" The November Forsaken Mission features two new Zynthium Isotope armors and a great new target for the Everest. "
Does it mean there are 2 new armours for the everest or did someone forget the , after the word armor and its actually referring to 2 separate things?
It means that the 170 is being retired and replaced by a new target and that the new G2M/X armors are being added into the prize list for the FM (EDIT: Turns out it is actually the new skirmisher armor a month early, so looks like anyone that still needs everest armors will have to wait for the TLC or pillage).
As an aside to the update notes, a better idea for the advance resources would be to add a Titanium arm into the SSRBs (take your new target and make it reasonable damage for U0 zealots) and get rid of the sector threat entirely. This would save all the real estate around the SSRB's being taken up by the adv res targets, the 100 cargos, and the 200 cargos around the relay towers. The game is far past the time for needing to unlock SSRBs, and I am fairly certain not many are hitting the new adv res uranium/base parts targets instead of the SSRBs. Less map clutter = less lag/load time.
Kixeye are you guys out of your minds or just so completely OUT OF TOUCH with the REAL playerbase?
" Understandably, attackers are itching to have their time to shine again… and it is high time they get to do so."
Um HELLO they DON'T need their time to shine again as it HASN'T STOPPED shining for the overpowered UNSTOPABLE conq fleets for the last 6 months at least!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"There are still plans to release base armor and defender hull armor, as well as the new Penetrative Heavy Turret."
Yeah, what century? and whats the roadblocks going to be? Just how many shards / points and insane buildtimes are these going to have to get them?
" However, attackers are getting upgrades to their hulls that will give them the edge in battles that previously would have been lost."
THEY DON'T NEED THEM AS THEY ARE STILL I N S A I N L Y O V E R P O W E R E D as it is, they NEED a NERF NOT a BUFF.
" Here are some of the changes you can expect in the coming weeks:
In the November Bounty, Warhounds are getting an upgrade to their building and wall damage to help them breach bases more easily.
Trenchers are also getting a faster rate of fire to keep up with the Gatekeepers rate of healing.
In December, Hellswarms will receive a U2 upgrade, which will pack a bigger punch. "
THEY DON'T NEED THEM!!!!!!!!!!!!!!!!!!!!!!!!
STOOP listening to the pets and START listening to the REAL playerbase!!!!!!!!!!!!!!!!!!!!!
" The November Forsaken Mission features two new Zynthium Isotope armors and a great new target for the Everest. "
Does it mean there are 2 new armours for the everest or did someone forget the , after the word armor and its actually referring to 2 separate things?
Going on what they have done before, they will remove the "easiest" Everest target, and replace it with a "larger" damage target for 500 more points. With that the damage will be increased by a factor of 200.
Great Everest target translates to great in dealing out damage for way less points to damage ratio than the target it replaces.
Is the FM going to be like the raid where there is 1 to 2 410's and 82's at a sub sector but only 2 80's in a sector at a time and you have to use a relay to get to one before 300 other people get there first? I know with Kixs you think dishonesty is our policy is a good policy but it's not.
When can we expect to see the new everest tech/upgrade tokens added to T5 of FM ?
Are we going to see prize costs stabilize or continue to creep up ? the initial 35k point armour was justified becaus we only needed 2 per hull but other hulls require 4-6 armour per hull ? and still cost 35k
The one thing mostly repeated on a weekly almost daily basis is the level of grind and chores yet even after the points restructure it continues to creep up steadily. I know i spend most of my BP time doing chores rather than hitting bases which is what this game was built on.
Personally i enjoyed the FVF aspect but that died long ago and i have never liked the interceptors.
Kixeye are you guys out of your minds or just so completely OUT OF TOUCH with the REAL playerbase?
" Understandably, attackers are itching to have their time to shine again… and it is high time they get to do so."
Um HELLO they DON'T need their time to shine again as it HASN'T STOPPED shining for the overpowered UNSTOPABLE conq fleets for the last 6 months at least!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"There are still plans to release base armor and defender hull armor, as well as the new Penetrative Heavy Turret."
