I will repeat many of the above comments - repair time is insane. This makes the chores worse because we are guaranteed to have repairs. I kind of like the FM, but with my fleet taking almost a full day to repair I can only do FM on a given day. So that's one less day that I can do TLC's etc. I can't stop repairing my FM fleet or else I'll fall behind in game, and once I'm done with FM I have the TLC's to do. Seat time-wise, many of these activities could be knocked out in a couple days if repairs were shorter, but as it stands the repair time limits me to one aspect of game play per day. 30 minutes of play then 10+ hours of repair.
I will have to agree with the majority here, repair time is ridiculous. 20 hours for a chore fleet is not good. The hull itself costs 3 hours to repair by themselves, which that time is exacerbated by the D5 alloy armors that each give 22.5 minutes of repair, something that was not as much as an issue when Charged Armors were the norm.
Many things can change in 3 years. Some for the better, some for the worse. I think I know what happened here...
the game is less entertaining and became more like a job to be done, more chores more build and refit time more new fleets more events and non of it is really entertaining, hitting same targets everyday and then a lot of new ships and armors and refits to be done, and you don't support low level players at all. consider that people log on the game for entertainment not for doing tasks and facing lags and errors and having to send tickets. basically the most thing I don't enjoy on the game is 80% of it became like a job and 20% is lags and issues, and entertainment is fading away only big coiners can find the time to do all and hit bases nonstop and we all know them by now just like 200 players but the rest are like second category players.
I would rather have hulls top out at 14 days to build a complete hull Armor and Weapons, cause with the build tokens in the FM's you could have a complete fleet built almost within a month and that way you can participate in the raids and get the better hulls and not always be behind but that's just my opinion. I am not worried about repair times cause worse case is i hit repair and go to work or bed while my fleet repairs
Chores, defo. IF there are loads less coins, we can focus repair time, build time and all else on PVP. Now we are constantly repairing and building for chores.
Even if repair times get cut by four, if they ad four chores, it is back where we are.
I would rather have hulls top out at 14 days to build a complete hull Armor and Weapons, cause with the build tokens in the FM's you could have a complete fleet built almost within a month and that way you can participate in the raids and get the better hulls and not always be behind but that's just my opinion. I am not worried about repair times cause worse case is i hit repair and go to work or bed while my fleet repairs
Where is the button to vote for Forum trolls as the thing I don't enjoy most about BP? I guess that's another poll...
I voted Content Overload, but it is all connected, except for repair time, which is somewhat connected but still in a league of its own.
WHY CONTENT OVERLOAD IS #1:
Refit Time - With less content overload there would be less need for refits.
All the Chores - Chores are (mostly or partly) a way of gathering content or resources to build content. With less content there would be less chores needed.
Hull Build Time- With less content overload there would be less need for building new hulls.
(Bldg) Build and Upgrade Time - With less content overload there would be less need for building and refitting base. This problem is also (somewhat) reduced with base parts
--------
Repair Time - Still a big (major) problem, but less content overload would lead to less chores, and the repair time would become a little less of a problem. (but IS still a major concern). (Especially with mid raid target tune-ups i might add)
From my point of view, Content Overload is the one thing that have spiraled all of the other things out of hand, making this once great and fun game into a full time job (or a money sink) just to keep current, let alone advance. No wonder we are now facing a 80% reduction of sectors...
All of them really, but the biggest culprit, which would go a long way to fixing most of them is not even on the list And that is the ludicrous price of the in game currency and the horrendous fleet offer prices.
I'm not one of those deluded individuals who think that entertainment should be free and boast about never having spent a coin on the game ever, nor am I one of the tiny minority who have more money than sense.
Let's take a start of the raid offer as an example; 2k+ coins for £179 ( save mythical percentage on an abstract concept of worth) Anybody who bought that 'offer' will probably go a little crazy speeding builds up, doing refits, coining repairs etc and almost certainly use the lot over the course of the raid. Good for them, but not exactly value for money for content that will be obsolete in 3 or 4 months tops. Now let's consider what I did with a similar amount of money. This Spring I treated myself to some new fishing rods and other bits and pieces - stuff I will have for years to come and money well spent. Just recently I have upgraded not one, but two computers to give as Xmas presents to my nephews. They won't last as long as the fishing tackle, but won't be fully obsolete for several years.
