With the introduction of Greta’s Inferno Dragon in the July Event, “Supremacy”, the team wanted to share with you the plan for changes to FM targets over the next three months.
Two new high-level targets are being introduced next week. They are the 120 and the 121. These targets are going to have the highest points payouts of any FM targets at 600k each. These targets will also drop shards for the Cheetah Scattergun and the Predator Missile. These targets are going to be restricted to ships of tier 6 and above. These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. The recommended fleet for these targets is a fleet of Inferno Dragons with Greta’s Inferno Dragon (flagship) at the lead.
The new 105 will be a high-level Blitz Target for the FM. This target will not be as challenging as the 120 & 121, but it’s recommended that you you bring at least a fleet of five Inferno Dragons to tackle this target.
We will not be removing any targets in July. The 117 target will be removed starting in the August FM, and the 112 will be removed starting in the September FM. We will also be adding in a new target in August. It will be another target for the Inferno Dragon. Not as difficult as the 120 or 121.
The team wanted to share this information with you ahead of time. We wanted to make sure that anyone who has not built their Inferno Dragon Fleets will have an opportunity to build their Inferno Dragon fleets before the targets change.
Greta’s Inferno Dragon will be available in the ladder for July Event starting July 12th. The regular Inferno Dragon will be available in the open store in the July Event. Starting with the July FM update the regular Inferno Dragon, along with its associated components, will be available in the FM as well.
“X” indicates the target will be in the FM. If there is no “X” then the target will not be in the FM.
Target Level
Payout
July FM Starting 7/18/18
August FM Starting 8/16/18
Sept FM Starting 9/19/18
NEW 121
600,000 +
Predator Missile Shard
x
x
x
NEW 120
600,000 +
Cheetah Scattergun shard
x
x
x
117
500,000
x
NEW TARGET
TBD
x
x
112
300,000
x
x
111
150,000
x
x
x
NEW 105
Blitz
100,000
x
x
x
103
Blitz
80,000
x
x
x
89
55,000
x
x
x
82
20,000
x
x
x
68
10,000
x
x
x
61
Blitz
5,000
x
x
x
40
2,500
x
x
x
Suggested Builds For the New Targets
Greta's Countermeasure Flag and Offensive Focused Inferno Dragon Build
I know any concerns we have about these changes are going to be thoroughly ignored. However I was wondering why would you guys have the new big FM targets drop assault weapon shards? I am pretty sure you guys already have a TLC where we can earn those weapons so if you feel we needs more of those limited weapons run the **** TLC. FM targets should drop shards for items to be used in GARRISON fleets. I can think of a few items that would be far more useful to drop shards from FM targets.
1. MDS III 2. Hyper 30 3. D6-M armor 4. an explosive version of the D6 armor
Will the new targets have charge armor depletion like the raid top targets?
These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. I have the article above to reflect this.
Rampage-I have a serious question. You posted suggested builds-a nice touch. I think that's a good step. BUT-did you even take a second or two and look at the build time for those suggested hulls? Over 19 DAYS for the Reg Inf Dragon and over 21 DAYS for the Gretas. Why don't you understand(or more likely don't care) that the build times are back to the point they were a few years ago when people said they were sick of this crap. 3 WEEKS to build ONE SHIP. Really? I know you guys are hoping people will hate that and coin the ships at over $100 EACH. Yes, that would be a nice thing FOR YOU. Yes, I realize your employees are paid at least $60-80K Minimum in the Bay Area. Some more than $100K. The Bay area is one of the most expensive areas in CA and the US to live in. But what about the rest of us that don't make YOUR salary? The game is flat getting too expensive any more for the majority of players. You have slowly raised the repair times on the Raid Fleets, FM fleets, Chore fleets to at least 3-4 HOURS per ship. So we are back to 12-20 HOURS of repair for a fleet-exactly where we were no so long ago when you weren't at Kixeye. We want to play but this just getting ridiculous, man. Take a look at what you are doing and try for just a minute to look at it from the PLAYERS POINT OF VIEW. We are quite sick of you guys completely ignoring what the players would like to see-EVEN THOUGH YOU SAID "Player First". Empty words Rampage. These changes ARE NOT player first-period.
it doesnt take too long to refit your IDs with the new gear. a couple weeks max for a free player. So a free player should have the flag finished as well by the next raid.
dont get your ships sunk and repair times are not an issue at all.