Yeah, what century? and whats the roadblocks going to be? Just how many shards / points and insane buildtimes are these going to have to get them?
" However, attackers are getting upgrades to their hulls that will give them the edge in battles that previously would have been lost."
THEY DON'T NEED THEM AS THEY ARE STILL I N S A I N L Y O V E R P O W E R E D as it is, they NEED a NERF NOT a BUFF.
" Here are some of the changes you can expect in the coming weeks:
In the November Bounty, Warhounds are getting an upgrade to their building and wall damage to help them breach bases more easily.
Trenchers are also getting a faster rate of fire to keep up with the Gatekeepers rate of healing.
In December, Hellswarms will receive a U2 upgrade, which will pack a bigger punch. "
THEY DON'T NEED THEM!!!!!!!!!!!!!!!!!!!!!!!!
STOOP listening to the pets and START listening to the REAL playerbase!!!!!!!!!!!!!!!!!!!!!
Whilst I share a lot of your sentiment here......You have been here along time and I am sure you are aware of their doublespeak.....
There are still plans etc.......This means its been mentioned maybe once or twice in a meeting or by the coffee machine.
Here are some changes etc....This means charges and they are looking forward to taking more cash from upgrades.
Are we going to see prize costs stabilize or continue to creep up ? the initial 35k point armour was justified becaus we only needed 2 per hull but other hulls require 4-6 armour per hull ? and still cost 35k
I brought this up before to deaf ears... apparently the Gladius was just a way to introduce the new inflated prices on everything going forward. The only thing we battling in Battle Pirates nowadays is the money lust of the powers that be and the sniveling whales that cant just click and auto a base hit without 6 preps. (You'd think they'd be happy saving coins on preps, but obviously the non-currency medals are more valuable to them?)
Are we going to see prize costs stabilize or continue to creep up ? the initial 35k point armour was justified becaus we only needed 2 per hull but other hulls require 4-6 armour per hull ? and still cost 35k
I brought this up before to deaf ears... apparently the Gladius was just a way to introduce the new inflated prices on everything going forward. The only thing we battling in Battle Pirates nowadays is the money lust of the powers that be and the sniveling whales that cant just click and auto a base hit without 6 preps. (You'd think they'd be happy saving coins on preps, but obviously the non-currency medals are more valuable to them?)
Someone prove me wrong?
Yeah, I'd like to hear from CM_Ghille on this at it was she from memory stated that the cost being set at that was because only 2 was required.....
But I guess we are to blame as we keep going for the numbers that they put out.....
I also think that they need to take another look at things, the fact that they are STILL HAVING to give away fleets. To me that screams the progression path is terrible, and non existent.
"Also, all new changes and fixes will be prioritized for HTML5, unless otherwise noted."
So by this, I take it to mean there is absolutely no plan to fix the dead black space at the bottom of the screen, nor to fix battles not being in red anymore when playing on the flash side, since neither one was fixed after this update. You need to focus on HTML5, I get that, I am just wanting to get a straight answer so I will know what to expect between now and the end of the year.
“It’s easy for others to lose their focus on quality,” That’s where we are laser-focused.”
“If users are more engaged, they naturally spend more money.”
“We don’t throw the ecosystem out of whack. A free player who spends a lot of time in the game has as much chance as a whale who spends a lot of money.”
my alt started 2 weeks ago....and they are retiring the 120/121....how am I suppose to do the FM ..??? my free Praes can do 120 free map but not 121 ....I cant imagine doing the big targets lol im screwed and so are ALL new players. Good move KIX really well thought out there.
my alt started 2 weeks ago....and they are retiring the 120/121....how am I suppose to do the FM ..??? my free Praes can do 120 free map but not 121 ....I cant imagine doing the big targets lol im screwed and so are ALL new players. Good move KIX really well thought out there.