I'm not against spending money on the game, but it shouldn't be a major purchase. That coin offer is more than two weeks rent for me and as such extremely poor value for money. Before the raid I bought 100 coins to pay for repairs doing the razor flagship campaign. I got what I wanted, but now I'm in a position of having 8 days build time left and being tempted to pay a further £24 to be able to use it this raid. With the usual damage increase they don't think we notice already implemented, I'm not inclined to throw more money away
this is what is pissing me off as of late on this game. kixeye waits to release the armors both the xr plate 1 through 3 and the co plate 1 and 2 and we know the 3rd is coming soon. 1st u release all tier 7 ships within 3 week time frame OK cool. but u hold back the armors knowing that adding and refitting armors are the longest thing to do to ships. so within the past 2months or so i have refitted my wd's armor 4 times already. this does not include the refit time i have to do to now change the weapons to make up for the armor i just changed( since now my deflections have changed also). why not release the armor same time frame as the tier 7 ships. oh wait i know cause kixeye motto is to milk the players who enjoy base hitting to keep spending money to refit the same ships 4 plus times in under 2 months time frame.
this has always been an issue with u guys. u spend all raid to grind for this item and during raid or before the following fm mission u add said item to ur fleet or brand new ship to turn around to find out that following FM(weekly) that said item is now outdated by something brand new that got released 3 days after the raid ended.
1. klix maths- says 4 but there is 6 choices - why i cant understand all them stats. 2. looks like most votes are for repair times so with klix maths in mind that means repair times will go as as "we asked". "this warn you"
I would have to say refit repair times on pve primarily but also refit times across the board are still wildly out of hand. I would also like to say content overload because a hull should last more than 2 weeks and especially longer than 6 months. In regards to the refit times and build times you want lower players to be able to engage and enjoy the game as well as non coiners however not everyone has a lot of free time to play and coin to compenaste for that. I understand the business side of things cant be just handed out but if we want to retain players and get new players we also need to look at how horrendus it is for a ship to take 18-30 days to build and then it still takes up to 12 hours for a full fleet to repair from 100% damage on the pve side. Specifically you guys did great with the health repair on the skyfire carriers that was a good ship/fleet in regards to repair refit time. in the last 6 years of playing it was in my top 5 of favorite ships. I know everything takes time and I know/hope you guys really do take what we the players have to say seriously and I feel that there is some solutions to all of these things that will be mutually beneficial to everyone. The chores hurt. the fm as become feeling like a chore with the crazy amount of time it takes to kill the top level targets thanks to the ridiculous amount of health the walls have. Rolling for crews takes ages and it takes even longer to get the uranium to roll. Titanium takes quite awhile as well. Baseparts are not too bad but our siege fleets just take way too much damage and the map targets are not for both siege fleets we were offered and built.
Well, no surprise, repair time is at the core of all the issues in the game, even tho nothin as been done to alleviate it in 6 months.
If PVE flt repair were more reasonnable, content overload and chores wouldnt look as bad cause we could to chores and complete the various task more effficiently and not lose as much time repairing evenry little flt we have to use everyday.
Content overload as been bad lately, but i hope this was only to release all the PVP tech needed. Hopefully that will change for the next Tier and there will be a review. WE do NOT need flag ship for every defender or conqueror. Release 1 or 2 flagship for both Conqueor and defender, and it will be more then enough. Also, shards and limited components meed to go. This as been bad the worst idea in th history of BP.
Ship build time have been reduced slightly in this last cycle and with the addition of expert build, it should help a bit. Plus the running of regular TLC for token helps get those token out to build them faster, but only if we can do the TLC efficiently (cough repairs again).
Latest strucure upgrade time release i have no issue with, EXCEPT for the shipyard. It been said AGAIN and AGAIN that we cant afford to have our shipyard down for 2 weeks. Either release tokens in TLC/raid/bounty or increase the capacity of 1d build tokens.
Refit time arent to bad, the issue is the constant release of new limited tech that force use to refit regularly. IF your gonna release a hull, release the tech so we can build it once in one go.
I dunno... reading the comments, I'm starting to think the poll is more smoke and mirrors.
Fixing just --one-- of the four ? six ? KixMath items won't make much difference. Yet they might be directing the narrative so they can say
"We're responsive, to player needs! Yes, we are! We surveyed our players, listened to what they said the #1 problem was, and We Fixed It! Aren't we GREAT! Yay Us!"
All of them need to be addressed. Things need to be re-balanced by someone sane and without a coin-coin agenda. Start with a foundation of a FUN game and the revenue will follow. All of us here want the game to succeed, but we have to believe we're building something that will be around for a while -- convince us we're not watching the death-throes of a once great game.
