Breakdown | Ardra, The Ruthless

MX36
MX36
Unicorn Overlord
Joined May 2012 Posts: 3,261
edited 21 Aug 2018, 12:19AM

Hello Commanders,

So Ardra is due to recieve a special token base which is upcoming on the 22nd of August. These Hero Tokens will allow you to upgrade the mighty and unyielding Ardra from level 1 to level 10, vastly increasing her power on the battlefield. 

So because of this, I thought I'd write this breakdown on Ardra, the Ruthless, to give you a good reason as to why Ardra is worth acquiring the tokens for and upgrading. Let's begin.

 Why you should unlock\upgrade Ardra?
⬥ She's one of the most popular heroes and a must-have unit in PvP.
⬥ The most reliable shield in the game.
⬥ Has a faction buff that grants her total immunity to all negative status effects.
⬥ Has workshop tech that takes her armor to a whole new level.
⬥ An efficient minesweeper.
⬥ A front-line attacker and a high-priority target.
⬥ Has one of the most punishing weapons in the game that can deal over 6 million damage per shot!

⯁ Ardra's stats from level 1 ~ 10:


⬥ All stats are fixed except for damage & health
⬥ Level 5 has 2x the amount of damage & health of level 1
⬥ Level 10 has 3.5x the amount of damage & health of level 1


 DPS Breakdown (at level 10):
Ardra's Rail gun is an energy-type weapon that has Charge-Up time instead of Reload. the charging part always happen before the shot is fired, while Reloading always happen after. In practice and when the unit is continuously firing at enemy targets, there's no difference between the two, except for when you're using Jericho's tactic: the Rapid Fire tactic has zero effect on Purifiers & Ardra.

Level 10 DPS info:
Damage Per Round: 3,150,000
Damage Type: Burst
RoF: 1  or 0.025 sec
Reload: 0 
Charge Up Time 1.25 sec
Clip Size:  1 shot
Clip Cycle:  1.275 sec
DPS = Damage/Time
DPS = [3,150,000] ÷ [0.025 + 1.25]
DPS = 2,470,588
Ardra's firing pattern is straightforward. she only does two things: Charging & Firing

But in practice, when using a stopwatch or a sound-wave graph, the delay between shots seems to be slightly longer than 1.25, so I asked KIXEYE's support about this issue, and this was their explanation:
Ferrite Core Inductor is a tech that reduces the charge time of the Purifier by 20%. The reloading of Purifier is based on nothing but Charge time. So basically decreasing charge time decreases the time between shots, which goes as follows:

Purifier to fire, first the charge, then the Shot fires, idle time, charge time, shot fires again and this explains the delay of around one second that you were seeing the shots. 
So, according to KIXEYE's support, Ardra & Purifiers' firing pattern consists of three parts: Charge Time > Fire > Idle Time
Charge       >       Fire       >       Idle       >       Charge       >       Fire       >       Idle
1.25           >     0.025     >          ?         >         1.25         >     0.025      >        ?

They didn't actually help, did they? TBH, the difference between the two patterns is insignificant and can be attributed to lag or other rendering issues, so I'd stick with the first pattern (the one with Charging and Firing) because its math does check out. 

 General Notes:
⬥ Every repair time posted on this page is specific to a level 14 Tech Center (70% time reduction in PvP) and a level 23 War Factory (53% time reduction) unless stated otherwise.
⬥ GoGo-Bar and Defense Lab were at level 20 and 25 with +48% damage and 20% damage reduction respectively.
⬥ All spawned ARDRA units from the GoGo-Bar were equipped with the same design shown at the beginning of each video.
⬥ No Workshop components, Faction traits, Loyalty bonuses, or Raid boosts were active during any of the offensive tests.
⬥ You might be wondering why there are no tests vs offensive omega units like the Juggernaut, Prophet, and War Rig, and the reason is that I don't have those maxed yet, and I couldn't find any players that were willing to sacrifice their units for tests like these, and you can't just record a test during an actual PvP battle, because those are too messy and you can't isolate each unit's damage from the rest when all are firing.

