The right things are being said... but they've been said before, as you can clearly see by overwhelmingly justifiable skepticism. Im optimistic, but they are going to have back these words up with some serious actions... and quick too.
meh, im not going anywhere - right now Im still having fun, and I don't have anything better to do.
I have a hard time believing that we are dealing with a company that is brilliantly scamming us AND entirely incompetent.
This is a private company in a capitalist market trying to make money - your money. Give it to them, or don't - but don't fault them for trying.
many have dropped the game due to no one listerning about the game moving to fast and not being able to keep up without LOTS of coining. many feel they are being conned by very limited shelf life of hulls. you would get more loyalty from players if they felt "customer satisfaction" because that is what we are "customers" lots and lots of players coining small amounts must be better than a few with deep pockets "you must know this makes sence" SLOW THE GAME DOWN A BIT ----- DONT BE SO GREADY = more stay in the dame i bet you wont listern you never seem to --- good luck
His first move should be to sack whoever thought of putting shards in a target for a limited item, that you need to hit said target...……………….IF he does that I may believe he means to put players first
if you really change something about it, you can do the same research to see how smaller players can get up in the game faster without having to coin, and how players can do more with less gold, so we have to coin so that you can continue to exist as a company, but some things go far too far I myself have been playing for a number of years and miss the game from the past very much you go with everything much too fast when we have a fleet finished, he is only useful for map targets and we have to make all the new ones, make sure that base weapons come into camps that you can play freely with conq boats in order to offer everyone the same opportunities not once in limited camp but in a fixed camp so everyone can get it in time. Take care of more multyplayer camps so you can get help from your clan care that for example only clan members can help or something so that not everyone can do this but make the game fun again instead of a lot of money to ask value lose boats
Think I've heard this before. *adopts a wait and see attitude*
The BIGGEST issue is listening to said community, that's the big issue. Start with that, I have somewhat faith here in the Team, but rest lies on them. See ya on the Seas.
War does not determine who is right - only who is left.
So were expecting to see content that's PLAUSIBLE to do for players without all the required tech for a ship? Maybe some ways to GET the hulls/weapons/specials/cic/etc. for keeping up with the games content? Campaigns that arent Time limited but Permanent? Raids with relevant prizes for all levels and skills? Maybe a 2nd Shipyard or an upgrade to the 2nd shipyard allowing PVE players a way to keep up with the game content overload?
I hope your just not blowing smoke up our ****'s and are truthful in what your saying. We have been mislead in the past and its hard to trust what your saying. But I do enjoy this game and hope you can turn it around to make less chore ridden and more fun to play.
The answers are there if your only willing to look.
one way to get players interested again, will be to make the base battles to 5 levels each way only, instead of all the high levels killing everything in sight because they can , restrict the base killing to 5 levels each way, that top me is a better start to fair gameplay
Kixeye claiming they put players first is laughable! After six years I've had enough. I'm sick of instant obsolescence with hulls, weapons and defenses. This used to be a fun game, now for me it's a waste of time.
someone also said bring back the old dub's, i agree, but give better incentives to get more prizes in them , not more damage which only causes people to coin , give up and leave
How hard would it be to reduce build times for research tech by 95% and then reduce build time on anything over 2 years old by 50%, 1 year by 25% etc etc..
otherwise we'll need another major re-balance like the one just after the first scourge cycle.
If you're going to save this game, you're going to need a whole new direction and change in thinking as far as how to monetize the game, not just a slightly different version of the same-old-same-old. Get the bean-counters noses out of their precious metrics and stop trying to squeeze coins out of every last pixel. To me, this feels a lot like that "6 month test" garbage you did a few years back. You made all kinds of grand gestures but absolutely NOTHING changed. If this turns out to be nothing more than a replay of that, the future of this game is is royally screwed.
Can you guys hire me to check the grammar for the descriptions of stuff? It seems that with every new update there's a new mistake. It's small but it really bothers me.
Many things can change in 3 years. Some for the better, some for the worse. I think I know what happened here...
I see what you've said, and I am suspicious as to what you truly mean. You talk about making the game more friendly, but then you put up another post that says that you are, once again, gong to muck up the FM targets. We were just now getting used to the last "muck up". And if I recall, FM targets were going to be changing. How can we believe anything that you or your minions tell us? You give us recommended builds, but then change the targets so those builds are no longer effective. How about just letting the game settle in for a while and those of us "non-whales" can get a grip on things.
