Wow, only two phals on that scatter fleet. I wonder how well they do in 104/106.
dunno. i'm still running 1h30m damage with my scatter fleet in 104s without crew. i'd like to do better. but my scatter fleet leaves a sliver of health on the small ships, so they get an extra volley off on me before i destroy them. so a little extra damage from my fleet should improve it by removing that extra hit i'm taking. i might try that special on only one ship.
bort if your talking about MDS3 I've done 2 boats now and saw little difference, with all this missle anti for no explainable reason the Turret missiles still get through. I sort of believe they are programmed to get through. Always willing to try something, but used two tokens and some coins. That's pretty much enough on that one.
no, i meant using carbon fibre casing on one of my scatter ships. seemed like an interesting choice.
Have any of you put the darkwing on, i have full scatter build, carbon casing seems like a good idea, just wondered about DW?
i think most run 3 darkwings
Yes 3 DW here and it brought my damage down significantly last raid. I'm not refitting them off to find out if that has changed lol.
Good advice for players that have those hulls and tech to make those builds. What is your suggestion for us lower level players who don't have them and can't even participate in the raid to earn new tech and new hulls? I bet every one of you who keep saying this doesn't realize that the raids now alienates a lot of players compared to the raids in the past where everyone can be involved and have a chance to get that new updated stuff. Now it's just high level opportunities and nothing for the rest of us. Just wrong.
For those players I suggest you start building the most modern fleets you can. Kixeye has run TLC after TLC for skyfires/phoenix which were capable of running the Manticore TLCs. Both the skyfire and the phoenix TLCs where doable with tech you get from the FM. If you are being held back by something try asking for advice then acting on that advice to get you past where you are instead of making excuses. I came back to the game after years off(best thing i had were seawolves) about a year ago. Now I have most modern fleets to include PVP fleets. It just takes some work and figuring out where to spend your build time and what to avoid. Avoid refitting ships over and over again if they are working let them be until you are caught up. Fine tuning the same fleet over and over again is a killer. Do some research before you start a build because alot of people have already done the testing for you. But now I'm just rambling. If you need help figuring out where you are going wrong by all means shoot me a PM or I'm in sector 84, I'm happy to help you figure out how to do it if you are willing to do the work.
Yep, build current. If you're building behind, you will always be behind. Get someone in your sector/alli to help you get a current raid hull one raid and then the weapon, specials, and armor the next. By the 4th raid you will have enough built to do raid on your own. Just keep current with the raid fleet because that becomes the fleet needed for future non-raid targets. Squeeze in dragons for fm as you can so you can get the build tokens to help speed things up.
Good advice for players that have those hulls and tech to make those builds. What is your suggestion for us lower level players who don't have them and can't even participate in the raid to earn new tech and new hulls? I bet every one of you who keep saying this doesn't realize that the raids now alienates a lot of players compared to the raids in the past where everyone can be involved and have a chance to get that new updated stuff. Now it's just high level opportunities and nothing for the rest of us. Just wrong.
For those players I suggest you start building the most modern fleets you can. Kixeye has run TLC after TLC for skyfires/phoenix which were capable of running the Manticore TLCs. Both the skyfire and the phoenix TLCs where doable with tech you get from the FM. If you are being held back by something try asking for advice then acting on that advice to get you past where you are instead of making excuses. I came back to the game after years off(best thing i had were seawolves) about a year ago. Now I have most modern fleets to include PVP fleets. It just takes some work and figuring out where to spend your build time and what to avoid. Avoid refitting ships over and over again if they are working let them be until you are caught up. Fine tuning the same fleet over and over again is a killer. Do some research before you start a build because alot of people have already done the testing for you. But now I'm just rambling. If you need help figuring out where you are going wrong by all means shoot me a PM or I'm in sector 84, I'm happy to help you figure out how to do it if you are willing to do the work.
