cc-16 ---->new levels to mercenary camps with cc-16

HULK_SMASH_C3
HULK_SMASH_C3
Minor Nuisance
Joined Aug 2014 Posts: 278
edited 2 Sep 2019, 7:40AM
c-16 is almost here

mercenary camp can get / should get revamping

10 more levels to mercenary camp

10 more levels to existing mercenary units

Omega status to existing mercenary units

and

new mercenary units



Mercenary Camp-BuildingMenuPic2






MERCENARY CAMP

BUILDING DESCRIPTION The Mercenary Camp allows you to Build & Upgrade various Mercenary Mechs.
EFFECTS OF UPGRADE Upgrade the Mercenary Camp to increase Mercenary Storage Capacity and reduce Mercenary Mech Production Time









Level Upgrade Cost Upgrade
Time
Command
Center
Mercenary   Production
Time
Metal Oil Thorium
1 2,500 1,000 0 5m 3 520 0
2 17,000 17,000 0 1h 3 780 - 5%
3 300,000 300,000 0 2h 3 1,040 - 10%
4 1,200,000 1,200,000 0 5h 3 1,300 - 15%
5 15,000,000 15,000,000 0 12h 4 1,560 - 20%
6 23,200,000 23,200,000 0 1d 6 1,820 - 25%
7 27,500,000 27,500,000 0 1d 6 2,080 - 30%
8 32,000,000 32,000,000 0 1d 6 2,340 - 35%
9 36,300,000 36,300,000 0 1d 12h 6 2,600 - 40%
10 45,000,000 45,000,000 0 2d 12h 6 3,120 - 45%









              
                 
               



          
11 50,000,000 50,000,000 0 12h 16
3,120 - 50%
12  55,000,000 55,000,000 0 1d  16
3,120 - 55%
13 60,000,000 60,000,000 0 1d 12h 16
3,120- 60%
14 65,000,000 65,000,000 0 2d  16
3,120- 65%
15 70,000,000 70,000,000 0 2d 12h 16
3,120- 70%
16 75,000,000 75,000,000 0 3d  16 3,120- 75%
17 80,000,000 80,000,000 0 3d 12h 16 3,120- 80%
18 85,000,000 85,000,000 0 4d  16 3,120- 85%
19 90,000,000 90,000,000 0 4d 12h 16 3,120- 90%
20 100,000,000 100,000,000 0 5d  16 3,120 - 95%



































































omega Marauder














Marauder-Elite-MainPic    Health  : 1,000,000         Range:: 475            Damage (DPS)   : 48,532    





omega wrecker :

Wrecker-Elite-MainPic          Health  : 1,000,000                Range::450         Damage (DPS)   : 56,032






omega Striker :

EliteStiker-MainPic           Health  : 1,000,000           Range::500       Damage (DPS)   : 63,474






                                              And new mercenaries


Omega Gladiator

EliteGladiator-MainPic          Health  : 2,000,000          Range::500           Damage (DPS)   : 192,000



Omega Hercules

Hercules-Elite-MainPic     Health  : 2,000,000      Range::500          Damage (DPS)   : 1,97,000




Omega vanguard


Vanguard-Unlock      Health  : 2,000,000       Range:: 500       Damage (DPS)   : 276,000







Omega Wraith



Wraith-MainPic       Health  : 2,000,000       Range::450     Damage (DPS) : 276,000





Omega colossus


Colossus-Unlocked       Health  : 3,000,000          Range::160      Damage (DPS) : 100,006





Omega Legion


EliteLegion-MainPic        Health  : 3,000,000         Range::500       Damage (DPS) : 292,000



Omega viper x

ViperX-MainPic          Health  : 3,000,000         Range::350       Damage (DPS)   : 192,000






Omega Sarkis
ZVlrT8Health  : 3,000,000         Range::550       Damage (DPS)   : 392,000



