cycles to weapon info.
1.0.655
- Added Capitol Carrier.
- Added Crippling, NET and Agility Field Generators.
- Added Electron, Scorch and Dart Squadrons.
1.0.652
- Added Executor Mk 2-6.
- Added Liberator resist to the UI.
- Cleaned up stats on jump drives.
1.0.648
- Added Executor Dreadnought.
- Added Rift Drive.
- Added Spectre EN/EX/KI Stasis Resistors.
1.0.645
- Added Cannonade Ranger.
- Added Needle Driver.
- Added Union Thruster.
- Added Spectre EN/EX/KI ECHO Resistors.
- Fixed a minor issue with the Annihilator.
1.0.641
- Added Conservator.
- Added Fission Missile.
- Added Spectre EN/EX/KI Pierce Resistor.
- Added Orbit Thruster.
1.0.639
- Segfault now adds its Phase Screen Energy bonus correctly.
- Fixed restrictions on a couple of items.
1.0.637
- Added Infiltrator.
- Added Flux Cannon.
- Added Borophrene Armor.
- Added Spectral/Shockwave/Deflector Nano Shield.
1.0.635
- Added Broadsider.
- Added Pike.
- Added Haste Thruster.
- Couple minor bug fixes.
1.0.626
- Added Turbo Thruster.
- Moved VIP and Language selection to new Settings.
- Added alliance help.
- Ship stats now include acceleration.
- Resurgence System can no longer stack with itself.
- Added additional data to various items.
- Fixed percentage health modifiers from specials.
- Adjusted various item data.
1.0.611
- Added Fleet Commanders.
- Added Buckler, Segmentata Armor and Caetra Shield.
- Updated repair times on all hulls and items.
- Fixed an issue that allowed Antimatter Scoop to stack.
- Various minor updates.
1.0.565
- Added the Subverter, Hush Revenant, Reverb Driver and Reach Squadron.
- Hulls are now localized in French, German, Italian, Spanish, Portuguese and Russian.
- Celestial Optics should now apply its dps reduction correctly.
- Adjusted various item data.
- A couple minor bug fixes.
1.0.549
- Further restrictions on various items are now in place.
- Screens and screen bonuses should now be inline with what you see in-game.
- Added additional info on damage bonuses.
- Adjusted various item data.
- A couple minor bug fixes.
1.0.534
- Added EN/EX/KI Spectre Resistors.
- Added Caustic battleship.
- Added Rush Beam.
- Added Pursuit Squadron.
- Added Decay Revenant.
1.0.530
- Added Tachyon Thruster.
- Added shield modifiers from specials.
- Added ablative recovery modifiers from specials.
- Added ablative stats to both item and ship overviews.
- Added additional mark upgrade data to overview.
- Updated Harvester.
- A few items have been restricted from being equipped on tier 8 hulls and up, as per
this update.
- Adjusted and fixed various item data.
- Fixed a bug, which allowed thrusters to be equip on Dreadnoughts.
- A couple minor bug fixes.
1.0.510
- Added Arc Battleship (with placeholder icon).
- Added Slug Torpedo (with placeholder icons).
- Added Phase Screen Charge and Phase Screen Drain stats.
- Added Screen to fleet stats.
- Added restrictions for role specific items.
- Moved Monitor to tier 8.
- Unlocked Spearhead Augment for Spectre.
- Ablative Carapace is now restricted to tier 8.
- Blackguard should now show the correct set of slots.
- A couple minor bug fixes.
1.0.495
- Fixed level, health, shield, resist and mass calc.
- Added additional restrictions for tier 8 and tier 9.
- Adjusted various item data.
- Added mass remainder.
1.0.474
- Release version.
I take it those resistors are level 3? If that's the case, then I get 24,248t. Messed around with it, but couldn't get it to show 19,791t. But if 23,991t is the correct number and that's the correct build, then there is a calc error or incorrect data somewhere.
https://vcsp.gamepowah.com/?lc=0.35503a213a223a233a143a1508160s270s280s290s2a0i1b0i1c0i1d0i1e0i0f0z2g1o2i052j052
Edit: Found the level bug. It doesn't update if the fleet only has one ship in it. It's a remnant from an early system I used. Just add a low level hull like Pathfinder, for now.
Uploaded a small fix to correct the level bug, so that should work now.
Apparently some items have incorrect restrictions. Will work on that next.