Not sure where in my post where you read I was making excuses. The FACT is, the raids nowadays alienates low level players, whereas in the past, everyone was able to be a part of them and they were an integral part of a player's development. This is the problem. I was looking forward to this one to gain new tech, as it was my first one after being gone for five years. I know how to work the game and build the fleets, that isn't the problem. You wouldn't need Phoenix's or Manticore's if they made the raids accessible to lower level players, that's the point.
kix doesn't seem to be listening to it's players at all; the low- med lvl players like myself are still taking far too much damage; even in the 41's. i should NOT be taking this amount of damage in the 41's whether i drive in it or not
kix doesn't seem to be listening to it's players at all; the low- med lvl players like myself are still taking far too much damage; even in the 41's. i should NOT be taking this amount of damage in the 41's whether i drive in it or not
Here is a copy of a build I use, normally use this to hit the titanium targets during the week. I'm using missile mantis for the raid, but the options and missiles if you have them may help you further along. Refitting with the stinger missile if you have them helps out a lot, increases your damage, along with anything to increase combat speed and penetrating reload as your ships will fire quicker.
THERE WAS A TIME WHEN YOU DIDN'T HAVE TO BUY THE LATEST FLEETS, TO ENGAGE IN THE CAMPAINS... NOW,,,, NO WAY,,,, EITHER SPEND ALOT OF MONEY OR ,,, YOU ARE NOT WELCOME IN BATTLE PIRATES..............................................................
Damage has been massively increased since the start of the raid - we're used to damage creeping up, but this is on a whole different level.
No point in grinding out targets for a few hull specific tokens or some useless low level tech. Unless you can play 24/7 for free repairs, or coin big time, no point. And the new missile defense system doesn't seem to be any better than older tech.
And the sector's dead as a doornail, usually at least a few players online for the raid.
No chance of getting anywhere now. Most friends have left the game thanks to changes, and given the crazy chores now I'll doubtless join them.
Good advice for players that have those hulls and tech to make those builds. What is your suggestion for us lower level players who don't have them and can't even participate in the raid to earn new tech and new hulls? I bet every one of you who keep saying this doesn't realize that the raids now alienates a lot of players compared to the raids in the past where everyone can be involved and have a chance to get that new updated stuff. Now it's just high level opportunities and nothing for the rest of us. Just wrong.
For those players I suggest you start building the most modern fleets you can. Kixeye has run TLC after TLC for skyfires/phoenix which were capable of running the Manticore TLCs. Both the skyfire and the phoenix TLCs where doable with tech you get from the FM. If you are being held back by something try asking for advice then acting on that advice to get you past where you are instead of making excuses. I came back to the game after years off(best thing i had were seawolves) about a year ago. Now I have most modern fleets to include PVP fleets. It just takes some work and figuring out where to spend your build time and what to avoid. Avoid refitting ships over and over again if they are working let them be until you are caught up. Fine tuning the same fleet over and over again is a killer. Do some research before you start a build because alot of people have already done the testing for you. But now I'm just rambling. If you need help figuring out where you are going wrong by all means shoot me a PM or I'm in sector 84, I'm happy to help you figure out how to do it if you are willing to do the work.
Not sure where in my post where you read I was making excuses. The FACT is, the raids nowadays alienates low level players, whereas in the past, everyone was able to be a part of them and they were an integral part of a player's development. This is the problem. I was looking forward to this one to gain new tech, as it was my first one after being gone for five years. I know how to work the game and build the fleets, that isn't the problem. You wouldn't need Phoenix's or Manticore's if they made the raids accessible to lower level players, that's the point.
the raids arent really for new players, well haven't been for quite some time. there other other ways to get gear as gryffon stated. that is where you develop now, and have done so for a while, and even then you still get up to speed fairly quickly. the game has always been one of stepping stones. use them.
low level players grinding the raid cannot claim twinfire rockets or the engine for inferno ships. for some reason they are locked behind greata inferno and no way low level players can get 45 mill to unlock them. so much for low levels to get into inferno dragons without that tech.as taking alot of damage with skyfires there is no way grinding the 60 mill for the 3 prizes doing tier 6. 75 mill with the inferno dragon
The FM post suggests that stuff will be in the FM next week....
Why Carbon Fiber Casing (designed for Missiles not Scatterguns)?
