space requirements for buzz saw revamp/adjusted /reduced

HULK_SMASH_C3
HULK_SMASH_C3
Skilled Warrior
Joined Aug 2014 Posts: 312
reduce space requirements for buzzsaw from 250->200/150/100
buzzsaw are sustain damage infantry and they needs to be in good number
sustain infantry / units do point damage to only single units so they should have low space requirements
like devouts are sustain damage unit with 100 space
burst units cover their space requirements with their high damage output and justify their high space requirements
same goes with area damage infantry they justify their space bcos they do damage to more number of units per projectile
so here is a short poll to know what you all feel and advice

space requirements for buzz saw revamp/adjusted /reduced 23 votes

100 space adjustment for buzzsaw
47% 11 votes
150 space adjustment for buzz saw
26% 6 votes
200 space adjustment for buzzsaw
4% 1 vote
no space adjustment for buzzsaw
21% 5 votes
  • BUGS-BUNNY3rd
    BUGS-BUNNY3rd
    Greenhorn
    Joined Feb 2016 Posts: 23
    reduce space requirements for buzzsaw from 250->200/150/100
    buzzsaw are sustain damage infantry and they needs to be in good number
    sustain infantry / units do point damage to only single units so they should have low space requirements
    like devouts are sustain damage unit with 100 space
    burst units cover their space requirements with their high damage output and justify their high space requirements
    same goes with area damage infantry they justify their space bcos they do damage to more number of units per projectile
    so here is a short poll to know what you all feel and advice
    all infantry should be the same size no matter the weapon type, if you got good sustain damage on your infantry well done BUT! there is tech and units that can counter effect that type of infantry with reduced sustained damage tech for example overseers have tech to combat burst or area  damage, you can find a unit to combat sustained damage effect...
    light vehicles should also be the same size not various sizes, kixeye persistently think of the hardest way to add new content instead of keeping it plain and simple but fun and challenging..
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,713
    reduce space requirements for buzzsaw from 250->200/150/100
    buzzsaw are sustain damage infantry and they needs to be in good number
    sustain infantry / units do point damage to only single units so they should have low space requirements
    like devouts are sustain damage unit with 100 space
    burst units cover their space requirements with their high damage output and justify their high space requirements
    same goes with area damage infantry they justify their space bcos they do damage to more number of units per projectile
    so here is a short poll to know what you all feel and advice
    all infantry should be the same size no matter the weapon type, if you got good sustain damage on your infantry well done BUT! there is tech and units that can counter effect that type of infantry with reduced sustained damage tech for example overseers have tech to combat burst or area  damage, you can find a unit to combat sustained damage effect...
    light vehicles should also be the same size not various sizes, kixeye persistently think of the hardest way to add new content instead of keeping it plain and simple but fun and challenging..
    so a riflemen and romero should be scaled equally?

    I think having sizes that scale to the capabilities of the unit are better
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    reduce space requirements for buzzsaw from 250->200/150/100
    buzzsaw are sustain damage infantry and they needs to be in good number
    sustain infantry / units do point damage to only single units so they should have low space requirements
    like devouts are sustain damage unit with 100 space
    burst units cover their space requirements with their high damage output and justify their high space requirements
    same goes with area damage infantry they justify their space bcos they do damage to more number of units per projectile
    so here is a short poll to know what you all feel and advice
    all infantry should be the same size no matter the weapon type, if you got good sustain damage on your infantry well done BUT! there is tech and units that can counter effect that type of infantry with reduced sustained damage tech for example overseers have tech to combat burst or area  damage, you can find a unit to combat sustained damage effect...
    light vehicles should also be the same size not various sizes, kixeye persistently think of the hardest way to add new content instead of keeping it plain and simple but fun and challenging..
    you have got a point
    Lets go back to Gen-1
    acolyte -space-150-justified ?-yes bcos it is burst damage
    sparton ZK- space-100 - justified ?-yes bcos it is area damage
    Liberators -space-60-justified ?-yes
    but if we change Liberators -space to 100- justified ?-up to an extent
    and if we change Liberators space requirements to 120-justified ? - no- not at all
    high space for liberators make them obsolute and take their power
    liberators / sentry / devouts - infantry - sustain -good if low in space
    now lets go to light vehicles - technicals -howlers-sustain light vehicles good in low space
    heavy vehicles - cyclops- high space requirements - become obsolete / useless very fast-had to get component to increase its AoE
    and best example-Excavators - 412 space requirements - used by very few- become obsolete few weeks after release
    that's why they gave meelee Area AoE weapon to excavators and scramble effect to cyclops hero-polly to make it useful
    remove scramble from polly- no one going to use it
    remove meelee weapon from excavators - no one going to use it
    and sustain is easy to counter with armors and damage reduction components
    buzz saw are powerful unit but no one use it - why ? space requirements - can't use them in large numbers
    sustain units need low space-works better in high numbers
    you got a point but logically space matters with respect to type of damage

    mathematically  space in inversely proportional to projectile AoE

    high AoE of projectiles high space

  • Jason Ensinger
    Jason Ensinger
    Unicorn Overlord
    Joined Sep 2012 Posts: 4,021
    Buzzsaw excels against LPhantom. You're overstating their weakness. There are many single target air threats, and the most ominous of them all currently is extremely weak against Buzzsaws. We can now see the big picture designers had in mind for all three Faction AA infantry. If you recall, OPhantom has tech for 75% sustain damage reduction, I've never used much, but judging from LPhantom, that was to compensate for Phantom's weakness to sustain damage that was inherited by the LPhantom. Should LPhantom get sustain resistance tech as well, Buzzsaw usefulness and efficiency will be set back, but I don't think LPhantom will get sustain resistance tech, high altitude putting it out of reach of all sustain damage except Buzzsaw's.
  • Ulrich Wastian
    Ulrich Wastian
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,884
    space? sometimes come no good outcome, when you roll the dice ...

    Leave one wolf alive and the sheep are not safe

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