This guide is designed to help new players quickly move up the ladder in VEGA Conflict, covering everything from a player's first day to obtaining the bare-bones technology of the latest tier in the game. Refer to the dependency graphs in the appendix for a visual overview.
Scroll to the bottom to view the changelog.
You can discuss about the guide and ask questions in this thread: https://www.kixeye.com/forum/discussion/768734
Table of Contents
- Getting Familiar
- How To Survive PvP
- Your First Day
- Training Simulation
- Entering Sector Space
- Module Token Riot
- Xeno Division and A.X.I.S.
- Entering Deep Space
- RPS Factions
- Introduction to Tier 9
By the time you complete the starting tutorial, you should already know how to browse available missions, upgrade a module, launch a fleet, attack a target, then recall and repair it. After the tutorial is done, you should continue focusing on completing missions as they help you get familiar with the game. Here is a list of basic missions:
|Truth Ore Dare
||Upgrade a Mineral Ore Miner to level II
Mineral Ore x6,000
|Select your Mineral Ore Miner (if you can't recognize it, select "Find Module" from the Missions Hub) then select "Upgrade" from the pop-up menu to open the Upgrade Module menu. Then click on the gold button at the bottom right of the screen to instantly complete the upgrade.
|One To Grow On
||Truth Ore Dare
||Launch a fleet
Mineral Ore x1,500
|Pull out the menu at the right-hand side of your screen and select the upper tab, then select "Launch" from the pop-up menu. Despite the tutorial and description, you do not actually have to have additional ships in your fleet to complete the mission.
||One To Grow On
||Build a Combat Module
||1 HR Module Refit x4
||Select your Bridge then select "Build" from the pop-up menu to open the Modules menu. Here, you can build a Combat Module.
||Build a ship
||1 HR Ship Build x3
||Select your Ship Factory then select "Build" from the pop-up menu to open the Ship Factory menu. Here, you can build a ship.
||Build a Storage Module
||1 HR Module Upgrade x4
||Open the Modules menu, then build a Storage Module.
||Complete Combat Training: Autopilot
||In the Missions Hub, click "Start Mission" and follow the tutorial, which teaches you how to turn on AI (i.e. autopilot).
||Sybil (Fleet Commander)
||Claim the reward in the Missions Hub. That's literally it.
||Assign a Fleet Commander
||Select your fleet, then select "Manage" from the pop-up menu to open the Fleet Bay menu. Select "Choose a Commander", then select "Assign" under Sybil.
[Additional Note: Defeating enemies will earn XP for the Fleet Commander assigned to the fleet based on the level difference between the enemy's level and that of the Fleet Commander (NOT your fleet level). Upon earning enough XP, the Fleet Commander levels up and becomes more powerful.]
||Defeat a level 1 cargo fleet or higher
||Click "Find Target" in the Missions Hub then click "Attack". If no target is found then you may have to wait a while before searching for the target again. If your fleet takes too long to reach its destination then you should click on empty space near the target then select "Warp" from the pop-up menu after your fleet has been launched, which would warp your fleet to that spot within a matter of seconds. Your fleet should be able to defeat it on AI.
|Stay On Target
||Complete Combat Training: Stay On Target
||In the Missions Hub, click "Start Mission" and follow the tutorial, which teaches you how to select all of your ships as well as focus fire on an enemy.
|Move in Rookie!
||Stay On Target
||Complete Combat Training: Move in Rookie!
||In the Missions Hub, click "Start Mission" and follow the tutorial, which teaches you how to turn off AI and move your ships manually. You may replay this training simulation by browsing the Controls tab of your profile - it is stored under Movement Controls > Move ship.
||Stay On Target
||Build a Helium-3 Miner
Mineral Ore x5,000
|Open the Modules menu, then build a Helium-3 Miner.
|Seek and Destroy
||Defeat a level 2 cargo fleet or higher
Mineral Ore x1,500
|Basically the same as the mission "Easy Pickin's". Your fleet should still be able to defeat it on AI.
||Seek and Destroy
||Upgrade a Storage Module to level II
|Basically the same as the mission "Truth Ore Dare" but involving a Storage Module instead.
|Why Stop Now?
||Defeat a level 3 cargo fleet or higher
Mineral Ore x2,250
|Basically the same as the mission "Seek and Destroy". Your fleet should still be able to defeat it on AI.
||Why Stop Now?
||Have a level 5 fleet or higher
1 HR Ship Refit x4
|Build 3 more Voyager Corvettes and add them to your existing fleet via the Fleet Bay menu. This should bring it up to level 5.
|Give Yourself A Name
||Why Stop Now?
||Change your player name
||Either go to your profile and edit your name, or click "Change Name" in the Missions Hub. Warning: Each subsequent name change will cost you 1,000 coins, so choose wisely.
|Finger on the Pulse
||Give Yourself A Name
||Research Pulse Ray II
||Select your Arms Lab, then select "Research" from the pop-up menu to open the Arms Lab menu. Click on "Pulse Ray" under the Ship Weapons tab and complete the research corresponding to Pulse Ray II.
|A Better Ship is Born
||Finger on the Pulse
||Build a Voyager Corvette equipped with Pulse Ray II
||1 HR Ship Build x4
||In the Ship Factory menu, replace the Pulse Ray Is on the Voyager Corvette with Pulse Ray IIs and build the ship.
||A Better Ship is Born
||Research Coil Driver Turret I
||1 HR Module Refit x4
||Open the Arms Lab menu. Click on "Coil Driver Turret" under the Base Weapons tab and complete the research corresponding to Coil Driver Turret I.