The rest of the build seems good and straightforward. Helpful post for anyone wishing to build/refit a Scatter Manticore fleet.
btw, my Panthera Scattergun Makara Manticore fleet (5 total ships, all skull ranked) is averaging about 5.5 hours total damage per 104-106 set. Unacceptably high, but due primarily to the longer range and unstoppable weapons that result in taking a lot of damage no matter how good your fleet is or how well you drive the fleet. Obviously damage=coining for Kixeye, nothing new there, but 5.5 hours for a fully ranked and outfitted fleet seems way too high. It is what it is, so I accept less coining and more time spent repairing and, ultimately, less points for the Raid.
Why Carbon Fiber Casing (designed for Missiles not Scatterguns)?
The rest of the build seems good and straightforward. Helpful post for anyone wishing to build/refit a Scatter Manticore fleet.
btw, my Panthera Scattergun Makara Manticore fleet (5 total ships, all skull ranked) is averaging about 5.5 hours total damage per 104-106 set. Unacceptably high, but due primarily to the longer range and unstoppable weapons that result in taking a lot of damage no matter how good your fleet is or how well you drive the fleet. Obviously damage=coining for Kixeye, nothing new there, but 5.5 hours for a fully ranked and outfitted fleet seems way too high. It is what it is, so I accept less coining and more time spent repairing and, ultimately, less points for the Raid.
I have observed that if left to "attack" or auto against one of the turret carriers the scatter Mantis get too close and trigger the point defence scatter gun causing a fair bit of damage, selecting attack but stopping the fleet with the range line on the target where they still shoot seems to avoid this.. annoying but...
Why Carbon Fiber Casing (designed for Missiles not Scatterguns)?
The rest of the build seems good and straightforward. Helpful post for anyone wishing to build/refit a Scatter Manticore fleet.
Because the Scatterguns also do Penetrative Damage as you can see in the Description and as you can also see on the build page. Not taking the Carbon Fiber Casing makes your DPS from 688k go to 496k. Meaning a huge loss in dps, resulting in more time killing targets thus taking more damage.
Good advice for players that have those hulls and tech to make those builds. What is your suggestion for us lower level players who don't have them and can't even participate in the raid to earn new tech and new hulls? I bet every one of you who keep saying this doesn't realize that the raids now alienates a lot of players compared to the raids in the past where everyone can be involved and have a chance to get that new updated stuff. Now it's just high level opportunities and nothing for the rest of us. Just wrong.
For those players I suggest you start building the most modern fleets you can. Kixeye has run TLC after TLC for skyfires/phoenix which were capable of running the Manticore TLCs. Both the skyfire and the phoenix TLCs where doable with tech you get from the FM. If you are being held back by something try asking for advice then acting on that advice to get you past where you are instead of making excuses. I came back to the game after years off(best thing i had were seawolves) about a year ago. Now I have most modern fleets to include PVP fleets. It just takes some work and figuring out where to spend your build time and what to avoid. Avoid refitting ships over and over again if they are working let them be until you are caught up. Fine tuning the same fleet over and over again is a killer. Do some research before you start a build because alot of people have already done the testing for you. But now I'm just rambling. If you need help figuring out where you are going wrong by all means shoot me a PM or I'm in sector 84, I'm happy to help you figure out how to do it if you are willing to do the work.
Exactly. I'm doing T8 sets for 5 coins, and I don't even have the flag. If you are having trouble, maybe you need a better Alli. Everyone has had the chance to get the manti bp whether through preps or the TLCs that year old fleets can do with tech you got from fm. I have said before, when I started doing raids it was the reaver sub raid and the best I had was a fleet of cuda. I figured out how to snipe points from the top targets and ground from there. This raid, if you have built just one manti the same thing can be done in the 106. Sorry, but it is not a kixeye problem in this case....
I have just 3 manti - no flag - and I can manage a whole 106 without repairing - I think anybody with a decent build missile manti can knock up points on this raid - first time, i actually ran out of time in a 106 - it took that much patience! phoenix fleets can do 60 sets - like i ground out last raid -it takes seat time and yes the damage seems higher but this raid is doable without buying a manti fleet and coining a flag.
i have teh greta inferno BP now and have access to locked prizes because i had got the other tier prizes through grinding last time.
kix have faults but this raid is nowhere near as bad as some previous ones.