Ok so there are really 6 things listed not four because you guys correctly pointed out build and refit times shouldn't be lumped nor should hull building and building building. As much as we hear people raise concerns tied to the chores, everyone here was surprised out how overwhelming repair/refit time was. While I don't expect a ton of changes to the top spot, the order of finish and percentages are what we will be paying attention to.
and now....
-drum roll please-
"Bacon" is not an option this time because in November WE HAVE FINALLY DECIDED TO....(CMChris appears out of nowhere...leans over and says something...and then disappears as quickly as he appeared)...Uh, as I was saying Bacon didn't make the top 6. Please vote. It is your civic duty.
Ok so there are really 6 things listed not four because you guys correctly pointed out build and refit times shouldn't be lumped nor should hull building and building building. As much as we hear people raise concerns tied to the chores, everyone here was surprised out how overwhelming repair/refit time was. While I don't expect a ton of changes to the top spot, the order of finish and percentages are what we will be paying attention to.
and now....
-drum roll please-
"Bacon" is not an option this time because in November WE HAVE FINALLY DECIDED TO....(CMChris appears out of nowhere...leans over and says something...and then disappears as quickly as he appeared)...Uh, as I was saying Bacon didn't make the top 6. Please vote. It is your civic duty.
Not sure if kix sees hull build time, as only the hull with 0 weapons & tech. the hull is not the problem on why it is so long, the weapons and tech take arround 70% (or higher) of the build times
Ok so there are really 6 things listed not four because you guys correctly pointed out build and refit times shouldn't be lumped nor should hull building and building building. As much as we hear people raise concerns tied to the chores, everyone here was surprised out how overwhelming repair/refit time was. While I don't expect a ton of changes to the top spot, the order of finish and percentages are what we will be paying attention to.
and now....
-drum roll please-
"Bacon" is not an option this time because in November WE HAVE FINALLY DECIDED TO....(CMChris appears out of nowhere...leans over and says something...and then disappears as quickly as he appeared)...Uh, as I was saying Bacon didn't make the top 6. Please vote. It is your civic duty.
Well suck it up.
Already told you guys several times dont care any more to make votes. Your to ignorant and do as you please anyway. If you make events do so and keep your hands of after events have started. Tuning damage up is def wrong direction to take .
Just pisses us of, so you can keep your game and struggle.
Option B : Release on a regular basis Specialist for newer chores/pve flt.
Now either or both of those option can be applied rapidly. Now we all understand that raid flt are your bread and butter and that you would want there repair time to be higher to finance the game.
But, at regular interval ( let say after every cycle) a reduction or specialist offering 40-50% repair reduction need to be release at the same time as raid target become map/chore/TLC targets. This will allow the team to use raid to finance the game but not make them an issue once they become resource gathering flts.
At this time, both the dragons and the mantis are in need of repair reduction of any sort ASAP. Both ideas could be applied pretty rapidly.
This would alleviate a lot of the issues in game.
Both it does not mean in anything that other issues need to be worked on.
basically the most thing I don't enjoy on the game is 80% of it became like a job and 20% is lags and issues, and entertainment is fading away
only big coiners can find the time to do all and hit bases nonstop and we all know them by now just like 200 players but the rest are like second category players.
Now we are constantly repairing and building for chores.
Even if repair times get cut by four, if they ad four chores, it is back where we are.
But we have been on this merry-go-round so many times, we all know how it turns out.
Repair times are lowered to appease the masses....."Kixeye is listening".....time passes...."Kixeye forgets"....repair times start creeping back up.
And round and round and round we go.....WEEEEEEEEEEE !
ITS TOO LATE !
NOBODY CARES ANYMORE !
You've done sucked all the fun out of the game, and ran off most of you're average/casual players.
And sector consolidation down to 20 sectors per world is only going to make things worse.
Just cut it down to 20 sectors total, because soon there wont be enough players to even fill that many.
But Good Luck.....you're gonna need it !
I guess that's another poll...
I voted Content Overload, but it is all connected, except for repair time, which is somewhat connected but still in a league of its own.
WHY CONTENT OVERLOAD IS #1:
Refit Time - With less content overload there would be less need for refits.
All the Chores - Chores are (mostly or partly) a way of gathering content or resources to build content. With less content there would be less chores needed.
Hull Build Time - With less content overload there would be less need for building new hulls.
