Kim William Harnagel said:
1 gorgan isnt enough,the carnage was a waist cuz they died early and your gorgan placement was wrong-multiple issues lead to your base being flattned.
James Leon said:
you might try changing a couple of the land tiles from the right side to the left so that the incoming fleet has to make one more pass in front of the heavy turrets and not be able to sneak behind them to hit the o.p.. It would be a quick change that might make a difference. alos keeping the carnage inside of the base might help distribute damage better. Letting them run outside of the base let them be fired on by the attacking fleet without any type of reinforcement fire. If they were inside the base the attacking fleet would be distributing fire between them and other turrets at the same time allowing them to last longer. If you truly think that it is a hack, turn it in but I have found it better to focus on what I need to fix in the base and not worry about things that are out of my control.
why at last few mins of this video my gorgon stop firing and how can a fleet of 75% damage flat my base that was fully with a highguard warden with counter on it be flat
lol protect yall lil weak hack lol
OP, here's the important thing to note: Know your hulls, & the ways to beat them. Having more Gorgons will help, true. The problem you then face is what to ease into retirement from guard, or what will become part of a "reserve" (B team) guard during Bounty..Remember those hulls (Revenge & more) from long ago that got tougher as they got bloodthirsty? You know how folks worked part of that threat down? By DELETING NON-ESSENTIAL BUILDINGS. & the U1 Gator is such a hull.Those Gators got half-amped up on useless res gens to your NE sector, then got more as they headed to your channel.. (some things you have to keep, but then some stuff is just unnecessary food)Others have mentioned things that are valid (More turrets to spot the Gorgon/s off.. Floating turrets are a good idea also-a floating Glacial Launcher, I think you'll find lots of options with that in your design)Move the HG-Warden somewhere that its CM coverage is still good (it should be 180-195) but probably the last to die--it's buffing your Penetrative & Explosive Defenders fire-rate, so it needs to give that buff as long as possible as well as performing its CM duties.Carnages should be behind Gate 2 or 3Immediate steps you can take NOW to improve your base? Delete the res gens, move Carnages, look more about redundant firing solutions for your single Gorgon & future hulls.
all my turrents and op have this