 Special Abilities & Hidden Features:  
Ardra has many powerful abilities & features that reinforce her role as a front-line attacker. most of them are available from level 1 and get better as she levels up, but the most powerful is locked at level 10


⬥ At level 10 and with not tech equipped, Ardra loses around 0.8% of her Full Health from stepping on a Shaped Charge.
⬥ She also has the armor components Mine Resistant Plating & Tight Spaced Armour, both of which can reduce landmine damage by 60%
⬥ Using all three armor components reduces damage taken from a Shaped Charge to only 0.2% of her full health.
⬥ The resistance increases even more when Ardra's HP drops below 75%, and again at 50% and 25%.
⬥ With an HP level lower than 25% and an active Loyalty bonus with all 3 armor tech equipped, damage from landmines is reduced by 93.5%




The ability doesn't actually have a name, but we thought it should have one, for easier referencing. ;) 
Does this ability actually work? 
Ability OFF (no damage taken): Ardra killed a level 20 Darkstorm in 17 shots
Ability ON (while taking damage): Ardra killed a level 20 Darkstorm in 14 shots



What was thought of as a visual glitch to Ardra's health bar, is actually a special damage reduction!
To find how exactly that reduction works at different health levels, we put her to the test against a max level Rail Launcher. and let her take 1 shot at a time while taking notes on the repair time, then repeated the process for the rest of the shots.

Before each shot, we made sure that:
⬥ All Power Plants are destroyed, in order to slow down the ٌRail's RoF so it only fires one shot before ending the attack.
⬥ All support turrets are disconnected.
⬥ All customization and war paints are removed, and no war efforts or faction buffs are active. Each shot was tested exactly like this:

The table above has 23 rows, each row represent 1 shot and shows its repair time divided into Hours Minutes and Seconds, followed by the Total Repair Time in seconds, then the Repair Time Per Shot (also in seconds).
There’s also the Damage Reduction column that compares each shot’s repair time to the repair time of the first shot and displays the difference as a percentage.
HP Lost % shows the percentage of health the unit has lost so far. It’s also used to determine when the unit hits certain HP levels and when damage reduction is triggered.
HP column is self explanatory. It's divided into 4 levels and can be used to show how many shots were taken while at certain HP level.

NOTE: The shaded cells have values that are slightly different from the ones in the second table below, and the reason is that when the Repair Timer starts showing hours, there won't be enough room to display the seconds counter.

The shaded cell is a little bit misleading. It shows 80% instead of 75% because the remaining HP was less than the amount of damage received from that shot.
In general, we prefer to use the Repair Cost method over the Repair Time, for several reasons:
1-It generates more accurate results.
2-The repair timer sometimes only show Hours & Minutes but not Seconds.
3-Unlike repair time, oil & metal costs are the same across all platoon types, so if you’re testing an omega unit with high repair time, it’s better to do it with a PvP platoon and take advantage of the accelerated repairs.

Here's an alternative to the boring table above, a video that shows exactly what happens to Ardra as her health drops:
https://www.youtube.com/watch?v=sPIHQNKhHg4

In this video we're testing a level 10 Ardra, that has no workshop components or faction buffs, against a level 15 Rail Launcher. It shows a series of screen shots of the repair time after each shot. in addition to other info like:
Current HP % = 1 - [Current Cost of Repair ÷ Total Cost of Repairs]
For example: finding the health % after the 14th shot= 1 - [2,511,161 ÷ 3,125,000]= 1- 0.804 = 19.6%

Repair Per Shot=  Total Repair Time after the shot - Total Repair Time before the shot

Damage Reduction % = Repair Time of the Current shot ÷ Repair time of the first shot
As long as her HP level is over 75% she receives full damage without any reductions.
When HP level drops below 75%, her armor blocks 25% of incoming damage.
When HP level drops below 50%, her armor blocks 50% of incoming damage.
When HP level drops below 25%, her armor blocks 75% of incoming damage until dead.

What about Purifiers, Do they have the same armor?
No, a max-level Purifier dies from 3 Max Rail shots, without a Fusion Turret. Each shot deals the same amount of damage without any reductions.

Is there any other units with this type of Armor\Damage Reduction mechanic?
YES! we’ve done some testing with the other faction heroes and found out that Roland, Max, and Burnside have a similar armor. we still have to redo the same tests again using a low-level Rail Launcher, to get more accurate results. (will post it later in a separate thread)

The following tables show each shot's effect on Roland's health, and damage reduction percentages:

First table shows the repair time after each shot and compare it to the first shot in order to find out the % of damage reduction. this method is less accurate for the reasons already mentioned earlier.