What the Heck is a BORT? Is that the New Monkeys I heard Kix is Training to speak on Their Behalf
lol no. just someone who used to play a somewhat challenging strategy game, which gradually shifted to slightly challenging, and is now pretty much a cakewalk for us non-coiners who know how to play strategy games.
kix stated quite clearly when they removed the garrison class hulls from the raid cycles that fm would change every 3 months, surprisingly they have kept their word
They actually said every three for a FM change? Where exactly did you see that and moreover make changes, but make the builds just as workable for the new targets. If Kixeye is interested in keeping it fresh, then that is fine, but changes don't need to be made that require extensive changes to do so. That is what is at the crux of the issue...
When kix announced its raid cycle plan last year, that meant there wouldn't be a Garrison raid cycle, and the FM would always be Garrison based. They also said that the FM would be adjusted every three months, but the I Dragons would be the viable hull all of the FM year. They also said there would be a Flag for the I Dragon fleet.
Hopefully they will not go to over the top with the new targets, and even if you don't have the flag, the ID's will still be able to complete the new target.
Now if you do not have the ID, I would put every effort into winning the hull, by their actions over the past few months, kix has made it clear that you will need at the very least the ID to maintain a level of achievement in the FM.
yeah because Infernal Dragons already walk 117s right?
Will the new targets have charge armor depletion like the raid top targets?
These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. I have the article above to reflect this.
Rampage-I have a serious question. You posted suggested builds-a nice touch. I think that's a good step. BUT-did you even take a second or two and look at the build time for those suggested hulls? Over 19 DAYS for the Reg Inf Dragon and over 21 DAYS for the Gretas. Why don't you understand(or more likely don't care) that the build times are back to the point they were a few years ago when people said they were sick of this crap. 3 WEEKS to build ONE SHIP. Really? I know you guys are hoping people will hate that and coin the ships at over $100 EACH. Yes, that would be a nice thing FOR YOU. Yes, I realize your employees are paid at least $60-80K Minimum in the Bay Area. Some more than $100K. The Bay area is one of the most expensive areas in CA and the US to live in. But what about the rest of us that don't make YOUR salary? The game is flat getting too expensive any more for the majority of players. You have slowly raised the repair times on the Raid Fleets, FM fleets, Chore fleets to at least 3-4 HOURS per ship. So we are back to 12-20 HOURS of repair for a fleet-exactly where we were no so long ago when you weren't at Kixeye. We want to play but this just getting ridiculous, man. Take a look at what you are doing and try for just a minute to look at it from the PLAYERS POINT OF VIEW. We are quite sick of you guys completely ignoring what the players would like to see-EVEN THOUGH YOU SAID "Player First". Empty words Rampage. These changes ARE NOT player first-period.
it doesnt take too long to refit your IDs with the new gear. a couple weeks max for a free player. So a free player should have the flag finished as well by the next raid.
dont get your ships sunk and repair times are not an issue at all.
What the Heck is a BORT? Is that the New Monkeys I heard Kix is Training to speak on Their Behalf
lol no. just someone who used to play a somewhat challenging strategy game, which gradually shifted to slightly challenging, and is now pretty much a cakewalk for us non-coiners who know how to play strategy games.
been in the same sector as you a few times
NEVER EVER seen you on playing the game
however...…..some talk a good game on forums
why do you keep stating this? you know that i do all the raids. and do them coin free.
having said that a number of us free players have an entire proto tide fleet built from tokens alone.
a chunk of my shipyard time is likely going to be spent on proto cents this month, as there's nothin else left that i need to build. as a free player.
if someone is not 'willing' to get tokens, then yes they should be behind. you need to put in the effort. you need to use the stepping stones provided.
the time commitment for the game is vastly less than it was. and significantly less than a year ago. particularly for the semi decent free strategy game player.
the game was once at least a little challenging - now it has been dumbed back substantially.
Bort dude you so need to think before you spew the absolute "2 male reproductive glands"
from what i know of you you play chore pirates not battle pirates ! you are also very deluded in your own little mind about several facts sp let me just correct you on some of your delusions
"you dont 'need' to hit dubs" you are correct in the game you play only ! if you just want to do chores then you dont need base parts or uranium in bulk , how ever if you play "battle pirates" then you need both and if you have a real life then you need the highest payout targets as you dont have time to in the game to hit lower payout targets and still have time for pvp !
" having said that a number of us free players have an entire proto tide fleet built from tokens alone" and that is because you put your efforts into playing "chore pirates" and tbh i dont beleive you have a full fleet ranked and fully fitted out on just tokens , because if thats true then you have not refitted your mantis at all then as dock time would not allow it !
