Operation: Source Code

  • tdoy_porculo
    tdoy_porculo
    Potential Threat
    Joined Feb 2017 Posts: 42
    jajajaj y la pregunta ese soldado mata las arañas antes que salten? que hacen dandonos soldaditos si las arañas se multiplican resucitan crecen y vuelan .nos vieron la cara 
    y lo peor que seguimos jugando no es mas tonto el que escribe si no el que sigue el juego 0.o
    t den
  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    We are very interesting to play WC that's why we are still here. If it is not then no one will be here because of these much of problem facing in this game.
  • Bronko27
    Bronko27
    Minor Nuisance
    Joined May 2013 Posts: 117
    Not even bothering with this Event. Thxs kixeye. saving my coin. Bank will be pleased. 
  • Humadragonbane
    Humadragonbane
    Skilled Warrior
    Joined May 2012 Posts: 341
    Another way overpowered bs raid, looks like the morons who run kixeye's other big money maker are getting more and more involved. I was getting 2 mill points every raid now the past three i can get about 500k. So yeah fk your game.
  • ELITE_ITCH
    ELITE_ITCH
    Skilled Warrior
    Joined Mar 2012 Posts: 561
    edited 20 May 2018, 2:54AM
    Well as someone who has played this game for over six years now I guess I must also admit the game is not what it use to be anymore even the designing and ideas of content added has dropped dramatically over the years. You have turned a war game with what use to be military units into a Sci Fi game now with bugs. You wont admit it to your player base but this is the exact same thing you did with your other games such as Battle Pirates and thousands of players quit playing your game period. Hate to inform you of this but the prizes in your events are not what they use to be either. If my unit I choose to use in your game or even in battle if I lose 2 or 3 health bars to your unit and your unit only takes 1 health bar damage,


    Well what is the point in playing the game much these days anymore?. Yeah you do all this trying to make the bank but in the process you kill the game and fun in it all at the same time too. Oh it really doesn't matter does it, You ask for feed back from us and it always falls on deaf ears is nothing new and if 10 years from now if the game or your games are still around it will be the same thing. So hell why should players even say anything at all. And just so you know, Players don't even play this game anymore as a war game and fighting, Most hide in bubbles and do nothing these days. Yeah we know you don't care about that either, Defeats the game all together and what you designed in the first place when the game came out years ago.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    x4y4z4t4 said:
    nametagg0 said:

    @x4y4z4t4 said:
    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.
    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Thanks, I was just built one Sharpshooter for testing so I completely didn't think about this.
    so ive built 2 sharpshooters and can confirm it does affect multiple and not just the one, it actually has quite a bit of range on the AOE aswell so you can definately use this to safely boost a cloaked sniper 



    ^max AOE range
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    edited 20 May 2018, 9:20AM
    Is this Siege Squadron omega part base only 2 part for each base? from the beginning I got only only 2 part in each base.

    "The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!"

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    Joyraj_M said:
    Is this Siege Squadron omega part base only 2 part for each base? from the beginning,

    "The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!"

    you can get more just its a pretty low chance from what i hear in my sector.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 268
    edited 20 May 2018, 10:37AM
    nametagg0 said:
    If we're going down the route of "anything is possible" in WC,  how come, after 3 Onyx events, none of the factions have come up with a weapon that would scramble the re-spawning abilities of spiders ?
    I get that Survivors wouldn't be that faction, as their answer is just to kill more by sheer weight of numbers and firepower. But either Corpus or Sentinels would be a logical choice to develop a shell with computer code that would disrupt the spiders.

    just last event shadow was still studying them mid event, and even then the specimen she ws studying came back to life and started attacking the scientists,-dont think they learned much

     the sentinels dont want to get involved because they think that these forces might be their equivalent to an icon,

      which would leave only the survivors to develop a platform for it but the survivors have been losing their fights with onyx (as explained in dialog this event) so they probably dont understand the technology either.

    all 3 are accounted as not being in a position to truly understand the regeneration or develop weapons against onyx
    In real time that is one month per event, but in game story timeline, any and every event are consecutive. Which means right after we destroy Kruger's customized Blackout, Onyx and her spider started to invade the sector. Dream of the Machine God, Sins of the Father and this Source Code Event is the story about three event that happen right after each other, or event happen at the same time: while RUBI and Onyx having conversation, Sheila and Shadow team up on one side of the sector and capture a specimen to study (but unfortunately it regains control and attack the scientist..) (in Sins of the Father event), and maybe at the same time on the other side of the sector, Kara and Malachi also team up to locate the source of Onyx's signal, and finally found out the signal is located in Faction Base 80 (no spoiler) (in Source Code event). The other time (in Dream of the Machine God), they are still shocking before the new and "undead" thread and stays in defend.