 
The table shows a more accurate measure of the health level and the repair costs after each shot.
[Alternative] video of a level 10 Roland (with no tech or faction loyalty):
https://www.youtube.com/watch?v=wSOKTohZoIM

What about Corpus heroes?
Most of our tests were done with a level 6 and a level 15 Rail Launchers. and so far, none of the Corpus heroes seem to have that armor. We believe that that was intentional, because Corpus units already have an Adaptive Armor of their own. (Faction trait)

 When tested against a Max Rail Launcher;
⬥ A level 1 Polly (HP=4,300,000) died after 2 shots
⬥ A level 5 Santiago (HP=1,900,00) died after 1 shot.
We also did another test with Polly to see if she has any damage reductions at lower HP levels, so we used an Avalanche to put her HP at a level below 25%, leaving her with more than 1,000,000 health, which should be enough to withstand the full damage of a level 6 Rail Launcher.. but the result confirmed that she doesn't have any special damage reductions like ARDRA & Roland.



P Sherman, 42 Wallaby Way, Sydney.
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    edited 21 Aug 2018, 12:21AM


    Workshop Tech:

    Similar to her fellow faction units, Ardra's tech has clear uses and can be used to either enhance her where she is already very strong, or
    help compensate in areas where she falls short. Heroic Tech is naturally the best option as it has the obvious benefit of combining two pieces of tech into one. This allows for Ardra to get both the additional power for areas where she is already strong, but also to mitigate her weaknesses. But if you don't have her Heroic Tech, you can still make use of standard tech and get satisfying results.
    Best design with standard tech for Defense [HERE] and Attack [HERE]

     Tech can be divided according to slots:

    [Main slots] 
    Armor slot has tech that enhances her resistance to specific damage sources e.g. Infantry, Bunkers, or Landmines.
    Coils slot has tech the affect the damage & speed of her main weapon, the Railgun.
    ⬥Training slot has tech that makes enhances her general stats and makes her better in every situation. 

    [Special slots]
    Relic slot has two special pieces, one of them increases damage & armor, while the other adds a unique zombifiying effect.
    ⬥Warpaint slot has cosmetic tech that changes ARDRA's appearance and slightly enhances damage output.

    Or according to benefits:
    [Effectiveness] Components that directly affect damage output:
     Hydrogen-Core Inductor: +10% damage to all
     Diamond Tech:  +10% damage to all
     Warpaint: +5% damage to all
    Total damage bonus from all three tech= +25%

    [Efficiency] Components that increase firing performance and indirectly affect DPS:
     Ferrite-Core Inductor, which reduces Charge time by 20%
     Hydrogen-Core Inductor, which also reduces Charge time by 20%
    Standard Charge time is 1.25 sec, but when using one the coil components above, the new Charge time becomes 1 sec, which indirectly affects Ardra's DPS by a +24% increase! (This doesn't mean her shots now deal more damage, but she's now more efficient and kills units faster)

    [Utility]Status Effects Tech:
     Zombifier: adds a chance to raise zombies from fallen units and spawn groups of weaker zombies from destroyed buildings.
    Air-Core Inductor: applies Busted status and prevents buildings\bunkers from spawning LSDs\infantry.
    Hydrogen-Core Inductor: applies Busted status and prevents buildings\bunkers from spawning LSDs\infantry.

    [Durability]Armor Tech:
     Mine Resistant Plates: reduces damage taken from mines by 60%
     Spaced Armor: reduces damage taken from infantry and bunkers by 50%
     Tight Spaced Armor: combines the two armors above^ 60% reduced damage from mines, and 50% reduced damage from infantry & bunkers.
     Open-Die Forging: reduces damage taken from all by 20%
     Heroic Training: reduces damage taken from all by 20% 
     Diamond Tech: reduces damage taken from all by 10%

    Armor stacking

    For a front-line leader and a high-priority target like ARDRA, armor is crucial. having one piece of armor is good, two are better, three are GREAT, but with how armor works in WC, adding more does not always yield as much benefit as previous, equal units of the same armor.
    Here's an example: using 3 different armor tech together:
    Open-Die Forging -20% damage from all
    Spaced Armor -50% damage from infantry & bunkers
    Diamond Tech -10% damage from all
    We start by applying the 1st armor (-20%) on the full bar.. It blocks 20% of incoming damage, but there's still an 80% that can pass through, so we apply the 2nd armor (-50%) on that (80%) which cuts the damage in half and now we have another 40% reduction!
    So far the total % of damage reduction is 20% from the first armor and 40% from the second armor.
    Now apply the 3rd armor (-10%) on the remaining damage of (40%) and now we have another 4% reduction.
    So the total % of damage reduction from infantry & bunkers is now: 20% + 40% + 4% = 64%

    A GIF might explain better (?)