Wheres our new crews and all the other content we were supposed to see? I have heard this tune before and it was nothing but lies so why should we believe it now? Take your bullshit somewhere else Will Harbin
I used to play alot and spend some for events, all when you actually had fun and it was a personal challenge to achieve certain targets for events. over the last few years I have found the game less desireable to play and cut my spending ( ok so it wasn't anywhere near as much as some) then stopped playing as everything became a chore rather than a pleasure. The only way I will come back to the game is if you go back serveral years at least to when it was fun to play. In the meantime actions will speak volumes over words.
One thing I would want you to do is just this. Get a sampling from broad areas of BP. Stop going to the groups that have mods and very hackers. We all know who they are. Get a broad spectrum of players throughout the game and get a better understanding of it. May of the guys that have quit this game in the last two years is due to overloading the game with chores and fleets we don't have time to build in a timely fashion. I know the game has passed the time it was years ago and everything is higher cost but **** man. This is like taxes. Have a few to pay the high bill or have many pay a little. It has gotten way out of hand where I see huge coiners leaving. I am one of those but some how I am addicted to it.. Lets everyone back up a few paces and look at the over all view of it. You need to make money, we understand that, but the trend in the game has gotten so out of hand. Step back and lets get real players involved from broad spectrum. Not just token groups. Listen to them. Try to return it to the days when guys were waiting to get on and play. These days, many hate getting on due to the many chores, camps, FM, bounty and raids. Its just become a constant pain in the **** in our everyday life....... Just take these words of wisdom with you. Build it and they will come. Complicate it and they will leave.....
This whole thing can be filtered down to a single sentence that gives all of the content in the message:
"Heading up that leadership team is our new GM, Michael Rubinelli."
Thats it. They hired a new guy to replace the departed GDA and GDR. Everything else is flowery BS.
The community has been anything but complacent. Complacent players have already left the game and the folks left have been screaming their bloody heads off for a while now.
Well, Michael Rubinelli, a man of much experience with failed companies, let's just see how you do...
I dont believe, that the desicions from the last months was made from the dev team...they was made from the accounting department. Like:"Turn on the adjusting knobs to increase the repairing bills...we need more money!" Or:"Change the targets every month and release new stuff, so they have to refit their fleets every month!"
The wrong desicions was made by people, which have NO clue how to play Battle Pirates.
All Pirates are ok with it, if they have to build a new fleet, but its not ok, to have fleets as permanent construction zones. Stop with that nonsens.
OR: release a Refit Shipyard.
Not all are investing massive gamingtime or have a masterplan to collect every token from the game.
If you cant make the occasional players happy - which are the majority - then you have a problem.
At the moment, the game is tuned to have two fleets per raidformat...if you dont build the second variant, you are screwed. If not in the raid, then you will face a TLC, which is undoable for one from both variants.
Thats a major error...you should have a "basic" fleet, which can guide you through all neccessary targets/TLCs. The optional fleet should be for optional targets/TLC stages, but not for neccessary prizepacks.
We had a lot of problems in the last skirmish TLCs, because neccessary stuff was "locked", if you didnt had the "optional" fleet.
With one "basic" fleet from one raidformat, you should be able to get the "basic" fleet for the next raidformat...so your game will still be functional without the "optional" fleets/fleetvariants.
The next issue is the changings from the best hull from the last raidformat into the worst in the next similar raidformat... Example: The Cannoneers was the best siege ships in 2017, but they are the worst in 2018. Ironclads did outperform them 2018. There is no continuity. The better fleet from two fleets from a raidformat should also be the better one a year later.
Now we have targets, which are made for the "optional" fleets (Hydras) and the new proto fleets (Centurions), so the "basic" fleet (Buccaneers) are unable to do that targets/TLC´s. It doesnt make sense to keep out the "basic" fleet.
If that trend will be copied on the Manticores, the first scattergun variant will probably be useless in neccessary future assault TLC´s, because that TLC targets will be tuned to the new Proto Apollos and the missile variant from the Manticores.
The first released fleet/fleetvariant from a raidformat has to be the workinghorse...not the stepstone for the "optional" fleet"fleetvariant.
Oh, and make the "basic" fleets easy accessable...if people cant do the basic tasks, the will not do the optional tasks...
1. Simplifiy. When the stat block for my ship in the designer requires a scroll bar to view and a Masters Degree in Naval Warfare to decifer, you have a massive gordian knot level problem for the player, and more so for the coder trying to debug/fix/improve it.
2. Communicate. It's simple: listen more than you talk, speak honestly and plainly, and don't hide away from the players. Tell us what's going on, acknowledge our concerns, and make sure the most closeted member of the BP team knows the problems faced by the smallest BP player to the saltiest old shellback.
