MMORT-Turnbased-S Massively multiplayer online realtime simultaneous Turn Based strategy

HULK_SMASH_C3
HULK_SMASH_C3
Skilled Warrior
Joined Aug 2014 Posts: 312
edited 30 Oct 2019, 6:08PM
New Event concept for 2 /3/4 players playing simultaneously in one base with their toons in a single Event Base

1500 platoon capacity each for 2 players

1000 platoon capacity each for 3 players

750 platoon capacity each for 4 players

turn based strategy event-2/3/4 players PvE

players can only control their own units and can only deploy units as per capacity given to them

that is 1500/1000/750 respectively for 2/3/4 players

against One single Base

different difficulty bases for different genre

Level-1 difficulty for 1/2 player bases

Level-2 difficulty for 1/2/3 player bases

Level-3 most difficulty for 1/2/3/4 player bases

with increased pay out

a single player can also play all the above bases but difficulty and payout remains same

multiple units can be used

that is all 2/3/4 players can use same units but within there own platoon limit given to them

cooperation is the key

first player to start the same have 1 minute time counter to allow joining of 2nd/3rd/4th player


  • Vegeta9192001
    Vegeta9192001
    Incursion Leader
    Joined Nov 2013 Posts: 1,039
    wow just wow
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

  • Vegeta9192001
    Vegeta9192001
    Incursion Leader
    Joined Nov 2013 Posts: 1,039
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop
    another layman Lmao
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,713
    edited 29 Oct 2019, 10:26PM
    would need multiple player battles (more than 2) first before we can even try something like this.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Lord of Cinder
    Lord of Cinder
    Minor Nuisance
    Joined Feb 2019 Posts: 221
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop

    I like reading his idea's, some are good, some are bad, but it shows he loves the game.  It is refreshing to see some positive ideas on the forum instead of the usual troll comments like yours. 

    This idea is not for me, once you make it a turn based game it is not war commander, it is a different game (I am currently playing DOS2 which is a turn based game, loving it)

  • Delphinus
    Delphinus
    Incursion Leader
    Joined Jan 2016 Posts: 1,286
    you post total crap every day, stop posting ..
  • Freakingusername
    Freakingusername
    Minor Nuisance
    Joined Apr 2019 Posts: 216

    Hm adding co op to war commander would be hard to impliment, I assume they can add certain bases that allows co op while other normal bases don't (could be boss fights or something smiliar)

  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Delphinus said:
    you post total crap every day, stop posting ..
    this concept is not for a mediocre mind like you
    so stay away if you don't like
    there are more players than you who like this concept
    i will post my ideas
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,663

    You realize youre already playing an MMO right?

    I'm starting to understand Magic Bunny's perspective...
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,663

    @HULK_SMASH_C3 said:
    (Quote)
    this concept is not for a mediocre mind like you
    so stay away if you don't likethere are more players than you who like this concepti will post my ideas

    And if you can't take feedback, maybe you shouldn't be posting. You don't get to tell someone not to reply just because you dont like what they're saying.

    I'm starting to understand Magic Bunny's perspective...
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    edited 30 Oct 2019, 7:40AM
    Loco266 said:

    You realize youre already playing an MMO right?

    another LAYMAN
    but you dont realize
    There are several types of massively multiplayer online games.
    Massively multiplayer online role-playing games, known as MMORPGs, are the most common type of MMOG
    MMO turn-based strategy game.[12] Hundreds of players share the same playing field of conquest.
    Some MMORPGs are designed as a multiplayer browser game
    Some MMOGs have been designed to accurately simulate certain aspects of the real world.
    Massively multiplayer online combat games are realtime objective, strategy and capture the flag style modes.

    war commander is a subcategory of a mmo

    there are many Layman here in this thread

    you don't become one bro




  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Delphinus said:
    you post total crap every day, stop posting ..
    thick head
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop
    another thick head
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Loco266 said:

    @HULK_SMASH_C3 said:
    (Quote)
    this concept is not for a mediocre mind like you
    so stay away if you don't likethere are more players than you who like this concepti will post my ideas

    And if you can't take feedback, maybe you shouldn't be posting. You don't get to tell someone not to reply just because you dont like what they're saying.