"the time commitment for the game is vastly less than it was. and significantly less than a year ago. particularly for the semi decent free strategy game player." absolute rubbish very simple your talking through the part of your body you sit on ! your id states you started playing the game before me and in 2013 i spent aprrox 10% of the time doing chores on the game as we had less chores and the chores we had could be done quicker ! we did not need uranium in vast quantities , we didnt have base parts , we didnt have titanium even with one ship yard i could play pvp competitively ie fvf , base hitting , base defending and do all my chores ! we did not have to refit a raid fleet 3 times in 3 months , we didnt have to build a flt for a raid on the understanding it would be good for chores for a yr , for it to be almost useless 1 month after that raid cycle ends . `
"the game was once at least a little challenging - now it has been dumbed back substantially." OMG did you actually think that as you wrote it ? or was it a brain fart ? yes the game was challenging because we could use our own strategy and think out of the box ! now we are forced down to many routes with no choices , examples when tritons came out i used them in the fm , raid , base defence and base hitting and did very nicely with them i had 4 different fleet set ups for different tasks , i did not need or want to have a label of what flt i had to use for a chore , what fleet would work in pvp , now in the game we have way longer build times than we had , we have way more fleets to build or refit , then we have the PVP / PVE split and that split automatically doubles the builds
and just a small point if you have all this free time in the game and do everything coin free and quicker than anyone else in the game could explain how you can do over 1000 postings in forums and majority are total troll statues post ! so sorry but with your stupid posts you only make yourself look stupid !
having said that a number of us free players have an entire proto tide fleet built from tokens alone.
a chunk of my shipyard time is likely going to be spent on proto cents this month, as there's nothin else left that i need to build. as a free player.
if someone is not 'willing' to get tokens, then yes they should be behind. you need to put in the effort. you need to use the stepping stones provided.
the time commitment for the game is vastly less than it was. and significantly less than a year ago. particularly for the semi decent free strategy game player.
the game was once at least a little challenging - now it has been dumbed back substantially.
Bort dude you so need to think before you spew the absolute "2 male reproductive glands"
from what i know of you you play chore pirates not battle pirates ! you are also very deluded in your own little mind about several facts sp let me just correct you on some of your delusions
"you dont 'need' to hit dubs" you are correct in the game you play only ! if you just want to do chores then you dont need base parts or uranium in bulk , how ever if you play "battle pirates" then you need both and if you have a real life then you need the highest payout targets as you dont have time to in the game to hit lower payout targets and still have time for pvp !
I auto 102s with my hunters. Fairly limited repair, and virtually no seat time to click one target.
Base parts are easy enough to get from the expeditions. My buccs sit in an expedition 24x7. Its not like you're changing your base every single day. Now that everything is upgraded its only when i want to swap out a new top tier turret.
" having said that a number of us free players have an entire proto tide fleet built from tokens alone" and that is because you put your efforts into playing "chore pirates" and tbh i dont beleive you have a full fleet ranked and fully fitted out on just tokens , because if thats true then you have not refitted your mantis at all then as dock time would not allow it !
Before stating this have you actually added up the proto tokens? its a lot that have been released. Have you added up the manti tokens as well? that is also a lot. you should at least do a small calculation before you 'don't believe someone'.
"the time commitment for the game is vastly less than it was. and significantly less than a year ago. particularly for the semi decent free strategy game player." absolute rubbish very simple your talking through the part of your body you sit on ! your id states you started playing the game before me and in 2013 i spent aprrox 10% of the time doing chores on the game as we had less chores and the chores we had could be done quicker ! we did not need uranium in vast quantities , we didnt have base parts , we didnt have titanium even with one ship yard i could play pvp competitively ie fvf , base hitting , base defending and do all my chores ! we did not have to refit a raid fleet 3 times in 3 months , we didnt have to build a flt for a raid on the understanding it would be good for chores for a yr , for it to be almost useless 1 month after that raid cycle ends . `
if you're going back to very early game, then yes, there were less chores back then. But at that point resources were also scarce and worth protecting. Mining took forever to get res.
if you're going back mid game, there have been many targets you actually needed to drive. Early uranium targets etc, you could not just auto. That equated to more seat time. You can now auto U (hunters), T (skys) and base parts (buccs). What were early U rewards - 5k? less? you also had to hit a lot of them.
there was an early time when the same raid fleet lasted for a little while. But you were in huge trouble if you missed a raid prize. Remember waiting a year to get siege missiles for your MSC if you missed it the first time round? Then after a the last spectre series, you basically needed a new raid ship entirely for almost every single raid.