    Actual testing of Armor Stacking on a Purifier:
    https://www.youtube.com/watch?v=VkHvEgfymM4
    The Purifier with No Armor: takes full damage from the Acolyte
    The Purifier with 2X armor: Spaced Armor (-50% damage from infantry) and Open-Die Forging (-20% damage from all) should reduce damage from infantry by a total of 60%
    The Purifier with 3X armor: Spaced Armor (-50% damage from infantry) + Open-Die Forging (-20% damage from all) + Diamond level 3 (-6% damage from all) should reduce damage from infantry by a total of 62.4%
                            
    No Armor: 94,532
    2X Armor: 37,813 which is 40% of the original costs
    3X Armor: 35,544 which is 37.6% of the original costs
    As you see from the video and screenshots, the repair costs of the Purifier with 2X armor is reduced by exactly 60% of the original value, and the repair costs of the Purifier with 3X armor is reduced by exactly 62.4%.

    Stacking different armor pieces and total damage reduction from certain targets:
    When 100% ≥ HP > 75% 
    When 75% ≥ HP > 50%  all incoming damage is reduced by 25%
    When 50% ≥ HP > 25% all incoming damage is reduced by 50%
    When 25% > HP all incoming damage is reduced by 75%


    ⯁ Rail Launcher:

    We've been asking for turrets stats for years! hopefully Storm Chaser can help us with that and post something similar to WrongThinker's post about units' hidden stats.

    We've done some testing with Rail Launchers and their damage to heavy vehicles, unique units, and infantry heroes such as:
    Purifiers - Hammers - Caretakers - War Rig - Darkstorm - Polly

    Now take a look at the amount of HP lost after 1st shot and tell me if you see the common number! 

    Amount of HP lost = [Shot Repair Cost ÷ Total Repair Cost] x Total HP Value
    ⬥ All heavy tanks lost around 2,250,000 HP after the first shot.
    ⬥ Infantry heroes, Max & Burnside both lost around 1,125,000, which is half the amount lost by heavy tanks!
    ⬥ We know that Rail Launchers have a [GOOD] damage modifier to infantry and do 100% damage to them according to [THIS] official post, so based on these numbers, does that mean that Rails do 200% to heavy vehicles, since their damage modifier against them is [BEST]? 

    ⬥ Each Unique unit probably have its own special resistance to Rail Launchers (or Burst damage in general) so we need to do more testing with the War Rig, Juggernaut, Prophet and Darkstorm first before we could reach a conclusion.

    Level 15 Rail Launcher+Fusion vs Level 10 ARDRA (without workshop or faction buffs)


    https://www.youtube.com/watch?v=l3Q3zAfXYnI
    What we know so far (not yet confirmed by KIXEYE):
    ⬥ Rail Launcher's shot deals around 2,250,000 damage to heavy vehicles (this number might be higher or lower than the base damage)
    ⬥ Fusion adds a Slayer Bonus of +200% damage to ARDRA
    ⬥ Total damage of 1 Fusion-Rail shot is 2,250,000 * 3= 6,750,000


    Here's what happens, Step by Step:
    ⬥ ARDRA at full health with no damage reduction bonuses
    ⬥ 1st shot hits her with full damage causing a loss of 27% to her health.
    ⬥ Now ARDRA's HP is at level below 75%, so the first damage reduction (25%) kicks in
    ⬥ 2nd shot hits dealing only 5,062,500 damage (which is 75% of the original value) causing ARDRA to lose 20% of her health.
    ⬥ Now ARDRA's HP level is at 53%, so we're still in the 25% damage reduction area
    ⬥ 3rd shot hits her dealing another 5,062,500 of damage and causing a loss of another 20% and a drop below 33% HP 
    ⬥ Immediately after that shot, the second damage reduction (50%) activates, which will affect the next shot
    ⬥ 4th shot hits her dealing 3,375,000 (50% of the original value) causing ARDRA to lose 13% of her health and total health to drop to 19%
    ⬥ The drop to an HP level below 25% immediately activates the third damage reduction (75%) which will affect the next shot and will continue at that level until she's dead.
    ⬥ 5th shot hits with 1,687,500 damage (25% of the original value) causing a 7% health loss and lowering her HP level to 13%
    ⬥ 6th shot hits with the same 1,687,500 damage causing another 7% HP loss and lowering the level to 6%
    ⬥ 7th shot finishes her with the same 1,687,500 damage...R.I.P. ARDRA
    P Sherman, 42 Wallaby Way, Sydney.
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    edited 21 Aug 2018, 12:46AM
    ♦ Durability Tests at level 6 ~ 10
    Here are a few specific tests on the new levels (from level 6 all the way up to 10) to see how she performs and how durable her armor is against the following units\turrets:

    Roland
    I chose Roland for two reasons:
    1-He's at max level and deals tons of damage per volley, which makes him a perfect match for Ardra.
    2-He's one of the units that we encounter often as a base defender in PvP, so it's good to see how he performs in that situation.
    The one I used in those tests was equipped with all heroic tech + max level diamond & warpaint. (Survivors' Warlust & Loyalty weren't active)
    HP Bonuses:
    HP value= 15,750,000
    -10% damage taken from all
    -50% damage taken from Burst sources
    -10% damage taken from all (Relic)
    -20% damage taken from all (Defense Lab Buff)
    Immunity to Shock & Scramble
    ----------------------------------
    Total: -67.6% damage taken from ARDRA

    Damage Bonuses:
    Damage per volley=1,645,000
    +10% damage to all (Diamond)
    +5% damage to all (Warpaint)
    +48% damage to all (GoGo-Bar Buff)
    +Insane Fire effect for 3 seconds
    --------------------------
    Total: +63% Damage to ARDRA or a damage per volley of 2,681,350
    Santiago
    A level 5 DPS hero perfect, for focused fire on single units. He has all heroic tech equipped with maximum damage output + max level diamond.
    HP Bonuses: irrelevant

    Damage Bonuses:
    Damage per shot=700,000
    +10% damage to all (Diamond)
    +100% damage to all at max distance
    +48% damage to all (GoGo-Bar Buff)
    -------------------------------
    Total:+158% damage to ARDRA or a damage per shot of 1,806,000 at max distance
    Drakon
    Used in Strongholds and equipped with all +Damage tech and max level diamond. the unit itself is not maxed yet (level 19) and its damage is proportional to the distance from the target, so take those results with a HUGE grain of salt until we have the ability to control Go Go-Bar units and keep them stationary at the edge of Drakon's range.You'll notice that some of the Drakon test results are missing from the table below. and you're right! we stopped testing with the Drakon, because they were giving inaccurate results and it was difficult for us to control the exact spot ARDRA was spawning from, in order to place bait accordingly.
    HP Bonuses: irrelevant

    Damage Bonuses:
    Damage per shot=500,000
    +10% damage to all (Diamond)
    +100% damage to all at max distance
    +40% damage to vehicles (Stronghold Buff)
    +48% damage to all (GoGo-Bar Buff)
    ------------------------------
    Total +98% damage to ARDRA or a damage per shot of 990,000
    Elite Darkstorm
    One of the biggest threats in game right now. definitely want to test it vs Ardra!
    HP Bonuses:
    HP value=89,000,000

    Damage Bonuses:
    non
    Rail Launcher
    The only turret to watch for and the main source of damage to Omega units.
    Damage Bonuses:
    Damage per shot: probably around 2,250,000 (read more about this in the comments below)
    Rail Launcher+Fusion
    The stronger version. luckily for us Ardra can take a few shots, which is enough to land one or two Jugg shots.
    Damage Bonuses:
    Damage per shot: probably around 2,250,000 (read more about this in the comments below)
    +200% damage to unique units 
    Damage per shot after the bonus is around 6,750,000
    Sharpshooter
    Test #1
    Using a Sharpshooter equipped with [TK Rounds] and [Reflex Stabilizer]
    HP Bonuses: irrelevant

    Damage Bonuses

    +48% GoGo-Bar damage
    +40% Stronghold damage to vehicles
    +100% damage to vehicles
    +50% Stabilizer damage
    -----------------------
    Total: 238% damage to ARDRA or a damage per shot of 4,461,600
    Test #2
    Using a Sharpshooter equipped with [TK Rounds] and [Flash Coating] which adds multiple status effects including a 10 seconds of Corrosion (corroded targets receive +50% damage from all)
    HP Bonuses: irrelevant

    Damage Bonuses

    +48% GoGo-Bar damage
    +40% Stronghold damage to vehicles
    +100% Impact damage to vehicles
    +50% Damage from corrosion
    +Unknown fire damage bonus
    -----------------------
    Total: 238% damage to ARDRA or a damage per shot of 4,461,600 + unknown fire damage bonus
    We’ll do this the other way around. starting with the results first, followed by the tests and the videos.

    Drakon's tests are incomplete because of the reasons mentioned above.