Thought I had mass nailed down. Every build I tried and compared to in-game ones, from Rebel hulls to Spectre, panned out perfectly.
Resists on armor seem to be the problem with overall resists and not resist items. Will add it to my to-do list.
Nice catch with the shields. Forgot that certain types of armor could have bonus to shield energy. Likewise with the health. Missed the bonus from hulls. These have both been fixed.
Been messing around with it all day, but mass is still giving some problems. Having multiple mods which changed weapon mass was the main cause. If I crunch numbers manually, I end up at 23,085, whereas the planner now says 23,086 due to rounding, while other builds with multiple mods seem to be spot on. You’re not showing page two, but from the stats I’m guessing the build matches the one on the right, so the only thing I can think of is that either the mass modifier from Palladium or the one from Neutrino isn't exactly as displayed in-game, but actually a bit lower and rounded up to make it easier to read. Will test it once my factory is free.
As for what I'm missing; it's hard to tell. I wouldn't have uploaded it in the first place, if I had known it had bugs in it, so I have to grab whatever pops up whenever it does. But, no program or piece of code is perfect day one, so it’s to be expected.
That one made me chuckle a bit. Kix doesn't really like to share game mechanics with players. The first couple of years we didn't even get patch notes, and to this day we still don't get full notes on all changes they've made. AFAIK, they've never shared formulas on anything either, so I've had to analyse data collected from the game, just to come up with something like level calc.Our CM only logs in once every Thursday (PST) and I don't think players would appreciate having to wait weeks, for a simple question to come back from the devs and for a fix to land. A better solution would be if I could have access to the test server, if that thing still exists.
It would be great if they would give a hand, but I wouldn't expect it.
Fixed requirements for T8 and T9 while I was at it, and resists should also be somewhat accurate, although still not quite right. It could be an in-game display bug, but I will keep working on it.
Anyway, I'm glad this is coming back, keep up the good work. You'll be a Vega saint in no time!
As for Elite Squadrons; looked into it and yea, it adds weapon mass, but what it should do is add hangar mass. Despite what the description says in-game, it isn't the same. I'll fix that shortly.
Just below the fleet tabs on the left, the current ship mass and max mass are shown. The same for fleet mass and max fleet mass, but on the right instead. The mass bar below the ship turns red when the ship is overloaded. I suppose I could add a remainder indication somewhere, so people can avoid having to do math.
Edit: That should do it. Try now.
http://prnt.sc/vrujh0
Fixed. The data was missing mk 1 modifier, which caused the modifier from higher mk to shift down one. Ran through all hulls down to tier 6 while I was at it and found Zetta had the same problem.
Phase Charge Relay and Phase Drain Buffer can stack, while they can't in VEGA Conflict Ship Planner.
Monitor, there is no T8 weapons in the weapon list when planning for Monitor.
Tier.
Some T7 techs are restricted to T7, which means it can't be equipped to T8. This situation is similar to T8 Augments, which T7 hulls can't use them. Recommend removing them from the list when players is planning for T7 or T8 hulls.
Thanks for testing it. One thing, though...
"Some" means I have to go through every single item and hull and double check, as it could be 1 item or 50 items. A list of items either you or others come across, which need to be changed would be helpful.
A part of the data is from the Wiki, which isn't always correct, so there are bound to be some bugs.
It seems that making a ship planner is very difficult, you had made efforts to do this "voluntary". However, quality is more important than quantity. You have done a very good job, I have used your ship planner through many videos for farming strategies, advertise your web to many other players, I personally see your ship planner is very good, etc.
In conclusion, may the force be with you, to correct all restrictions for stuffs and review everything, as much as you can, as soon as possible.
Not sure what went wrong there, as all slots were incorrect. Likely a copy & paste I forgot to edit.
Working on the rest as well. If only my factory could hurry up and finish, so I could get some tests done.
I haven't included their stats on the ship and fleet overview yet, but I'm working on it.
Monitor is listed as a tier 7 hull on the wiki and my data reflected that, which blocked it from using tier 8 items.
I think my words don't match with my thinking, so I will make an example. Zettabyte Dreadnought has 3 Special slots, so that it can have 3 Phase Charge Relays or 3 Phase Drain Buffers.
Exception added to allow for multiple of each.
Site was temporarily down. Hosting service ran out, but it should be back up again.