"the game was once at least a little challenging - now it has been dumbed back substantially." OMG did you actually think that as you wrote it ? or was it a brain fart ? yes the game was challenging because we could use our own strategy and think out of the box ! now we are forced down to many routes with no choices , examples when tritons came out i used them in the fm , raid , base defence and base hitting and did very nicely with them i had 4 different fleet set ups for different tasks , i did not need or want to have a label of what flt i had to use for a chore , what fleet would work in pvp , now in the game we have way longer build times than we had , we have way more fleets to build or refit , then we have the PVP / PVE split and that split automatically doubles the builds
No, you're not thinking about it. You could have the top tech in previous years and still not be able to get the top prizes. It took too day three of the raid of hard grinding to get them in many others (like 10 hours per day grind). Now you can get top prizes coin free within a couple hours. To me that is a massive difference. A couple hours of effort versus literally days.
there was also real strategy to hitting raid targets. Needing to go in and out. Driving a certain pattern. Pinching at the right time. And if you made a mistake you were really punished, and potentially lost your whole fleet. Now most targets do not fit that build. You can drive half blind with Mantis and still get a reasonable repair.
re build times, did you even think about that either? my first strike cruisers were a 22 day build. No fm tokens existed, no build tokens existed as raid prizes. It was literally a three month build. A manti is now around that (or less), but how many tokens are available in this raid alone? 17 mantis/flag? how many ID tokens? how many total tokens - 50? 60? Plus we get another 18 from the FM. Plus another what 30? more? from TLCs. Plus the extra shipyard. We used to have exactly 30/31 build days per month. Now its more like 150 build days available per month - without spending a single coin. Build times are down massively from what they were. I'm scrapping ships faster than ever.
and just a small point if you have all this free time in the game and do everything coin free and quicker than anyone else in the game could explain how you can do over 1000 postings in forums and majority are total troll statues post ! so sorry but with your stupid posts you only make yourself look stupid !
base parts i have spent over 9 million in one day within the last few weeks ! so like i said you dont play PVP , you constantly tweak , retweak , experiment that is not achievable from expeditions
so for me to believe you on your statements you would not of been tweaking your fm fleet , or your chore fleets at any time ! manti tokens how many could you store ?
where on earth did you get 150 build tokens per month ? unless you include tokens for fleets ive scrapped or built or are obsolete i have never been close to your 150! and as for the 30/31 days you are incorrect on that as well because we used to get general ship build tokens in the raid every month now we get 1 or 2
18 days in the fm ?? and how many times have you got 18 days of general ship tokens in the fm , because making a blanket statement of 18 days is only when you get the magical 7 day token ! if you dont get that then build tokens are down on previous fm format !
Like i said your a chore pirate thats all you are , hence your base lvl , medal count and the amount you dont know in the game !
So like many others I am apprehensive about the upcoming changes. If memory serves, the anti-charged tech eliminates the charged armor pool, but leaves the resistance bonus. Assuming this is correct, Im not refitting my IDs with the new armor.
The resistance goes from 98% Exp and 98% Pen with new recommended armor compared to 97% Exp and 96% Pen with current charged armor (and this is before counting the new GIDs 50% Pen boost for the fleet). I can't see how 1 or 2% resistance is worth the refit time or extra repair time (3 vs 5hrs.
If the minuscule increase in defenses is not the key, but rather the increase to the base armor, the ID goes from 40k with charged to 51K with new armor. If one target is going to do 40k/ship of damage Im not going to hit it, regardless. 20hrs repair time is not worth it, so again why waste the shipyard time.
The biggest problem I have with the upcoming changes, is that you will not be able to use your new updated ID fleet to effectively hit lower targets that are tuned toward charged armor pools. Meaning that my ID fleet becomes a one trick pony that can only be used for top targets, not the grind.
well yes, if you're greedy and need everything instantly i'm sure you can burn through plenty of base parts. there are still other targets around for base parts too ...
i hadn't needed to tweak my FM fleet. I was autoing 111s with my IBs up until the change. After that I just auto 117s with my IDs that were almost completely built with tokens. have not been any rush to tweak them, because they keep changing the targets. Near enough is good enough so i'll still be saving tokens up to use once I know what works. My Greta is currently building armorless to be out for VXP.
