In Tower version and gen-IV infantry version
building tower is untargetable and can not be destroyed and placed any where in the base just like low wire entanglement and dragon's teeth
but loose its stealth capability if enemy unit is near 100 range
on the contrary the infantry version of it can be killed and damaged
It is the ability of a Unit to cloak other near by units in under its range and aura using special
technology in order to conceal their position and movements from the
enemy.
new infantry / structure idea
this status / ability can be disabled with tracker - new survivor unit coming in next event night mare deadfall
Any ground unit in Stealth mode standing close to this effect infantry / structure will become invisible.
around 50 range area around this structure have stealth aura
other unit coming close to 100 range will detect invisible units
Only the closest unit will become visible while all other units in the squad will remain in stealth.
Land Mine Proximity will reveal the invisible unit
Stealth is disabled and the unit is uncloaked while in gauging in an attack or defense and is actively firing a weapon.
Stealth remains active and in effect while the unit is moving or targeting an enemy unit or structure.
Once noticed, a red (

) icon will be placed over the Units or Building exposing the
Stealth units.
Units affected by
Concussion (

) while uncloaked may not may not re-cloak unit the
Status Effects have worn off.
Withdrawing affected units from an attack will terminate any
Status Effects the enemy has applied.
Stealth Technology was developed and introduced by the
Corpus Rouge Faction.
technically stealth was introduced by the sentinels faction.
https://www.youtube.com/watch?v=iZ5243rnvCA&t=1s
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
I sent a similar concept to the dev team about this but as a unit and their response was pretty positive, this is the concept
Mirage description:
Name:Mirage
Class:light vehicle
Gen:3
Faction:corpus
1-description: Represents the latest advancements in stealth technology the Mirage has the capability become a cloaked heavy hitter or provide semi advanced stealth to it’s nearby allies
2-stats 1-20
Health:2 million-6 million
Damage: 250k-750k on a 3 seconds charge up time
Size:300
Speed:3.5
Range:475-550
Lvl10 talent(improved engine):increases speed by 25%
Lvl20 talent(stealth aura affects air units)
3-components
A-custom techs
1-spectral cannon: a powerful cannon that shoots energy beams capable of bouncing to nearby targets with 50% less damage
2-cloaking field: replaces the Mirage’s cannon with a cloaking aura that applies semi advanced stealth (the Mirage is not cloaked in this state)
B-Common techs
1-fortified engine:15% damage reduction from sustain damage
2-light engine: 15% bonus movement speed
C-Uncommon techs
1-elemental armor:immunity to all status effects
2-field extender:increases aura size by 25%
D-Rare techs
1-illumination coating: Mirage will apply stealth to it’s nearby allies on death (the effect will apply only when using the(cloaking field custom tech) and units retain the stealth effect until firing)(will only trigger if the unit is fully repaired)
2-combat training:increases range by 25 and and reduces damage taken from energy weapons by 50%
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
original developer was corpus and they introduced it to the sentinals ..second handed
Except Stealth predates the faction era entirely. The Phantom came out 3 months before the Corpus were even introduced and when the Sentinels were just the SF faction.
Given the significant differences between the Phantom Stealth and the Stealth many Corpus units carry, it seems far more likely the Sentinels pioneered it, then the Corpus modified it.