Here is the missile-manti setup that I am using this raid, I average about 1 hour, 10 minutes repair over 6 convoys (the first is always the worst for repair, due to the crew). I am running about 13-14 coin repair for 3 T8 sets (about 4-4.5 coin per). I just slow repair as I don't have the time to hit more 3 sets at a go, got to spend time with the family.
I tried a couple different variations (Had tokens from TLC) because I saw that the non-DW hull were take more damage, about double and tried to improve it. I think it is likely due to extra corrosive damage.
I tried, the following:
- Swapping out RA,Com ---- nope that was a mistake damage was higher - switched to Pen/Corrosive resistors another mistake, lose accuracy and it takes longer to kill ships. - > more damage taken - swapped out Agility for TAC insulator -- took more damage .. didn't help - Swapped out Agility for Hyper30 (speed, Splash resistance boost), Hmm looked good on paper..... nope, this really surprised me too, the most damage yet....should have been the least or been an improvement since all the damage i take is splash based. - Swapped agility for pen damage boost or corrosive damage boost still more damage taken than the original configuration.
Switched back to the first configuration and by going since (About 100 million pts, not spent a coin yet.)
With a major portion of the damage being corrosive won't bother with predator missile, it's not a speed issue.
Good advice for players that have those hulls and tech to make those builds. What is your suggestion for us lower level players who don't have them and can't even participate in the raid to earn new tech and new hulls? I bet every one of you who keep saying this doesn't realize that the raids now alienates a lot of players compared to the raids in the past where everyone can be involved and have a chance to get that new updated stuff. Now it's just high level opportunities and nothing for the rest of us. Just wrong.
For those players I suggest you start building the most modern fleets you can. Kixeye has run TLC after TLC for skyfires/phoenix which were capable of running the Manticore TLCs. Both the skyfire and the phoenix TLCs where doable with tech you get from the FM. If you are being held back by something try asking for advice then acting on that advice to get you past where you are instead of making excuses. I came back to the game after years off(best thing i had were seawolves) about a year ago. Now I have most modern fleets to include PVP fleets. It just takes some work and figuring out where to spend your build time and what to avoid. Avoid refitting ships over and over again if they are working let them be until you are caught up. Fine tuning the same fleet over and over again is a killer. Do some research before you start a build because alot of people have already done the testing for you. But now I'm just rambling. If you need help figuring out where you are going wrong by all means shoot me a PM or I'm in sector 84, I'm happy to help you figure out how to do it if you are willing to do the work.
Exactly. I'm doing T8 sets for 5 coins, and I don't even have the flag. If you are having trouble, maybe you need a better Alli. Everyone has had the chance to get the manti bp whether through preps or the TLCs that year old fleets can do with tech you got from fm. I have said before, when I started doing raids it was the reaver sub raid and the best I had was a fleet of cuda. I figured out how to snipe points from the top targets and ground from there. This raid, if you have built just one manti the same thing can be done in the 106. Sorry, but it is not a kixeye problem in this case....
It is a Kixeye problem. I've started again 3 weeks ago at level zero. Was able to earn new fleets and tech through FM by grinding out 40's with (3) Levi mortar ships! You guys are talking semantics and how to earn fleets and play the game...we know how to do that BS! I should be able to hit a low level raid target with whatever fleet I have and grind up the tiers. Get over telling everyone that they have to earn the fleets, WE F'ING KNOW. The point is, we should be able to earn those fleets through the same raid as the high levels and big whales. Is a Kixeye problem.
Kudos to Kixeye, they seem to have rolled back damage a little 6-7 coin w/o GM 3-4 coin per lvl 8 set with grease monkey. Now that's reasonable. Thank you for listening to us.
I don't know who this might help, but with missle Manti's get in front of 106 and pick them off as you led them from range 1.75 hours damage pretty consistent
No one is on the forums complaining because no one is playing and no one cares.
The participation every raid goes down, there are only 27 people in the sector with any points and about 10 of them have less than 1 mil as they just gave up.