(Bldg) Build and Upgrade Time - With less content overload there would be less need for building and refitting base. This problem is also (somewhat) reduced with base parts
--------
Repair Time - Still a big (major) problem, but less content overload would lead to less chores, and the repair time would become a little less of a problem. (but IS still a major concern). (Especially with mid raid target tune-ups i might add)
From my point of view, Content Overload is the one thing that have spiraled all of the other things out of hand, making this once great and fun game into a full time job (or a money sink) just to keep current, let alone advance. No wonder we are now facing a 80% reduction of sectors...
And that is the ludicrous price of the in game currency and the horrendous fleet offer prices.
I'm not one of those deluded individuals who think that entertainment should be free and boast about never having spent a coin on the game ever, nor am I one of the tiny minority who have more money than sense.
Let's take a start of the raid offer as an example; 2k+ coins for £179 ( save mythical percentage on an abstract concept of worth) Anybody who bought that 'offer' will probably go a little crazy speeding builds up, doing refits, coining repairs etc and almost certainly use the lot over the course of the raid. Good for them, but not exactly value for money for content that will be obsolete in 3 or 4 months tops. Now let's consider what I did with a similar amount of money. This Spring I treated myself to some new fishing rods and other bits and pieces - stuff I will have for years to come and money well spent. Just recently I have upgraded not one, but two computers to give as Xmas presents to my nephews. They won't last as long as the fishing tackle, but won't be fully obsolete for several years.
I'm not against spending money on the game, but it shouldn't be a major purchase. That coin offer is more than two weeks rent for me and as such extremely poor value for money. Before the raid I bought 100 coins to pay for repairs doing the razor flagship campaign. I got what I wanted, but now I'm in a position of having 8 days build time left and being tempted to pay a further £24 to be able to use it this raid. With the usual damage increase they don't think we notice already implemented, I'm not inclined to throw more money away
2. looks like most votes are for repair times so with klix maths in mind that means repair times will go as as "we asked". "this warn you"
If PVE flt repair were more reasonnable, content overload and chores wouldnt look as bad cause we could to chores and complete the various task more effficiently and not lose as much time repairing evenry little flt we have to use everyday.
Content overload as been bad lately, but i hope this was only to release all the PVP tech needed. Hopefully that will change for the next Tier and there will be a review. WE do NOT need flag ship for every defender or conqueror. Release 1 or 2 flagship for both Conqueor and defender, and it will be more then enough. Also, shards and limited components meed to go. This as been bad the worst idea in th history of BP.
Ship build time have been reduced slightly in this last cycle and with the addition of expert build, it should help a bit. Plus the running of regular TLC for token helps get those token out to build them faster, but only if we can do the TLC efficiently (cough repairs again).
Latest strucure upgrade time release i have no issue with, EXCEPT for the shipyard. It been said AGAIN and AGAIN that we cant afford to have our shipyard down for 2 weeks. Either release tokens in TLC/raid/bounty or increase the capacity of 1d build tokens.
Refit time arent to bad, the issue is the constant release of new limited tech that force use to refit regularly. IF your gonna release a hull, release the tech so we can build it once in one go.
Think i covered it all.
Fixing just --one-- of the four ? six ? KixMath items won't make much difference. Yet they might be directing the narrative so they can say
"We're responsive, to player needs!
Yes, we are!
We surveyed our players, listened to what they said the #1 problem was,
and We Fixed It!
Aren't we GREAT!
Yay Us!"
All of them need to be addressed. Things need to be re-balanced by someone sane and without a coin-coin agenda. Start with a foundation of a FUN game and the revenue will follow. All of us here want the game to succeed, but we have to believe we're building something that will be around for a while -- convince us we're not watching the death-throes of a once great game.
I'm sure everyone would agree when I say we're all tired of being lied to about every single thing in this game.
Already told you guys several times dont care any more to make votes. Your to ignorant and do as you please anyway. If you make events do so and keep your hands of after events have started. Tuning damage up is def wrong direction to take .
Just pisses us of, so you can keep your game and struggle.
Regards.
Option A : Reduce the base repair time of hulls
or/and
Option B : Release on a regular basis Specialist for newer chores/pve flt.
Now either or both of those option can be applied rapidly. Now we all understand that raid flt are your bread and butter and that you would want there repair time to be higher to finance the game.
But, at regular interval ( let say after every cycle) a reduction or specialist offering 40-50% repair reduction need to be release at the same time as raid target become map/chore/TLC targets. This will allow the team to use raid to finance the game but not make them an issue once they become resource gathering flts.
At this time, both the dragons and the mantis are in need of repair reduction of any sort ASAP. Both ideas could be applied pretty rapidly.
This would alleviate a lot of the issues in game.
Both it does not mean in anything that other issues need to be worked on.