Build days. But be ready, this is a bit of rocket science here:
30 or 31 days per month for your shipyard. last i checked that's how many days are in a month. except february. feel free to argue that one ... 30 or 31 days for your conq yard 18 days of tokens from 3 fms per month (or 24 once per quarter) 10 makara this raid 10 manti this raid 15 inferno dragon this raid 7 sloth this raid 8 BUS this raid 7 miss storm cruiser this raid 7 onslaught this raid 7 warden this raid 7 impact cruiser this raid 7 proto tideseeker this raid 6 phoenix this raid 15 phoenix this raid 6 skyfire this raid 15 skyfire this raid
Plus numerous TLCs that gave away what? another bunch of proto-tide tokens, some proto cent tokens, more manti tokens. Various PvP tokens in the Bounty as well.
okay you're right 150 build days in a month was wrong. it was way under what we can actually get.
ps. lol at medals. how far further do they get you in the game?
like i said you count tokens for ships that i have either scrapped , built and never tweaked or wouldnt build ! and also you included tokens from this raid which has alot more tokens than a normal raid not to mention if you have claimed all those tokens bort you would be on the leader board on points in my world as your in the same world and YOU ARE NOT ! as you have just spent 480 mil in this raid , so i am guessing you are dreaming of those points ! as many low, mid and even alot of high lvl players are unable to get that many points
and as i said you play chore pirates i play battle pirates hence i do chores to fund the game i started playing which is battle pirates which simply is fighting and blowing up other players if i wanted to play against a computer all the time i would be playing candy crush ;-)
You don't need to claim all those tokens from the raid to hit 150 ship build days for the month. Were you too lazy to add it up? Its really not that hard to add to 150. I even did a nice column for you - although didn't bother going back through the TLCs to get exact numbers.
Claiming all available raid tokens takes you to well over 150. if you counted all possible tokens including tlcs and fm items, its probably more like 300. Actually even more. 150 is just for current(ish) stuff.
Yes I realise you want to hit players in an environment that is often out of balance for PvP, for no prize or benefit whatsoever. Give the man a peanut.
Thanks for the heads up Kixeye. I am just recently back from having quit the game. I have no opinion on the upper level targets being removed since I have had nothing that can hit them anyway. However, thanks for this raid series. I have been able to get tier 7 tech. For someone who was gone for 6 months from the game, that is a big deal.
No Current Alliance... Not Looking to Join Once.
Been here since 2011... After 9 years... I often wander ... "Is It Worth It?"
Will the new targets have charge armor depletion like the raid top targets?
These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. I have the article above to reflect this.
Rampage-I have a serious question. You posted suggested builds-a nice touch. I think that's a good step. BUT-did you even take a second or two and look at the build time for those suggested hulls? Over 19 DAYS for the Reg Inf Dragon and over 21 DAYS for the Gretas. Why don't you understand(or more likely don't care) that the build times are back to the point they were a few years ago when people said they were sick of this crap. 3 WEEKS to build ONE SHIP. Really? I know you guys are hoping people will hate that and coin the ships at over $100 EACH. Yes, that would be a nice thing FOR YOU. Yes, I realize your employees are paid at least $60-80K Minimum in the Bay Area. Some more than $100K. The Bay area is one of the most expensive areas in CA and the US to live in. But what about the rest of us that don't make YOUR salary? The game is flat getting too expensive any more for the majority of players. You have slowly raised the repair times on the Raid Fleets, FM fleets, Chore fleets to at least 3-4 HOURS per ship. So we are back to 12-20 HOURS of repair for a fleet-exactly where we were no so long ago when you weren't at Kixeye. We want to play but this just getting ridiculous, man. Take a look at what you are doing and try for just a minute to look at it from the PLAYERS POINT OF VIEW. We are quite sick of you guys completely ignoring what the players would like to see-EVEN THOUGH YOU SAID "Player First". Empty words Rampage. These changes ARE NOT player first-period.
it doesnt take too long to refit your IDs with the new gear. a couple weeks max for a free player. So a free player should have the flag finished as well by the next raid.
dont get your ships sunk and repair times are not an issue at all.
What the Heck is a BORT? Is that the New Monkeys I heard Kix is Training to speak on Their Behalf
lol no. just someone who used to play a somewhat challenging strategy game, which gradually shifted to slightly challenging, and is now pretty much a cakewalk for us non-coiners who know how to play strategy games.
been in the same sector as you a few times
NEVER EVER seen you on playing the game
however...…..some talk a good game on forums
i think i jumped too soon before. you are kind of right - these days you don't actually need to be on the game that much to keep up. at least nowhere near the seat time you used to require.
i suspect i'll be able to redeem a prize or two. admittedly i missed a day when we went away so basically wasted a day of free repair time.
" These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection."
...and let me guess, D6-XM will come out next month in time for yet another slight re-tuning of the targets?
" I see no solid discussion or argument. Just whining and name calling. You pose no reason or logic to back up your position and can't articulate a reason why "
Will the new targets have charge armor depletion like the raid top targets?
