Bring Medic Back

HULK_SMASH_C3
HULK_SMASH_C3
Minor Nuisance
Joined Aug 2014 Posts: 265
Medic-Large


The Medic heal damaged Infantry Units within its range

Medic Heal 1000 Hps

It had been 5 years 3 months since the Medic was last seen in WC

First Non-Offensive Unit to be introduced


Once an Infantry Unit was destroyed it would have to be replaced with a newly trained one.


Medic-InGame-Appearence-x2-Animated










  • DisclosedBarrel
    DisclosedBarrel
    Skilled Warrior
    Joined Jul 2012 Posts: 519
    A unit that can heal/fix other units would be good. Would be balanced/fair if the healing unit takes damage to heal others or you can only have one of each at a time. Would be a interesting concept.
    Please be silent as we reflect upon our company motto. Obedience breeds discipline. Discipline breeds unity. Unity breeds power. Power is LIFE
  • Vegeta9192001
    Vegeta9192001
    Strike-force Captain
    Joined Nov 2013 Posts: 946
    hahahaha you are funny dude
  • Luis Carlos
    Luis Carlos
    Skilled Warrior
    Joined Oct 2011 Posts: 463
    You think they'll introduce a unit that negates repair damage? If I ran kixeye I sure wouldn't. The whole point of the game is to create strategies to mitigate repair, but why bother when you can just ignore it in first place without paying right?
  • Dark Striker
    Dark Striker
    Potential Threat
    Joined May 2016 Posts: 48
    They could be a unit but have a tactical slot like sf units had so they can also be repaired. Repairs off main toon vs repairs on medics
  • Rezatto
    Rezatto
    Greenhorn
    Joined Jun 2018 Posts: 6
    A unit that can heal/fix other units would be good. Would be balanced/fair if the healing unit takes damage to heal others or you can only have one of each at a time. Would be a interesting concept.
    That's pretty much what Caretakers do, they take damage to prevent damage to other units.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,334
    Rezatto said:
    A unit that can heal/fix other units would be good. Would be balanced/fair if the healing unit takes damage to heal others or you can only have one of each at a time. Would be a interesting concept.
    That's pretty much what Caretakers do, they take damage to prevent damage to other units.
    they still take damage themselves though they dont just get to remove damage entirely. 
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    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
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