    Outside of event, the game's story doesn't progress. If Kara fire a bullet at a spider, the bullet will stop in mid-air right when the event end, and continues flying toward the spider when the next event starts.
  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    Bronko27 said:
    Not even bothering with this Event. Thxs kixeye. saving my coin. Bank will be pleased. 

    Good choice lad.......very sensible!!! Event is sh!tttt....
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.
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  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    Kixeye is thinking too much advance for future. I agreed that the onyx (spider robot) is created and fight with us. But do you think that destroyed robot will respawn/regenerate itself. I can understand that if I destroyed half of the health then it may repair itself in few second, its possible. But respawn the destroyed onyx.....LOL.
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Joyraj_M said:
    Is this Siege Squadron omega part base only 2 part for each base? from the beginning I got only only 2 part in each base.

    "The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!"

    When you attack an Omega Siege Squadron base. You will receive 2, 3, 5 or 7 parts from the base. On the other hand, the probability of earning each of the possible outcomes from the lot chest isn't evenly set. The probability of unlock 2 parts is much greater than any addition parts to that which means that most of the bases will give 2 parts.
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  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    Axel L said:
    Joyraj_M said:
    Is this Siege Squadron omega part base only 2 part for each base? from the beginning I got only only 2 part in each base.

    "The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!"

    When you attack an Omega Siege Squadron base. You will receive 2, 3, 5 or 7 parts from the base. On the other hand, the probability of earning each of the possible outcomes from the lot chest isn't evenly set. The probability of unlock 2 parts is much greater than any addition parts to that which means that most of the bases will give 2 parts.
    Oh! you mean that its depend on my luck..... Bad luck for me then......LOL
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Joyraj_M said:
    Axel L said:
    Joyraj_M said:
    Is this Siege Squadron omega part base only 2 part for each base? from the beginning I got only only 2 part in each base.

    "The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!"

    When you attack an Omega Siege Squadron base. You will receive 2, 3, 5 or 7 parts from the base. On the other hand, the probability of earning each of the possible outcomes from the lot chest isn't evenly set. The probability of unlock 2 parts is much greater than any addition parts to that which means that most of the bases will give 2 parts.
    Oh! you mean that its depend on my luck..... Bad luck for me then......LOL
    Yes, it's like rolling a die where the probability of getting any of the sides are tilted to not be in your favor. It's not about you having bad luck if you are getting 2 parts, it's instead the fact that the players who receive anything else than 2 parts are truly lucky.
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  • Joyraj_M
    Joyraj_M
    Potential Threat
    Joined Nov 2017 Posts: 39
    I just observing that in previous event there were 48k approx online and this time the maximum i seen is 35k approx. Why is that kixeye??? Is it really these much of people left WC.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    x4y4z4t4 said:
    nametagg0 said:
    If we're going down the route of "anything is possible" in WC,  how come, after 3 Onyx events, none of the factions have come up with a weapon that would scramble the re-spawning abilities of spiders ?
    I get that Survivors wouldn't be that faction, as their answer is just to kill more by sheer weight of numbers and firepower. But either Corpus or Sentinels would be a logical choice to develop a shell with computer code that would disrupt the spiders.

    just last event shadow was still studying them mid event, and even then the specimen she ws studying came back to life and started attacking the scientists,-dont think they learned much

     the sentinels dont want to get involved because they think that these forces might be their equivalent to an icon,

      which would leave only the survivors to develop a platform for it but the survivors have been losing their fights with onyx (as explained in dialog this event) so they probably dont understand the technology either.

    all 3 are accounted as not being in a position to truly understand the regeneration or develop weapons against onyx
    In real time that is one month per event, but in game story timeline, any and every event are consecutive. Which means right after we destroy Kruger's customized Blackout, Onyx and her spider started to invade the sector. Dream of the Machine God, Sins of the Father and this Source Code Event is the story about three event that happen right after each other, or event happen at the same time: while RUBI and Onyx having conversation, Sheila and Shadow team up on one side of the sector and capture a specimen to study (but unfortunately it regains control and attack the scientist..) (in Sins of the Father event), and maybe at the same time on the other side of the sector, Kara and Malachi also team up to locate the source of Onyx's signal, and finally found out the signal is located in Faction Base 80 (no spoiler) (in Source Code event). The other time (in Dream of the Machine God), they are still shocking before the new and "undead" thread and stays in defend.

    Outside of event, the game's story doesn't progress. If Kara fire a bullet at a spider, the bullet will stop in mid-air right when the event end, and continues flying toward the spider when the next event starts.
    while im aware of this and not sure why you bring this up i do have 1 criticism, 

    in the 15 base (or at least one of the early missions) kara mentions it had been several days since shadow and sheila`s last mission together (which i infer is the 80 from last event) which means there has been a small but noticeable time jump that causes the events of this event to 100% not happen at the same time as last event while also providing a loose idea of how long it has been.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    Joyraj_M said:
    I just observing that in previous event there were 48k approx online and this time the maximum i seen is 35k approx. Why is that kixeye??? Is it really these much of people left WC.
    keep in mind that the number doesnt include players who connect through facebook and does also have a few battle pirates players.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    edited 20 May 2018, 3:53PM
    Joyraj_M said:
    I just observing that in previous event there were 48k approx online and this time the maximum i seen is 35k approx. Why is that kixeye??? Is it really these much of people left WC.
    The player counter on kixeye.com don't represent the active player count for any of the kixeye games. It do instead represent the amount of users who are actively logged into kixeye's website.

    If you want to get a fairly accurate estimate of the player count in WC, I suggest checking the leaderboard to see how many players who has participated in different tasks like PvP and monthly events.
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  • blackkurdish9
    blackkurdish9
    Greenhorn
    Joined Feb 2017 Posts: 1

    We Have Problem With Air The siege squadron is full repair but cant depoly In Air Sigma And Says Error Plz fix That Problem

  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    Axel L said:
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.

    That's the problem..instead of listening and adapting to what players want....Kix just does what it wants. HENCE THE REASON PEOPLE ARE WALKING AWAY AND NOT PLAYING EVENTS!!!! Oh well.......sad really.....they will become their own downfall!!!!!!!
  • steven.hunter.319
    steven.hunter.319
    Potential Threat
    Joined Nov 2014 Posts: 73
    nametagg0 said:

    @x4y4z4t4 said:
    nametagg0 said:

    @x4y4z4t4 said:

    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.

    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Thanks, I was just built one Sharpshooter for testing so I completely didn't think about this.

    I was just going based on what the page said, I haven't done much testing either to be able to prove it works.

    @steven.hunter.319 said:
    Axel L said:


    steven.hunter.319 said:


    Axel L said:


    Kaos-TBG said:

    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.

    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC

    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!

    There have been unrealistic things in the game long before onyx.


    Not War against Wildlife.........this is stupid!!!!
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Axel L said:
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.
    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.
    That's the problem..instead of listening and adapting to what players want....Kix just does what it wants. HENCE THE REASON PEOPLE ARE WALKING AWAY AND NOT PLAYING EVENTS!!!! Oh well.......sad really.....they will become their own downfall!!!!!!!
    In general, I do actually have a feeling that kixeye listens to players as some changes wouldn't happen because of it.
    • Increased xp payout in the events
    • Reduced event track lengths
    • Aircraft upgrades split away from the Tech Center
    • Easier defense waves in April 2018 event
    • Reduced difficulty in event bases in the April 2018 event
    • Reduced upgrade times for unique units (from 180 days to 135 days)
    • Reduced repair times
    • 5 second time for changing defense platform type to armored platforms. (from 2 days to 5 seconds)
    There are also few more changes that deserve to be added to the list of changes which has been requested heavily by the community.
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  • jakedee
    jakedee
    Minor Nuisance
    Joined Jan 2013 Posts: 291
    Axel L said:
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.
    COD learned their lesson the hard way,introduce a very popular war game, turn it into a "futuristic strategy" game, lose sales. Remind me what their last release was about ? . Kix will learn,hopefully it won't be too late.
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    jakedee said:
    Axel L said:
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.
    COD learned their lesson the hard way,introduce a very popular war game, turn it into a "futuristic strategy" game, lose sales. Remind me what their last release was about ? . Kix will learn,hopefully it won't be too late.
    This isn't really the main issue with CoD as they were able to change from becoming a World War 2 FPS series to a series reflecting modern warfare. My main guess is that the change in attitude towards the franchise did instead change based on the execution of there product. One change that has occurred to the CoD games are an increase in the number of quick time events which takes away the imagination of player freedom that the previous games used to have.

    WC on the other hand has stayed pretty original and some of the major changes that has happened to the game are actually the size, range and movement speed of units and buildings in the game. In general, the units/structures has become much larger which and the movement speed/range has compensated for that change which has also in turn changed the pace of the game. I would prefer if the unit and building size got slightly reduced to slow down the overall gameplay slightly.
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  • jakedee
    jakedee
    Minor Nuisance
    Joined Jan 2013 Posts: 291
    COD has went back to their original formula because players were not buying it, it had moved away from it's original format (the reason people played it)WC ,the game i started playing was a military strategy game, it has now moved on, and going by the majority of posts in here, not for the better. As i said, i hope it's not to late before Kix realise it has taken a wrong turn.
  • maligator
    maligator
    Minor Nuisance
    Joined Nov 2012 Posts: 157
    So far, I have collected more caretaker and chaplain tech than I will ever need.  As glad as I am to get gold tech, can we get a little more range in units?  Like, idk, stuff we have been asking about for ever?  I know I know, keep it to the current faction.  Okay, how about say envoy  vin or puri tech? you know, stuff we use more than chaplains?  

    Is anyone actually using chaplains?  or even the chaplain hero?
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    nametagg0 said:

    @x4y4z4t4 said:
    nametagg0 said:

    @x4y4z4t4 said:

    The Sharpshooter (lvl 1) has 550 range. A Spotter join his team, increase his range by 25, so that the Sharpshooter is 25 more range far away from enemy (assume the enemy is a 550 range Drakon), so the enemy cannot see him. However, the Spotter stay in front of the Sharpshooter about 25 range, so the enemy don't see the Sharpshooter but see the Spotter, knowing that there are enemies and move out to engage.

    Which means, the Spotter almost do nothing other than "Hey, let me instead stand at your spot while you move back 25 range, so I can act as a meatshield, or not if enemy has aoe xD" or so.

    Anyway, how about Sharpshooter w/Spotter in Bunker? I assume this works the same as Special Force's fireteam system, so the Sharpshooter still got his original range, right?

    The page said that the spotter affected all sharpshooters around it, if that's true we could use it to safely boost the range of a stealth sharpshooter if we position them carefully

    Thanks, I was just built one Sharpshooter for testing so I completely didn't think about this.

    I was just going based on what the page said, I haven't done much testing either to be able to prove it works.

    @steven.hunter.319 said:
    Axel L said:


    steven.hunter.319 said:


    Axel L said:


    Kaos-TBG said:

    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.

    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC

    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!

    There have been unrealistic things in the game long before onyx.


    Not War against Wildlife.........this is stupid!!!!
    if this were 40k against the necrons then maybe it would be wildlife....but unless japan unlocked the secrets to ai (as i think they were the leading innovator in that feild) and made spiders with it this is hardly widlife and are more akin to drones using a multi-legged design to better suit more environments than treaded or flying designs, 

    besides if were talking war against wildlife...i recommend the Great emu war as a google search
    not to mention how there are several ant and spider based designs in modern day robotics.
    https://www.festo.com/group/en/cms/13129.htm
    https://www.festo.com/group/en/cms/10157.htm

    ^2 modern day examples of insect like robots one of which reasonable could eventually become onyx with the jump in time between real life and the setting of war commander.





    jakedee said:
    Axel L said:
    Axel L said:
    Axel L said:
    Axel L said:
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    The events are more about being a puzzle for the players to solve and not a cakewalk. There has been some bases which I would consider to be way too difficult but there hasn't been too many of them recently.

    Keep in mind when conquering the Onyx 25 base that the flying drones won't respawn unlike with the ground units.

