my subj fleet got sinked by a glut fleet using torpedo's, how is that possible ?? is that a hack ???

my subj deflection:

balistic 100195

penetratvie 96366

explosive 91695

corrosive 85624

concussive 72195

radioactive 88416

glut weapon possiblities:

1. best torpedo 2100 dmg

2. best dot damage torpedo 9000 max dmg

no matter how much u upg these numbers with critical dmg, supercharge, conussive/corrosive dmg there is no way to get from 2100/9000 to 72195 so is that a hack ???

my subj deflection:

balistic 100195

penetratvie 96366

explosive 91695

corrosive 85624

concussive 72195

radioactive 88416

glut weapon possiblities:

1. best torpedo 2100 dmg

2. best dot damage torpedo 9000 max dmg

no matter how much u upg these numbers with critical dmg, supercharge, conussive/corrosive dmg there is no way to get from 2100/9000 to 72195 so is that a hack ???

1

OK, so, you're L35, obviously thought it would be a good idea to buy a Subjugator, unless you're an alt.

This is something Laredo has failed to take into account, & he offers NO explanation to you, just a rather simple statement of "this is how life is, buttercup" which is rather unprofessional.

However, I'll help you out a little...

1st of all, base weapon damage may be X but factor in specials etc. & flag hull bonuses. So, to help you more, let's look a little at the build I have, & no, it's probably not the best but..

You'll notice that the hull puts out far more that 2,100 damage per weapon slot? & the field offers bonuses, & also some debuff effects to your speed (not shown, but if you go to your Ship Designer mode in Shipyard, select the hull shown as though you were going to build it, you'd see stuff..

Don't assume that what you buy is infallible, because there are only too many folks out there happy to teach you a harsh lesson. (& if you're wondering why certain stats say why they are, it's for dive time, not CM reload bonuses)

As the famous Chinese general and philosopher Sun Tzu said "Know your enemy"....

glut weapon possiblities:

1. best torpedo 2100 dmg but this is times +346% and additional Bonus All Damage +36% and another +50% - 9072

But your also not including the Zip X which bumps that up an extra +15% which is closer to 10017

5 torp's = 50085

5 ships = 250425

concussive 72195

250425 - 72195 = 178230damage asuming all torps hit the targets

basic armor on a subj is 12mil

Tywin ty for tryin to help but ur post just repeats what i said and i ll quote myself: "no matter how much u upg these numbers with critical dmg, supercharge, conussive/corrosive dmg there is no way to get from 2100/9000 to 72195 so is that a hack ???"

your build for example show 5 torps so dividing the dmg in 5 gives 9366 dmg per projectile.

how can 9366 dmg hurt a 72195 deflection ???

even if u add aditional concusive dmg boosts u will never get there ... 72195/9366=7.7 u r missing 770% concussive dmg boost on a fully built hull...

the projectile of your example has 10017 dmg and this dmg hits 72195 deflection and is fully blocked deeling ZERO dmg

it doesnt matter that 5 gluts fire 25 projectiles, each of these 25 projectiles is fully blocked 10017 against 72195. and zero times 25 is still zero.

72195/10017=7.2 your build is missing 720% concussive dmg boost to pass the deflection ...

The simple fact of the matter is that for a few years now, hacks have been gone, & I'm not aware of any..

As Laredo said, Gluts have been sinking basers for ages, Steggs has pointed a better build than my own (I was mainly pointing out the buffs from the flag hull) & if you really think something is wrong, send a ticket & let Fair Play sort it out, but honestly..

https://www.youtube.com/watch?v=XsyLBxY-Sik

Critical hits typically do 2x the normal damage, which on something that is already breaking deflection ends up being a lot of extra damage. In some cases there are specials that allow the crits to do more than the standard 2x damage.

Nightmare torps are sitting at 2100 damage per projectile.

Let's use +346% concussive damage buff from the build in this thread.

That +346 does NOT include the buff from Resonance Capacitor, which is another +36%. It also does not include the 50% concussive damage boost that gets applied for each Phantom Gluttony and Gluttony in the fleet.

Factoring that all together you end up with ~95,000 damage per projectile. And you can double it for crit hits.

Playing Since July 10 2011How many folks can he even HIT..?

Unless this is his alt account?