PVP Changes; Platoon Infamy

  • Warriors1234
    Warriors1234
    Potential Threat
    Joined Jun 2013 Posts: 36
    Just had the perfect example of why the 10 minute of open hit is beyond ridiculous.  I was trying to protect my base because I knew I had recently opened after my base had been destroyed by an enemy. Knew the enemy was coming got toons out to defend base, Attacked the base and went out as the enemy had attacked one of my toons, went to attack the toon that had attacked mine. Yet, couldn't and instead got one of these which has been plaguing the game of late. 

    You cannot justify this anymore. Go back to the way it was before. 
  • pocket-pup
    pocket-pup
    Potential Threat
    Joined Oct 2012 Posts: 57
    it appears the cooldown time affects all bases now as player gets hit several times before the bubble is in place. this solves nothing except watching players walk away from the game and no money being spent. if you want to stop the self bubbling its easy. the friendly player attacking receives no less than 3.5 hours repair to their plat regardless if they received it or not same with the defending player. and defending players protection lasts only 2 hrs period
  • sneaky cat
    sneaky cat
    Potential Threat
    Joined Jun 2015 Posts: 33
    why couldn't they make it two set of toons one that can only do enviroment the other pvp to hit player bases and toons least that way i dont have to retreat after doing boss bases with my heavy toon or risk losing it to me this is just another kixeye ploy to cause damage to players toons and get more cash in their pockets by causing us to repair toons that normally wouldn't have been at risk. Ship is sinking i agree with ohter it's time to not waste one more dollar on this game
  • Deadly17
    Deadly17
    Minor Nuisance
    Joined May 2014 Posts: 132
    JUST TAKE A LONG HARD LOOK AT THE AMOUNT OF PLAYERS/ CUSTOMERS THAT HAVE LEFT,
    AS YOU CANT SEE IT YOUR SELF, LET ME LAY IT OUT FOR YOU,
    YOU USE TO HAVE OVER 160,000 PLAYERS/ CUSTOMERS ALMOST EVERY-TIME I LOGGED IN,
    NOW I WOULD BE VERY VERY LUCKY TO SEE 30,000,
    YOU ARE NOT DOING VERY MUCH RIGHT AND YOUR POOR CHOICES ARE AFFECTING YOUR OWN PROFITS,
    BECAUSE THE BAD CHOICES ARE FORCING YOUR PAYING AND ALSO THE NON PAYING CUSTOMERS AWAY AT A GREAT RATE.
    MY ONLY HOPE IS THAT NOW I HAVE WRITTEN IT DOWN FOR YOU, THERE MAYBE SOMEONE SMART ENOUGH LEFT IN YOUR BUILDING/OFFICE TO UNDERSTAND WHAT IS WRITTEN HERE, OH WELL I PRAY THERE IS 

  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Deadly17 said:
    JUST TAKE A LONG HARD LOOK AT THE AMOUNT OF PLAYERS/ CUSTOMERS THAT HAVE LEFT,
    AS YOU CANT SEE IT YOUR SELF, LET ME LAY IT OUT FOR YOU,
    YOU USE TO HAVE OVER 160,000 PLAYERS/ CUSTOMERS ALMOST EVERY-TIME I LOGGED IN,
    NOW I WOULD BE VERY VERY LUCKY TO SEE 30,000,
    YOU ARE NOT DOING VERY MUCH RIGHT AND YOUR POOR CHOICES ARE AFFECTING YOUR OWN PROFITS,
    BECAUSE THE BAD CHOICES ARE FORCING YOUR PAYING AND ALSO THE NON PAYING CUSTOMERS AWAY AT A GREAT RATE.
    MY ONLY HOPE IS THAT NOW I HAVE WRITTEN IT DOWN FOR YOU, THERE MAYBE SOMEONE SMART ENOUGH LEFT IN YOUR BUILDING/OFFICE TO UNDERSTAND WHAT IS WRITTEN HERE, OH WELL I PRAY THERE IS 

    If you are referring to the player counter on the forums, it's not the most accurate player counter for the game as it do only count how many users that are online on kixeye.com at any given time. This includes the players who are on the forums and a portion of the BP and WC players.

    The best place to approximate the active player count in WC is through the WC leaderbaord. Here are some of the statistics extracted from the WC leaderboard for this time.
    • Players with at least 1 infamy
      • 57,388 players
    • Alliances with at least 1 infamy
      • 18,899 alliances
    • Participation in the May Warpath (at least 1 Honor)
      • 33,309 players
    • Players completed the June Invasion (ongoing event)
      • 10,219 players
    • Participation in the May Event (at least 1 Event XP)
      • 51,304 players
    On the other hand, there hasn't been published any other forms of player statistics about the game which makes it extremely difficult to estimate the overall PvP trends or the actual active player count.