These targets do have the Draconian Anti-Charged Armor Tech, you will want Zynthonite Armor D5-XM for the best protection. I have the article above to reflect this.
Rampage-I have a serious question. You posted suggested builds-a nice touch. I think that's a good step. BUT-did you even take a second or two and look at the build time for those suggested hulls? Over 19 DAYS for the Reg Inf Dragon and over 21 DAYS for the Gretas. Why don't you understand(or more likely don't care) that the build times are back to the point they were a few years ago when people said they were sick of this crap. 3 WEEKS to build ONE SHIP. Really? I know you guys are hoping people will hate that and coin the ships at over $100 EACH. Yes, that would be a nice thing FOR YOU. Yes, I realize your employees are paid at least $60-80K Minimum in the Bay Area. Some more than $100K. The Bay area is one of the most expensive areas in CA and the US to live in. But what about the rest of us that don't make YOUR salary? The game is flat getting too expensive any more for the majority of players. You have slowly raised the repair times on the Raid Fleets, FM fleets, Chore fleets to at least 3-4 HOURS per ship. So we are back to 12-20 HOURS of repair for a fleet-exactly where we were no so long ago when you weren't at Kixeye. We want to play but this just getting ridiculous, man. Take a look at what you are doing and try for just a minute to look at it from the PLAYERS POINT OF VIEW. We are quite sick of you guys completely ignoring what the players would like to see-EVEN THOUGH YOU SAID "Player First". Empty words Rampage. These changes ARE NOT player first-period.
it doesnt take too long to refit your IDs with the new gear. a couple weeks max for a free player. So a free player should have the flag finished as well by the next raid.
dont get your ships sunk and repair times are not an issue at all.
What the Heck is a BORT? Is that the New Monkeys I heard Kix is Training to speak on Their Behalf
lol no. just someone who used to play a somewhat challenging strategy game, which gradually shifted to slightly challenging, and is now pretty much a cakewalk for us non-coiners who know how to play strategy games.
been in the same sector as you a few times
NEVER EVER seen you on playing the game
however...…..some talk a good game on forums
why do you keep stating this? you know that i do all the raids. and do them coin free.
you just like trolling?
well, if it were me, I'd point out that all he does is peek bases to try to instigate a hit on his....but that would be trolling, so I won't
" I see no solid discussion or argument. Just whining and name calling. You pose no reason or logic to back up your position and can't articulate a reason why "
I think someone needs to go back into hibernation. Things were nice here for a few months and now the sleeping giant has been awakened and has hijacked all the topic threads, making them unreadable.
As far as the FM topic is concerned; I've never hit these targets that are going away and I rarely use my ID's. I have a fleet built and it has already been totally refitted once. Looks like I will refit with the preferred armor and build the Flag. Looks like a 2 month refit total and what's the use of complaining. It would be nice to see a reduction on the build time of this armor that needs to be refitted onto the hulls. I calculate 1d 9 hrs per armor approx. An even 1 day build time would be nice.
not any positive feedback go back to ur flipchart and try to earn money with real innovations pls, u should start thinking about rly. Ur community manager must be blind and deaf cause he did always something else then 99% of the ppl said. i would hang him up in front of the company to scare off successors.
It rly was ne nice version of what i have in my mind
One thing that has troubled me for a while with this game ..Why does everything have to be so difficult nowadays ..This is a game it's meant to be fun ....Dial back the difficulty meter ...Make it easy and fun like 2 /3 years ago .....I have a day time job i don't need a second one
You're forgetting... most of the big alliance active players just use hacks and other cheats to make it "easier" on them anyway. Kixeye is trying to suck the blood from all of us because their "friends" and friends of friends just get away with whatever they want.
You are forgetting that everything has been moved server side..
SO those hacks dont really exist anymore.
Keep telling yourself that, maybe a rainbow will pop out your **** also.
Perhaps I missed it, but I would like to know what is the rationale for changing Forsaken Missions on us after such a short period of time? I am trying to contain the cynic in me, and so I'd like to give the organization an opportunity to justify, explain, level with us on why the drastic changes to the FM. I took two years off from this game and returned in December to see a transformed game (for the better). As a result, I started playing again and spent freely because I felt that Kixeye had finally begun to listen, instead of the promises with little behind them that most of us had come to expect. Life was good.
Then over a the six months since, I began to notice the old Kixeye creeping back to forefront. While disturbing, it wasn't too off-putting to me because I was having fun and still felt that I was getting value in my outlay of cash. The sloppiness of the game became an issue and I opted out of a bounty and cut back on my spending, for what good it achieved, I am not sure. With this drastic change, I think I am leaning toward another hiatus from this game, perhaps permanently because between the sloppiness of this game and the over-the-top pendulum swings that make me feel like a sucker to continue pumping money into this game.
With that said, I and perhaps others really need to know the WHY for such change...what was the thought process. I have to know before I can continue or leave this game, but I think we should really get it straight.
Ya, this is beyond ridiculous. I have been utilizing FM to get charged armor so I can actually use the ID in 112's. Now the time and effort I have put into obtaining Charged armors IN FM is rendered an exercise in futility. I am losing the thread of the efficacy of FM if tech in FM is rendered obsolete. It's like being trained in learned helplessness. Useless tech is pawned off on FM- I really feel cheated that I have rebuilt my ID with very long build times of the charged armors. Very frustrating.
Ironically the glitch of the C1-M and C1-X not resetting after the first round of FM last month means I didn't have any charged armours to refit my IDs with... decisions now
rampage wont there be an issue with changing the fm in august and the new ship for next raid? we will be building for next raid and not have time to refit to new targets
What? they plan to give you more shipbuilding than possible yard time? no.... they'd never do that ..........................................
wtg kixeye...I can't even do a 117 yet and you'll be pulling it ..I can barely do a 112 with 4 hr repair ...what are you thinking ? do you only see dollar signs in front of you? seriously don't you see that decisions like this affect the whole community and you're just making more players give up? is this what you're after ....get all players to quit ? all the changes you've made lately have made absolutely no sense if people don't coin FM they're not going to start now...you make this task difficult you're going to lose players in massses ..every time I log on there are barely 24,000 players online..this figure used to be 90,000 when the game was actually fun to play....keep this up you mind as well pull the plug on what was once a great game..talking about digging your own grave ..yikes
I think they're pulling them because soo many peeps hate them, and they're trying to remove charged armours from the game....
other forced refits to old fleet to do exactly what we already doing and no value for our coins and time new armors add 9 hours repair for a full fleet (22 m*25 times=550 m /60=9.1) well if you consider this as an exciting new feature is because you lost the grip with reality
You have to get/use the limited ones now, free to hit repair, pay to play.
However I was wondering why would you guys have the new big FM targets drop assault weapon shards?
I am pretty sure you guys already have a TLC where we can earn those weapons so if you feel we needs more of those limited weapons run the **** TLC.
FM targets should drop shards for items to be used in GARRISON fleets.
I can think of a few items that would be far more useful to drop shards from FM targets.
1. MDS III
2. Hyper 30
3. D6-M armor
4. an explosive version of the D6 armor
Can you tell me what "associated components" will be offered so I don't bother getting them in the raid?
NEVER EVER seen you on playing the game
however...…..some talk a good game on forums
you just like trolling?
what is your logic to that?
from what i know of you you play chore pirates not battle pirates ! you are also very deluded in your own little mind about several facts sp let me just correct you on some of your delusions
"you dont 'need' to hit dubs" you are correct in the game you play only ! if you just want to do chores then you dont need base parts or uranium in bulk , how ever if you play "battle pirates" then you need both and if you have a real life then you need the highest payout targets as you dont have time to in the game to hit lower payout targets and still have time for pvp !
" having said that a number of us free players have an entire proto tide fleet built from tokens alone" and that is because you put your efforts into playing "chore pirates" and tbh i dont beleive you have a full fleet ranked and fully fitted out on just tokens , because if thats true then you have not refitted your mantis at all then as dock time would not allow it !
"the time commitment for the game is vastly less than it was. and significantly less than a year ago. particularly for the semi decent free strategy game player." absolute rubbish very simple your talking through the part of your body you sit on ! your id states you started playing the game before me and in 2013 i spent aprrox 10% of the time doing chores on the game as we had less chores and the chores we had could be done quicker ! we did not need uranium in vast quantities , we didnt have base parts , we didnt have titanium even with one ship yard i could play pvp competitively ie fvf , base hitting , base defending and do all my chores ! we did not have to refit a raid fleet 3 times in 3 months , we didnt have to build a flt for a raid on the understanding it would be good for chores for a yr , for it to be almost useless 1 month after that raid cycle ends . `
"the game was once at least a little challenging - now it has been dumbed back substantially." OMG did you actually think that as you wrote it ? or was it a brain fart ? yes the game was challenging because we could use our own strategy and think out of the box ! now we are forced down to many routes with no choices , examples when tritons came out i used them in the fm , raid , base defence and base hitting and did very nicely with them i had 4 different fleet set ups for different tasks , i did not need or want to have a label of what flt i had to use for a chore , what fleet would work in pvp , now in the game we have way longer build times than we had , we have way more fleets to build or refit , then we have the PVP / PVE split and that split automatically doubles the builds
and just a small point if you have all this free time in the game and do everything coin free and quicker than anyone else in the game could explain how you can do over 1000 postings in forums and majority are total troll statues post ! so sorry but with your stupid posts you only make yourself look stupid !
