Why put both Flag ships on the ladder, Now we have to choose to either upgrade our FM fleet and screw next raid,or do raid fleet flag and hope ID flag is in next raid. What MORON at Kixeye thought this would be a good IDEA???? Someone needs to give these guys drafting up the prize format some IQ points
I was wondering, for players in my alliance that can finally get the dragon hull in the open store for 15 million, but have no newer equipment Rockets and engine in the ladder, is there any way kixeye could get those items out from behind the flagship at 40 million? It is a barrier to getting a current FM fleet.
Maybe i didn't look properly, can someone answer please..................Do we still get 5 mill bonus for the 100 and 102 bases once both bases have been destroyed = 10k points?
i only saw they bonus for the two higher lvl base.
I was wondering, for players in my alliance that can finally get the dragon hull in the open store for 15 million, but have no newer equipment Rockets and engine in the ladder, is there any way kixeye could get those items out from behind the flagship at 40 million? It is a barrier to getting a current FM fleet.
Cheers
RFX eng & Twifire rockets are in the prize ladder. They can get them b4 G's ID. Though i'd go with ss6 over RFX eng.
Live Long and Prosper - WitchKing (''Star Wars'' 1978)
I have asked the team about these 1 second repair times just to be sure its correct. I have been told that it IS correct and the intended repair times are 1 second. They have done this to help us with repair times going forward and I hope this trend continues.
I have asked the team about these 1 second repair times just to be sure its correct. I have been told that it IS correct and the intended repair times are 1 second. They have done this to help us with repair times going forward and I hope this trend continues.
While the 1 second thing is very cool, if several years overdue, its still a limited print unlike any other D-series armor. Get rid of limited ship prints and it will be a huge step in the right direction of putting players first.
It has the completion bonus as 5mil for 104 and 106, but it doesn't list a completion bonus for 100 and 102. Are those just independent targets now? I wasn't able to hit top tier targets in the Siege raid, Is that a common thing in the later raids in a cycle?
they took the 100 and 102 out of the completion bonus and added the new harder one only.
not sure I want to spend 40 mil and 18+ days on the dragon lead as it's flag effect is only within 125 range when the savage kodiak can hide in a corner and give the +50% defense for 8 days build time as it has no range limit
if i had to guess they MIGHT nerf the kodiak to unlessness or ban it from the new targets in an attempt to make you go that route.
not sure I want to spend 40 mil and 18+ days on the dragon lead as it's flag effect is only within 125 range when the savage kodiak can hide in a corner and give the +50% defense for 8 days build time as it has no range limit
if i had to guess they MIGHT nerf the kodiak to unlessness or ban it from the new targets in an attempt to make you go that route.
Not a bad prize list,but players are really beyond fed up with limited items.
100%
Indeed what about those of us who have each fleet type missile and scatts manticores that's 10 needed right away aswell as those who need them for skys or phnxs ontop thats another 5 -10 and the pen on dragons would be useful thats 5 more the list can go on and on but from that list 25+ needed
savage kodiak is better than the greta dragon and probably quicker to build a shell
The Inferno Flagship for me is 3d 19h 27m. That is much faster than the Savage Kodiak. The Inferno also has as Flagship abilities the same +50 penetration def bonus of the Savage Kodiak, in addition to +300 Ship / Structure deflection. It also has increased bonuses for countermeasures, greater damage bonus to explosions, and greater defense bonuses.
Not a bad prize list,but players are really beyond fed up with limited items.
100%
only because they dont realise that if there are not limited items, some other new items would need to be defined as prizes, making other existing items obsolete. effectively a zero sum game, but older stuff becomes obsolete quicker.
admittedly some are mesmerised by new and shiny ....
Well, goodluck for those who can get it and install 1st time! as it is 40mil pts (total), LIMITED and available only at the LOCKED STORE.... smh!
AND for those who already have their mantis completed with armors i.e 4x D5 COM on 5-ships; (Refits of 2xD5com into D6co+D6m) - this could bring ±45mins LESS REPAIR time per ship. - needs at least 2d 12hrs refit per ship (approx 10x 1day, 5x 12hrs build tokens; or 15x 1day build tokens)
Well, goodluck for those who can get it and install 1st time! as it is 40mil pts (total), LIMITED and available only at the LOCKED STORE.... smh!
AND for those who already have their mantis completed with armors i.e 4x D5 COM on 5-ships; (Refits of 2xD5com into D6co+D6m) - this could bring ±45mins LESS REPAIR time per ship. - needs at least 2d 12hrs refit per ship (approx 10x 1day, 5x 12hrs build tokens; or 15x 1day build tokens)
Giggle... giggle... 5x
aren't there tokens in the raid?
also repair time is only relevant per target, (or per million points) not overall.
I was wondering, for players in my alliance that can finally get the dragon hull in the open store for 15 million, but have no newer equipment Rockets and engine in the ladder, is there any way kixeye could get those items out from behind the flagship at 40 million? It is a barrier to getting a current FM fleet.
Cheers
Rampage report also stated the Dragon hull will be in FM after raid cost unknown or what tier but will be managable to get with an okay fm fleet
not sure I want to spend 40 mil and 18+ days on the dragon lead as it's flag effect is only within 125 range when the savage kodiak can hide in a corner and give the +50% defense for 8 days build time as it has no range limit
if i had to guess they MIGHT nerf the kodiak to unlessness or ban it from the new targets in an attempt to make you go that route.
the dragon lead is better then kodiak
1. it has deflection bonus beyond the 50% defense
2. you get 20% more fire power for a 5th gun
3. you get 20% more health for a 5th boat
and none of that is worth the added damage that a 5th boat will get with everything doing splash damage.
I can currently do 6 ( sometimes 7 ) 117s with the current set up. I do not see the GID helping get more then that, or lowering the damage I am taking. THAT is the problem. adding another boat isnt always a good thing.
I have asked the team about these 1 second repair times just to be sure its correct. I have been told that it IS correct and the intended repair times are 1 second. They have done this to help us with repair times going forward and I hope this trend continues.
This is a positive "attaboy" for Kixeye as repair times per fleet have become ridiculously long again. Hope they keep this up and further reduce repair times. It's one reason I don't use my Tideseeker fleet...it's simply not worth the huge repair bill, especially since you can only repair one fleet at a time and cannot "stack" a repair quewe.
I realize that part of it is that Kixeye wants to "Stimulate" coining repairs to add to their revenue, but for me it has the opposite effect...I won't spend that kind of coin on repairs and simply have reduced my playing time to wait on repairs. DAYS of repairs if you dare to use more than one fleet during a playing session is a major disincentive toward playing the game, as is the need to keep scrapping fleets due to limited space in the Dock in order to build anything new.
Still haven't listened to players about point reduction for high lvls. It's not based on lvl anymore what people have. some high lvls don't have the tech they need to hit tougher targets. some low lvls have better tech then high lvls. So again the low lvls who have all the tech to hit tougher targets don't get punished with the pts reduction like high lvls get punished for just being a high lvl The point reduction for high lvls should not be in place anymore. But like I said to begin with you ALL AT KIX WON'T LISTEN!!!
I agree totally.
This is a major kick in the proverbials, as level hasn't meant much for a few years now. If you've got the cash, can just buy a top fleet when it's offered regardless of level.
Penalising high levels who may not have the latest tech, or may be returning to the game makes no sense.
Anyway, I agree - the point reduction shouldn't be in place anymore, and should have been scrapped at least a year ago!!!!
No chance of getting anywhere now. Most friends have left the game thanks to changes, and given the crazy chores now I'll doubtless join them.
Cheers
i only saw they bonus for the two higher lvl base.
- WitchKing (''Star Wars'' 1978)
The Inferno also has as Flagship abilities the same +50 penetration def bonus of the Savage Kodiak, in addition to +300 Ship / Structure deflection. It also has increased bonuses for countermeasures, greater damage bonus to explosions, and greater defense bonuses.
admittedly some are mesmerised by new and shiny ....
Well, goodluck for those who can get it and install 1st time! as it is 40mil pts (total), LIMITED and available only at the LOCKED STORE.... smh!
AND for those who already have their mantis completed with armors i.e 4x D5 COM on 5-ships; (Refits of 2xD5com into D6co+D6m)
- this could bring ±45mins LESS REPAIR time per ship.
- needs at least 2d 12hrs refit per ship (approx 10x 1day, 5x 12hrs build tokens; or 15x 1day build tokens)
Giggle... giggle... 5x
also repair time is only relevant per target, (or per million points) not overall.
The projectile speed is just too fast to see it. If built right they are insta jibbing Bus and sloths.
I realize that part of it is that Kixeye wants to "Stimulate" coining repairs to add to their revenue, but for me it has the opposite effect...I won't spend that kind of coin on repairs and simply have reduced my playing time to wait on repairs. DAYS of repairs if you dare to use more than one fleet during a playing session is a major disincentive toward playing the game, as is the need to keep scrapping fleets due to limited space in the Dock in order to build anything new.
This is a major kick in the proverbials, as level hasn't meant much for a few years now. If you've got the cash, can just buy a top fleet when it's offered regardless of level.
Penalising high levels who may not have the latest tech, or may be returning to the game makes no sense.
Anyway, I agree - the point reduction shouldn't be in place anymore, and should have been scrapped at least a year ago!!!!