8.30 Bounty 12 Briefing

CM Major_Rampage
CM Major_Rampage
KIXEYE Community Manager
Joined Jul 2017 Posts: 1,257
edited 25 Jul 2018, 5:46PM

Bounty 12 Briefing

Bounty is an event where players repeatedly smash each other's bases and steal Bounty to spend on PvP tech. Players protect their winnings by either manually securing their Bounty or by reaching a persistent 10k checkpoint. There are prizes available for all, but dedicated pirates who manage to rise through the ranks will claim the shiniest spoil.


For Bounty 12, you will receive a drip of 800 Bounty every six hours after opting in.


NEW INFORMATION

  • We have removed the flat value from all player bases

  • We have removed guard fleets from replica bases.

Season Information

Season 12 runs from Thursday, 7/26 at 10AM PDT to Monday, 7/30 at 10AM PDT

Bounty Drip

  • 800 Bounty will be granted every 6 hours

    • 10am, 4pm, 10pm, 4am PST

Steal Percentage

  • Successfully defeating a base allows you to steal 50% of their unsecured Bounty.

Securing Bounty on Demand

  • Each day you have a limited number of “Daily Charges” which you can spend to Secure your exposed bounty at the press of a button.

    • Each day starts with a different number of Daily Charges.

      • Day 1: 5 Daily Charges

      • Day 2: 4 Daily Charges

      • Day 3: 4 Daily Charges

      • Day 4: 3 Daily Charges

    • Note that you get 5 Daily Charges the first day you log on to Bounty, no matter which day it is in the schedule.

  • Every time you reach 10,000 Unsecured bounty,  that amount is secured automatically. This does not cost a charge.

Nexus Information

  • There are 5 Nexuses per world

  • Nexuses drip 25 Bounty every 60 minutes

  • There are 2 rounds of Nexus spawns. The first set lasts from Thursday, 7/26 at 10am - Fri, 7/27 at 3pm. The Nexus expiration bonus is 2000 Bounty. You must log in and claim this bonus on Friday 7/27 from 3pm - 4:55pm PST.

  • Another round of Nexuses spawn on Friday, 7/27 at 5pm and expire when the season ends. You have until the end of the store to log in and claim the expiration bonus, which is 4400 Bounty for the second set of Nexuses.

  • If you are going to switch Alliances for the Bounty Season, make sure to do so before the Season begins. If you change Alliances after Bounty starts you may not get Nexus drips or Expiration Bonus.

Replica Bases

  • Replica Bases - These are labeled “Your Opponent” on the world map.

  • These are copies of real player bases that are spawned as an NPC target and pay out bounty. Anyone who participated in the last season could be copied, but the spawning is random.

  • Each replica base can pay out bounty within a range of values.


For more complete information on how Bounty functions please the full write up for Bounty: Here (<--- Click Link)


Prizes

Check out that 30 minute base repair time.



Prizes and costs:

Price


Prizes

Notes

1,700


12 Hour Ship Build Tokens

Limit 1 claim



Excalibur Gatling Gun




Vulcanized Barrels




King's Writ

Limit 5 claims (1 hull per redeem)



24 hour Structure build token x1

Limit 2 claims





2,400






Cryo Trigger




Ballistic Calibrator




Siege Cannon D35-V




Conquest Yard 24-hour token x1

Limit 5 claims



Conqueror Class 24-hour Build Token x1            

Limit 3 claims



Defender Class 24-hour Build Token x1

Limit 3 claims



Defender class VXP token (10k)

Limit 3 claims



Zynth Reinforcement D5-C



*NEW*

Coldsnap Turret II 7-day Build token

Limit 5 claims



Howitzer Cannon VI 7-day Build Token

Limit 5 claims



Executioner II 7-day Build Token

Limit 5 claims



Vulture Missile II 7-day Build Token

Limit 5 claims



Blunderbuss II 7-day Build Token

Limit 5 claims





5,000


Impact Cruiser

Limit 1 claim, max 5 claims



Wildfire Thrower




Radioactive Ignition




Explosive Scope




Field Extinguisher x1

1 per redeem, max 5



EMP Blast




Caustic Catalyst






7,500


Vulture Missile II x1

Limit 4 claims (cap increase to 4)



Executioner II x1

Max 4 redeem



Howitzer Cannon VI x1

Max 4 redeem


*NEW*

EMP Overload x1

Limit 3 claims





10,000


1x Ifrit

Limit 3 claims (1 hull per redeem)


*NEW*

Conservator CR-001

Curator Weapon


*NEW*

CM-CR Reloader

Curator Special


*NEW*

Ballistic Force

Ship Special


*NEW*

Coldsnap Rocket Turret II x1

1 per redeem, max 2









40,000     

*NEW*       

2x Curator

Limit 1 claim (2 hulls in 1 claim)




Weekly Overview here (<---- Click Link)

Discuss here (<---Click Link)


If you have technical questions, please submit a ticket here.
Having trouble submitting a ticket? Try this link.
Not sure about the rules
This discussion has been closed.