3. Act. When it's broken, Fix It. When it's working, Maintain It. When you say you'll do something, Do It. Everything ultimately boils down to results, the best of intentions will get you started but finishing takes action and determination to see it through. No More Good Enough, No More Complacency: Act and keep working until it's right.
4. Play. Every member of the BP team should have an account and play daily as part of their job. When you play, you always have a touchstone to your current product. Its a vital way to see through your customer's eyes, experiance what we experiance, and to identify when something isn't right. Play Play and Play some more and always in the real game with the rest of us.
this letter reminds me of the time will harbin was on Battle Vortex years ago and he promised us everything and delivered nothing. so to be honest i am adopting the stae of missouri moto SHOW ME dont talk show us u intend to fix game includeing fixing ur server lag and build and research timers on ur server and thats to start i can list at least 100 things needing fixed in game and thats without looking hard FYI i have been playing game for nearly 7 years myself and my coinage has stopped due to state of game
Seriously...if you really did care so much ...why did you set up the last two raids so peeps can't get what they want right off the bat?..why so much limited crap? why you have tokens in different categories (hull specific) and at a higher price than they were originally? come on...and now you expect us to believe what?
meh, im not going anywhere - right now Im still having fun, and I don't have anything better to do.
many feel they are being conned by very limited shelf life of hulls.
you would get more loyalty from players if they felt "customer satisfaction" because that is what we are "customers"
lots and lots of players coining small amounts must be better than a few with deep pockets "you must know this makes sence"
SLOW THE GAME DOWN A BIT ----- DONT BE SO GREADY = more stay in the dame
i bet you wont listern you never seem to --- good luck
otherwise we'll need another major re-balance like the one just after the first scourge cycle.
I will say that I hope to see it happen,because if it doesn't it's pretty much game over man to quote bill paxton from Aliens.
"Heading up that leadership team is our new GM, Michael Rubinelli."
Thats it. They hired a new guy to replace the departed GDA and GDR. Everything else is flowery BS.
The community has been anything but complacent. Complacent players have already left the game and the folks left have been screaming their bloody heads off for a while now.
Well, Michael Rubinelli, a man of much experience with failed companies, let's just see how you do...
https://www.linkedin.com/in/michael-rubinelli-09b1662/
Like:"Turn on the adjusting knobs to increase the repairing bills...we need more money!"
Or:"Change the targets every month and release new stuff, so they have to refit their fleets every month!"
The wrong desicions was made by people, which have NO clue how to play Battle Pirates.
All Pirates are ok with it, if they have to build a new fleet, but its not ok, to have fleets as permanent construction zones.
Stop with that nonsens.
OR: release a Refit Shipyard.
Not all are investing massive gamingtime or have a masterplan to collect every token from the game.
If you cant make the occasional players happy - which are the majority - then you have a problem.
At the moment, the game is tuned to have two fleets per raidformat...if you dont build the second variant, you are screwed.
If not in the raid, then you will face a TLC, which is undoable for one from both variants.
Thats a major error...you should have a "basic" fleet, which can guide you through all neccessary targets/TLCs.
The optional fleet should be for optional targets/TLC stages, but not for neccessary prizepacks.
We had a lot of problems in the last skirmish TLCs, because neccessary stuff was "locked", if you didnt had the "optional" fleet.
With one "basic" fleet from one raidformat, you should be able to get the "basic" fleet for the next raidformat...so your game will still be
functional without the "optional" fleets/fleetvariants.
The next issue is the changings from the best hull from the last raidformat into the worst in the next similar raidformat...
Example: The Cannoneers was the best siege ships in 2017, but they are the worst in 2018. Ironclads did outperform them 2018.
There is no continuity. The better fleet from two fleets from a raidformat should also be the better one a year later.
Now we have targets, which are made for the "optional" fleets (Hydras) and the new proto fleets (Centurions), so the "basic" fleet (Buccaneers)
are unable to do that targets/TLC´s. It doesnt make sense to keep out the "basic" fleet.
If that trend will be copied on the Manticores, the first scattergun variant will probably be useless in neccessary future assault TLC´s,
because that TLC targets will be tuned to the new Proto Apollos and the missile variant from the Manticores.
The first released fleet/fleetvariant from a raidformat has to be the workinghorse...not the stepstone for the "optional" fleet"fleetvariant.
Oh, and make the "basic" fleets easy accessable...if people cant do the basic tasks, the will not do the optional tasks...
Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame