Again the words Player Feedback. I must be reading the wrong posts because not one post in regards to Base defense ever suggested making the already over powered attacking fleets take less damage by watering down turrets
Again the words Player Feedback. I must be reading the wrong posts because not one post in regards to Base defense ever suggested making the already over powered attacking fleets take less damage by watering down turrets
You arent paying much attention then in all honesty..
the attacking fleets are anything but overpowered.. They havent changed since T7 was released.... more deflection from the new armors amounts to a hill of beans cause you can kill them the same way we have been since they came out.. the only people who are complaining that the ships are OP, quite frankly either lack the tech, or the willingness to build a correct guard fleet. the T7s have never been that hard to stop.
The turrets are, and have been the problem since they started dropping multiples of the tiers. I havent had a boat get past my first turn in a month and a half to 2 mths now.. Bases are too strong.
i guess the noobs who can't build a guard fleet will be crying bc their insta kill turrets wont be able to defend against everybody. lmao
Shh. Guard fleets will do a whole bunch of jack **** as well.
and you base hitter that think your base hitting gods because kix puts out fleet that can walk bases with little damage all of a sudden cry because your fleets get hurt for once here you think your a real pvp player but yet you want to cry when some one drives there fleeet or try to catch them of line so you can hit them have you forgot what pvp means player vs player but your a bunch of cry babies that want to pvp and dont want us to drive or only hit when offline so you can have a pve target there for your not the pvp players you think you are a bunch of crap talkers when you can walk bases because of the over powered and armored fleets kix gives you then a bunch of cowards when a bases can stop you
Kixeye knew the damage was multiplied in the beginning. They can say that the change is to change it to how it was intended but they are lying. They released armor ( MC2 ) to combat the high damage values given to ships for this reason. This is just another example kixeye doesnt have any clue on what they are doing and has no direction for the game. This confusion is only going to create chaos and the game will fail. More and more players that pay to play will stop playing. Get a Clue that the idiotic changes made will end the game and all of your jobs. Do you think people will ever play another Kixeye game after this.. I like most when i stop playing I will never start another game kixeye makes for the reason you cant trust the company. I love that Kixeye has no response to what they know is STUPID
@CM Major_Rampage said:
We have heard your feedback regarding the imbalance of Player vs Player (PVP) combat and want to share some information about the upcoming Player vs Player (PVP) rebalance and bug fixes. These changes are slates for the 8.26 release, which is expected the week of June 26th.
Tier 7 Turret Bug
Instead of having an additive bonus of 25% for each turret, we have discovered a bug in which the group bonus of Tier 7 turrets is being calculated multiplicatively. This is causing a wider than intended swing in the power of base defense by granting a 600% bonus to a full set of turrets, rather than the intended 200%.
In the 8.26 update we are correcting this calculation to be additive, to match the description of turrets. This will give a total of 200% bonus with a full set of 8 turrets. While we do not have a problem with powerful base designs, the intention was never to be able to create an unbeatable base.
Accuracy Bug
The team has recently discovered a bug in which any weapons or counter measures equipped to a ship have an unintended 100% bonus to accuracy. This has made counter measures that are equipped to defender hulls much more effective than intended. This bug is being corrected in 8.26, the week of June 26th.
More info on Accuracy Bug: Here (<--- Click Link)
Conclusion
We are working hard to bring PVP back into balance. We don’t have a problem with players being able to create difficult bases to defeat, but through these bugs it was possible to create an unbeatable base with little effort. Our goal is to maintain a competitive balance between attackers and defenders, and these corrections are the first steps towards getting there
TL;DR
Fixing T7 Turret group bonus to match the 200% bonus on the blueprint
Fixing accuracy bug that is making Defender hulls much more effective with countermeasures
A balance would be letting other players that dont have the turrets get them. That would balance base defense
So what this means, is that the already super power fleets a number of people have will be even more powerful because Kixeye will reduce my defensive capabilities that I worked hard to build. Does that seem to favor the big players, or is it just my imagination?
They are catering to the heavy coiners. Nothing new
Allowing t 7 hulls to hit level 50 bases? there's your "OFF BALANCE"
Yawn... the whole lvl 50 being hit by blah blah blah argument is literally as old as the game.
There's a reason they're called farms.
And because of this, I chose to take on the challenge and become better. But, them Lv50s crying about it, can quit. They apparently dont understand, progression
Nerf one single turret and it will be my last day. What you are doing is illegal. You cannot continue to sell people a BMW and then take it back and say here is your Pinto.
Simply put this PVP mess was supposed to be looked into and BALANCED ….with the upcoming changes it wont happen, find another solution there have been several good options presented, and get it BALANCED as promiced. If the proposed changes go thru it will only result in more players quitting the game.
That will never happen KIXEYE always goes for the easy way and that is the way to mislead their customers
ok, they have heard our feed back...that's great!...but...who told them we needed nerfed turrets?? And what slob told kix we all need to be farms and the turrets we worked for and tuned and tweaked for a better defense now are basically ....USELESS? what person gave the feedback that we want to pay more for less? because I doubt we'll find him...look...this game was a work of art...until kix got involved in it...right after beta was done...then the cash registers just started humming...look at the arena battles..(what is an arena battle?) this feature was going great until it became a cash cow..now the cow is dried up because of the way the cost spiked out of control...bounty's milk is about to dry up...and now we may as well scrap our guns and just bring back our res gens....will be about as useful...as a player..my base is a reflection of me...and if I work hard and set it up right I should be able to STOP almost anything thrown at it...after months of tweaking and trying turrets and defending hulls...I am frustrated to say the least...now you wish to make our digital personas even more vulnerable....I think you need to rethink this ...I don't believe the turrets were accidentally over powered,. Why? cuz I've had enough MSC's in my base to know...thank you ..
My turrets havent one shotted anything - just saying. I guess I must have either not had the "bug" or just dont know what Im doing on building these things.
I thought the whole idea of this deflection stuff was to stop huge swings and balance adjustments at least that was the justification I thought. Guess the new system is broke so swinging ahoy . Can we not just simplify the mechanics a bit so it would be easier to balance and easier for everyone to understand. If this goes through it's a massive swing again just before bounty sigh .
You have killed this game. Your greed has taken over and I hope all your techs are soon out of a job. You have stolen from us and a prime example of game web scamming.
What exactly did they "steal"? I will still have all my stuff after the change.
They are deceiving the players telling you to get ships that they know will not work (last raid) ....increasing damage in targets.....adding more lag..... less payouts... I could go on ....pay to play is fine til the deception begins they are stealing by deceiving is what I meant to say.
Guys let's be smart about this and not go 180 degrees the other way. What you're describing here will in effect render your turrets (once again) useless against conqueror hulls. If you make this change, then you've also got to drop the stats of the conqueror hulls to adjust accordingly.
I'd hope you'd have figured this out by now, but people at the top of the game who spend big bucks on base defense actually expect to be able to defend their base. It seems like this game has gone feast or famine ... you're either a fortress or a farm. Nothing in between and that's really pretty stupid.
This is all BS you sell us a these turret then Nurf. them. Just like you did with Fire support i'm sick of paying for a product just for you to nurf it. The bug you claim is all BS you are screwing customer do to you never test what you put out this is . This is just plan theft I'm over this crap and will be one of your dead bases you have out all over
The "product" you paid for was time, nothing more. They didn't sell you a turret and you didn't buy one.
No it is theft fan boy would not have spent gold to get the turret in raid and bounty if they would have been junk like they now will be
Yes I know some bases could insta kill fleets, but it wasn't a huge % of bases that could.
Now no matter if your base could or couldn't insta death fleets, they will now no longer be able to do much, if any, damage to the incoming fleet.
So much for those that enjoy base defense.
Hopefully kix can come up with some middle ground fix instead of swinging from one end of the spectrum to the other. Although five years of playing has shown me it's not likely kix knows how to do a middle ground fix.
Oh well, in a month or so kix will swing it back to base defense.
Sounds like we don't need to waste money or time on our base's any more. All to please just a few people !
Yes I know some bases could insta kill fleets, but it wasn't a huge % of bases that could.
Now no matter if your base could or couldn't insta death fleets, they will now no longer be able to do much, if any, damage to the incoming fleet.
So much for those that enjoy base defense.
Hopefully kix can come up with some middle ground fix instead of swinging from one end of the spectrum to the other. Although five years of playing has shown me it's not likely kix knows how to do a middle ground fix.
Oh well, in a month or so kix will swing it back to base defense.
Sounds like we don't need to waste money or time on our base's any more. All to please just a few people !
this does not please just a few people. This effected every single base with at least 2 of each turret..
you a low level hitting bases with Prides or Revenges or Spites.. This multiplicative issue effected you too.. they were doing too much damage. Bases you should of taken, kicked your arse.
This is not just a top end thing. It rears its ugly head the most AT the top end, but this effects every single level in the game.
We have heard your feedback regarding the imbalance of Player vs Player (PVP) combat and want to share some information about the upcoming Player vs Player (PVP) rebalance and bug fixes. These changes are slates for the 8.26 release, which is expected the week of June 26th.
Tier 7 Turret Bug
Instead of having an additive bonus of 25% for each turret, we have discovered a bug in which the group bonus of Tier 7 turrets is being calculated multiplicatively. This is causing a wider than intended swing in the power of base defense by granting a 600% bonus to a full set of turrets, rather than the intended 200%.
In the 8.26 update we are correcting this calculation to be additive, to match the description of turrets. This will give a total of 200% bonus with a full set of 8 turrets. While we do not have a problem with powerful base designs, the intention was never to be able to create an unbeatable base.
Accuracy Bug
The team has recently discovered a bug in which any weapons or counter measures equipped to a ship have an unintended 100% bonus to accuracy. This has made counter measures that are equipped to defender hulls much more effective than intended. This bug is being corrected in 8.26, the week of June 26th.
We are working hard to bring PVP back into balance. We don’t have a problem with players being able to create difficult bases to defeat, but through these bugs it was possible to create an unbeatable base with little effort. Our goal is to maintain a competitive balance between attackers and defenders, and these corrections are the first steps towards getting there
TL;DR
Fixing T7 Turret group bonus to match the 200% bonus on the blueprint
Fixing accuracy bug that is making Defender hulls much more effective with countermeasures
Your comment about not having a problem with people makeing difficult base's speaks volumes.
the attacking fleets are anything but overpowered.. They havent changed since T7 was released.... more deflection from the new armors amounts to a hill of beans cause you can kill them the same way we have been since they came out.. the only people who are complaining that the ships are OP, quite frankly either lack the tech, or the willingness to build a correct guard fleet. the T7s have never been that hard to stop.
A balance would be letting other players that dont have the turrets get them. That would balance base defense
So, what's going on over there in corp. Did you fire the smart ones? Just asking.
There's a reason they're called farms.
I'd hope you'd have figured this out by now, but people at the top of the game who spend big bucks on base defense actually expect to be able to defend their base. It seems like this game has gone feast or famine ... you're either a fortress or a farm. Nothing in between and that's really pretty stupid.
Que up the coiner wail volume please!