Operation: Source Code

  • AMERICAFCCKYEAH
    AMERICAFCCKYEAH
    Skilled Warrior
    Joined Jun 2014 Posts: 415

    @Pascal Wolf said:
    @CM_Burny can we please have some more details about the sharpshooter and the spotter , whats his range , what is the additional range incuding the spotter , does the spotter dont give isseus when you wanna putt the sharpshooter in your bunkers does is need extra space capacity ?

    Reason why i ask the max range what we have now on our units is about 550 max 575 including tech range .
    So i presume a sharpshooter should beat that range ???

    Totally agree with you need more info on the unit,

  • AMERICAFCCKYEAH
    AMERICAFCCKYEAH
    Skilled Warrior
    Joined Jun 2014 Posts: 415

    Personally I like the CT hero and its potential (kind of seems like using hround and air at the same time may be very good now, we shall see) as far as the sharpshooter have to see the stats etc so cant say it looks good or bad... Personally would love to see a tech like a 50 cal round to it to increase damage against ground as an option also

  • kixeyeuser_2900451
    kixeyeuser_2900451
    Potential Threat
    Joined Apr 2015 Posts: 49
    I am once again disappointed by the prize store, sorry to be buzzkillington
  • Vermell
    Vermell
    Skilled Warrior
    Joined Feb 2013 Posts: 445
    Training token price of 400k xp is too high reduce to 250k xp
  • Jim93843
    Jim93843
    Unicorn Overlord
    Joined Oct 2013 Posts: 2,763
    The level 40 and higher bases are TOO HARD. reduce the difficulty.....
    Oh wait.
    Should I wait another 15 hours first, or will that preemptive statement get things fixed before the event starts?
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    @CM_Burny here's another difference between the event post and the game: 

    The post says that Kevlar Seatbelts tech Grants up to 30% resistance to Ground attacks, but the workshop description says it only reduces Sustain damage and only affects the lead plane! 
    Which is the correct one, and does sustain damage also include air targets like Hornets and airborne Avalanches?
    P Sherman, 42 Wallaby Way, Sydney.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    edited 17 May 2018, 3:10AM
    Do the buffs of a spotter double if 2 are nearby since they affect the range of all nearby sharpshooters or would just 1 be applied allowing other sharpshooters to be cloaked?

    even with just 1 sharpshooter affecting  has a ton of perks by lvl 10 alone then has an epic lvl 20 talent aswell, interested to see if the tech for these guys isas good as their out of the box goodies
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Jim93843
    Jim93843
    Unicorn Overlord
    Joined Oct 2013 Posts: 2,763
    caretaker hero should have been called Dynamo, from the running man movie. kinda looks like the same car design.. and 2 mines destroy it.
  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 268
    edited 17 May 2018, 4:20AM
    The Caretaker is meant to be used in good number, so the damage can be divided to each single one to increase "shielding" strength (and more importantly, decrease repair time). So the Caretaker an unit that does not actually need a Hero version.
    If instead of 3 Caretaker in battle, now it is 2 Caretaker and 1 Hero Caretaker, then the total shield strength is increased to 5/3 without more space needed, however if the repair time also increase by that amount, then I will rather throw in 3 Caretaker as usual, not to waste the only Hero slot in battle.
  • Your_Destiny
    Your_Destiny
    Minor Nuisance
    Joined Oct 2014 Posts: 231
    CM_Burny said:



    EVENT STORE



    Item

    Price

    Sale Price

    Notes

    Event Trophy E77

    800,000



    Sharpshooter

    375,000


    Gen 3 Unit: Survivors

    Training Token: Sharpshooter

    400,000



    Kevlar Seatbelts

    500,000


    Tech: Siege Squadron

    Comm Systems

    500,000


    Tech: Siege Squadron

    Riot Pods

    500,000


    Tech: Siege Squadron

    Siege Squadron Part

    100,000


    8 Needed for Unit

    Elite Siege Squadron Part

    100,000


    40 Needed for Unit

    Elite Siege Squadron Part x4

    380,000


    40 Needed for Unit

    Shock Turret

    400,000


    Old Turret - Re-release. Will last chance

    Hornet

    750,000


    Drone: Unlimited 

    Yellowjacket

    750,000


    Drone: Unlimited 

    GK Rounds

    300,000


    Tech (Unlimited): Hornet

    Universal Rounds

    300,000


    Tech (Unlimited): Hornet

    Vector Armor

    300,000


    Tech (Unlimited): Hornet

    Carapace Armor

    300,000


    Tech (Unlimited): Hornet

    GK Payloads

    300,000


    Tech (Unlimited): Yellowjacket

    Universal Payloads

    300,000


    Tech (Unlimited): Yellowjacket

    Directional Armor

    300,000


    Tech (Unlimited): Yellowjacket

    Shell Armor

    300,000


    Tech (Unlimited): Yellowjacket

    Breacher

    56,000

    28,000

    Gen 2 Unit: Survivor

    Technical

    125,000

    62,500

    Gen 2 Unit: Survivor

    War Dog

    90,000

    45,000

    Gen 2 Unit: Survivor

    Sphinx

    180,000


    Gen 3 Unit: Corpus

    Drakon

    180,000


    Gen 2 Unit: Corpus

    Cyclops

    225,000


    Gen 2 Unit: Corpus

    Caretaker

    280,000


    Gen 2 Unit: Sentinel

    Chaplain

    150,000


    Gen 2 Unit: Sentinel

    Deflection Shield

    14,000

    7,000

    Bronze Survivor Tech: Breacher

    Steady Shield

    14,000

    7,000

    Bronze Survivor Tech: Breacher

    Arctic Tires

    31,000

    15,500

    Bronze Survivor Tech: Technical

    Grip Tires

    31,000

    15,500

    Bronze Survivor Tech: Technical

    Dog Tags

    17,500

    8,750

    Bronze Survivor Tech: War Dog

    Spiked Collar

    17,500

    8,750

    Bronze Survivor Tech: War Dog

    Resistant Glass

    45,000


    Bronze Corpus Tech: Sphinx

    Heavy Glass

    45,000


    Bronze Corpus Tech: Sphinx

    Siege Armor

    56,000


    Bronze Corpus Tech: Drakon

    Tactical Armor

    56,000


    Bronze Corpus Tech: Drakon

    Deep Treads

    100,000


    Bronze Corpus Tech: Cyclops

    Racing Treads

    100,000


    Bronze Corpus Tech: Cyclops

    Solid Coil

    70,000


    Bronze Sentinel Tech: Caretaker

    Zone Coil

    70,000


    Bronze Sentinel Tech: Caretaker

    Heavy Fuel

    37,500


    Bronze Sentinel Tech: Chaplain

    Lightweight Fuel

    37,500


    Bronze Sentinel Tech: Chaplain

    Weapons Lab

    300,000


    Building

    Cores x 20

    50,000


    Bastion Resources

    Chemicals x 250

    50,000


    Bastion Resources

    Silicon x 250

    50,000


    Bastion Resources

    Cores x 1

    3,000


    Bastion Resources

    Chemicals x 4

    1,000


    Bastion Resources

    Silicon x 4

    1,000


    Bastion Resources

    Sector Goal Points

    500,000

    400,000



    SECTOR GOALS



    The Omega Siege Squadron Base returns for the final time! Earn between 2-7x Omega Siege Squadron Parts. If you reach the maximum amount of Omega Parts, you will receive 5m Thorium instead.


    The Omega Siege Squadron Base is now Blitzable!



