Gen 2 faction turrets
CORPUS
Particle Accelerator Turret for Corpus
Range :600
Damage(DPS) :600,000
Rate of Fire :10
Type : Burst + Area
Targets : Ground
Splash : initial 10 , After 5 sec 180
first unit get particle beam strike get burst damage
first no area of splash on first unit to get hit
then large area of splash to the surrounding units
the units surrounding the first unit get area damage
exclusively Anti-Ground but splash can hit near by unlucky air got caught in the high energy charged atomic particles blast
Best strategy is to use anything other than ground like air and High Altitude units
SENTINALS
AntiAir Laser Turret for sentinals
Range : 600
Damage(DPS) : 600,000
Rate of Fire :300
Type: sustain Burst Damage
Targets : Air and High Altitude
Splash : 30
small area of splash
group of enemies get caught in the Laser get Continuous Laser Burn
High rate of Fire Laser Vaporise every thing in air
exclusively Anti-Air can't hit ground units
Best Strategy against it is Ground units
SURVIVORS
Dragon Turret for Survivors
Range :600
Damage(DPS) : 600,000
Rate of Fire : 60
Type : sustain area damage per second
Targets :Ground and Air Can't hit High Altitude units
Splash : 50
medium area of splash like technicals flame thrower turret
both Anti-Ground & Anti-Air can't hit high Altitude air
Ignited gas vapour flames bring everything
organic or inorganic
living or dead
moving metal or flying metal
to gaseous state
which comes in range of the dragon's flares
Best strategy is long range units and high altitude units
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"