Many of the few that are playing just hit a target and go away while they do a slow repair.
mine is still at 10mil points no 50% of ?
https://www.kixeye.com/forum/discussion/736984
Here is a copy of a build I use, normally use this to hit the titanium targets during the week. I'm using missile mantis for the raid, but the options and missiles if you have them may help you further along. Refitting with the stinger missile if you have them helps out a lot, increases your damage, along with anything to increase combat speed and penetrating reload as your ships will fire quicker.
No point in grinding out targets for a few hull specific tokens or some useless low level tech. Unless you can play 24/7 for free repairs, or coin big time, no point.
And the new missile defense system doesn't seem to be any better than older tech.
And the sector's dead as a doornail, usually at least a few players online for the raid.
The rest of the build seems good and straightforward. Helpful post for anyone wishing to build/refit a Scatter Manticore fleet.
btw, my Panthera Scattergun Makara Manticore fleet (5 total ships, all skull ranked) is averaging about 5.5 hours total damage per 104-106 set. Unacceptably high, but due primarily to the longer range and unstoppable weapons that result in taking a lot of damage no matter how good your fleet is or how well you drive the fleet. Obviously damage=coining for Kixeye, nothing new there, but 5.5 hours for a fully ranked and outfitted fleet seems way too high. It is what it is, so I accept less coining and more time spent repairing and, ultimately, less points for the Raid.
Not taking the Carbon Fiber Casing makes your DPS from 688k go to 496k. Meaning a huge loss in dps, resulting in more time killing targets thus taking more damage.
Exactly. I'm doing T8 sets for 5 coins, and I don't even have the flag. If you are having trouble, maybe you need a better Alli. Everyone has had the chance to get the manti bp whether through preps or the TLCs that year old fleets can do with tech you got from fm. I have said before, when I started doing raids it was the reaver sub raid and the best I had was a fleet of cuda. I figured out how to snipe points from the top targets and ground from there. This raid, if you have built just one manti the same thing can be done in the 106. Sorry, but it is not a kixeye problem in this case....
Here is the missile-manti setup that I am using this raid, I average about 1 hour, 10 minutes repair over 6 convoys (the first is always the worst for repair, due to the crew). I am running about 13-14 coin repair for 3 T8 sets (about 4-4.5 coin per). I just slow repair as I don't have the time to hit more 3 sets at a go, got to spend time with the family.
https://www.dahippo.com/bp/ship/#!HPOQ04H4H4H4H4T3979038XFKCBCBCBCBCBCB2A2A0APOP04H4H4H4H4T3979038XFKCBCBCBCBCBCB2A2A09POP04H4H4H4H4T3979038XFKCBCBCBCBCBCB2A2A0APOP04H4H4H4H4T3979038XFKCBCBCBCBCBCB2A2A09POP04H4H4H4H4T3979038XFKCBCBCBCBCBCB2A2A0AdEu9
I tried a couple different variations (Had tokens from TLC) because I saw that the non-DW hull were take more damage, about double and tried to improve it. I think it is likely due to extra corrosive damage.
I tried, the following:
- Swapping out RA,Com ---- nope that was a mistake damage was higher
- switched to Pen/Corrosive resistors another mistake, lose accuracy and it takes longer to kill ships. - > more damage taken
- swapped out Agility for TAC insulator -- took more damage .. didn't help
- Swapped out Agility for Hyper30 (speed, Splash resistance boost), Hmm looked good on paper..... nope, this really surprised me too, the most damage yet....should have been the least or been an improvement since all the damage i take is splash based.
- Swapped agility for pen damage boost or corrosive damage boost still more damage taken than the original configuration.
Switched back to the first configuration and by going since (About 100 million pts, not spent a coin yet.)
With a major portion of the damage being corrosive won't bother with predator missile, it's not a speed issue.
-Bluenoser out
Many of the few that are playing just hit a target and go away while they do a slow repair.
Winner of Hellhound, Grimshine, Nighthawk, V2 C/H, JuggX, Mastedon, Interceptor, Atlas, Viper, Enforcer, Nash, Reaper, Spectre, Hellstrike, Vindicator, Triton, Stingray, Interdictor, Hurricane, MCX, Goliath, Barracuda, Strike Cruiser, Mercury, Mauler, Super Fortress, Battleship, Battle Cruiser, HHA, HHB