    NEW CONTENT



    Sniper Camo


    • Unit: Sharpshooter

    • Slot: Specialization

    • Functionality:

      • Gives the Sharpshooter Stealth until it fires





    Spotter


    • Unit: Sharpshooter

    • Slot: Specialization

    • Functionality:

      • Spawns a Spotter Unit that follows the Sharpshooter around in battle, granting additional Range




    Kevlar Seat Belt


    • Unit: Siege Squadron

    • Slot: Decoy Squadron or Improvised Armor

    • Functionality:

      • Grants up to 30% resistance to Ground attacks




    Source Code Trophy

    • Type: Building


    Where is the night owls in May event store?  i don't know why they have removed from the game? is there any explanation for this?  The night owl unit have removed perma from the game?
  • jclose2
    jclose2
    Potential Threat
    Joined Aug 2014 Posts: 50

    Prizes are weak, losing motivation to even waste time doing event these days

    FortJaMeS
  • Jason Ensinger
    Jason Ensinger
    Unicorn Overlord
    Joined Sep 2012 Posts: 4,353

    @x4y4z4t4 said:
    The Caretaker is meant to be used in good number, so the damage can be divided to each single one to increase "shielding" strength (and more importantly, decrease repair time). So the Caretaker an unit that does not actually need a Hero version.
    If instead of 3 Caretaker in battle, now it is 2 Caretaker and 1 Hero Caretaker, then the total shield strength is increased to 5/3 without more space needed, however if the repair time also increase by that amount, then I will rather throw in 3 Caretaker as usual, not to waste the only Hero slot in battle.

    The hero should have the same repair time as the normal unit. It could be aused with more Caretakers or without to free platoon space. It can't be used with other heroes, so the extra space would probably best be used by uniques.

  • Charles6744
    Charles6744
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,527
      The new unit looks promising.  Hopefully it will get the right tech.  Tech similar to Fused Rounds, Reflex Training and Reflex Scope will make it an excellent partner for a Drakon in your towers. 
  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 268

    @x4y4z4t4 said:
    The Caretaker is meant to be used in good number, so the damage can be divided to each single one to increase "shielding" strength (and more importantly, decrease repair time). So the Caretaker an unit that does not actually need a Hero version.
    If instead of 3 Caretaker in battle, now it is 2 Caretaker and 1 Hero Caretaker, then the total shield strength is increased to 5/3 without more space needed, however if the repair time also increase by that amount, then I will rather throw in 3 Caretaker as usual, not to waste the only Hero slot in battle.

    The hero should have the same repair time as the normal unit. It could be aused with more Caretakers or without to free platoon space. It can't be used with other heroes, so the extra space would probably best be used by uniques.

    I mean, I usually deploy my unit with some Caretaker, and tactically deploying Hero for hit-and-run. Now if the Hero Caretaker have no benefit other than x3 Health, I may not use it since deploying Hero Caretaker prevent me from deploying other Hero as I usually do.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855

    @x4y4z4t4 said:
    Jason Ensinger said:

    @x4y4z4t4 said:

    The Caretaker is meant to be used in good number, so the damage can be divided to each single one to increase "shielding" strength (and more importantly, decrease repair time). So the Caretaker an unit that does not actually need a Hero version.

    If instead of 3 Caretaker in battle, now it is 2 Caretaker and 1 Hero Caretaker, then the total shield strength is increased to 5/3 without more space needed, however if the repair time also increase by that amount, then I will rather throw in 3 Caretaker as usual, not to waste the only Hero slot in battle.

    The hero should have the same repair time as the normal unit. It could be aused with more Caretakers or without to free platoon space. It can't be used with other heroes, so the extra space would probably best be used by uniques.

    I mean, I usually deploy my unit with some Caretaker, and tactically deploying Hero for hit-and-run. Now if the Hero Caretaker have no benefit other than x3 Health, I may not use it since deploying Hero Caretaker prevent me from deploying other Hero as I usually do.

    It also shields air units with your Sphinx though since sentinels already have the best tank hero in the game it would have been hard to make a better one out of a caretaker without going into op territory.

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Martin-41
    Martin-41
    Greenhorn
    Joined Apr 2015 Posts: 1
    the event is good thanks kixeye
  • HEISENBERG_NL1
    HEISENBERG_NL1
    Strike-force Captain
    Joined Aug 2017 Posts: 600
    That sniper looks interesting as does the caretaker hero. But im slightly dissapointed with the rest of the prizes. Either i have enough of them or dont see their use. But i hope next months event will have the 3 new heroes
  • Wcp_palestine
    Wcp_palestine
    Strike-force Captain
    Joined Aug 2012 Posts: 670
    edited 17 May 2018, 2:07PM
    I agree on a commend somwhere up there i hink you might consider to lower the token price for a Infantery unit back to 250k , i totaly understand that iff you have a plane ore a tank that it is 400k but for a food soldier yeah its kinda high , even it might be powerfull but still i bet you people not gonna build 100 sharpshooters , we learn from your tactics 
    So please lower that token price so the lower lvl players might also enjoy the sharpshooter on a bit higher lvl

    @CM_Burny  


  • jack smith-27
    jack smith-27
    Minor Nuisance
    Joined Jan 2017 Posts: 100
    CM_Burny said:


    Attention Commanders,


    The prophecy of the Machine God is spreading as the Onyx threat is ravaging the Sector. Could the prophecy be coming to fruition? We will need some backup if that is the case.




    Sharpshooter



    The Sharpshooter is a long-range infantry unit that can be customized with either Stealth or additional range. The high-caliber sniper rifle shreds infantry units!


    • Faction: Survivors

    • Type: Generation III

    • Class: Standard

    • Damage Type: Burst

    • Functionality:

      • Comes with a Specialization Component Slot with two built-in Components. Choose between:

        • Sniper Camo: Gives the Sharpshooter Stealth until it fires

        • Spotter: Spawns a Spotter unit alongside the Sharpshooter that grants it additional Range.

          • If the Spotter dies, the Sharpshooter loses the Range buff

          • A Spotter will add additional Range to every Sharpshooter nearby

      • Level 10 Talent: Busted

        • Applies Busted Status to buildings

      • Level 20 Talent: Play Dead

        • The Sharpshooter has a chance to revive to battle 15 seconds after dying

        • Reviving is limited to one per battle per Sharpshooter

        • After reviving in a battle, the Sharpshooter will be dead and require full repairs

        • If the Sharpshooter is the last living unit and he dies, the battle will end before he revives

    • Targets: Ground

    • Platoon Count: 12


    Win the Sharpshooter from the Sentinel Track or purchase it from the Event Store.


    Spotter

    The Spotter spawns in combat with the Sharpshooter if you have the Spotter Component equipped. Not only does he grant the Sharpshooter additional range, but also acts as a great meatshield when things get hairy in combat.


    • Faction: Survivors

    • Type: Generation III

    • Class: Drone

      • Untargetable by buildings

    • Damage Type: None (deals 0 damage)

    • Functionality:

      • Follows the Sharpshooter around and grants him additional Range

      • Shares the same Durability, Movement Speed, and Turning Speed as the Sharpshooter



    Galen (Single-Use Hero)


    Introducing a brand new Single-Use Caretaker Hero: Galen! Equipped with powerful protective barriers for Ground, Air, and High-Altitude, Galen designs the battlefield to his whim.


    • Faction: Sentinel

    • Type: Generation II Vehicle

    • Class: Single-Use Caretaker Hero

    • Functionality:

      • Protects Ground, Air, and High-Altitude Units within its Range

      • Galen is 3x more durable than the standard Caretaker

      • Receives the Crusade Talent at Level 1

        • Crusade: Greatly reduces damage for a short time after Galen first takes damage

      • Units within half the range of Galen’s Aura receive additional reduced damage by 10%



    Win Single-Use Galen from the Main Track in Operation: Source Code.



    MISSION DETAILS



    There are 2 tracks in this Operation, each with a series of missions that scale in difficulty as you progress. Each mission contains increasingly powerful rewards should you achieve victory! All players start with 4 Replay Tokens.