The free praetorian fleet does the 135 pretty well you can still do the fm it just wont be instant repair like you are used to
lol 120/121 gone. end of an era for a lot of people now. even doing the 135 with damage, is not going to help very much. it like in the raid if you got a fleet that can do the C lvls instant repair... use it. no come to the FM, well kix says "BEND OVER TIME"
wouldn't surprise me if kix give out a free full fleet of everest soonish.
i truly feel sorry for all the players that couldn't get a decent everest fleet built yet.
If you're removing the 120/121 targets, Can you find a better way for us to gather res. When everything in the game costs 100-200M or more in each resource, Salvages are useless. They hold what a couple million? So 400+ salvages for us to fill up? The 120 and 121 targets were a good way for everyone to quickly stock up. Send out the free praetorians, or everests, bring in a bunch of res for free/low repair. Especially for lower levels that get farmed and lose all their res on a regular basis. There needs to be a better/more consistent way of getting resources. Even just bumping up salvages by say 10x what they were would help a lot.
If you're removing the 120/121 targets, Can you find a better way for us to gather res. When everything in the game costs 100-200M or more in each resource, Salvages are useless. They hold what a couple million? So 400+ salvages for us to fill up? The 120 and 121 targets were a good way for everyone to quickly stock up. Send out the free praetorians, or everests, bring in a bunch of res for free/low repair. Especially for lower levels that get farmed and lose all their res on a regular basis. There needs to be a better/more consistent way of getting resources. Even just bumping up salvages by say 10x what they were would help a lot.
I would say that most of the other world map targets give out lots of resource and they can be done for free using free fleets from kix might just be time to remove salvages altogether (with exception of 100/200 for sector threat) and reduce map lag.
Dear kixeye you taken away the 170 and replaced it with the 172 why?... The 172 you have increased the level but not the points payout why not?... You expect us to get 140,000 for specials,armours etc but we have to chore our way through the fm whats up with you kixeyes peoples do you think as a player I am so dim and stupid . As a coiner " hey these players wont even notice the FM is a chore nothing more nothing less" COME ON KIXEYE
Dear kixeye you taken away the 170 and replaced it with the 172 why?... The 172 you have increased the level but not the points payout why not?... You expect us to get 140,000 for specials,armours etc but we have to chore our way through the fm whats up with you kixeyes peoples do you think as a player I am so dim and stupid . As a coiner " hey these players wont even notice the FM is a chore nothing more nothing less" COME ON KIXEYE
Dont forget the damage increase - thats for free. It will give an extra 1hr or so for nothing!!!
Dear kixeye you taken away the 170 and replaced it with the 172 why?... The 172 you have increased the level but not the points payout why not?... You expect us to get 140,000 for specials,armours etc but we have to chore our way through the fm whats up with you kixeyes peoples do you think as a player I am so dim and stupid . As a coiner " hey these players wont even notice the FM is a chore nothing more nothing less" COME ON KIXEYE
I thought we got 16k for the 170? Not that its an issue its just the same old same old that is boring.
the fm is a weeky chore, with a weekly chore fleet, spending time upgrading and refitting a chore fleet isn't what i would call exciting or fun, the increasingly harder weekly chore targets i would also say aren't fun, and correct me if I'm wrong, but i haven't seen or heard any players ask for harder weekly chore targets I want to play a fun game, not get bogged down with a weekly chore fleet that needs constant upgrades to do increasingly harder targets, shooting yourself in the foot isn't a good idea
I was able to complete a couple of 170s with my everest fleet before I needed repairs. I was able to only get about 75% of a 172 before my Everest fleet was completely destroyed. Oh I should have been upgrading my everests? Oh right, we have an we have a multiple slot shipyard to be upgrading them while I was building photons and before that I was building then upgrading gladiuses .... Kixeye, this kind of game truly blows donkey d**ks/ I know you have to make a living at what you are doing, but have a heart will you? Do you have to ruin every single facet of this game in pursuit of vacuuming up every single coin possible? Or am I the only guy here who cares about how much money I waste on this useless crap?.
" The November Forsaken Mission features two new Zynthium Isotope armors and a great new target for the Everest. "
Does it mean there are 2 new armours for the everest or did someone forget the , after the word armor and its actually referring to 2 separate things?