    To make this discussion more constructive. How would you like to see the PvP system evolve the future if you were the person responsible for developing it? How would the optimal PvP system resolve the issues with the current PvP system.

    If I would answer this question is that I would make the PvP system much more competitive by making a lose be set evenly to anyone. This will be achieved by making the amount of infamy lost from a PvP lose only dependent on how much infamy the loser has. The infamy lost would obviously be given out to the winner. The same thing would also apply to platoon battle loses but in a much smaller scale. Here is the amount of infamy given to the winner from the attacker based on how much infamy the losing player had for different PvP scenarios.
    • 1 star bubble (50%-75%)
      • 1/8 of the losing player infamy
    • 2 star bubble (75%-100%)
      • 1/4 of the losing player infamy
    • 3 star bubble (100%)
      • 1/2 of the losing player infamy
    • Platoon battle defeat (any incident which reduces amount of platoon moral or causes it to retreat is defined as a defeat)
      • Around 1/128 to 1/64 of the losing player infamy
    Then as a source of infamy into the system itself, I would use the current PvP base attacking system for generating infamy from players but the amount of infamy given would be slightly reduced. Finally, I would like to see that alliances was independent on how much infamy that would be generated to the system. I would also like to see the short bubble cooldown period to stay in the game as a penalty for popping a bubble.

    My suggestion would most likely reduce the amount of friendly bubbles given to a player as it would instantly cause the player to lose 1/8 of his infamy and to be able to hold high amounts of infamy. The player has to be able to defend his base or it would result in his amount of infamy to even out in a single point.
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  • Deadly17
    Deadly17
    Minor Nuisance
    Joined May 2014 Posts: 132
    WHAT ARE YOU TRYING TO SAY, PLAYERS ARE NOT LEAVING YOUR GAME AT A GREAT RATE ???
    PLEASE YOU CANT REALLY BELIEVE THAT YOUR SELF LOL
     
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Deadly17 said:
    WHAT ARE YOU TRYING TO SAY, PLAYERS ARE NOT LEAVING YOUR GAME AT A GREAT RATE ???
    PLEASE YOU CANT REALLY BELIEVE THAT YOUR SELF LOL
     
    I know that the active player count has been reduced since the golden days in 2012-2013. On the other hand, I don't have enough data to prove anything about player trends since the beginning of 2017 but my feeling is that the active player count has been pretty consistent since then.
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  • Deadly17
    Deadly17
    Minor Nuisance
    Joined May 2014 Posts: 132
    OK YOU HAVE THE DATA I DONT, I CAN ONLY GO ON WHAT I AM READING HERE AND IN THE SECTORS,THE COUNTER AT THE TOP OF THE PAGE YOU SAY IS NOT A GREAT GAUGE, BUT I AM ONLY SAYING THAT IT USE TO SHOW OVER 160,000 PLAYERS AND NOW SAYS ABOUT 30,000 AND YOUR DATA SAYS ABOUT 55,000, IT IS STILL NOWHERE NEAR THE 160,000 THAT IT USE TO HAVE ????, ALL I AM SAYING IS THAT PEOPLE ARE NOT HAPPY AND ARE LEAVING, MAINLY BECAUSE KIXEYE IS NOT LISTENING TO THE PLAYER BASE AT ALL   
  • Dubhead
    Dubhead
    Skilled Warrior
    Joined Jun 2012 Posts: 471
    edited 10 Jun 2018, 11:54AM

    I don't seem to be credited with the amount of infamy when I hit a base anymore..


    Somethings gone wrong somewhere.

  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Deadly17 said:
    OK YOU HAVE THE DATA I DONT, I CAN ONLY GO ON WHAT I AM READING HERE AND IN THE SECTORS,THE COUNTER AT THE TOP OF THE PAGE YOU SAY IS NOT A GREAT GAUGE, BUT I AM ONLY SAYING THAT IT USE TO SHOW OVER 160,000 PLAYERS AND NOW SAYS ABOUT 30,000 AND YOUR DATA SAYS ABOUT 55,000, IT IS STILL NOWHERE NEAR THE 160,000 THAT IT USE TO HAVE ????, ALL I AM SAYING IS THAT PEOPLE ARE NOT HAPPY AND ARE LEAVING, MAINLY BECAUSE KIXEYE IS NOT LISTENING TO THE PLAYER BASE AT ALL   
    The problem is that your data doesn't show when the players left to game and why. Did the amount of active players in the game reduce slowly or did it happen at specific incidents which caused a massive drop in the amount of players quickly? It could also be caused by trends when it comes to gaming.

    On the other hand, the only way to draw any definitive conclusions about the player count in game is by seeing the actual active player curve for a period of time and then see if correlations could be made to the progression of the game or other factors.

    If you take feedback from the forums, it's usually angled towards the negative side of the coin mainly due to the fact that players who are positive to the game won't have a real incentive to go on the forums. This is also seen on the BP and VC forums and is also a sign that feedback on the forums should be taken critically.
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  • Ulrich Wastian
    Ulrich Wastian
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,621
    ok, but to my liking too few are active in the forum!

    Leave one wolf alive and the sheep are not safe

  • llamola
    llamola
    Minor Nuisance
    Joined Jul 2012 Posts: 132
    You all need to understand the objective at this point is to make all players even in all aspects of the game. Level does not matter anymore, worth level 35s having the same as level 45s. I believe Kixeye wants to simply put this game on a back burner and not look back, allow the game to play itself. The reason for war path, too many events etc is because that is what generates coins. the reason for bubbles not lasting and lock up toons no longer being aloud is because it generates coin. What they did'nt take into consideration is the loss of players, so now the players left need to spend more coin in an effort to maintain the revenue to which they seek. This cannot happen because the game is not the same game most commited to years ago. It is farmville, you are not watering crops but you are certainly feeding your upgrades in an effort to maintain supremacy. Most no longer care about their bases, and wars are happening less and less. Players that once spent 4 hours a day in game, now spend 2, so what does kixeye do, they change something yet again in an effort to maintain their revenue. The funny part is, if they were a tad bit brighter they would responding to the posts that make sense. The posts from the players themselves about what needs to change to create the revenue they seek. There are NO new players joining this game and that will not change, players leave , some alts are made, but no one new. Why because it is no longer a war game. Just accept the changes and do as I do, play less and less. If it is no longer fun, then replace it with something that is. Greed never pays, bottom line.
  • RyanWalid
    RyanWalid
    Potential Threat
    Joined Jun 2015 Posts: 28
    edited 10 Jun 2018, 4:08PM
    due to this new improvement i stop the pvp and be farmer till this fixed and now many doing this ............. enjoy kixeye you killed your own game
  • RyanWalid
    RyanWalid
    Potential Threat
    Joined Jun 2015 Posts: 28
    100% on players playing this game 
    20 % like the new improvement
    50% hate the new improvement 
    20% are farmer ( and more going same day after day )
    10% are inactif 

    only like 5 or 10 % on forum from all players 

    Wow very nice ........

  • roughneck_CB
    roughneck_CB
    Potential Threat
    Joined Feb 2013 Posts: 25
    I appreciate the feedback.

    Based on this, I'm currently planning to also decrease the amount of Infamy that can be exchanged through platoon battles.

    Given the concerns posted above, do you think 7 minutes would be a more appropriate cooldown timer to start with?

    Regards,
    Goldendoodle
    no, dont decrease the cooldown, if anything increase it to 30 min. as it stands now. the 69 only have to attack there base with thier alt twice to acheive bubble
  • Ulrich Wastian
    Ulrich Wastian
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,621
    have you ever considered who else make pvp if you can no longer defend your infamy at 69 or ring of fire?

    Leave one wolf alive and the sheep are not safe

  • Ali.Abbas46
    Ali.Abbas46
    Potential Threat
    Joined May 2013 Posts: 59
    Goldendoodle ''Destroying an enemy platoon gives Infamy'' i just had people hit my platoons they were not killed because i retreated them but still i lost infamy because i retreated my toons. my question. is this intentional or a game mistake??? im wondering because i dont see anything about loosing infamy when you retreat the toon.
  • RyanWalid
    RyanWalid
    Potential Threat
    Joined Jun 2015 Posts: 28
    YukFu007 said:
    i honestly cant believe no one else here has picked up on the fact during the 10min onslaught, you cant deploy toons, you cant repair air or base toon because enemy is att, end, att,end att to farm you, kixeye claim every move should have a counter move, if i cant deploy, if i cant repair, im redundant for 10mins, i cant play, and all due to your idiotic changes, how you missed this fact is beyond me, to kill your own game is epic, close the doors now,
    that what happen now kixeye fail in every move they doing .... why not just make the attackers cant attack the same base for 1 hours after giving it a bubble ? that will stop the farm on your base and will limite the 69ing .... 