     Level 6 - Ardra's Health: 16,560,000
    How many shots to kill a level 20 Elite Darkstorm?
    https://www.youtube.com/watch?v=DreVWKslFYc

    How many shots to kill a level 10 Roland?
    https://www.youtube.com/watch?v=qpVgq2kPucQ

    Level 10 Roland needs ... shots to kill a level 6 Ardra
    https://www.youtube.com/watch?v=4COp_PnVNEw

    How many Rail shots can Ardra take?
    https://www.youtube.com/watch?v=ofcsU30G0kE

    How many Fusion+Rail shots can she take?
    https://www.youtube.com/watch?v=Z4nYEoZxJUY

    Level 5 Santiago needs... shots to kill a level 6 Ardra
    https://www.youtube.com/watch?v=Sn5QaaCPE6M

    How durable is she against level Drakons?
    https://www.youtube.com/watch?v=Cku3C45kOws

    Which Sharpshooter tech is more effective against Ardra? in the following test I'm using Corrosion:
    https://www.youtube.com/watch?v=p2Fx544z3Jw

    Sharpshooter equipped with Impact Tech + Reflex Stabilizer:
    https://www.youtube.com/watch?v=NK9iOr86RDM
    Level 7 - Ardra's Health: 18,720,000
    How many shots to kill a level 20 Elite Darkstorm?
    https://www.youtube.com/watch?v=A4gy-j6FNPg

    How many shots to kill a level 10 Roland?
    https://www.youtube.com/watch?v=bv4usCCR-Mg

    Ardra's durability vs level 10 Roland
    https://www.youtube.com/watch?v=vI_cmtKnLco

    How many Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=IQdzVIMn6Uk

    How many Fusion+Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=Sm-SjE-z89k

    Level 5 Santiago kills Ardra
    https://www.youtube.com/watch?v=DtfgFg1Y6ek

    Ardra's armor vs bunkered Drakons
    https://www.youtube.com/watch?v=8IFsUTWKIM4

    Ardra's armor vs bunkered Sharpshooters (Corrosion)
    https://www.youtube.com/watch?v=ju9pxVH-Wdg

    Ardra's armor vs bunkered Sharpshooters (Stabilizer)
    https://www.youtube.com/watch?v=jg4Qip9YsuI
    Level 8 - Ardra's Health: 20,880,000
    How many shots to kill a level 20 Elite Darkstorm?
    https://www.youtube.com/watch?v=_yahXru31qI

    Ardra's durability vs level 10 Roland
    https://www.youtube.com/watch?v=cl_CGHirySI

    How many Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=uJqSFnHMO0E

    How many Fusion+Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=tfkfgcqGJDU

    Level 5 Santiago kills Ardra
    https://www.youtube.com/watch?v=6V9BUp9PrgY

    Ardra's armor vs bunkered Drakons
    https://www.youtube.com/watch?v=3rhhlv9ljvQ

    Ardra's armor vs bunkered Sharpshooters (Corrosion)
    https://www.youtube.com/watch?v=VFdKz4jl07g

    Ardra's armor vs bunkered Sharpshooters (Stabilizer)
    https://www.youtube.com/watch?v=SX-iE6NhbPc
    Level 9 - Ardra's Health: 23,040,000
    How many shots to kill a level 20 Elite Darkstorm?
    https://www.youtube.com/watch?v=fulU8hSH5co

    How many shots to kill a level 10 Roland?
    https://www.youtube.com/watch?v=4Bc1W6X3mT0

    Ardra's durability vs level 10 Roland
    I'm no longer able to do this test in base.. maybe I should use a few Cerberus units as shield next time.

    How many Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=ATuTRm0id5Y

    How many Fusion+Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=g6ejcBSEPe4

    Level 5 Santiago kills Ardra
    https://www.youtube.com/watch?v=ib1ECl3ynJE

    Ardra's armor vs bunkered Drakons
    https://www.youtube.com/watch?v=kYnNQYC_ogw

    Ardra's armor vs bunkered Sharpshooters (Corrosion)
    https://www.youtube.com/watch?v=5mkTy-1cy5Q

    Ardra's armor vs bunkered Sharpshooters (Stabilizer)
    https://www.youtube.com/watch?v=hpz0ee5maYo
    Level 10 - Ardra's Health: 25,200,000
    How many shots to kill a level 20 Elite Darkstorm?
    https://www.youtube.com/watch?v=SJUe2-xmgiw

    How many shots to kill a level 10 Roland?
    https://www.youtube.com/watch?v=j1Ww3AJ90ws

    Ardra's durability vs level 10 Roland
    https://www.youtube.com/watch?v=vFiXzYt0EDQ

    How many Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=sSjA98bcJx8

    How many Fusion+Rail shots to kill Ardra?
    https://www.youtube.com/watch?v=tgMKwqDN_vE