    Of course......because in War Commander...we now defeat wildlife...IT'S ALL ****.....Lix now got the theory of "WE THROW IN UNDEFEATABLE STUFF...EVEN IF ITS UNREALISTIC"....NOT THE GAME IT USED TO BE....TOON V TOON ETC
    All the bases can be cracked if you use the right tools correctly. When it comes to spiders, I do usually use a high priority unit as a distraction in order to allow other units like Technicals to take them out. My main unit combo against Onyx is currently a combination of Roland and Technicals an it has worked pretty well so far.

    Thats fair enough..I agree IT CAN BE CRACKED! However, this steps away from the point.......which is "You don't have Mechanical Spiders in a War Zone or even GIANT WANNABE MOSQUITOS". It's "WAR COMMANDER"...not David Attenborough's "WILDLIFE ON THE WAR FIELD"....we should be seeing tank/helicopters/planes/drones/truck infantry to defeat....might aswell get my missus to play the game....she likes smashing spiders and mosquitoes. This is a PATHETIC event!!!!!
    This is a futuristic war game and everything should be possible in the future like using drones when fighting instead of real soldiers.

    Futuristic....WILDLIFE programme!!!! This AIN'T A WAR GAME ANYMORE!!!! You guys designing WILDLIFE COMMANDER?????? GET A GRIP......honestly, you guys wanna SERIOUSLY re-think this whole player vs wildlife scenario. The whole point of War Commander when I joined was it was realistic and fun to play.....now (as we watch less people playing and less people interested in events), you guys still havent realised that you have taken the fun out of the game......ESPECIALLY FOR LVL40 AND UNDER (thats REALLY BAD by the way). Is things THAT BAD that you have to create Wildlife for events????......FFS!!!!!!!!!!!!!
    Then, I'm sorry to disapoint you and say that the game has progresses in another direction than you would wish. It's a futuristic strategy game and in the future, it wouldn't hurt for armies to take inspiration from the wildlife from time to time.

    If you don't find any enjoyment playing the game, you don't really have to play it and War Commander is just a game to have fun playing and nothing more serious than that.
    COD learned their lesson the hard way,introduce a very popular war game, turn it into a "futuristic strategy" game, lose sales. Remind me what their last release was about ? . Kix will learn,hopefully it won't be too late.
    Keep in mind that cod started out in historical roots then became futuristic while war commander has always been futuristic so its not quite as big of a change as cod went into.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 268
    nametagg0 said:
    x4y4z4t4 said:
    In real time that is one month per event, but in game story timeline, any and every event are consecutive. Which means right after we destroy Kruger's customized Blackout, Onyx and her spider started to invade the sector. Dream of the Machine God, Sins of the Father and this Source Code Event is the story about three event that happen right after each other, or event happen at the same time: while RUBI and Onyx having conversation, Sheila and Shadow team up on one side of the sector and capture a specimen to study (but unfortunately it regains control and attack the scientist..) (in Sins of the Father event), and maybe at the same time on the other side of the sector, Kara and Malachi also team up to locate the source of Onyx's signal, and finally found out the signal is located in Faction Base 80 (no spoiler) (in Source Code event). The other time (in Dream of the Machine God), they are still shocking before the new and "undead" thread and stays in defend.

    Outside of event, the game's story doesn't progress. If Kara fire a bullet at a spider, the bullet will stop in mid-air right when the event end, and continues flying toward the spider when the next event starts.
    while im aware of this and not sure why you bring this up i do have 1 criticism, 

    in the 15 base (or at least one of the early missions) kara mentions it had been several days since shadow and sheila`s last mission together (which i infer is the 80 from last event) which means there has been a small but noticeable time jump that causes the events of this event to 100% not happen at the same time as last event while also providing a loose idea of how long it has been.
    I also notice Kara said that it had been several days.. so there really is time jump between events. However, by the time I wrote the quoted above comment I completely forgot about that, thus mistakenly claimed that events happen at the same time. That was my bad.
    By the way, what I want to say is "Factions don't have the chance or not enough time to properly study the new threat, they are busying defend themselves and the sector (but Corpus finally got a hand to a specimen, locate a base with some "Computer" (base 80 in previous event), Sentinels finally trace back to the source), that's why no one is able to come up with an effective way to disrupt Onyx's reassembly."

    I think we will have to bear with those machine's reassembly thingy till the end of the season...
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