|Lock and Load
||Attach a turret to a Combat Module
||1 HR Module Refit x4
||Select a Combat Module, then select "Manage" from the pop-up menu. Replace it with another weapon and complete the refit.
|Shine a Light
||Lock and Load
||Upgrade a Helium-3 Miner to level II
||Basically the same as the mission "Truth Ore Dare" but involving a Helium-3 Miner instead.
||Shine a Light
||Research Spectral Shield I
||Select your Tech Lab, then select "Research" from the pop-up menu to open the Tech Lab menu. Click on "Spectral Shield" under the Ship Shields tab and complete the research corresponding to Spectral Shield I.
||Defeat a level 5 cargo fleet or higher
||In the Fleet Bay menu, replace the Pathfinder Corvette with the Voyager Corvette you've built in "A Better Ship is Born". Then, refit each Voyager Corvette in the fleet to: Pulse Ray II x2, Plasteel I x1, Spectral Shield I x1. Your strengthened fleet can now easily take on a level 5 cargo.
From here on, you can probably complete the remaining missions without extra guidance. Note that you have a limited number of mission slots, so you should clear out old missions to keep receiving new ones.
For your information, here are annotations for each button in the main UI when the game is run on a PC:
Moreover, the four pop-up menu buttons can be selected using the Q, W, E, R keys respectively from left to right. Refer to this thread
for a list of hotkeys.
The interface for the mobile application is similar, but the buttons at the bottom left and bottom right of the screen only show up when you click on "Build" and "Navigate" respectively. All buttons have the same meaning as on PC:
Also note that the chat on mobile scrolls in the reverse order, such that newer messages appear at the top.
As in other RTS games, VEGA Conflict features several queues which represent an ongoing process. Although each queue can only process one item at a time, they can be run concurrently as long as they do not involve the same module (exceptions are marked with *). Here is a list of queues in the game:
- Ship Lab Research - done in the Ship Lab
- Tech Lab Research - done in the Tech Lab
- Arms Lab Research - done in the Arms Lab
- Ship Build & Refit - done in the Ship Factory
- Crafting - done in the Workshop
- Fleet Repair - done in the Fleet Bay*
- Module Refit
- Module Build & Upgrade
- Module Repair*
*Fleet Repair can be done when the Fleet Bay is being refitted, upgraded or repaired.
*All modules are repaired concurrently.
You may be wondering what those "X HR <Ship|Module> <Upgrade|Refit>" rewards from the basic missions are for. These are called "Time Tokens", which are single-use items that act as a fast-forward button for one of the aforementioned queues. You can browse them in your Inventory by clicking on the corresponding button at the bottom left of your screen, then swapping to the "Time Tokens" tab. The duration displayed (other than the item name) is the time remaining before each token expires. Make sure you use them before that happens!
Before continuing, you should also check out the official guides from the Secure Rebel Channel (top right of screen). Click on the "Tutorials" tab and start reading from the bottom up. There are also guides for the alliance system and friend management under the "Community" tab.
If you have any further questions after reading this guide, feel free to join the VEGA Conflict Discord: https://discord.gg/9UMYMYD
How to Survive PvP
Some new players may get harassed by older players, and unfortunately, this sometimes results in the former quitting the game. In fact, a significant chunk of end-game players view newbies as fresh meat. Here are some simple yet very effective rules to preventing that from happening (some may not make sense until you read further along the guide).
- NEVER attack another player until you complete this guide! Apart from the possibility of being taken revenge upon, this also removes your base protection, enabling enemies to steal your resources and thus preventing you from progressing.
- AVOID talking in Sector/Planet Chat until you complete this guide! Talking in a public chat may attract unwanted attention, and lower level players are unable to defend against higher level players because of tech difference. If you need to contact someone, send a private message instead. You can send a private message by either: a) click on the player's name in the chat box, which should open up a menu, then click on the envelope; or b) click on the player's fleet or base, then click on "Player Info" in the pop-up menu.
- AVOID entering Sector Space until you have completed all of the Training Simulations! Your mere presence in public may also attract unwanted attention.
- Do NOT use an offensive username. Not only do you risk breaching the Terms of Service, but you may also attract unwanted attention.
- Join a newbie-friendly alliance. Other than making it easier to obtain tips and insights about the game, you may also receive protection from high level players within the alliance.
You should also be aware of the PvP Gating
and Escort Mechanics
, which together determine what can be attacked by a fleet.
Your First Day
This section sets out the tasks you should do during the your first day after account creation.
Upon account creation, new players have a 15-day "Startup Bonus" which grants a massive time reduction for various queues. In addition, the base is protected by a Defense Matrix for 7 days or until the new player attacks another player (you can see the timer under the Base View or Navigate button, depending on whether you are on PC or mobile), rendering it immune to attack by other players. Missing this window of opportunity will greatly slow down your rate of progress, so it is crucial to make the most out of it.
There isn't that much to do in the first few days. You just have to obtain the following technologies within the first two days:
- Harrier Frigate (Requires Ship Factory II, Ship Lab II)
- Rail Driver II (Requires Ship Lab II)
- Spectral Shield I (Requires Tech Lab I)
If you have difficulties finding a specific NPC target, you should select it, then select "Tag" from the pop-up menu. This adds an entry to the Bookmarks menu under the "Tags" tab, which you can click on in order to let the game find the next target automatically.
You should train Commander Sybil at all times to boost your resource gain.
Take note that you can remove individual ships from a fleet in order to decrease the repair time to under the 5-minute mark, allowing you to instantly repair each ship individually for free.
Once you have obtained the required technologies, build a full fleet (6 ships) of Harrier Frigates, each containing 2x Rail Driver II, 1x Plasteel I and 1x Spectral Shield I