    Level 5 Santiago kills Ardra
    https://www.youtube.com/watch?v=MtCJCSycG9A

    Ardra's armor vs bunkered Drakons

    Ardra's armor vs bunkered Sharpshooters (Corrosion)
    https://www.youtube.com/watch?v=NDuXqepIFcs

    Ardra's armor vs bunkered Sharpshooters (Stabilizer)
    https://www.youtube.com/watch?v=o341xMDJfh4

    For the Wikia:
    ARDRA's basic stats screenshots









    ARDRA's DPS info-box screenshots









    ARDRA's stats increase per level









    Credits: A huge THANK YOU goes to:
    Thane Mantiswho helped a lot with the writing and formatting of all of this.
    Lomolife & Axel for their help and patience with the Rail Launcher & Purifier tests.
    P Sherman, 42 Wallaby Way, Sydney.
  • Jason Ensinger
    Jason Ensinger
    Unicorn Overlord
    Joined Sep 2012 Posts: 4,353

    You seem to be quoting Ardra out of context, lol. Works, though.

  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059
    Always great work bro.. awesome
    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • it will fitz
    it will fitz
    Unicorn Overlord
    Joined Feb 2013 Posts: 4,778
    very cool! Thank You!!!
    1.618034
    137.5°
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261

    You seem to be quoting Ardra out of context, lol. Works, though.

    Which part? :D 
    Compared to all GEN-1 heroes, she's probably the one with the least amount of screen time. even Oren had more appearances & quotes than her!
    P Sherman, 42 Wallaby Way, Sydney.
  • Erwin2016
    Erwin2016
    Strike-force Captain
    Joined Feb 2013 Posts: 890
    What I think what kixeye support is talking about idle time basically means cooldown time because the last thing you want is a overheated railgun that goes boom
  • Avireous
    Avireous
    WC Mod
    Joined Apr 2018 Posts: 1,636


    Trump approves.Very cool indeed.
    War Commander Community Moderator ●︎ War Commander WIKI Administrator

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  • Jason Ensinger
    Jason Ensinger
    Unicorn Overlord
    Joined Sep 2012 Posts: 4,353

    @MX36 said:
    Jason Ensinger said:

    You seem to be quoting Ardra out of context, lol. Works, though.

    Which part? :D 
    Compared to all GEN-1 heroes, she's probably the one with the least amount of screen time. even Oren had more appearances & quotes than her!

    The GIF, comes across more like, "ruthless is an understatement", for those that missed the event than the, "Nothing compared to Kara", it is, lol.

  • Manbitesdog
    Manbitesdog
    Minor Nuisance
    Joined Feb 2013 Posts: 154
    Got my Ardra to lvl10 when hero bases first dropped (grind grind grind) and I'm happy with the results. Max level Ardra with all her hero tech and maxed diamond tech, she's a force to be reckoned with for sure. Our very own Sword/Shield combo :D
  • PHEONIX_SP_UNT
    PHEONIX_SP_UNT
    Strike-force Captain
    Joined Feb 2013 Posts: 761
    wow,,great,job,,bro,,
  • Hassan Soomro
    Hassan Soomro
    Potential Threat
    Joined Dec 2017 Posts: 87

    We need more work for nyx please by the way amazing work

  • SiddyLiL
    SiddyLiL
    Strike-force Captain
    Joined Jun 2016 Posts: 685
    This is massive bro the time it must of taken you to make this is unreal. 
    Very nicely done my friend.
  • Z e u s
    Z e u s
    Minor Nuisance
    Joined Aug 2017 Posts: 194

    that is a topic that must pinned  , great effort and detailed info , bro you answered all the questions even those that only the elite could think about

    THANKS BRO
    01000001 01101110 01101110 01101001 01101000 01101001 01101100 01100001 01110100 01101001 01101111 01101110
  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059

    @MX36 bro you know our little test we did corrosion would have made the difference but still an awesome resilience, i agree Ardra is the most valuable of the current bunch...

    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • Kar-Graal
    Kar-Graal
    Unicorn Overlord
    Joined Mar 2013 Posts: 2,634
    edited 21 Aug 2018, 6:18PM
    Sasuke970 said:


    Trump approves.Very cool indeed.
    Very Nice Thought Sasuke970  
    :)  :):):):):):):):):):) 
    :D  :D:D:D:D:D:D:D:D:D:D  

    image
  • Kar-Graal
    Kar-Graal
    Unicorn Overlord
    Joined Mar 2013 Posts: 2,634
    SiddyLiL said:
    This is massive bro the time it must of taken you to make this is unreal. 
    Very nicely done my friend.
    Great Job On the videos always
    image
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    What I think what kixeye support is talking about idle time basically means cooldown time because the last thing you want is a overheated railgun that goes boom
    I was hoping they would give us a number at least, but all they did was making it more confusing. lol and if it's a cooldown like you said, it's still considered a delay and has to be accounted for in the DPS. 

