Double Trouble - This is mad over powered and I am not going to spend my repair time (or coins) to help someone else because it is mad overpowered. Now if I could send in something like the infernos yes but I cant so basically you are telling peoples with not mantis to beg a whine in comms which is annoying or to coin a **** load. Player first???
Base Race - Mastery can be done 10 times but you cap the one day build token at 2? And again you limit us to using old boats that will require a lot of repair time. It is a nice way for the low levels to catch up but the Mastery for the high level is ill conceived.
I am not generally an **** but if you are then I will hold a mirror up for you. If you are a good egg then we are all good, I'll still attack you but I'll be nice about it, it is Battle Pirates after all not Farm Candy Pets Ville.
@morg1st said:
Double Trouble - This is mad over powered and I am not going to spend my repair time (or coins) to help someone else because it is mad overpowered. Now if I could send in something like the infernos yes but I cant so basically you are telling peoples with not mantis to beg a whine in comms which is annoying or to coin a **** load. Player first???
Base Race - Mastery can be done 10 times but you cap the one day build token at 2? And again you limit us to using old boats that will require a lot of repair time. It is a nice way for the low levels to catch up but the Mastery for the high level is ill conceived.
If you are using anything but infernos to do double trouble then good luck. I can sub out the ships and then run infernos for minimal damage, or just smash the entire thing with inferno for a little more damage.
As for base race, if a mid level has a decent t6 fleet then the damage isn't too extreme for the reward. The main problem is that some bypassed t6 and went straight to t7. High levels that scrapped their t6 fleets should have played this game long enough to know better.
@Mum-Mad said:
YEAH catching up on base, very good, but what about people that dont have icebreakers? i went from mono to dragons. Now i cant use dragons, stop that $hit where you tell us what to use and where. Monos cant do the camp, its too much damage as cant even use my zelos with them. GOOD JOB...... NOT!!!!!!!!!!!!!
Grid mono works fine.
No it doesnt, got 50 min repair and 1 half dead mono on first set of turrets in first target.
@morg1st said:
Double Trouble - This is mad over powered and I am not going to spend my repair time (or coins) to help someone else because it is mad overpowered. Now if I could send in something like the infernos yes but I cant so basically you are telling peoples with not mantis to beg a whine in comms which is annoying or to coin a **** load. Player first???
Base Race - Mastery can be done 10 times but you cap the one day build token at 2? And again you limit us to using old boats that will require a lot of repair time. It is a nice way for the low levels to catch up but the Mastery for the high level is ill conceived.
If you are using anything but infernos to do double trouble then good luck. I can sub out the ships and then run infernos for minimal damage, or just smash the entire thing with inferno for a little more damage.
As for base race, if a mid level has a decent t6 fleet then the damage isn't too extreme for the reward. The main problem is that some bypassed t6 and went straight to t7. High levels that scrapped their t6 fleets should have played this game long enough to know better.
That was not helpful at all. I could smash Double Trouble with my infernos til the cows come home, the people who actually need the mantis do not have the ability to do that, all they can do is beg and whine in comms or coin a LOT. Why can't kix give them a tlc they can actually do for a reasonable price? THAT was the point. And on base race I am clearly stating that they need to remove the cap on on day build tokens and grumbling a bit about the damage for the mastery level. I had a bad day as is so losing 10 seconds reading a pointless response at best did nothing to improve it, I'm sorry if that comes across as a tad savage but like I said, it was a bad day so my patience level is at near zero.
I am not generally an **** but if you are then I will hold a mirror up for you. If you are a good egg then we are all good, I'll still attack you but I'll be nice about it, it is Battle Pirates after all not Farm Candy Pets Ville.
Please remove the restriction on Base Race. Just hit them with my poorly designed IB, and they took way too much damage. Why are they poorly designed? Because I invested in Mono+Zelos fleet to do the FM for next to no damage, and at the time of IB, I was still grinding for decent tech (such as charged from raids). By the time I had charged armour, I had Dragons, so they became my rocket fleet.
From my perspective, the IB was a useless hull giving the options at the time. I only built them due to the tokens being thrown at the player, I thought, let's see what they are like, and yep, never used them.
While I have OP10 and dragon fleet, many of my turrets are still Tier 7, I'm slowly upgrading to T9, but the resource and time cost is insane for what little benefit they provide. I don't PvP as that's just another broken repair sink (aka, another waste of time) that doesn't achieve anything, and Bounty is too disruptive to trying to maintain the pace of building fleets for the PvE side of things.
I've been used to my base being steamrolled since level 50, and that's still the case at level 96
Since there is no bounty discussion pinned I will say that the lag in the game is horrific during this bounty. Not sure why or what changed but its bad t the point of making me not want to play... and I am on auto for most targets.
More chores and crap we have to do to keep up. It's all getting ******* old.
Base Race - Mastery can be done 10 times but you cap the one day build token at 2? And again you limit us to using old boats that will require a lot of repair time. It is a nice way for the low levels to catch up but the Mastery for the high level is ill conceived.
If you are using anything but infernos to do double trouble then good luck. I can sub out the ships and then run infernos for minimal damage, or just smash the entire thing with inferno for a little more damage.
As for base race, if a mid level has a decent t6 fleet then the damage isn't too extreme for the reward. The main problem is that some bypassed t6 and went straight to t7. High levels that scrapped their t6 fleets should have played this game long enough to know better.
Then you better builds and better driving.
From my perspective, the IB was a useless hull giving the options at the time. I only built them due to the tokens being thrown at the player, I thought, let's see what they are like, and yep, never used them.
While I have OP10 and dragon fleet, many of my turrets are still Tier 7, I'm slowly upgrading to T9, but the resource and time cost is insane for what little benefit they provide. I don't PvP as that's just another broken repair sink (aka, another waste of time) that doesn't achieve anything, and Bounty is too disruptive to trying to maintain the pace of building fleets for the PvE side of things.
I've been used to my base being steamrolled since level 50, and that's still the case at level 96