    i am open to feedback
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Lay off the drugs kid
    this is not feedback
    it is ignorance
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Delphinus said:
    you post total crap every day, stop posting ..
    this is not feedback
    this is thick head Layman
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop
    this is not feed back
    it is idiocracy and ignorance
    You don't get to tell someone not to post your idea just because you dont like what they're posting.
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312
    nametagg0 said:
    would need multiple player battles (more than 2) first before we can even try something like this.
    this is what i call a feed back

  • HULK_SMASH_C3
    HULK_SMASH_C3
    Skilled Warrior
    Joined Aug 2014 Posts: 312

    Hm adding co op to war commander would be hard to impliment, I assume they can add certain bases that allows co op while other normal bases don't (could be boss fights or something smiliar)

    this is feed back .....
    not in favour of the post
    but still meaningful and give me insight more about game
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,663

    @HULK_SMASH_C3 said:
    (Quote)

    another LAYMANbut you dont realize
    There are several types of massively multiplayer online games.
    Massively multiplayer online role-playing games, known as MMORPGs, are the most common type of MMOGMassively multiplayer online first-person shooter gameMassively Multiplayer Online Bulletin Board Games, also called MMOBBRPGsMMO turn-based strategy game.[12] Hundreds of players share the same playing field of conquest.Some MMORPGs are designed as a multiplayer browser gameSome MMOGs have been designed to accurately simulate certain aspects of the real world.Massively multiplayer online combat games are realtime objective, strategy and capture the flag style modes.

    war commander is a subcategory of a mmo
    there are many Layman here in this thread
    you don't become one bro

    Ive been gaming since I was 6. I think after nearly 20 years I know a bit more about game genres than someone who barely seems to understand how the design process works, especially having played most of the current subgenres of MMO

    Here's some feedback for you. Your idea of a turn based target is deeply flawed in that it goes against the fundamentals of the game, never mind that in its current iteration it isn't turn based at all. This is a MMORTS. Turn based MMOs exist, but none have been at all worth playing in the opinions of many with the possible exception of Wizard 101, and then only if you discount its monetization system, which is bad enough it makes Kixeye look generous.

    A large part of the reason they do so badly is that turn based gameplay is not well suited to an MMO format. Turn based multiplayer is enough of a slog that arguably the single best turn based franchise, Civilization, actively dodges the turn based system in multiplayer by having all the human players take their turns simultaneously despite supporting up to 12 players per game.

    And this post is just nonsense. You're asking for a turn based target and then simply describing Co op with split toons. There is nothing remotely turn based about your concept in its current form,as all you've said is "players split the toon and only control their own units". This is so completely pointless if they can be hit solo as you say they can because why on earth would I take 750 points of units and trust 3 other people I cannot communicate with outside of Discord to do the same without making horrible mistakes that cost all 4 of us our units when I could just bring my full toon of 3000 and do the whole thing myself?

    I'm starting to understand Magic Bunny's perspective...
  • Vegeta9192001
    Vegeta9192001
    Incursion Leader
    Joined Nov 2013 Posts: 1,039
    Lay off the drugs kid
    its game mechanics


    expand your knowledge horizon uncle

    there is soo much in this world to learn

    dude, just stop with all these nonsense, do yourself a favor, just stop
    this is not feed back
    it is idiocracy and ignorance
    You don't get to tell someone not to post your idea just because you dont like what they're posting.
    so everyone is retarded and you are smart, dude something is wrong with you, seek help
  • Alan_P558
    Alan_P558
    Minor Nuisance
    Joined Feb 2013 Posts: 250
    Game cannot handle one player attacking bases you get Lag and dc,s or your plats do what they want.Just try to imagine how many more  problems you would get with 2 ,3, or 4 players  attacking at same time.Or how much more kixeye would put in there already overpowered event bases to defend against upto 4 players
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,713
    Alan_P558 said:
    Game cannot handle one player attacking bases you get Lag and dc,s or your plats do what they want.Just try to imagine how many more  problems you would get with 2 ,3, or 4 players  attacking at same time.Or how much more kixeye would put in there already overpowered event bases to defend against upto 4 players
    to be fair, 4 of most uniques would clear even the super op bases really easilly even forgetting any support units.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Ulrich Wastian
    Ulrich Wastian
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,884
    even such or similar ideas could well mean an important player increase ... about an implementation of additional mmo specific content could kixeye quite deliberations ...

    Leave one wolf alive and the sheep are not safe

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