As an aside to the update notes, a better idea for the advance resources would be to add a Titanium arm into the SSRBs (take your new target and make it reasonable damage for U0 zealots) and get rid of the sector threat entirely. This would save all the real estate around the SSRB's being taken up by the adv res targets, the 100 cargos, and the 200 cargos around the relay towers. The game is far past the time for needing to unlock SSRBs, and I am fairly certain not many are hitting the new adv res uranium/base parts targets instead of the SSRBs. Less map clutter = less lag/load time.
Kixeye are you guys out of your minds or just so completely OUT OF TOUCH with the REAL playerbase?
" Understandably, attackers are itching to have their time to shine again… and it is high time they get to do so."
Um HELLO they DON'T need their time to shine again as it HASN'T STOPPED shining for the overpowered UNSTOPABLE conq fleets for the last 6 months at least!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"There are still plans to release base armor and defender hull armor, as well as the new Penetrative Heavy Turret."
Yeah, what century? and whats the roadblocks going to be? Just how many shards / points and insane buildtimes are these going to have to get them?
" However, attackers are getting upgrades to their hulls that will give them the edge in battles that previously would have been lost."
THEY DON'T NEED THEM AS THEY ARE STILL I N S A I N L Y O V E R P O W E R E D as it is, they NEED a NERF NOT a BUFF.
" Here are some of the changes you can expect in the coming weeks:
In the November Bounty, Warhounds are getting an upgrade to their building and wall damage to help them breach bases more easily.
Trenchers are also getting a faster rate of fire to keep up with the Gatekeepers rate of healing.
In December, Hellswarms will receive a U2 upgrade, which will pack a bigger punch. "
THEY DON'T NEED THEM!!!!!!!!!!!!!!!!!!!!!!!!
Great Everest target translates to great in dealing out damage for way less points to damage ratio than the target it replaces.
Are we going to see prize costs stabilize or continue to creep up ? the initial 35k point armour was justified becaus we only needed 2 per hull but other hulls require 4-6 armour per hull ? and still cost 35k
The one thing mostly repeated on a weekly almost daily basis is the level of grind and chores yet even after the points restructure it continues to creep up steadily. I know i spend most of my BP time doing chores rather than hitting bases which is what this game was built on.
Personally i enjoyed the FVF aspect but that died long ago and i have never liked the interceptors.
Does the Legendary still have the potential for the 7 day token, or has that been removed altogether?
There are still plans etc.......This means its been mentioned maybe once or twice in a meeting or by the coffee machine.
Here are some changes etc....This means charges and they are looking forward to taking more cash from upgrades.
I brought this up before to deaf ears... apparently the Gladius was just a way to introduce the new inflated prices on everything going forward. The only thing we battling in Battle Pirates nowadays is the money lust of the powers that be and the sniveling whales that cant just click and auto a base hit without 6 preps. (You'd think they'd be happy saving coins on preps, but obviously the non-currency medals are more valuable to them?)
Someone prove me wrong?
But I guess we are to blame as we keep going for the numbers that they put out.....
I also think that they need to take another look at things, the fact that they are STILL HAVING to give away fleets. To me that screams the progression path is terrible, and non existent.
"Also, all new changes and fixes will be prioritized for HTML5, unless otherwise noted."
So by this, I take it to mean there is absolutely no plan to fix the dead black space at the bottom of the screen, nor to fix battles not being in red anymore when playing on the flash side, since neither one was fixed after this update. You need to focus on HTML5, I get that, I am just wanting to get a straight answer so I will know what to expect between now and the end of the year.
wouldn't surprise me if kix give out a free full fleet of everest soonish.
i truly feel sorry for all the players that couldn't get a decent everest fleet built yet.
The 172 is 18k plus a Blacklight shard.
It's an significant upgrade when you take the shard into consideration.
Plus..... now that there are upgrade paths to the Everest you have to expect these newer targets are going to be tuned for them,
I want to play a fun game, not get bogged down with a weekly chore fleet that needs constant upgrades to do increasingly harder targets,
shooting yourself in the foot isn't a good idea