    Operation: Source Code runs a Main and a Sentinel track. The Event begins on Thursday, May 17th at 10 am PDT and ends on Wednesday, May 23rd at 10 am PDT.


    MAIN TRACK


    Deployable Units: All Units

    12 Attack Missions (Enemy: Onyx)

    4 Defensive Missions (Enemy: Onyx)


    MISSION

    TYPE

    XP

    PRIZE

    1

    Base Defense

    2,500

    5 Million Thorium

    2

    Attack

    5,000

    Random Gen I Unit

    3

    Attack

    7,500

    Two Random Gen I Units

    4

    Attack

    10,000

    Faction Mission 1 Unlock + Bronze Cache

    5

    Base Defense

    15,000

    10 Million Thorium

    6

    Attack

    20,000

    1x Galen

    7

    Attack

    25,000

    Bronze Cache

    8

    Attack

    30,000

    Faction Mission 2 Unlock + Silver Cache

    9

    Base Defense

    40,000

    15 Million Thorium

    10

    Attack

    50,000

    1x Galen

    11

    Attack

    60,000

    Silver Cache

    12

    Attack

    70,000

    Faction Mission 3 Unlock + Gold Cache

    13

    Base Defense

    85,000

    20 Million Thorium

    14

    Attack

    100,000

    1x Galen

    15

    Attack

    120,000

    Gold Cache

    16

    Attack

    150,000

    Faction Mission 4 Unlock + Boss Cache



    PRIZE DETAILS


    • Bronze Cache

      • 3x Gen 2 Sentinel Tech (Bronze, Silver, or Gold)

    • Silver Cache

      • 3x Gen 2 Sentinel Tech (Silver or Gold)

    • Gold Cache

      • 3x Gen 2 Sentinel Tech (Gold)

    • Boss Cache

      • 3x Envoy Tech (Bronze, Silver, or Gold)

    • Random Gen I Unit: Random roll for one of the following:

      • 3x Acolyte

      • 1x Purifier

      • 1x Vindicator

      • 1x Seeker

      • 1x Valiant




    FACTION TRACK (Sentinels)

    *These missions only become available when unlocked from the Main Track*


    Deployable Units: Sentinel Only

    4 Attack Missions (Enemy: Onyx)



    MISSION

    TYPE

    XP

    PRIZE

    1

    Attack

    25,000

    3x Random Gen I Unit

    2

    Attack

    50,000

    3x Training Tokens

    3

    Attack

    100,000

    2x Sharpshooter + 1x Restart Token

    4

    Attack

    200,000

    4x Sharpshooter & Trophy Unlocked


    PRIZE DETAILS


    • Random Gen I Unit: Random roll for one of the following:

      • 3x Acolyte

      • 1x Purifier

      • 1x Vindicator

      • 1x Seeker

      • 1x Valiant

    • Training Tokens: Random roll for one of the following:

      • 1x Acolyte Token

      • 1x Purifier Token

      • 1x Vindicator Token

      • 1x Seeker Token

      • 1x Valiant Token

    wow..new unit with long range...hope its usefull
  • jack smith-27
    jack smith-27
    Minor Nuisance
    Joined Jan 2017 Posts: 100
    where is the Phalanx ???!!!
    not sell anymore,will get free in event wave,cause phalanx is become old unit or gen I
  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059

    @Pascal Wolf said:
    I agree on a commend somwhere up there i hink you might consider to lower the token price for a Infantery unit back to 250k , i totaly understand that iff you have a plane ore a tank that it is 400k but for a food soldier yeah its kinda high , even it might be powerfull but still i bet you people not gonna build 100 sharpshooters , we learn from your tactics 
    So please lower that token price so the lower lvl players might also enjoy the sharpshooter on a bit higher lvl

    @CM_Burny  

    Not gonna happen.... 250k for sphinx was 1 time only because of introducing gen 3.... farm away

    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855

    @jack smith-27 said:
    CM_Burny said:

    Attention Commanders,

    The prophecy of the Machine God is spreading as the Onyx threat is ravaging the Sector. Could the prophecy be coming to fruition? We will need some backup if that is the case.