    if warpath rules on all time with better bubbles would be better the attackers that has attacked you cant attack you from the next 36 hours again so no one will compain about getting farmed from the 5 -10 min unable to get bubble as it will not exist this way for my eyes would be beter than the chit you made on pvp now 

    im done with PVP as i said earlier till the glory game back ..... pvp platoon for infamy .....10 min unabled protection if you pop  ..... sorry guys but i dont know who is the stupid one who think about it but he need think so much well before asking that ****
  • Caloris
    Caloris
    Greenhorn
    Joined Sep 2017 Posts: 23
    plays more into them who dont work and coin a lot ,normal players who work for a living and dont sit on there **** all day playing the game are the ones getting screwed 
  • SnowwhiteMILY
    SnowwhiteMILY
    Skilled Warrior
    Joined Jan 2014 Posts: 304

    i think didnt like getting hit after hit! was like dont pop stay inside bubble+i already had issue with reload when under atack,after those continiously hits dont think will ever wanna pop!took forever to load and forget the lag

  • Biggredddog
    Biggredddog
    Potential Threat
    Joined Oct 2012 Posts: 82


    The best place to approximate the active player count in WC is through the WC leaderbaord. Here are some of the statistics extracted from the WC leaderboard for this time.
    • Players with at least 1 infamy
      • 57,388 players
    • Alliances with at least 1 infamy
      • 18,899 alliances
    • Participation in the May Warpath (at least 1 Honor)
      • 33,309 players
    • Players completed the June Invasion (ongoing event)
      • 10,219 players
    • Participation in the May Event (at least 1 Event XP)
      • 51,304 players
    On the other hand, there hasn't been published any other forms of player statistics about the game which makes it extremely difficult to estimate the overall PvP trends or the actual active player count.


    I'm not sure that you could rely on the leaderboard to give you a accurate "active" player count.
    In my clan of just 25,  about half of us just play with the one account, a few have 1 alt on the go, and a couple of them somehow have the time and inclination to keep 2 or 3 alts on the go. 
    Everyone knows of people with more than that. 


  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    edited 11 Jun 2018, 4:55AM


    The best place to approximate the active player count in WC is through the WC leaderbaord. Here are some of the statistics extracted from the WC leaderboard for this time.
    • Players with at least 1 infamy
      • 57,388 players
    • Alliances with at least 1 infamy
      • 18,899 alliances
    • Participation in the May Warpath (at least 1 Honor)
      • 33,309 players
    • Players completed the June Invasion (ongoing event)
      • 10,219 players
    • Participation in the May Event (at least 1 Event XP)
      • 51,304 players
    On the other hand, there hasn't been published any other forms of player statistics about the game which makes it extremely difficult to estimate the overall PvP trends or the actual active player count.


    I'm not sure that you could rely on the leaderboard to give you a accurate "active" player count.
    In my clan of just 25,  about half of us just play with the one account, a few have 1 alt on the go, and a couple of them somehow have the time and inclination to keep 2 or 3 alts on the go. 
    Everyone knows of people with more than that. 


    The leaderboard is at this time at least the most accurate tool for estimating the active player count in game as it lists players in some of the most basic tasks like getting infamy and participating in the monthly events. I would consider that the main issue with the leaderboard is that it won't show the combined participation of certain events in the game like a PvP Seasons and Monthly event.
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  • kixeyeuser_697277151_14071_3242279
    kixeyeuser_697277151_14071_3242279
    Greenhorn
    Joined Feb 2016 Posts: 6
    well as i looked at last 2 years of pay out for this game i shake my head in shame  25 thousand dollars in 2 years  why would i spend that kind of money on a game that is now designed to screw those that actaully have to go to a job and work..  you want to change how a team mate gets infamy from bubbling you in a team on team selfie to go to sleep or go to work .. well here from a worker  that works any where from 12 to 16 hours a day  go **** your self. i dont want to have to worry that some **** hole can hit my base time after time when i dont have a lot of play time any way.
    i have to work my **** off to get infamy and now this bull crap cool down timer  you can get hit as many as 8 times. KIXEYE i have not yet made up my mind but this i will tell you you screw with the timmers you lose my income that instant. i wont play this game where i cant protect my self with a bubble for long periods of time when i have to be off line..  here is the bottom line kixeye is a money grubbing game .. they are doing anyting to make it so you coin more and more and more.. like i said above  make one more stupid change and i will be leaving this game.. so you can add 4 accounts to your gone equasion.. and i know 13 others that are doing the same exact thing i am .. and they each know at least that many ... so yes kixeye keep fuking the game up so you get more coin.. and those of us that do spend the coin   will say  go **** your self.. i play because the game is fun   er  WAS FUN >>>>>> i dont play so i can pay for every little thing screw that..     in closing   have a nice day  you have all but killed this game .
  • kixeyeuser_697277151_14071_3242279
    kixeyeuser_697277151_14071_3242279
    Greenhorn
    Joined Feb 2016 Posts: 6
    oo ps to the above..  where you referance the leader board..  that is a crock of crap the vast majority of your leader board is 1 player with as many as 5 or more accounts... you have went from a player base of 160k 1v1 to a player base of maybe  and i stress maybe  high end 30k with multiple accounts. and less then half of them are pay to play .
  • Ratzzz
    Ratzzz
    Minor Nuisance
    Joined Mar 2013 Posts: 236
    Axel L said:


    The best place to approximate the active player count in WC is through the WC leaderbaord. Here are some of the statistics extracted from the WC leaderboard for this time.
    • Players with at least 1 infamy
      • 57,388 players
    • Alliances with at least 1 infamy
      • 18,899 alliances
    • Participation in the May Warpath (at least 1 Honor)
      • 33,309 players
    • Players completed the June Invasion (ongoing event)
      • 10,219 players
    • Participation in the May Event (at least 1 Event XP)
      • 51,304 players
    On the other hand, there hasn't been published any other forms of player statistics about the game which makes it extremely difficult to estimate the overall PvP trends or the actual active player count.


    I'm not sure that you could rely on the leaderboard to give you a accurate "active" player count.
    In my clan of just 25,  about half of us just play with the one account, a few have 1 alt on the go, and a couple of them somehow have the time and inclination to keep 2 or 3 alts on the go. 
    Everyone knows of people with more than that. 


    The leaderboard is at this time at least the most accurate tool for estimating the active player count in game as it lists players in some of the most basic tasks like getting infamy and participating in the monthly events. I would consider that the main issue with the leaderboard is that it won't show the combined participation of certain events in the game like a PvP Seasons and Monthly event.
    Actually the number in the top left corner of the forums is a really good guide on how this game is playing. It was the first time tonight that i have ever seen the number at 19,800, and that's in 6 years. Only 2 weeks ago the average was 30,000 give or take a couple of thousand depending on time zones. Since these changes, thousands have stopped coming online which says alot. Even if half have left from BP or Vega it suggests that they are **** those games in the same fashion that they are doing to WC. Doesn't matter how you want to spin it, numbers are dropping and this is due to poor changes affecting the game play that use to be fun.

  • Sharif_M1
    Sharif_M1
    Potential Threat
    Joined Aug 2014 Posts: 67
    the best solution to this what i think is to limit the damage protection time. it should be according to the players base defenders repair time. they should get damage protection equal to the repair time of their base defenders. and if the base is empty it should be 1 hr damage protection. if kixeye does this. there will be no friendly bubbling again EVER. I hope kixeye gets this massage.
  • Almir_C
    Almir_C
    Potential Threat
    Joined May 2013 Posts: 47
    why not if I hit anybodys base
    for me this base is for 3or5 days under protection
    every 5 days worth medals and blood thor
    a little quick repair unit

  • ED EchoDelta
    ED EchoDelta
    Greenhorn
    Joined Sep 2015 Posts: 1
    Goldendoodle - Your latest update to solve the 69 problem is in my opinion the wrong direction.  Im sure its difficult to make changes to suit everyone justly.  As of June 8, 2018 i will no longer play war commander, I will no longer buy gold or participate in events.  Let make it clear why:  I DON'T CARE ABOUT INFAMY!!! What I do care about is the relentless attacking on my base and i have no recourse, i cant repair, launch a toon, add/delete defenders because your change has made it possible for the other players to hit us like "fish in a barrell".  You taken the strategy, tactics and in my opinion the fun out of the game.  Im just one of thousands of players, but from what i can tell the numbers are dropping.  I dont believe in complaining without bring a possible solution to the problem. so here it goes:

    Delete this 10 min cooldown crap and return the base attacks to the previous setting.  And make a 5 hex circle around each base - if your toon gets hit guarding a base you lose double, triple, etc... infamy as opposed to the percentage you lose in toon fights. 

    Im on the fence about the retreat button.  I admit i like it for my toons, but i do see how it takes the tactics and strategy out of the game. Well I have given kixeye my last 2 cents forever, unless you change things. 

    EchoDelta

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