base parts i have spent over 9 million in one day within the last few weeks ! so like i said you dont play PVP , you constantly tweak , retweak , experiment that is not achievable from expeditions
so for me to believe you on your statements you would not of been tweaking your fm fleet , or your chore fleets at any time ! manti tokens how many could you store ?
where on earth did you get 150 build tokens per month ? unless you include tokens for fleets ive scrapped or built or are obsolete i have never been close to your 150! and as for the 30/31 days you are incorrect on that as well because we used to get general ship build tokens in the raid every month now we get 1 or 2
18 days in the fm ?? and how many times have you got 18 days of general ship tokens in the fm , because making a blanket statement of 18 days is only when you get the magical 7 day token ! if you dont get that then build tokens are down on previous fm format !
Like i said your a chore pirate thats all you are , hence your base lvl , medal count and the amount you dont know in the game !
The resistance goes from 98% Exp and 98% Pen with new recommended armor compared to 97% Exp and 96% Pen with current charged armor (and this is before counting the new GIDs 50% Pen boost for the fleet). I can't see how 1 or 2% resistance is worth the refit time or extra repair time (3 vs 5hrs.
If the minuscule increase in defenses is not the key, but rather the increase to the base armor, the ID goes from 40k with charged to 51K with new armor. If one target is going to do 40k/ship of damage Im not going to hit it, regardless. 20hrs repair time is not worth it, so again why waste the shipyard time.
The biggest problem I have with the upcoming changes, is that you will not be able to use your new updated ID fleet to effectively hit lower targets that are tuned toward charged armor pools. Meaning that my ID fleet becomes a one trick pony that can only be used for top targets, not the grind.
i hadn't needed to tweak my FM fleet. I was autoing 111s with my IBs up until the change. After that I just auto 117s with my IDs that were almost completely built with tokens. have not been any rush to tweak them, because they keep changing the targets. Near enough is good enough so i'll still be saving tokens up to use once I know what works. My Greta is currently building armorless to be out for VXP.
Build days. But be ready, this is a bit of rocket science here:
30 or 31 days per month for your shipyard. last i checked that's how many days are in a month. except february. feel free to argue that one ...
30 or 31 days for your conq yard
18 days of tokens from 3 fms per month (or 24 once per quarter)
10 makara this raid
10 manti this raid
15 inferno dragon this raid
7 sloth this raid
8 BUS this raid
7 miss storm cruiser this raid
7 onslaught this raid
7 warden this raid
7 impact cruiser this raid
7 proto tideseeker this raid
6 phoenix this raid
15 phoenix this raid
6 skyfire this raid
15 skyfire this raid
Plus numerous TLCs that gave away what? another bunch of proto-tide tokens, some proto cent tokens, more manti tokens. Various PvP tokens in the Bounty as well.
okay you're right 150 build days in a month was wrong. it was way under what we can actually get.
ps. lol at medals. how far further do they get you in the game?
and as i said you play chore pirates i play battle pirates hence i do chores to fund the game i started playing which is battle pirates which simply is fighting and blowing up other players if i wanted to play against a computer all the time i would be playing candy crush ;-)
Claiming all available raid tokens takes you to well over 150. if you counted all possible tokens including tlcs and fm items, its probably more like 300. Actually even more. 150 is just for current(ish) stuff.
Yes I realise you want to hit players in an environment that is often out of balance for PvP, for no prize or benefit whatsoever. Give the man a peanut.
i suspect i'll be able to redeem a prize or two. admittedly i missed a day when we went away so basically wasted a day of free repair time.
...and let me guess, D6-XM will come out next month in time for yet another slight re-tuning of the targets?
As far as the FM topic is concerned; I've never hit these targets that are going away and I rarely use my ID's. I have a fleet built and it has already been totally refitted once. Looks like I will refit with the preferred armor and build the Flag. Looks like a 2 month refit total and what's the use of complaining. It would be nice to see a reduction on the build time of this armor that needs to be refitted onto the hulls. I calculate 1d 9 hrs per armor approx. An even 1 day build time would be nice.
It rly was ne nice version of what i have in my mind