    The GIF, comes across more like, "ruthless is an understatement", for those that missed the event than the, "Nothing compared to Kara", it is, lol.

    Ah! now I get it..
    I actually wanted it to mean "ruthless is an understatement" and I've seen that screenshot many times, but never thought of it the other way until you mentioned Kara.

    We need more work for nyx please by the way amazing work

    I honestly don't know what to do for Nyx. her damage output is powerful no doubt about that, but she doesn't last long on her own, especially vs Avalanches and Liberators, and you have to be a Corpus ally in order to unlock her full potential.
    Do you have any specific tests in mind?
    P Sherman, 42 Wallaby Way, Sydney.
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    SiddyLiL said:
    This is massive bro the time it must of taken you to make this is unreal. 
    Very nicely done my friend.
    Thanks bro. I actually had to skip the Invasion to finish this, which is something I never missed before, but it's totally worth it  ;)

    Z e u s said:

    that is a topic that must pinned  , great effort and detailed info , bro you answered all the questions even those that only the elite could think about
    THANKS BRO
    You're welcome!
    That's what I like about this game. there's a lot of questions and everyday I learn something new either by accident or by testing with friends.

    Perry299 said:

    @MX36 bro you know our little test we did corrosion would have made the difference but still an awesome resilience, i agree Ardra is the most valuable of the current bunch...

    I realized that the Loyalty bonus was active during the last test and the results would have been different without it.. and I was going to ask you for another round, but the CC is currently upgrading, so I can't relocate atm.

    BTW, if you want to activate corrosion, I'll bring on a FULL WARLUST! :D
    P Sherman, 42 Wallaby Way, Sydney.
  • LeDarko
    LeDarko
    Strike-force Captain
    Joined Jul 2016 Posts: 863
    Oh god. MX36 are you mad? So much hecking words lmao. Good job anyways buddy. It was a nice read.
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    Oh god. MX36 are you mad? So much hecking words lmao. Good job anyways buddy. It was a nice read.
    Thanks bro! I'm glad you like it. 
    P Sherman, 42 Wallaby Way, Sydney.
  • CM_Burny
    CM_Burny
    Incursion Leader
    Joined Oct 2017 Posts: 1,468
    This has to be the most detailed thread I've ever seen, great work!
    WC & VC Community Manager

    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    CM_Burny said:
    This has to be the most detailed thread I've ever seen, great work!
    Then, you haven't read some of his previous forum threads which are equally amazing. Thanks a lot MX for taking your time to write this post.
     <|=  0330 1323 1103 1211 0312 1201 1302 1203 0230 1220 0200  =|> 
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  • kixeyeuser_1381785235850_30485_688970479
    kixeyeuser_1381785235850_30485_688970479
    Minor Nuisance
    Joined Sep 2014 Posts: 282
    this is better that my tesis work.
  • Kairento
    Kairento
    Skilled Warrior
    Joined Jun 2016 Posts: 559
    ****, I'm deeply impressed
    Thank you for your wondeful post! All the information you provided here is really helpful. 
    Kết quả hình ảnh cho samuel hayden doom
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    this seems a bit more detailed than your roland guide.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Manbitesdog
    Manbitesdog
    Minor Nuisance
    Joined Feb 2013 Posts: 154
    @MX36

    If you ever need help testing units just let me know, I don't mind tossing in my hat for an overnighter lol
  • Gen_Prime
    Gen_Prime
    Incursion Leader
    Joined Mar 2013 Posts: 1,065
    Honestly, you deserve a donation for this.  incredible work, thank you very much! 
  • smaugthewyrm
    smaugthewyrm
    Skilled Warrior
    Joined Apr 2014 Posts: 437
    mrmx36 you have set a new bar for excellence with this series of posts. paid kix employees will have a hard time matching this.

  • meemadd
    meemadd
    Incursion Leader
    Joined Oct 2013 Posts: 1,244
    edited 22 Aug 2018, 9:11PM
    Great work, i eat this kind of stuff up lol......i think MX36  deserves a single use hero named after him. i still have this saved  Performance Enhancement - Part #1    https://www.kixeye.com/forum/discussion/626362/p1   and have went back to it many times just to verify things i had forgotten 
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