    Sharpshooter

    The Sharpshooter is a long-range infantry unit that can be customized with either Stealth or additional range. The high-caliber sniper rifle shreds infantry units!

    • Faction: Survivors

    • Type: Generation III

    • Class: Standard

    • Damage Type: Burst

    • Functionality:

    • Comes with a Specialization Component Slot with two built-in Components. Choose between:

    • Sniper Camo: Gives the Sharpshooter Stealth until it fires

    • Spotter: Spawns a Spotter unit alongside the Sharpshooter that grants it additional Range.

    • If the Spotter dies, the Sharpshooter loses the Range buff

    • A Spotter will add additional Range to every Sharpshooter nearby

    • Level 10 Talent: Busted

    • Applies Busted Status to buildings

    • Level 20 Talent: Play Dead

    • The Sharpshooter has a chance to revive to battle 15 seconds after dying

    • Reviving is limited to one per battle per Sharpshooter

    • After reviving in a battle, the Sharpshooter will be dead and require full repairs

    • If the Sharpshooter is the last living unit and he dies, the battle will end before he revives

    • Targets: Ground

    • Platoon Count: 12

    Win the Sharpshooter from the Sentinel Track or purchase it from the Event Store.

    Spotter

    The Spotter spawns in combat with the Sharpshooter if you have the Spotter Component equipped. Not only does he grant the Sharpshooter additional range, but also acts as a great meatshield when things get hairy in combat.

    • Faction: Survivors

    • Type: Generation III

    • Class: Drone

    • Untargetable by buildings

    • Damage Type: None (deals 0 damage)

    • Functionality:

    • Follows the Sharpshooter around and grants him additional Range

    • Shares the same Durability, Movement Speed, and Turning Speed as the Sharpshooter

    Galen (Single-Use Hero)

    Introducing a brand new Single-Use Caretaker Hero: Galen! Equipped with powerful protective barriers for Ground, Air, and High-Altitude, Galen designs the battlefield to his whim.

    • Faction: Sentinel

    • Type: Generation II Vehicle

    • Class: Single-Use Caretaker Hero

    • Functionality:

    • Protects Ground, Air, and High-Altitude Units within its Range

    • Galen is 3x more durable than the standard Caretaker

    • Receives the Crusade Talent at Level 1

    • Crusade: Greatly reduces damage for a short time after Galen first takes damage

    • Units within half the range of Galen’s Aura receive additional reduced damage by 10%

    Win Single-Use Galen from the Main Track in Operation: Source Code.

    MISSION DETAILS

    There are 2 tracks in this Operation, each with a series of missions that scale in difficulty as you progress. Each mission contains increasingly powerful rewards should you achieve victory! All players start with 4 Replay Tokens.

    Operation: Source Code runs a Main and a Sentinel track. The Event begins on Thursday, May 17th at 10 am PDT and ends on Wednesday, May 23rd at 10 am PDT.