  • rhenley
    rhenley
    Greenhorn
    Joined Jun 2012 Posts: 21
    Actually I think this is a great idea.  I would also recommend that Sarkis be put in the Mercenary Camp.  After all he is a Merc.  Other units like the Legendary Tanks etc, too.  Along with some of the Air Units like Deeana for example.  Sarkis could be the Leader of the camp, and the units placed there could be a different color to differentiate them as Mercs.  As the Merc Camp is now it is utterly useless.  Great idea maybe we can utilize it, but why wait for CC16.  Do it now!
  • ColinXYZ
    ColinXYZ
    Minor Nuisance
    Joined Dec 2014 Posts: 171
    Like your idea, but Kix removed this from the game a year or 2 ago, those who had it were allowed to keep it.
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Minor Nuisance
    Joined Aug 2014 Posts: 278
    edited 31 Aug 2019, 9:00AM
    rhenley said:
    Actually I think this is a great idea.  I would also recommend that Sarkis be put in the Mercenary Camp.  After all he is a Merc.  Other units like the Legendary Tanks etc, too.  Along with some of the Air Units like Deeana for example.  Sarkis could be the Leader of the camp, and the units placed there could be a different color to differentiate them as Mercs.  As the Merc Camp is now it is utterly useless.  Great idea maybe we can utilize it, but why wait for CC16.  Do it now!


    there is very thin line between sarcasm and appreciation 
    and it looks like jumping on both sides  one by one lmao
  • rhenley
    rhenley
    Greenhorn
    Joined Jun 2012 Posts: 21
    I wasn't aware that it had been removed.  
  • rhenley
    rhenley
    Greenhorn
    Joined Jun 2012 Posts: 21
    Still a good idea. The Merc Camp is otherwise useless.  Let the ones that still have one, be able to upgrade it and put different units in it.  It can only be used against other players like the Legendary Units.  They would be called Chaos Units with Sarkis as their leader.  You could swap out the Mercs there already for some of the older units and be allowed one Air Unit.  They would gain Levels by experience.  They also could be fitted out with customized weaponry just for them.  Otherwise let us give it back to Kixeye for something we can use,  Gold , Thorium or something that would benefit the player.  This is a useless Piece on the WC Battlefield as it is.
  • NieR01
    NieR01
    Unicorn Overlord
    Joined Jun 2015 Posts: 4,343

    @ColinXYZ said:
    Like your idea, but Kix removed this from the game a year or 2 ago, those who had it were allowed to keep it.

    It's still in the game for everyone, the requirements to build one are CC level 3.

    Image result for nier replicant
       
  • SandorV87
    SandorV87
    Greenhorn
    Joined Jan 2015 Posts: 2
    How much will cost lvl 16 cc??
  • WISHYOUWOULD
    WISHYOUWOULD
    Incursion Leader
    Joined Feb 2013 Posts: 1,221
    edited 1 Sep 2019, 7:51PM
    if i remember right they cant because the person who coded it is gone. its why they cant remove it from our bases. notice there has been absolutely nothing new in it for 4 years. its because they dont want to break the game messing with it. great idea but this one has been discussed many times. i would be happy if i could just remove it from my base. if they cant do anything with it they should at least remove it
    "Okay,now let's try to get an answer from someone who isnt a complete  r.etard"-Mr Garrison
  • WISHYOUWOULD
    WISHYOUWOULD
    Incursion Leader
    Joined Feb 2013 Posts: 1,221
    SandorV87 said:
    How much will cost lvl 16 cc??
    im gonna guess 650 mill as lvl 15 was 550 and lvl 14 was 450
    "Okay,now let's try to get an answer from someone who isnt a complete  r.etard"-Mr Garrison
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Minor Nuisance
    Joined Aug 2014 Posts: 278
    edited 3 Sep 2019, 5:38AM
    SandorV87 said:
    How much will cost lvl 16 cc??











    cc lvl-11 Metal  - 200,000,000     Oil - 200,000,000 0   Time  - 3d

    cc lvl-12 Metal  - 250,000,000     Oil - 250,000,000 0 Time  -  4d

    cc lvl-13 Metal  - 350,000,000     Oil  - 350,000,000 0 Time  -  5d

    cc lvl-14 Metal  - 450,000,000     Oil  - 450,000,000 0 Time  -  6d

    cc lvl-15 Metal  - 550,000,000     Oil  - 550,000,000 0 Time  - 7d






    possibility is cc lvl-16 will cost 650 million of each resources

    but kixeye could

    they could make it to 700 million of Metal and Oil and 9 days to upgrade cc-16

    Because of invasion coming after

    event and cc-16 release

    for coining







  • Unsuportedcaharecter
    Unsuportedcaharecter
    Skilled Warrior
    Joined Feb 2013 Posts: 563
    That would be cool.
    Ever seen the Dark side of the moon?
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