    MAIN TRACK

    Deployable Units: All Units

    12 Attack Missions (Enemy: Onyx)

    4 Defensive Missions (Enemy: Onyx)

    MISSION

    TYPE

    XP

    PRIZE

    1

    Base Defense

    2,500

    5 Million Thorium

    2

    Attack

    5,000

    Random Gen I Unit

    3

    Attack

    7,500

    Two Random Gen I Units

    4

    Attack

    10,000

    Faction Mission 1 Unlock + Bronze Cache

    5

    Base Defense

    15,000

    10 Million Thorium

    6

    Attack

    20,000

    1x Galen

    7

    Attack

    25,000

    Bronze Cache

    8

    Attack

    30,000

    Faction Mission 2 Unlock + Silver Cache

    9

    Base Defense

    40,000

    15 Million Thorium

    10

    Attack

    50,000

    1x Galen

    11

    Attack

    60,000

    Silver Cache

    12

    Attack

    70,000

    Faction Mission 3 Unlock + Gold Cache

    13

    Base Defense

    85,000

    20 Million Thorium

    14

    Attack

    100,000

    1x Galen

    15

    Attack

    120,000

    Gold Cache

    16

    Attack

    150,000

    Faction Mission 4 Unlock + Boss Cache

    PRIZE DETAILS

    • Bronze Cache

    • 3x Gen 2 Sentinel Tech (Bronze, Silver, or Gold)

    • Silver Cache

    • 3x Gen 2 Sentinel Tech (Silver or Gold)

    • Gold Cache

    • 3x Gen 2 Sentinel Tech (Gold)

    • Boss Cache

    • 3x Envoy Tech (Bronze, Silver, or Gold)

    • Random Gen I Unit: Random roll for one of the following:

    • 3x Acolyte

    • 1x Purifier

    • 1x Vindicator

    • 1x Seeker

    • 1x Valiant

    FACTION TRACK (Sentinels)

    These missions only become available when unlocked from the Main Track

    Deployable Units: Sentinel Only

    4 Attack Missions (Enemy: Onyx)

    MISSION

    TYPE

    XP

    PRIZE

    1

    Attack

    25,000

    3x Random Gen I Unit

    2

    Attack

    50,000

    3x Training Tokens

    3

    Attack

    100,000

    2x Sharpshooter + 1x Restart Token

    4

    Attack

    200,000

    4x Sharpshooter & Trophy Unlocked

    PRIZE DETAILS

    • Random Gen I Unit: Random roll for one of the following:

    • 3x Acolyte

    • 1x Purifier

    • 1x Vindicator

    • 1x Seeker

    • 1x Valiant

    • Training Tokens: Random roll for one of the following:

    • 1x Acolyte Token

    • 1x Purifier Token

    • 1x Vindicator Token

    • 1x Seeker Token

    • 1x Valiant Token

      wow..new unit with long range...hope its usefull

    If I remember correctly lvl 20 gives it 575 natural range before the benefit of spotters, should be pretty useful if there arnt techs or phals on aggressive.

    Just a ground tank away from survivers having the full range of combat roles in infantry.

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Steel123
    Steel123
    Strike-force Captain
    Joined Aug 2014 Posts: 671
    Why does Shock ops now work on the new flying units?
    2019 & still playing 
  • Redeemer
    Redeemer
    Unicorn Overlord
    Joined Apr 2012 Posts: 3,698

    @Steel123 said:
    Why does Shock ops now work on the new flying units?

    Now? Or not?

      WC ID 3439259
  • Tony English
    Tony English
    Minor Nuisance
    Joined Apr 2013 Posts: 149
    Thought the event was always 7 days, but according to the timer, it's 6 days
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    Thought the event was always 7 days, but according to the timer, it's 6 days
    Most of the WC event has been 6 days and it has been like that since 2012. On the other hand, few events has been extended by 1 day like Operation Shockwave (December 2012) and Operation Sins of out Fathers (April 2018) due to in game issues during the event.
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  • Kaos-TBG
    Kaos-TBG
    Potential Threat
    Joined Jan 2013 Posts: 43
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
  • CM_Burny
    CM_Burny
    Incursion Leader
    Joined Oct 2017 Posts: 1,468
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    I apologize for that experience you described. Out of curiosity, which units were you using in that base and what was your strategy?
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  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    Kaos-TBG said:
    difficulty is ridiculous, flying ants that shoot land and air? lost half my air in a 25 base. wrong thinker thinking wrong as usual. No average Joe is going to get anything good from this event. Kix must have tons of coiners or the hacks still run wild.
    use a herald, their ability to fire upon ground leaves them vulnerable to a herald attack and its only the light AA guns in that base so its not much damage.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
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